Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Breton's passive "Magicka Mastery" should be 2/4/6% instead of 1/2/3%

Mimeq
Mimeq
✭✭
I think that 1/2/3% is a joke, what you think?

(This is the passive that reduces the cost of magicka of spells)
Edited by Mimeq on February 26, 2016 12:17AM
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well considering high elf get 9% regen, should get 6% reduction.

    Wearing 1 light armour = 4% regen and 3% reduction.

    Wearing 2x LA is still less than the high elf bonus while 1 la is the same as the breton bonus.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Mimeq
    Mimeq
    ✭✭
    Yes we deserve this, come on guys we bretons are always behind high elves, where's our dignity? Let's call ZOS out
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    I'd already be happy if they would change it so you actually get the reduction stated in the tooltip. Even when you have no other cost reduction than this passive, you get less than 3% from it. (Btw. this is true for most cost reductions in game and hasn't been fixed for nearly a year now).
  • RAGUNAnoOne
    RAGUNAnoOne
    ✭✭✭✭✭
    Sure lets add further imbalance between good races and bad ones this is a great idea.
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • Fat_Cat45
    Fat_Cat45
    ✭✭✭✭✭
    2/3/4 also works
  • Azarath_tiberius
    Azarath_tiberius
    ✭✭✭
    I'd already be happy if they would change it so you actually get the reduction stated in the tooltip. Even when you have no other cost reduction than this passive, you get less than 3% from it. (Btw. this is true for most cost reductions in game and hasn't been fixed for nearly a year now).

    There are diminishing returns for cost reduction (counting CP + LA passives), thats why it seems lower than what the tooltip states

    EDIT: wait , you also had 0 points into the magician?
    Edited by Azarath_tiberius on February 26, 2016 12:37AM
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    People have been asking for this for a long time, but ZOS has never responded. If I'd had ANY idea at launch how much cost reduction was going to get nerfed while regen got buffed, I never would have rolled a Breton.
    #CAREBEARMASTERRACE
  • sagitter
    sagitter
    ✭✭✭✭✭
    I don't have breton but seems fair. 2/2 , 4-6% , 3% is low.
  • Acrolas
    Acrolas
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd rather have a 3/6/9% magicka cost reduction given to Argonians instead of the dodgy healing received buff, and instead give Bretons a 1x/2x/3x magicka restore when damaging an enemy with a ranged attack.

    signing off
  • Mimeq
    Mimeq
    ✭✭
    Fat_Cat45 wrote: »
    2/3/4 also works

    No, it doesn't, 1% more? Lol...and also, if the first rank is 2%, it has to be 0/2/4/6% since the gap between ranks is always a regular number (in that case, 2) lol, 0/2/3/4 would not fit that logic, it's just wrong.

    Sure lets add further imbalance between good races and bad ones this is a great idea.

    What imbalance? 3% is a joke compared to the 9% regen that high elves has...also, as stated above by @leepalmer95, 1 light armor gives 4% regen and 3% cost reduction, it's only logical that we got 6% at least to be close to the 9% regen from high elf, since 2 pieces of light armor gives 8% regen and 6% cost reduction.
    Edited by Mimeq on February 26, 2016 1:02AM
  • PhatGrimReaper
    PhatGrimReaper
    ✭✭✭✭✭
    YES PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
  • Kammakazi
    Kammakazi
    ✭✭✭✭✭
    ✭✭
    6 CP = Breton's Passive at Max Level

    -__-
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    I'd already be happy if they would change it so you actually get the reduction stated in the tooltip. Even when you have no other cost reduction than this passive, you get less than 3% from it. (Btw. this is true for most cost reductions in game and hasn't been fixed for nearly a year now).

    There are diminishing returns for cost reduction (counting CP + LA passives), thats why it seems lower than what the tooltip states

    EDIT: wait , you also had 0 points into the magician?
    Yes, just checked it again (had to respec anyway), to make sure. No cp in cost reduction, no other skillpoints spent, no gear equiped, v16 char.
    Tested skills: Magelight, Purge, Siege Shield, Rushed Ceremony, Piercing Javelin
    1% cost reduction passive reduces costs by 0.86 - 0.88%
    2% cost reduction passive reduces costs by 1.72 - 1.74%
    3% cost reduction passive reduces costs by 2.58 - 2.60%
    As far as I know this happens for all percentage based cost reduction that you get from passives and armour sets, and affects both, magicka and stamina.

