Arena, Twin Sisters, Whitestrake, Hist Bark, Footman, Akaviri Dragonguard, Ravager, Thunderous, Shock Master, Potanates... Plus all the 2-3 piece sets and sets that i forgot to mention. Also add hybirds to the lists.Emma_Eunjung wrote: »I vote no because of the current state of the game. I would love for a return to 1.5. But considering the Battle Spirit debuff and CP caps, softcaps on stats don't make too much sense.Emma_Eunjung wrote: »No. Soft caps were horrible and made it really hard to theory-craft interesting builds. You always hit a mathematical wall that artificially limited what was possible.
This is completely untrue. There are a slew of set bonuses that are totally nonviable now because there are no softcaps.
Almost all magicka builds are some (slight variation) of Kag / Mag / Will
Almost all Stamina builds are some (slight variation) of Hunding / Agility / BS+kenaEmma_Eunjung wrote: »Hybrid builds were never very competitive, but their short-comings were not as obvious as they are now.
If you really want hybrid builds to be viable, stop asking for soft caps and start asking for damage to not be scaled off of either stamina or magicka.
Hybrid builds were totally competitive pre 1.6.
Nonviable... or unnecessary? You guys keep making sound like there was all this "diversity" of builds before soft caps were removed. Well, I was there, and there wasn't. Back then, it was Warlock + Seducer or GTFO. A few people also used Arch-Mage or even Desert Rose, but those sets were super rare and hard to get. The existence of cookie cutter FOTM builds that the masses flock to has NOTHING to do with soft caps.
Most of you voting for yes did not play when soft caps were in game it was much worse. I almost wish they put them back in so the forums would be even more toxicity and rage. You guys just don't think sometimes makes me glad the devs never read this stuff.
Not sure honestly. When they were in place the entire population was a dps AND a tank in light armor with sword and board and staff - everyone. Soft caps wouldn't be necessary if Wrobel could actually keep the numbers on skills and multipliers in check. If soft caps did come back, they would need to actually have their heads out of their ass and keep them at levels that still allow for diversity among builds, which ... who are we kidding?
Arena, Twin Sisters, Whitestrake, Hist Bark, Footman, Akaviri Dragonguard, Ravager, Thunderous, Shock Master, Potanates... Plus all the 2-3 piece sets and sets that i forgot to mention. Also add hybirds to the lists.Emma_Eunjung wrote: »I vote no because of the current state of the game. I would love for a return to 1.5. But considering the Battle Spirit debuff and CP caps, softcaps on stats don't make too much sense.Emma_Eunjung wrote: »No. Soft caps were horrible and made it really hard to theory-craft interesting builds. You always hit a mathematical wall that artificially limited what was possible.
This is completely untrue. There are a slew of set bonuses that are totally nonviable now because there are no softcaps.
Almost all magicka builds are some (slight variation) of Kag / Mag / Will
Almost all Stamina builds are some (slight variation) of Hunding / Agility / BS+kenaEmma_Eunjung wrote: »Hybrid builds were never very competitive, but their short-comings were not as obvious as they are now.
If you really want hybrid builds to be viable, stop asking for soft caps and start asking for damage to not be scaled off of either stamina or magicka.
Hybrid builds were totally competitive pre 1.6.
Nonviable... or unnecessary? You guys keep making sound like there was all this "diversity" of builds before soft caps were removed. Well, I was there, and there wasn't. Back then, it was Warlock + Seducer or GTFO. A few people also used Arch-Mage or even Desert Rose, but those sets were super rare and hard to get. The existence of cookie cutter FOTM builds that the masses flock to has NOTHING to do with soft caps.
None of them are viable now. Only viable 5 piece set is now kag and julianos for magicka and morkuldin/hundings for stamina. Yeah that's a lot of diversity with 2 sets. Hard to decide which one.
