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Scale PVE difficulty---Its just to easy

coolermh
coolermh
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So last night a couple of guildies and myself went on alts and had some fun in the non-vet camps and at the end of the night we decided to do a few dungeon on are lowbies for the skill points. The four of us were fairly veteran players and know how to build chars. We did the first dungeon and it was really really easy so we decided to do white gold tower...again so easy it was not fun...so one guy left and we decided to do imperial city prison with only 3 people.... a bit more of a challenge but we still never even wiped....

Why is it so easy...Champion points... I have over the cap and the rest of the guys were 300+. Can we please scale dungeon difficulty somehow to account for champ points...make it fun again please!

-MrHeid625
Max Chars:
Magika Sorc AD
Stamina NB AD
Stam DK AD
Magika NB-
Magika Temp-
Stam Warden
Stam Sorc
Mag Warden
  • Voxicity
    Voxicity
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    ''I am so good at this game and want to show off in a discreet way'' thread
  • coolermh
    coolermh
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    I am not really that good though...I just have a ton of cp so it makes playing low level dungeons to easy
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • failkiwib16_ESO
    failkiwib16_ESO
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    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.
  • khele23eb17_ESO
    khele23eb17_ESO
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    If you make it challenging balance issues will become painfully apparent. Also, champion points.
    Edited by khele23eb17_ESO on February 25, 2016 3:28PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Katahdin
    Katahdin
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    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    This.
    Beta tester November 2013
  • coolermh
    coolermh
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    Katahdin wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    This.

    Fair enough...im just saying it would be cool if they made some sort of sliding difficulty bar like in D3
    -MrHeid625
    Max Chars:
    Magika Sorc AD
    Stamina NB AD
    Stam DK AD
    Magika NB-
    Magika Temp-
    Stam Warden
    Stam Sorc
    Mag Warden
  • WalkingLegacy
    WalkingLegacy
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    I'm with OP. Large swathes of this game are mind numbling easy.
  • Volkodav
    Volkodav
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    Katahdin wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    This.
    Katahdin wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    This.
    Katahdin wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    This.

    Agreed.This.
  • Robbmrp
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    IMO the difficulty should be as follows:

    1 player - tough but not impossible(World Bosses are the exception)
    2 players - increase difficulty by 2 and NPC numbers by 1.5 for all NPC's(Excludes Group Dungeons which difficulty should be increased by 2 with no addl mobs)

    and so on

    When you can take a 12 man group, and wipe an Orsinum World Boss easily, there's an issue. Difficulty should be INCREASED by the numbers of players doing the quest, not become easier.

    Same goes for Dolemans. The more people there, the harder the NPC's and more of them. These are easily solo'd and pretty much a joke when your at max level. The only issue I have with a Dolmen my level is whether I'm going to get ganked by a blue or red while doing one in Cyro. Anyplace else they are soloable with ease.
    NA Server - Kildair
  • Katahdin
    Katahdin
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    I'm with OP. Large swathes of this game are mind numbling easy.

    Respec to remove the champ points. Take off the set gear or just run it without gear.

    If we make low level areas harder for veteran players who can roflstomp content because of champ points, set gear, glyphs on armor, pots and food, not to mention already knowing the content which new players don't have access to or just don't know about yet, newer players will quit in frustration.

    This is not good for the longevity of the game.

    You however do have enough knowledge to make it more challenging for yourself.


    Beta tester November 2013
  • Shunravi
    Shunravi
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    Katahdin wrote: »
    I'm with OP. Large swathes of this game are mind numbling easy.

    Respec to remove the champ points. Take off the set gear or just run it without gear.

    If we make low level areas harder for veteran players who can roflstomp content because of champ points, set gear, glyphs on armor, pots and food, not to mention already knowing the content which new players don't have access to or just don't know about yet, newer players will quit in frustration.

    This is not good for the longevity of the game.

    You however do have enough knowledge to make it more challenging for yourself.


