gw2only1b14_ESO wrote: »Umm what great Khajit or "cat wizard " is even out there from any lore LOL But its the way it is due to cat like physical reflexes The Devs actually got this correct
kendellking_chaosb14_ESO wrote: »Khajiit weapon crit comes from their claws so spell crit makes no sense hell general weapon damage is equally dumb it should be Melee damage only. Just saying.
kendellking_chaosb14_ESO wrote: »Khajiit weapon crit comes from their claws so spell crit makes no sense hell general weapon damage is equally dumb it should be Melee damage only. Just saying.
This one is not sure how the magicky stuffs works, but this one knows he is good with the pointy ones. Khajiit are not known for their skills with Magicka. It's a no from this one
staracino_ESO wrote: »We should convert this thread into a 'bring back softcaps' thread, since that is the core of the problem, here.
Bosmer is in the same boat, being optimized for only stamina builds. When softcaps were in the game, I could cap out on mana and spell damage, and then have decent stamina because of my racials. A magicka oriented race would cap out even sooner, and have more spare resources to dump into health or stam or whatever they wanted. See how this would make race choice a little less important?
Bring back softcaps, then players will not feel like their race is useless.
talashgreydragb16_ESO wrote: »Khajiit racial to also give Spell Crit, because it only being useful for Stamina builds is unbalanced?
Oh, well in that case I'm sure you'd not object to my Argonian's 9% more healing taken also being 9% more healing done, because that would be more useful for a healer as opposed to a tank.
Or my Orc's 30% health regeneration increase also applying to magicka, because Orcs have no magicka boosting racials.
Much like Champion Points, I think Racial bonuses need a complete overhaul; some are just too powerful for how many skill points they cost, especially when compared to some of the class passives we have. The bonuses are large enough that they pidgeon-hole certain races into certain roles, so much so that I can't remember the last time I saw a stamina-based Altmer or a magicka-based Redguard, and that's a real disappointment.
So I'd say... Rather than say "I play this race, please buff their racials!", we should be asking for the devs to rethink their stance on ALL the racial passives in the game.
andypappb16_ESO wrote: »Hey, we could also give Argonians spellcrit instead! Nice for healing and some dps (yea yea i know...)
duncan_cougarpreeb18_ESO wrote: »or change the weapon / spell crit bonus to something like x % will be unresistable damage (and not requiring stealth).
With so many ways of negating any critical damage in the game, and stealth - outside of pure ganking in PvP and a complete no go for PvE) some way to bypass armor / shield due to that extra agility and superior eyesight would go a long way to make Khajiit a viable option again. With the current meta they sure are only for fun, i.e. on some raids you are getting thrown out just because of it, even if that means 11 people having to wait half an hour for some sorc to show up.
andypappb16_ESO wrote: »Hey, we could also give Argonians spellcrit instead! Nice for healing and some dps (yea yea i know...)
Argonians have no lore to support that, unlike Khajiit.
I'M curious, which Hybrid builds are anywhere near strong, not to mention over-powered?I won't get into the min/max of it here, I don't want to derail your thread. Like you said it doesn't apply to your request.You really think Khajiit is THE dominant stamina race? It isn't bad but I'd take Redguard or Orc over Khajiit. Anyways this proposed change wouldn't buff stam Khajiits at all so that hardly matters.I have to respectfully disagree here. There are certain builds, where this could potentially be OP. For example hybrid DW/Bow builds with lots a DOTs. I'd say be patient as you seem to be valid candidate for a free race change if/when they are available.Khajiit has two passives that do close to nothing for a magicka build and I don't think adding spell crit will make them OP at all and they will clearly still be a stamina race.
It just seems to me it's a lot of development/balancing work to test and you would be better off in the long run with a race change to a magic based race anyways.
I'm curious, which DW/bow DoTs would be buffed by spell crit?
andypappb16_ESO wrote: »Hey, we could also give Argonians spellcrit instead! Nice for healing and some dps (yea yea i know...)
andypappb16_ESO wrote: »Hey, we could also give Argonians spellcrit instead! Nice for healing and some dps (yea yea i know...)
Argonians have no lore to support that, unlike Khajiit.