    Fun fact, it also happens the other way round. If you have an effect that increases skill costs (like kena monster set) the cost increase is less than stated in the tooltip.
    Edited by lolo_01b16_ESO on February 26, 2016 1:25AM
  • Mimeq
    Mimeq
    ✭✭
    I'd already be happy if they would change it so you actually get the reduction stated in the tooltip. Even when you have no other cost reduction than this passive, you get less than 3% from it. (Btw. this is true for most cost reductions in game and hasn't been fixed for nearly a year now).

    There are diminishing returns for cost reduction (counting CP + LA passives), thats why it seems lower than what the tooltip states

    EDIT: wait , you also had 0 points into the magician?
    Yes, just checked it again (had to respec anyway), to make sure. No cp in cost reduction, no other skillpoints spent, no gear equiped, v16 char.
    Tested skills: Magelight, Purge, Siege Shield, Rushed Ceremony, Piercing Javelin
    1% cost reduction passive reduces costs by 0.86 - 0.88%
    2% cost reduction passive reduces costs by 1.72 - 1.74%
    3% cost reduction passive reduces costs by 2.58 - 2.60%
    As far as I know this happens for all percentage based cost reduction that you get from passives and armour sets, and affects both, magicka and stamina.

    Fun fact, it also happens the other way round. If you have an effect that increases skill costs (like kena monster set) the cost increase is less than stated in the tooltip.

    Oh, so it's also broken, great...I summon @ZOS_GinaBruno after this
  • acw37162
    acw37162
    ✭✭✭✭✭
    Do you have a compelling argument for making one the best races for using magic better or is this just a want?
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    Mimeq wrote: »
    I'd already be happy if they would change it so you actually get the reduction stated in the tooltip. Even when you have no other cost reduction than this passive, you get less than 3% from it. (Btw. this is true for most cost reductions in game and hasn't been fixed for nearly a year now).

    There are diminishing returns for cost reduction (counting CP + LA passives), thats why it seems lower than what the tooltip states

    EDIT: wait , you also had 0 points into the magician?
    Yes, just checked it again (had to respec anyway), to make sure. No cp in cost reduction, no other skillpoints spent, no gear equiped, v16 char.
    Tested skills: Magelight, Purge, Siege Shield, Rushed Ceremony, Piercing Javelin
    1% cost reduction passive reduces costs by 0.86 - 0.88%
    2% cost reduction passive reduces costs by 1.72 - 1.74%
    3% cost reduction passive reduces costs by 2.58 - 2.60%
    As far as I know this happens for all percentage based cost reduction that you get from passives and armour sets, and affects both, magicka and stamina.

    Fun fact, it also happens the other way round. If you have an effect that increases skill costs (like kena monster set) the cost increase is less than stated in the tooltip.

    Oh, so it's also broken, great...I summon @ZOS_GinaBruno after this

    Don't hope for too much, I reported it in every major patch since they broke it and nothing happened so far.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    acw37162 wrote: »
    Do you have a compelling argument for making one the best races for using magic better or is this just a want?

    Yeah, high elf is better in every way, better sustain, better dmg.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DschiPeunt
    DschiPeunt
    ✭✭✭✭
    No.

    First, because Bretons are a good race and don't need a buff. That would increase the imbalance between the good and bad races even more.
    Second, because the magicka regen buff increases the amount of magicka your character gets every 2 seconds. A lot of people have magicka regen below 900 and fire more than one spell every two seconds, let's just assume one per second. Also seeing that a lot of spells cost more than 1500 magicka, we end up with 3% reduction every second of a value >1500 for Bretons and an increase of a value <900 every 2 seconds for Altmer.
    Quote from @Latter from his Magplar build on Tamriel Foundry:
    Latter wrote:
    High elf is what i went with, and is for this particular build the best choice, the bonus magicka will increase your damage, and the Elemental Talent passive will increase your attack damage with staffs, another viable choice is Breton, you would have a tiny bit more sustain but the damage would be slightly less, the difference is very minimal so its not a big deal.

