david.haypreub18_ESO wrote: »ZOS does not have a great track record here: they sometimes try to get players to use bad skills by simple persuasion rather than by actually fixing the skill itself.
Remember when 1.6 was coming out, and Wrobel was touting Liquid Lightning as the salvation to Sorceror Class-skill DPS issues in PvP? True story.
bertenburnyb16_ESO wrote: »
bertenburnyb16_ESO wrote: »
Isn't it weird? 80-90% of the Templar community on these boards is in agreement on the changes we need. All they would have to do is play a Templar and I am sure they would see where we are coming from. Just play the class and it's shortcomings are blatant.
Joy_Division wrote: »bertenburnyb16_ESO wrote: »
Isn't it weird? 80-90% of the Templar community on these boards is in agreement on the changes we need. All they would have to do is play a Templar and I am sure they would see where we are coming from. Just play the class and it's shortcomings are blatant.
What's sad is that they decide to change stuff like breath of life where there is no such templar consensus.
Joy_Division wrote: »bertenburnyb16_ESO wrote: »
Isn't it weird? 80-90% of the Templar community on these boards is in agreement on the changes we need. All they would have to do is play a Templar and I am sure they would see where we are coming from. Just play the class and it's shortcomings are blatant.
What's sad is that they decide to change stuff like breath of life where there is no such templar consensus.
bikerangelo wrote: »Joy_Division wrote: »bertenburnyb16_ESO wrote: »
Isn't it weird? 80-90% of the Templar community on these boards is in agreement on the changes we need. All they would have to do is play a Templar and I am sure they would see where we are coming from. Just play the class and it's shortcomings are blatant.
What's sad is that they decide to change stuff like breath of life where there is no such templar consensus.
And it won't solve anything. With the Major Mending change, all Templars have to do in PvP is find a corner to hide behind, set up their house, and spam BoL away while giving insanely powerful burst healing to all players, whereas before those players had to be within the Purifying Ritual radius.
The LoS check was the necessary change, but in return healbots got a 25% encouragement boost to spam it even more.
dodgehopper_ESO wrote: »@Joy_Division I just have to ask you why it would be overpowered if Eclipse did not get involved in CC Immunity? All your opponent would need is someone on their team slamming Efficient Purge or Cleansing Ritual. Voila, nothing to see here. We pay a high cost for activating the skill, both in magicka and time. Eclipse unlike Defensive Posture and Reflective Scales requires Timing, Distancing, and Foresight to use. It should have a payoff that is better than these skills for that reason. Ironically, Eclipse is functionally and qualitatively worse, and keeps getting worse with every change they make to it. I use to love this skill. I would go around bubbling up the whole enemy raid of range folks, and I'd keep them bubbled. They either had to properly counter it with a purge or go in melee range. All a DK has to do is keep flapping if he's getting ranged attacks coming from all sides. Eclipse has no where near that defensive viability, yet its cost is the same, and comes with all the other frailties I've just stated. In short I don't think the cc immunity is warranted because the skill just isn't that good, despite my wish that it were. It is just too easily countered, and ends up being more of a cheap buff for your enemies.
dodgehopper_ESO wrote: »@Joy_Division I just have to ask you why it would be overpowered if Eclipse did not get involved in CC Immunity? All your opponent would need is someone on their team slamming Efficient Purge or Cleansing Ritual. Voila, nothing to see here. We pay a high cost for activating the skill, both in magicka and time. Eclipse unlike Defensive Posture and Reflective Scales requires Timing, Distancing, and Foresight to use. It should have a payoff that is better than these skills for that reason. Ironically, Eclipse is functionally and qualitatively worse, and keeps getting worse with every change they make to it. I use to love this skill. I would go around bubbling up the whole enemy raid of range folks, and I'd keep them bubbled. They either had to properly counter it with a purge or go in melee range. All a DK has to do is keep flapping if he's getting ranged attacks coming from all sides. Eclipse has no where near that defensive viability, yet its cost is the same, and comes with all the other frailties I've just stated. In short I don't think the cc immunity is warranted because the skill just isn't that good, despite my wish that it were. It is just too easily countered, and ends up being more of a cheap buff for your enemies.
If there was no cooldown you could spam it on someone. It would take stam to break and then they'd have nothing left go cc break. Not everyone will run in a group or have those skills.
It needs a cool down, or not be placed on the enemy.
But then all DKs and temps would just reflect and ranged battle would be a thing of the past.
timidobserver wrote: »bikerangelo wrote: »Joy_Division wrote: »bertenburnyb16_ESO wrote: »
Isn't it weird? 80-90% of the Templar community on these boards is in agreement on the changes we need. All they would have to do is play a Templar and I am sure they would see where we are coming from. Just play the class and it's shortcomings are blatant.
What's sad is that they decide to change stuff like breath of life where there is no such templar consensus.