Emma_Eunjung wrote: »I vote no because of the current state of the game. I would love for a return to 1.5. But considering the Battle Spirit debuff and CP caps, softcaps on stats don't make too much sense.Emma_Eunjung wrote: »No. Soft caps were horrible and made it really hard to theory-craft interesting builds. You always hit a mathematical wall that artificially limited what was possible.
This is completely untrue. There are a slew of set bonuses that are totally nonviable now because there are no softcaps.
Almost all magicka builds are some (slight variation) of Kag / Mag / Will
Almost all Stamina builds are some (slight variation) of Hunding / Agility / BS+kenaEmma_Eunjung wrote: »Hybrid builds were never very competitive, but their short-comings were not as obvious as they are now.
If you really want hybrid builds to be viable, stop asking for soft caps and start asking for damage to not be scaled off of either stamina or magicka.
Hybrid builds were totally competitive pre 1.6.
Nonviable... or unnecessary? You guys keep making sound like there was all this "diversity" of builds before soft caps were removed. Well, I was there, and there wasn't. Back then, it was Warlock + Seducer or GTFO. A few people also used Arch-Mage or even Desert Rose, but those sets were super rare and hard to get. The existence of cookie cutter FOTM builds that the masses flock to has NOTHING to do with soft caps.
Main issue back then and now: Most sets are bad. Plain and simple.
The other interesting sets are almost impossible to get without extensive amounts of farming repetetive pve content. In terms if gearing i think the game has never had as much possibilities as it has now. Most of them aren´t used simply because they´re too hard to get.
I vote no because of the current state of the game. I would love for a return to 1.5. But considering the Battle Spirit debuff and CP caps, softcaps on stats don't make too much sense.Emma_Eunjung wrote: »No. Soft caps were horrible and made it really hard to theory-craft interesting builds. You always hit a mathematical wall that artificially limited what was possible.
This is completely untrue. There are a slew of set bonuses that are totally nonviable now because there are no softcaps.
Almost all magicka builds are some (slight variation) of Kag / Mag / Will
Almost all Stamina builds are some (slight variation) of Hunding / Agility / BS+kenaEmma_Eunjung wrote: »Hybrid builds were never very competitive, but their short-comings were not as obvious as they are now.
If you really want hybrid builds to be viable, stop asking for soft caps and start asking for damage to not be scaled off of either stamina or magicka.
Hybrid builds were totally competitive pre 1.6.
Emma_Eunjung wrote: »I vote no because of the current state of the game. I would love for a return to 1.5. But considering the Battle Spirit debuff and CP caps, softcaps on stats don't make too much sense.Emma_Eunjung wrote: »No. Soft caps were horrible and made it really hard to theory-craft interesting builds. You always hit a mathematical wall that artificially limited what was possible.
This is completely untrue. There are a slew of set bonuses that are totally nonviable now because there are no softcaps.
Almost all magicka builds are some (slight variation) of Kag / Mag / Will
Almost all Stamina builds are some (slight variation) of Hunding / Agility / BS+kenaEmma_Eunjung wrote: »Hybrid builds were never very competitive, but their short-comings were not as obvious as they are now.
If you really want hybrid builds to be viable, stop asking for soft caps and start asking for damage to not be scaled off of either stamina or magicka.
Hybrid builds were totally competitive pre 1.6.
Nonviable... or unnecessary? You guys keep making sound like there was all this "diversity" of builds before soft caps were removed. Well, I was there, and there wasn't. Back then, it was Warlock + Seducer or GTFO. A few people also used Arch-Mage or even Desert Rose, but those sets were super rare and hard to get. The existence of cookie cutter FOTM builds that the masses flock to has NOTHING to do with soft caps.
Main issue back then and now: Most sets are bad. Plain and simple.
The other interesting sets are almost impossible to get without extensive amounts of farming repetetive pve content. In terms if gearing i think the game has never had as much possibilities as it has now. Most of them aren´t used simply because they´re too hard to get.
This actually drives me nuts. For instance, I want to try Winterborn and Permafrost but by god there is no way im going to grind VMA to get jewelry for that.