    What lower level areas now?
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Joy_Division
    Joy_Division
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    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g



    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Volkodav
    Volkodav
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    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g



    Well,I'm glad you arent one of the Devs then.Lower level players deserve to learn to play and to want to take that from them is both selfish and ridiculous.
  • Selstad
    Selstad
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    One of the major issues in balancing the difficulty at lower level, is that you can frighten of potential costumers if it's too difficult. The levelling experience 1 through 50 is suppose to be a learning curve, where you're going to learn the game, its mechanics and all. As such you can't really tune it after experienced players that have vet characters already, you need to tune it so it's a certain challenge for some, but not insurmountable.

    Having a sliding difficulty in an MMO doesn't work. That means that the monsters need to scale their damage output and health, while everyone can attack it, regardless of their difficulty slider. So you can have 2 players with hard difficulty and 2 players with easy difficulty, all whacking along on the same monster. What difficulty does the monster follow? The issue could be solved by phasing, but that would also segregate the world into the different difficulty brackets and make the world look rather dead. So for an MMO that's really not an option. An option is to work on the player character instead of the monsters and give them an increase in damage taken and lower their health, but that needs to work so that you don't transfer that debuff to veteran levels, and it makes balancing even more difficult.

    I think that a flat difficulty and an easy 1-50 is a good balance, and leave the VR1 and upwards stuff in a slightly higher difficulty.
  • Shunravi
    Shunravi
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    Volkodav wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g



    Well,I'm glad you arent one of the Devs then.Lower level players deserve to learn to play and to want to take that from them is both selfish and ridiculous.

    Yea, but this thread isnt really talking about lower level stuff. Its all well and good to learn, but when there is no signifigant learning curve outside of group instances, there is a problem.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Volkodav
    Volkodav
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    Shunravi wrote: »
    Volkodav wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g



    Well,I'm glad you arent one of the Devs then.Lower level players deserve to learn to play and to want to take that from them is both selfish and ridiculous.

    Yea, but this thread isnt really talking about lower level stuff. Its all well and good to learn, but when there is no signifigant learning curve outside of group instances, there is a problem.

    It seems that others before me posting their comments have made it partially about lower level stuff.If you read all the comments you'll see that mine is relevant.
  • willymchilybily
    willymchilybily
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    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g


    @Joy_Division - if you wanted to make a point ...you kind of made me feel the opposite.

    you quote some one who was saying run in rando gear and no CP. but show you at V16 in what i can only assume is an instance that has been scaled up to your level? with full gear set (skoria etc). and fully morphed skills and all you passives and CP

    firstly the scaling up of what ever instance you're in only increases mob health and maybe damage. They aren't going to spawn more mobs. So the difficulty is set for someone without every passive in game and no CP and not as many skills to chose from probably no good self heal and certaily not in purple/gold armor.

    its like the difference between running a normal maelstrom at level 3 with only the contents of your cold harbor sack and 3 skills, and running it at level 30 in purple gear. you go from fighting for your life to 1 shot crit rushing everything. that is the scale of difference that they have to design for and that is why you wearing top end gear, with all passives and CP is not going to be challenged

    They cant change the mechanics of the low level content because when you start out you dont have the utility to deal with challenging mechanics. having to CC or stun or self heal or execute etc.

    TL;DR your video shows nothing wrong with scaling only what is wrong with your expectations of scaling.
    Edited by willymchilybily on February 25, 2016 4:18PM
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Shunravi
    Shunravi
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    Volkodav wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g



    Well,I'm glad you arent one of the Devs then.Lower level players deserve to learn to play and to want to take that from them is both selfish and ridiculous.

    Yea, but this thread isnt really talking about lower level stuff. Its all well and good to learn, but when there is no signifigant learning curve outside of group instances, there is a problem.

    It seems that others before me posting their comments have made it partially about lower level stuff.If you read all the comments you'll see that mine is relevant.