    This is an unnecessary buff.
    Edited by DschiPeunt on February 26, 2016 3:57AM
    Server: EU AD || Guilds: EquinoX

    Telleno || Dro-M'Athra Destroyer || Magicka DK || My YouTube-Channel || Profile on ESO-Database

    World 1st vMoL Hardmode
    World 1st vHRC Hardmode (SotH)
    World 1st vAA Hardmode (SotH)
    World 1st vSO Hardmode (Dark Brotherhood)
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    DschiPeunt wrote: »
    No.

    First, because Bretons are a good race and don't need a buff. That would increase the imbalance between the good and bad races even more.
    Second, because the magicka regen buff increases the amount of magicka your character gets every 2 seconds. A lot of people have magicka regen below 900 and fire more than one spell every two seconds, let's just assume one per second. Also seeing that a lot of spells cost more than 1500 magicka, we end up with 3% reduction every second of a value >1500 for Bretons and an increase of a value <900 every 2 seconds for Altmer.
    Quote from @Latter from his Magplar build on Tamriel Foundry:
    Latter wrote:
    High elf is what i went with, and is for this particular build the best choice, the bonus magicka will increase your damage, and the Elemental Talent passive will increase your attack damage with staffs, another viable choice is Breton, you would have a tiny bit more sustain but the damage would be slightly less, the difference is very minimal so its not a big deal.

    This is an unnecessary buff.

    No one in pvp has 900 regen.... You need 2k+.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • lolo_01b16_ESO
    lolo_01b16_ESO
    ✭✭✭✭✭
    ✭✭
    DschiPeunt wrote: »
    No.

    First, because Bretons are a good race and don't need a buff. That would increase the imbalance between the good and bad races even more.
    Second, because the magicka regen buff increases the amount of magicka your character gets every 2 seconds. A lot of people have magicka regen below 900 and fire more than one spell every two seconds, let's just assume one per second. Also seeing that a lot of spells cost more than 1500 magicka, we end up with 3% reduction every second of a value >1500 for Bretons and an increase of a value <900 every 2 seconds for Altmer.
    Quote from @Latter from his Magplar build on Tamriel Foundry:
    Latter wrote:
    High elf is what i went with, and is for this particular build the best choice, the bonus magicka will increase your damage, and the Elemental Talent passive will increase your attack damage with staffs, another viable choice is Breton, you would have a tiny bit more sustain but the damage would be slightly less, the difference is very minimal so its not a big deal.

    This is an unnecessary buff.

    No one in pvp has 900 regen.... You need 2k+.
    900 regen is more than enough for pve dps ;) but yes, for pvp altmer sustain is truely superior.
  • DschiPeunt
    DschiPeunt
    ✭✭✭✭
    DschiPeunt wrote: »
    No.

    First, because Bretons are a good race and don't need a buff. That would increase the imbalance between the good and bad races even more.
    Second, because the magicka regen buff increases the amount of magicka your character gets every 2 seconds. A lot of people have magicka regen below 900 and fire more than one spell every two seconds, let's just assume one per second. Also seeing that a lot of spells cost more than 1500 magicka, we end up with 3% reduction every second of a value >1500 for Bretons and an increase of a value <900 every 2 seconds for Altmer.
    Quote from @Latter from his Magplar build on Tamriel Foundry:
    Latter wrote:
    High elf is what i went with, and is for this particular build the best choice, the bonus magicka will increase your damage, and the Elemental Talent passive will increase your attack damage with staffs, another viable choice is Breton, you would have a tiny bit more sustain but the damage would be slightly less, the difference is very minimal so its not a big deal.

    This is an unnecessary buff.

    No one in pvp has 900 regen.... You need 2k+.