Emma_Eunjung wrote: »I vote no because of the current state of the game. I would love for a return to 1.5. But considering the Battle Spirit debuff and CP caps, softcaps on stats don't make too much sense.Emma_Eunjung wrote: »No. Soft caps were horrible and made it really hard to theory-craft interesting builds. You always hit a mathematical wall that artificially limited what was possible.
This is completely untrue. There are a slew of set bonuses that are totally nonviable now because there are no softcaps.
Almost all magicka builds are some (slight variation) of Kag / Mag / Will
Almost all Stamina builds are some (slight variation) of Hunding / Agility / BS+kenaEmma_Eunjung wrote: »Hybrid builds were never very competitive, but their short-comings were not as obvious as they are now.
If you really want hybrid builds to be viable, stop asking for soft caps and start asking for damage to not be scaled off of either stamina or magicka.
Hybrid builds were totally competitive pre 1.6.
Nonviable... or unnecessary? You guys keep making sound like there was all this "diversity" of builds before soft caps were removed. Well, I was there, and there wasn't. Back then, it was Warlock + Seducer or GTFO. A few people also used Arch-Mage or even Desert Rose, but those sets were super rare and hard to get. The existence of cookie cutter FOTM builds that the masses flock to has NOTHING to do with soft caps.
Main issue back then and now: Most sets are bad. Plain and simple.
The other interesting sets are almost impossible to get without extensive amounts of farming repetetive pve content. In terms if gearing i think the game has never had as much possibilities as it has now. Most of them aren´t used simply because they´re too hard to get.
This actually drives me nuts. For instance, I want to try Winterborn and Permafrost but by god there is no way im going to grind VMA to get jewelry for that.
If you need jewelry pieces out of the arena: Better make an appointment at the psychiatrist before starting to farm it. Same with specific weapon trait combinations.
I know. I´ve been doing it almost daily since orsinium launch and have nothing i want completed
Emma_Eunjung wrote: »Arena, Twin Sisters, Whitestrake, Hist Bark, Footman, Akaviri Dragonguard, Ravager, Thunderous, Shock Master, Potanates... Plus all the 2-3 piece sets and sets that i forgot to mention. Also add hybirds to the lists.Emma_Eunjung wrote: »I vote no because of the current state of the game. I would love for a return to 1.5. But considering the Battle Spirit debuff and CP caps, softcaps on stats don't make too much sense.Emma_Eunjung wrote: »No. Soft caps were horrible and made it really hard to theory-craft interesting builds. You always hit a mathematical wall that artificially limited what was possible.
This is completely untrue. There are a slew of set bonuses that are totally nonviable now because there are no softcaps.
Almost all magicka builds are some (slight variation) of Kag / Mag / Will
Almost all Stamina builds are some (slight variation) of Hunding / Agility / BS+kenaEmma_Eunjung wrote: »Hybrid builds were never very competitive, but their short-comings were not as obvious as they are now.
If you really want hybrid builds to be viable, stop asking for soft caps and start asking for damage to not be scaled off of either stamina or magicka.
Hybrid builds were totally competitive pre 1.6.
Nonviable... or unnecessary? You guys keep making sound like there was all this "diversity" of builds before soft caps were removed. Well, I was there, and there wasn't. Back then, it was Warlock + Seducer or GTFO. A few people also used Arch-Mage or even Desert Rose, but those sets were super rare and hard to get. The existence of cookie cutter FOTM builds that the masses flock to has NOTHING to do with soft caps.
None of them are viable now. Only viable 5 piece set is now kag and julianos for magicka and morkuldin/hundings for stamina. Yeah that's a lot of diversity with 2 sets. Hard to decide which one.