    Those posts are also irrelavent to the subject at hand. They can try to make it about new players to the game, but the op wasnt talking about new player content. And even if you consider normal wgt and icp to be new player content even though they are top tier normal dungeons, the op is talking about scaling. Not arbatraraly making things dificult for newbies.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Shunravi
    Shunravi
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    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g


    @Joy_Division - if you wanted to make a point ...you kind of made me feel the opposite.

    you quote some one who was saying run in rando gear and no CP. but show you at V16 in what i can only assume is an instance that has been scaled up to your level? with full gear set (skoria etc). and fully morphed skills and all you passives and CP

    firstly the scaling up of what ever instance you're in only increases mob health and maybe damage. They aren't going to spawn more mobs. So the difficulty is set for someone without every passive in game and no CP and not as many skills to chose from probably no good self heal and certaily not in purple/gold armor.

    its like the difference between running a normal maelstrom at level 3 with only the contents of your cold harbor sack and 3 skills, and running it at level 30 in purple gear. you go from fighting for your life to 1 shot crit rushing everything. that is the scale of difference that they have to design for and that is why you wearing top end gear all passives and CP is going to nto be challenged. and there is no way to make it challenging.

    TL;DR your video shows nothing wrong with scaling only what is wrong with your expectations of scaling.

    No, thats open world.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Katahdin
    Katahdin
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    Shunravi wrote: »
    Volkodav wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g



    Well,I'm glad you arent one of the Devs then.Lower level players deserve to learn to play and to want to take that from them is both selfish and ridiculous.

    Yea, but this thread isnt really talking about lower level stuff. Its all well and good to learn, but when there is no signifigant learning curve outside of group instances, there is a problem.

    It seems that others before me posting their comments have made it partially about lower level stuff.If you read all the comments you'll see that mine is relevant.

    Those posts are also irrelavent to the subject at hand. They can try to make it about new players to the game, but the op wasnt talking about new player content. And even if you consider normal wgt and icp to be new player content even though they are top tier normal dungeons, the op is talking about scaling. Not arbatraraly making things dificult for newbies.

    The OP talked about doing dungeons on lowbies for skill points. "Lowbie" to most people means < lvl 30-40 so basicly newbie land. I doubt lowbies are doing vet dungeons or icp/wgt.
    Edited by Katahdin on February 25, 2016 4:26PM
    Beta tester November 2013
  • Volkodav
    Volkodav
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    Shunravi wrote: »
    Volkodav wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g



    Well,I'm glad you arent one of the Devs then.Lower level players deserve to learn to play and to want to take that from them is both selfish and ridiculous.

    Yea, but this thread isnt really talking about lower level stuff. Its all well and good to learn, but when there is no signifigant learning curve outside of group instances, there is a problem.

    It seems that others before me posting their comments have made it partially about lower level stuff.If you read all the comments you'll see that mine is relevant.

    Those posts are also irrelavent to the subject at hand. They can try to make it about new players to the game, but the op wasnt talking about new player content. And even if you consider normal wgt and icp to be new player content even though they are top tier normal dungeons, the op is talking about scaling. Not arbatraraly making things dificult for newbies.

    The OP doesnt seem to have any problem with the line ot conversation.Until HE tells me or the others that our input is irrelevant,we'll all continue with our line of thought,thank you.If it doesnt suit you,tell him to ask us to stop talking about low level players.Also,what the op was talking about was scaling,and you should read those other posts regarding lew players.
    You might want to read the comments by these people:
    Selstad
    Katahdin
    They made the issue about loer level players.Not me.

    Also,what do you have to offer that is "relevant" to this conversation?
    (just asking)
    Edited by Volkodav on February 25, 2016 5:00PM
  • Shunravi
    Shunravi
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    Katahdin wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g



    Well,I'm glad you arent one of the Devs then.Lower level players deserve to learn to play and to want to take that from them is both selfish and ridiculous.

