lolo_01b16_ESO wrote: »I'd already be happy if they would change it so you actually get the reduction stated in the tooltip. Even when you have no other cost reduction than this passive, you get less than 3% from it. (Btw. this is true for most cost reductions in game and hasn't been fixed for nearly a year now).
2/3/4 also works
RAGUNAnoOne wrote: »Sure lets add further imbalance between good races and bad ones this is a great idea.
Yes, just checked it again (had to respec anyway), to make sure. No cp in cost reduction, no other skillpoints spent, no gear equiped, v16 char.Azarath_tiberius wrote: »lolo_01b16_ESO wrote: »I'd already be happy if they would change it so you actually get the reduction stated in the tooltip. Even when you have no other cost reduction than this passive, you get less than 3% from it. (Btw. this is true for most cost reductions in game and hasn't been fixed for nearly a year now).
There are diminishing returns for cost reduction (counting CP + LA passives), thats why it seems lower than what the tooltip states
EDIT: wait , you also had 0 points into the magician?
lolo_01b16_ESO wrote: »Yes, just checked it again (had to respec anyway), to make sure. No cp in cost reduction, no other skillpoints spent, no gear equiped, v16 char.Azarath_tiberius wrote: »lolo_01b16_ESO wrote: »I'd already be happy if they would change it so you actually get the reduction stated in the tooltip. Even when you have no other cost reduction than this passive, you get less than 3% from it. (Btw. this is true for most cost reductions in game and hasn't been fixed for nearly a year now).
There are diminishing returns for cost reduction (counting CP + LA passives), thats why it seems lower than what the tooltip states
EDIT: wait , you also had 0 points into the magician?
Tested skills: Magelight, Purge, Siege Shield, Rushed Ceremony, Piercing Javelin
1% cost reduction passive reduces costs by 0.86 - 0.88%
2% cost reduction passive reduces costs by 1.72 - 1.74%
3% cost reduction passive reduces costs by 2.58 - 2.60%
As far as I know this happens for all percentage based cost reduction that you get from passives and armour sets, and affects both, magicka and stamina.
Fun fact, it also happens the other way round. If you have an effect that increases skill costs (like kena monster set) the cost increase is less than stated in the tooltip.
lolo_01b16_ESO wrote: »Yes, just checked it again (had to respec anyway), to make sure. No cp in cost reduction, no other skillpoints spent, no gear equiped, v16 char.Azarath_tiberius wrote: »lolo_01b16_ESO wrote: »I'd already be happy if they would change it so you actually get the reduction stated in the tooltip. Even when you have no other cost reduction than this passive, you get less than 3% from it. (Btw. this is true for most cost reductions in game and hasn't been fixed for nearly a year now).
There are diminishing returns for cost reduction (counting CP + LA passives), thats why it seems lower than what the tooltip states
EDIT: wait , you also had 0 points into the magician?
Tested skills: Magelight, Purge, Siege Shield, Rushed Ceremony, Piercing Javelin
1% cost reduction passive reduces costs by 0.86 - 0.88%
2% cost reduction passive reduces costs by 1.72 - 1.74%
3% cost reduction passive reduces costs by 2.58 - 2.60%
As far as I know this happens for all percentage based cost reduction that you get from passives and armour sets, and affects both, magicka and stamina.
Fun fact, it also happens the other way round. If you have an effect that increases skill costs (like kena monster set) the cost increase is less than stated in the tooltip.
Oh, so it's also broken, great...I summon @ZOS_GinaBruno after this
Do you have a compelling argument for making one the best races for using magic better or is this just a want?
Latter wrote:High elf is what i went with, and is for this particular build the best choice, the bonus magicka will increase your damage, and the Elemental Talent passive will increase your attack damage with staffs, another viable choice is Breton, you would have a tiny bit more sustain but the damage would be slightly less, the difference is very minimal so its not a big deal.
DschiPeunt wrote: »No.
First, because Bretons are a good race and don't need a buff. That would increase the imbalance between the good and bad races even more.
Second, because the magicka regen buff increases the amount of magicka your character gets every 2 seconds. A lot of people have magicka regen below 900 and fire more than one spell every two seconds, let's just assume one per second. Also seeing that a lot of spells cost more than 1500 magicka, we end up with 3% reduction every second of a value >1500 for Bretons and an increase of a value <900 every 2 seconds for Altmer.
Quote from @Latter from his Magplar build on Tamriel Foundry:Latter wrote:High elf is what i went with, and is for this particular build the best choice, the bonus magicka will increase your damage, and the Elemental Talent passive will increase your attack damage with staffs, another viable choice is Breton, you would have a tiny bit more sustain but the damage would be slightly less, the difference is very minimal so its not a big deal.
This is an unnecessary buff.
900 regen is more than enough for pve dpsleepalmer95 wrote: »DschiPeunt wrote: »No.
First, because Bretons are a good race and don't need a buff. That would increase the imbalance between the good and bad races even more.
Second, because the magicka regen buff increases the amount of magicka your character gets every 2 seconds. A lot of people have magicka regen below 900 and fire more than one spell every two seconds, let's just assume one per second. Also seeing that a lot of spells cost more than 1500 magicka, we end up with 3% reduction every second of a value >1500 for Bretons and an increase of a value <900 every 2 seconds for Altmer.
Quote from @Latter from his Magplar build on Tamriel Foundry:Latter wrote:High elf is what i went with, and is for this particular build the best choice, the bonus magicka will increase your damage, and the Elemental Talent passive will increase your attack damage with staffs, another viable choice is Breton, you would have a tiny bit more sustain but the damage would be slightly less, the difference is very minimal so its not a big deal.
This is an unnecessary buff.
No one in pvp has 900 regen.... You need 2k+.
leepalmer95 wrote: »DschiPeunt wrote: »No.
First, because Bretons are a good race and don't need a buff. That would increase the imbalance between the good and bad races even more.
Second, because the magicka regen buff increases the amount of magicka your character gets every 2 seconds. A lot of people have magicka regen below 900 and fire more than one spell every two seconds, let's just assume one per second. Also seeing that a lot of spells cost more than 1500 magicka, we end up with 3% reduction every second of a value >1500 for Bretons and an increase of a value <900 every 2 seconds for Altmer.
Quote from @Latter from his Magplar build on Tamriel Foundry:Latter wrote:High elf is what i went with, and is for this particular build the best choice, the bonus magicka will increase your damage, and the Elemental Talent passive will increase your attack damage with staffs, another viable choice is Breton, you would have a tiny bit more sustain but the damage would be slightly less, the difference is very minimal so its not a big deal.
This is an unnecessary buff.
No one in pvp has 900 regen.... You need 2k+.
I see this type of argument a lot. But I don't understand the logic behind it.DschiPeunt wrote: »No.
First, because Bretons are a good race and don't need a buff. That would increase the imbalance between the good and bad races even more.
mistermutiny89 wrote: »I'd welcome this change! Love Bretons mainly because they look human and I've always played them in the Scrolls series.
Sorry but there are races that need buff way before Bretons