None of the sets you mentioned have anything to do with softcaps. Nobody cares about Dragonguard anymore because Ultimate regen got nerfed so you can't base your build around Ultimates anymore. Hist Bark and Footman are tanking sets, and tanking got nerfed because of the stamina-regen-while-blocking nerf. Ravager got superceded by Agility jewelry. Whitestrake's is a gimmick/novelty set that has nothing to do with soft caps. Way of the Arena is just as useful now as it was then, which is to say only for very special builds who are willing to sacrifice a lot to always be able to Break Free. Thunderous and Shock Master are gimmick sets. MAYBE a case could be made that Thunderous saw more use in the old days, but I doubt it... most spell casters were wearing 7/7 light armor because there was no downside to doing so.
RAGUNAnoOne wrote: »Too bad the AOE caps poll was 3000 to 500 against it when they suggested it...
SymbioteKing26 wrote: »Hi guys, i like a lot of other newbies often wonder what these soft/hard caps you guys talk about actually are? Could someone please explain it to me? Why is it important? Thanks guys.
SymbioteKing26 wrote: »Hi guys, i like a lot of other newbies often wonder what these soft/hard caps you guys talk about actually are? Could someone please explain it to me? Why is it important? Thanks guys.
SymbioteKing26 wrote: »Hi guys, i like a lot of other newbies often wonder what these soft/hard caps you guys talk about actually are? Could someone please explain it to me? Why is it important? Thanks guys.
SymbioteKing26 wrote: »Hi guys, i like a lot of other newbies often wonder what these soft/hard caps you guys talk about actually are? Could someone please explain it to me? Why is it important? Thanks guys.
Early on in the game's life, soft caps were in place to prevent you from reaching too high in a particular stat. Once you reached 2000 magicka (as an example), an armor glyph that would give 100 magicka would maybe only boost your magicka by 5. This prevented players from stacking everything into a single stat and remaining efficient. Why put on another magicka glyph to get a net 5 more when you could put on a stam glyph and get 100? Unfortunately, at the time, the soft caps were low enough that you could reach them relatively easily - including armor and spell resist. Typically it ended up being favorable to go all light armor for the passives since you could reach the soft cap for resist without needing to put on a single piece of heavy armor.
It was a huge problem back in the day for a number of reasons. They removed the softcaps, now people can reach 5000+ weapon dmg, and when coupled with the CP system and wrobel's poorly thought out itemization, the power creep in the current game is real.
Once you reached 2000 magicka (as an example), an armor glyph that would give 100 magicka would maybe only boost your magicka by 5.
Just your sorc had infinite magicka regen and enough damage to kill people doesnt mean every other class had it the same way. You can go watch some templar or dk pvp videos and see the resource management minigame. Sypher has a lot of dk duel videos, just watch how his magicka and stamina dying in between ultimates. Then imagine how could that be for templars without battle roar passive.Not sure honestly. When they were in place the entire population was a dps AND a tank in light armor with sword and board and staff - everyone. Soft caps wouldn't be necessary if Wrobel could actually keep the numbers on skills and multipliers in check. If soft caps did come back, they would need to actually have their heads out of their ass and keep them at levels that still allow for diversity among builds, which ... who are we kidding?
I remember 1.5 like it was yesterday. Not everyone was like that. I would know, because I was wearing people down and bursting them on my sorc just fine. And I sure as hell wasn't using sword and board.
I'd take magic meta where resource management was actually a thing, over fights that end in 5 seconds, and every boring stam build that look identical, behave identical, and function identically on every class.
I don´t get where the resource management myth comes from. There were builds that could fight for 30+ minutes without ever running out of juice back then. I know because i´ve played one (the worst part was you could not stack enough dmg to kill those because of - softcaps. The only thing reliably killing stuff was bugged fear breakfree). Resource management was gone from the game when 5p setbonuses were introduced.
1.5 has to be the most boring meta by a long shot of everything i remember of eso pvp. Everyone would walk away in permablock and hope for adds or to reach the next resource. Bleh.
Once you reached 2000 magicka (as an example), an armor glyph that would give 100 magicka would maybe only boost your magicka by 5.
To be precise, the soft caps were a 40% reduction in the increase's value. I worked out the math using Health Recovery (soft cap was 95 and I achieved 195 Health Recovery). In other words that 100 Magicka would actually increase your Magicka by 60.