    Yea, but this thread isnt really talking about lower level stuff. Its all well and good to learn, but when there is no signifigant learning curve outside of group instances, there is a problem.

    It seems that others before me posting their comments have made it partially about lower level stuff.If you read all the comments you'll see that mine is relevant.

    Those posts are also irrelavent to the subject at hand. They can try to make it about new players to the game, but the op wasnt talking about new player content. And even if you consider normal wgt and icp to be new player content even though they are top tier normal dungeons, the op is talking about scaling. Not arbatraraly making things dificult for newbies.

    The OP talked about doing dungeons on lowbies for skill points. "Lowbie" to most people means < lvl 30 so basicly newbie land. I doubt lowbies are doing vet dungeons or icp/wgt.
    And even then i must make points you seem to be missing

    1. Wgt and icp even in normal are top tier dungeons.
    2. He is specifically asking for things to scale to cp which he says hes maxed on
    3. He or I are in no way asking for things to be harder for people new to the game
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • remilafo
    remilafo
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    Volkodav wrote: »
    Katahdin wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    This.
    Katahdin wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    This.
    Katahdin wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    This.

    Agreed.This.

    this... :-)
  • Shunravi
    Shunravi
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    Or i could be wrong, but i read him as he wants some sort of scaling vector that accounts for cp.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • willymchilybily
    willymchilybily
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    Shunravi wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g


    @Joy_Division - if you wanted to make a point ...you kind of made me feel the opposite.

    you quote some one who was saying run in rando gear and no CP. but show you at V16 in what i can only assume is an instance that has been scaled up to your level? with full gear set (skoria etc). and fully morphed skills and all you passives and CP

    firstly the scaling up of what ever instance you're in only increases mob health and maybe damage. They aren't going to spawn more mobs. So the difficulty is set for someone without every passive in game and no CP and not as many skills to chose from probably no good self heal and certaily not in purple/gold armor.

    its like the difference between running a normal maelstrom at level 3 with only the contents of your cold harbor sack and 3 skills, and running it at level 30 in purple gear. you go from fighting for your life to 1 shot crit rushing everything. that is the scale of difference that they have to design for and that is why you wearing top end gear all passives and CP is going to nto be challenged. and there is no way to make it challenging.

    TL;DR your video shows nothing wrong with scaling only what is wrong with your expectations of scaling.

    No, thats open world.

    same principle (it was v16 mobs/lions that through me not having seen TG stuff). Difficulty for v16 in max armor all skill/passives/morphs and CPs would be impossible for players less developed. Expectations for difficulty in areas accessible to all levels is going to only lead to disappointment.
    PSN - WarpPigeon - Guild: TheSyndicate - EU, Ebonheart Pact
    Dragon Knight [Magicka] - 720 - Stormproof
    Night Blade [Magicka] - 720 - Stormproof
    Sorcerer [Magicka] - 720 - Flawless Conqueror
    Templar [Magicka] - 720 - Stormproof
    Dragon Knight [Stamina] - 720 - Stormproof
    Night Blade [Stamina] - 720 - Stormproof
    Sorcerer [Stamina] - 720
  • Katahdin
    Katahdin
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    Robbmrp wrote: »

    Same goes for Dolemans. The more people there, the harder the NPC's and more of them. These are easily solo'd and pretty much a joke when your at max level. The only issue I have with a Dolmen my level is whether I'm going to get ganked by a blue or red while doing one in Cyro. Anyplace else they are soloable with ease.

    The reason dolmens are easier is because about 6 months to a year after the game started, people had to beg in map chat to get help at dolmens or come back at a higher level when you could solo them. I have personally waited an hour for help at a dolmen. That is just stupid. If you can't get help at all or rarely then they should be soloable. Scalable with more players would be fine but I am sure that requires some complex coding.

    Beta tester November 2013
  • Shunravi
    Shunravi
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    Volkodav wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g



    Well,I'm glad you arent one of the Devs then.Lower level players deserve to learn to play and to want to take that from them is both selfish and ridiculous.