    I agree that PvP is of course different than PvE, because cost reduction and regeneration are much more taken into consideration. But I still think that from a sustain point-of-view Bretons and Altmer are pretty much on par. I haven't heard anybody tell me to pick Altmer for the sustain, but for the elemental damage bonus. If you want to make Bretons far superior to Altmer sustain-wise, this buff makes sense. But then my first argument is still valid: Bretons are already a good class and are second or third best choice in a lot of player guides. Other races need a buff more.
    Server: EU AD || Guilds: EquinoX

    Telleno || Dro-M'Athra Destroyer || Magicka DK || My YouTube-Channel || Profile on ESO-Database

    World 1st vMoL Hardmode
    World 1st vHRC Hardmode (SotH)
    World 1st vAA Hardmode (SotH)
    World 1st vSO Hardmode (Dark Brotherhood)
  • Anhedonie
    Anhedonie
    ✭✭✭✭✭
    ✭✭
    Its should be 7% magic damage, because *** you knife-ears.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    DschiPeunt wrote: »
    No.

    First, because Bretons are a good race and don't need a buff. That would increase the imbalance between the good and bad races even more.
    I see this type of argument a lot. But I don't understand the logic behind it.

    First, buffing Breton to make it competitive with Altmer will not make Argonian, Nord, or the other "bad" races any less appealing than they already are. All it does is give a better alternative to people who would otherwise have gone Altmer. I.e., making Breton better is going to pull people away from Altmer, not from the races that people already don't care for.

    Second, if your goal is to make all the races competitive, then you want to narrow the gap between races. Buffing Breton will narrow the Breton-Altmer gap, widen the Breton-Others gap, and do nothing to change the substantial Altmer-Others gap, and the real problem is there, in the Altmer-Others gap. Instead of arguing against a Breton buff, wouldn't it be much more productive to support a buff to Bretons and other races so that we narrow all the gaps?
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • kkravaritieb17_ESO
    kkravaritieb17_ESO
    ✭✭✭✭
    I d rather have 5-7% spell damage buff instead of spell cost reduction :)
    Member of the glorious Zerg Squad
    Rip Banana Squad

    Lheneth -- Sorc PvP Rank 31
    Ellynna -- Templar PvP Rank 50 (No Bleaker's roleplaying involved)
    Smellynna -- Templar PvP Rank 28
    and many other chars


  • ElSlayer
    ElSlayer
    ✭✭✭
    cuz i play breton
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    lets buff breton and nerf nord passive:)

    PC EU
    PvP only
  • mistermutiny89
    mistermutiny89
    ✭✭✭✭✭
    I'd welcome this change! Love Bretons mainly because they look human and I've always played them in the Scrolls series. Either more sustain or 4% buff to all magic damage plus a buff to spell resistance as I believe that the current spell resistance does not scale well in late game.

    For now though, Nords need stamina recovery and argonians require more attention too.
    Guild Leader : Defenders Of Miley
    XB1 EU
    EP | VR16 Breton NB -mistermutiny
    AD | VR16 Dunmer DK - Grigori
    AD | VR16 Altmer Sorcerer - Isvoleet
    AD | VR16 Imperial DK - Leonidas
    AD | VR16 Bosmer NB - Hood
    AD | VR16 Breton Templar - Dante
    AD | VR16 Redguard Sorcerer - Raiden
    AD | VR7 Khajiit Templar - Ike'ilyew
    DC | 160 Breton NB - Vergil

    "Hmmm... Very convincing.. Does the illusion apply to.. Everywhere? Perhaps this one should have a moment alone in private to double check" - Razum'Dar
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'd welcome this change! Love Bretons mainly because they look human and I've always played them in the Scrolls series.

    Which is kinda ironic, since they're the half-elf option. The Nords, Imperials, and Redguards are the actual "human" races. The Bretons are the result of the Nedic and Aldmer intermarrying, as I recall.

    I mean, to be fair, that was my motivation originally too. And it didn't hurt that they were the visually most attractive race in Morrowind (before mods). (Which isn't saying much, unfortunately.)
  • Alorier
    Alorier
    ✭✭✭✭
    Sorry but there are races that need buff way before Bretons
  • Shader_Shibes
    Shader_Shibes
    ✭✭✭✭✭
    davidtxr wrote: »
    Sorry but there are races that need buff way before Bretons

    True, but 3% cost reduction is virtually unnoticeable
    .
    ZOS really should dedicate some time to racial passives, but alas, they are too focused of crown store guff, and pumping out half assed, buggy dlc's.
    Edited by Shader_Shibes on February 26, 2016 12:41PM
Sign In or Register to comment.