RinaldoGandolphi wrote: »Well good to see ZOS ignores quality feedback....
Just like they ignore making Damage Shields able to be crit.
They leave these clearly broken cheese mechanics in the game for months
https://www.youtube.com/watch?v=ahZLLB89kDY
There is what you have to look forward too in TG.....
- Sorcs stacking damage shields that make them immune to crit(status quo for us Sorcs allowing them to run around viable with 15k health)
- every other class stacking Impen + Resistant points negating your crit down to about 28% of its base value....wow......totally broken....every bit as broken as Nirnhoned was a few months back.
What a shame....why bother giving feedback when they refuse to learn from past mistakes...Impen will be a problem next patch, mark my words just like shields that can't be crit will become even bigger of a problem.
its borderline reprehensible this kinda stuff still exists in this game 2 years later....totally and completely broken....of course i know folks will chime and and try to justify how shields that can't be crit is balanced(Im a magic Sorc have been since beta and it isn't) or how being able to reduce someones crit damage modifier so low is so balanced(again it isn't)
instead of fixing these issues that are clearly broken, its better off to just make a new DLC and ignore everything that could potentially be broken.....
RinaldoGandolphi wrote: »Well good to see ZOS ignores quality feedback....
Just like they ignore making Damage Shields able to be crit.
They leave these clearly broken cheese mechanics in the game for months
https://www.youtube.com/watch?v=ahZLLB89kDY
There is what you have to look forward too in TG.....
- Sorcs stacking damage shields that make them immune to crit(status quo for us Sorcs allowing them to run around viable with 15k health)
- every other class stacking Impen + Resistant points negating your crit down to about 28% of its base value....wow......totally broken....every bit as broken as Nirnhoned was a few months back.
What a shame....why bother giving feedback when they refuse to learn from past mistakes...Impen will be a problem next patch, mark my words just like shields that can't be crit will become even bigger of a problem.
its borderline reprehensible this kinda stuff still exists in this game 2 years later....totally and completely broken....of course i know folks will chime and and try to justify how shields that can't be crit is balanced(Im a magic Sorc have been since beta and it isn't) or how being able to reduce someones crit damage modifier so low is so balanced(again it isn't)
instead of fixing these issues that are clearly broken, its better off to just make a new DLC and ignore everything that could potentially be broken.....
Emma_Eunjung wrote: »RinaldoGandolphi wrote: »Well good to see ZOS ignores quality feedback....
Just like they ignore making Damage Shields able to be crit.
They leave these clearly broken cheese mechanics in the game for months
https://www.youtube.com/watch?v=ahZLLB89kDY
There is what you have to look forward too in TG.....
- Sorcs stacking damage shields that make them immune to crit(status quo for us Sorcs allowing them to run around viable with 15k health)
- every other class stacking Impen + Resistant points negating your crit down to about 28% of its base value....wow......totally broken....every bit as broken as Nirnhoned was a few months back.
What a shame....why bother giving feedback when they refuse to learn from past mistakes...Impen will be a problem next patch, mark my words just like shields that can't be crit will become even bigger of a problem.
its borderline reprehensible this kinda stuff still exists in this game 2 years later....totally and completely broken....of course i know folks will chime and and try to justify how shields that can't be crit is balanced(Im a magic Sorc have been since beta and it isn't) or how being able to reduce someones crit damage modifier so low is so balanced(again it isn't)
instead of fixing these issues that are clearly broken, its better off to just make a new DLC and ignore everything that could potentially be broken.....
If they allow wards to be crit, then they need to allow Impenetrable and armor rating to reduce the damage BEFORE it hits the ward... it's only fair!
RinaldoGandolphi wrote: »
All the Damage Increasing CP are blue
All the Regen and Cost Reduction CP are Green
All the Damage Reduction and Crit Reduction are Red
Wreuntzylla wrote: »Sure, nerf impenetrable but let's go back to pre-1.6 % crit.
People with 5 forum stars should know that the max crit modifier went from 1.5 to 2.03+... And you are complaining about an approximately 22% crit damage reduction from 1.6 values. To lower your crit that much a player has to wear full impen and put 100 points into resistant, a significant damage dealing reduction.