    Yea, but this thread isnt really talking about lower level stuff. Its all well and good to learn, but when there is no signifigant learning curve outside of group instances, there is a problem.

    It seems that others before me posting their comments have made it partially about lower level stuff.If you read all the comments you'll see that mine is relevant.

    Those posts are also irrelavent to the subject at hand. They can try to make it about new players to the game, but the op wasnt talking about new player content. And even if you consider normal wgt and icp to be new player content even though they are top tier normal dungeons, the op is talking about scaling. Not arbatraraly making things dificult for newbies.

    The OP doesnt seem to have any problem with the line ot conversation.Until HE tells me or the others that our input is irrelevant,we'll all continue with our line of thought,thank you.If it doesnt suit you,tell him to ask us to stop talking about low level players.Also,what the op was talking about was scaling,and you should read those other posts r egarding lew players.
    You might want to read the comments by these people:
    Selstad
    Katahdin
    They made the issue about loer level players.Not me.

    Also,what do you have to offer that is "relevant" to this conversation?
    (just asking)

    They are irrelavent because scaling usually describes a system of adjustment that specifically acounts for an advantage. Their concerns are valid but irrelavent because the scaling would not affect them.

    What im doing thats relavent is trying to keep the discussion on track, and not have it get sidetracked by things not affected by the scaling.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Volkodav
    Volkodav
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    ✭✭
    Shunravi wrote: »
    Volkodav wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g



    Well,I'm glad you arent one of the Devs then.Lower level players deserve to learn to play and to want to take that from them is both selfish and ridiculous.

    Yea, but this thread isnt really talking about lower level stuff. Its all well and good to learn, but when there is no signifigant learning curve outside of group instances, there is a problem.

    It seems that others before me posting their comments have made it partially about lower level stuff.If you read all the comments you'll see that mine is relevant.

    Those posts are also irrelavent to the subject at hand. They can try to make it about new players to the game, but the op wasnt talking about new player content. And even if you consider normal wgt and icp to be new player content even though they are top tier normal dungeons, the op is talking about scaling. Not arbatraraly making things dificult for newbies.

    The OP doesnt seem to have any problem with the line ot conversation.Until HE tells me or the others that our input is irrelevant,we'll all continue with our line of thought,thank you.If it doesnt suit you,tell him to ask us to stop talking about low level players.Also,what the op was talking about was scaling,and you should read those other posts r egarding lew players.
    You might want to read the comments by these people:
    Selstad
    Katahdin
    They made the issue about loer level players.Not me.

    Also,what do you have to offer that is "relevant" to this conversation?
    (just asking)

    They are irrelavent because scaling usually describes a system of adjustment that specifically acounts for an advantage. Their concerns are valid but irrelavent because the scaling would not affect them.

    What im doing thats relavent is trying to keep the discussion on track, and not have it get sidetracked by things not affected by the scaling.

    Who are you to keep someone else's thread "on track"? Are you a moderator? No,I dont think so.
    You just want to argue,and I dont plan on changing my stance.
  • Shunravi
    Shunravi
    ✭✭✭✭✭
    ✭✭
    Volkodav wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g



    Well,I'm glad you arent one of the Devs then.Lower level players deserve to learn to play and to want to take that from them is both selfish and ridiculous.

    Yea, but this thread isnt really talking about lower level stuff. Its all well and good to learn, but when there is no signifigant learning curve outside of group instances, there is a problem.

    It seems that others before me posting their comments have made it partially about lower level stuff.If you read all the comments you'll see that mine is relevant.

    Those posts are also irrelavent to the subject at hand. They can try to make it about new players to the game, but the op wasnt talking about new player content. And even if you consider normal wgt and icp to be new player content even though they are top tier normal dungeons, the op is talking about scaling. Not arbatraraly making things dificult for newbies.