It was entirely possible to get the one-shot builds we see today but it was incredibly harder to do so, to the point no one even thought a one-shot build really possible.
SymbioteKing26 wrote: »SymbioteKing26 wrote: »Hi guys, i like a lot of other newbies often wonder what these soft/hard caps you guys talk about actually are? Could someone please explain it to me? Why is it important? Thanks guys.
Early on in the game's life, soft caps were in place to prevent you from reaching too high in a particular stat. Once you reached 2000 magicka (as an example), an armor glyph that would give 100 magicka would maybe only boost your magicka by 5. This prevented players from stacking everything into a single stat and remaining efficient. Why put on another magicka glyph to get a net 5 more when you could put on a stam glyph and get 100? Unfortunately, at the time, the soft caps were low enough that you could reach them relatively easily - including armor and spell resist. Typically it ended up being favorable to go all light armor for the passives since you could reach the soft cap for resist without needing to put on a single piece of heavy armor.
It was a huge problem back in the day for a number of reasons. They removed the softcaps, now people can reach 5000+ weapon dmg, and when coupled with the CP system and wrobel's poorly thought out itemization, the power creep in the current game is real.
Oh wow.
Okay.
Most of you voting for yes did not play when soft caps were in game it was much worse. I almost wish they put them back in so the forums would be even more toxicity and rage. You guys just don't think sometimes makes me glad the devs never read this stuff.
Emma_Eunjung wrote: »Arena, Twin Sisters, Whitestrake, Hist Bark, Footman, Akaviri Dragonguard, Ravager, Thunderous, Shock Master, Potanates... Plus all the 2-3 piece sets and sets that i forgot to mention. Also add hybirds to the lists.Emma_Eunjung wrote: »I vote no because of the current state of the game. I would love for a return to 1.5. But considering the Battle Spirit debuff and CP caps, softcaps on stats don't make too much sense.Emma_Eunjung wrote: »No. Soft caps were horrible and made it really hard to theory-craft interesting builds. You always hit a mathematical wall that artificially limited what was possible.
This is completely untrue. There are a slew of set bonuses that are totally nonviable now because there are no softcaps.
Almost all magicka builds are some (slight variation) of Kag / Mag / Will
Almost all Stamina builds are some (slight variation) of Hunding / Agility / BS+kenaEmma_Eunjung wrote: »Hybrid builds were never very competitive, but their short-comings were not as obvious as they are now.
If you really want hybrid builds to be viable, stop asking for soft caps and start asking for damage to not be scaled off of either stamina or magicka.
Hybrid builds were totally competitive pre 1.6.
Nonviable... or unnecessary? You guys keep making sound like there was all this "diversity" of builds before soft caps were removed. Well, I was there, and there wasn't. Back then, it was Warlock + Seducer or GTFO. A few people also used Arch-Mage or even Desert Rose, but those sets were super rare and hard to get. The existence of cookie cutter FOTM builds that the masses flock to has NOTHING to do with soft caps.
None of them are viable now. Only viable 5 piece set is now kag and julianos for magicka and morkuldin/hundings for stamina. Yeah that's a lot of diversity with 2 sets. Hard to decide which one.
None of the sets you mentioned have anything to do with softcaps. Nobody cares about Dragonguard anymore because Ultimate regen got nerfed so you can't base your build around Ultimates anymore. Hist Bark and Footman are tanking sets, and tanking got nerfed because of the stamina-regen-while-blocking nerf. Ravager got superceded by Agility jewelry. Whitestrake's is a gimmick/novelty set that has nothing to do with soft caps. Way of the Arena is just as useful now as it was then, which is to say only for very special builds who are willing to sacrifice a lot to always be able to Break Free. Thunderous and Shock Master are gimmick sets. MAYBE a case could be made that Thunderous saw more use in the old days, but I doubt it... most spell casters were wearing 7/7 light armor because there was no downside to doing so.