    The OP doesnt seem to have any problem with the line ot conversation.Until HE tells me or the others that our input is irrelevant,we'll all continue with our line of thought,thank you.If it doesnt suit you,tell him to ask us to stop talking about low level players.Also,what the op was talking about was scaling,and you should read those other posts r egarding lew players.
    You might want to read the comments by these people:
    Selstad
    Katahdin
    They made the issue about loer level players.Not me.

    Also,what do you have to offer that is "relevant" to this conversation?
    (just asking)

    They are irrelavent because scaling usually describes a system of adjustment that specifically acounts for an advantage. Their concerns are valid but irrelavent because the scaling would not affect them.

    What im doing thats relavent is trying to keep the discussion on track, and not have it get sidetracked by things not affected by the scaling.

    Who are you to keep someone else's thread "on track"? Are you a moderator? No,I dont think so.
    You just want to argue,and I dont plan on changing my stance.

    Why would i need to be a moderator? The discussion has veered away from the OPs intent aka;
    coolermh wrote: »
    Fair enough...im just saying it would be cool if they made some sort of sliding difficulty bar like in D3
    you can keep to your stance all you like, but it is still detracting from the thread. You are free to discuss all you want, and i am free to call you out on it.

    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Volkodav
    Volkodav
    ✭✭✭✭✭
    ✭✭
    Shunravi wrote: »
    Volkodav wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    Shunravi wrote: »
    Volkodav wrote: »
    This content is made so a new player can run it, without champion points, without basic knowledge of skills and buffs, wears looted random gear and food/drink/potions.

    If you desire a challenge, respec and remove all your champion points + wear looted gear, like a new player. Then go and join a group, with new players who don't know mechanics of dungeons - and walk into a dungeon with them.

    People say this, but I'm sorry, this is ridiculous:

    https://www.youtube.com/watch?v=MOSzX09QX-g



    Well,I'm glad you arent one of the Devs then.Lower level players deserve to learn to play and to want to take that from them is both selfish and ridiculous.

    Yea, but this thread isnt really talking about lower level stuff. Its all well and good to learn, but when there is no signifigant learning curve outside of group instances, there is a problem.

    It seems that others before me posting their comments have made it partially about lower level stuff.If you read all the comments you'll see that mine is relevant.

    Those posts are also irrelavent to the subject at hand. They can try to make it about new players to the game, but the op wasnt talking about new player content. And even if you consider normal wgt and icp to be new player content even though they are top tier normal dungeons, the op is talking about scaling. Not arbatraraly making things dificult for newbies.

    The OP doesnt seem to have any problem with the line ot conversation.Until HE tells me or the others that our input is irrelevant,we'll all continue with our line of thought,thank you.If it doesnt suit you,tell him to ask us to stop talking about low level players.Also,what the op was talking about was scaling,and you should read those other posts r egarding lew players.
    You might want to read the comments by these people:
    Selstad
    Katahdin
    They made the issue about loer level players.Not me.

    Also,what do you have to offer that is "relevant" to this conversation?
    (just asking)

    They are irrelavent because scaling usually describes a system of adjustment that specifically acounts for an advantage. Their concerns are valid but irrelavent because the scaling would not affect them.

    What im doing thats relavent is trying to keep the discussion on track, and not have it get sidetracked by things not affected by the scaling.

    Who are you to keep someone else's thread "on track"? Are you a moderator? No,I dont think so.
    You just want to argue,and I dont plan on changing my stance.

    Why would i need to be a moderator? The discussion has veered away from the OPs intent aka;
    coolermh wrote: »
    Fair enough...im just saying it would be cool if they made some sort of sliding difficulty bar like in D3
    you can keep to your stance all you like, but it is still detracting from the thread. You are free to discuss all you want, and i am free to call you out on it.

    I have no more to say as I dont want this thread closed for inflammatory content. The OP has a right to have his thread stay open.It seems you are intent on getting it closed.
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