And it won't solve anything. With the Major Mending change, all Templars have to do in PvP is find a corner to hide behind, set up their house, and spam BoL away while giving insanely powerful burst healing to all players, whereas before those players had to be within the Purifying Ritual radius.
The LoS check was the necessary change, but in return healbots got a 25% encouragement boost to spam it even more.
A Fassalas wearer and a werewolf will make that major mending worthless. The healer will be standing behind a corner dishing out 1k heals.
So if we are to 'defend our house' rework eclipse entirely -
Eclipse - You place a 10m area of protection around you that absorbs the damage of any projectile in the radius.
Total Dark - You place a 10m area of protection around you that absorbs the damage of any projectile in the radius and heals allies standing in the area for 25% of the absorbed amount.
Unstable Core - You place a 10m area of protection around you that absorbs the damage of any projectile in the radius and damages any enemy in the area for 50% of the absorbed amount.
OP? Idk but it keeps us 'in our house' and adds unique group utility.
Ding ding ding, we have a winner. That would make defending our House viable if not slightly OP... depends on how many attacks it absorbs and the cost.
bikerangelo wrote: »timidobserver wrote: »bikerangelo wrote: »Joy_Division wrote: »bertenburnyb16_ESO wrote: »
Isn't it weird? 80-90% of the Templar community on these boards is in agreement on the changes we need. All they would have to do is play a Templar and I am sure they would see where we are coming from. Just play the class and it's shortcomings are blatant.
What's sad is that they decide to change stuff like breath of life where there is no such templar consensus.
And it won't solve anything. With the Major Mending change, all Templars have to do in PvP is find a corner to hide behind, set up their house, and spam BoL away while giving insanely powerful burst healing to all players, whereas before those players had to be within the Purifying Ritual radius.
The LoS check was the necessary change, but in return healbots got a 25% encouragement boost to spam it even more.
A Fassalas wearer and a werewolf will make that major mending worthless. The healer will be standing behind a corner dishing out 1k heals.
You have no idea how excited I am to see that set on live, I really hope they leave it as is and don't apply an internal cooldown.
bikerangelo wrote: »timidobserver wrote: »bikerangelo wrote: »Joy_Division wrote: »bertenburnyb16_ESO wrote: »
Isn't it weird? 80-90% of the Templar community on these boards is in agreement on the changes we need. All they would have to do is play a Templar and I am sure they would see where we are coming from. Just play the class and it's shortcomings are blatant.
What's sad is that they decide to change stuff like breath of life where there is no such templar consensus.
And it won't solve anything. With the Major Mending change, all Templars have to do in PvP is find a corner to hide behind, set up their house, and spam BoL away while giving insanely powerful burst healing to all players, whereas before those players had to be within the Purifying Ritual radius.
The LoS check was the necessary change, but in return healbots got a 25% encouragement boost to spam it even more.
A Fassalas wearer and a werewolf will make that major mending worthless. The healer will be standing behind a corner dishing out 1k heals.
You have no idea how excited I am to see that set on live, I really hope they leave it as is and don't apply an internal cooldown.
dodgehopper_ESO wrote: »@Joy_Division I just have to ask you why it would be overpowered if Eclipse did not get involved in CC Immunity? All your opponent would need is someone on their team slamming Efficient Purge or Cleansing Ritual. Voila, nothing to see here. We pay a high cost for activating the skill, both in magicka and time. Eclipse unlike Defensive Posture and Reflective Scales requires Timing, Distancing, and Foresight to use. It should have a payoff that is better than these skills for that reason. Ironically, Eclipse is functionally and qualitatively worse, and keeps getting worse with every change they make to it. I use to love this skill. I would go around bubbling up the whole enemy raid of range folks, and I'd keep them bubbled. They either had to properly counter it with a purge or go in melee range. All a DK has to do is keep flapping if he's getting ranged attacks coming from all sides. Eclipse has no where near that defensive viability, yet its cost is the same, and comes with all the other frailties I've just stated. In short I don't think the cc immunity is warranted because the skill just isn't that good, despite my wish that it were. It is just too easily countered, and ends up being more of a cheap buff for your enemies.
@Joy_Division indeed unbrekable Eclipse is too OP, but problem is that after changes on pts, Scales really became mandatory. Nor Eclipse nor Defensive Stance can't counter Scales now and that is huge buff for Scales; and thats why Eclipse from useless debuff should become self-buff that won't involve things like CC break.
So while Eclipse was nerfed, Scales was buffed hard. Not sure if i should be sad or laugh at this.
If there was no cooldown you could spam it on someone. It would take stam to break and then they'd have nothing left go cc break.
driosketch wrote: »dodgehopper_ESO wrote: »@Joy_Division I just have to ask you why it would be overpowered if Eclipse did not get involved in CC Immunity? All your opponent would need is someone on their team slamming Efficient Purge or Cleansing Ritual. Voila, nothing to see here. We pay a high cost for activating the skill, both in magicka and time. Eclipse unlike Defensive Posture and Reflective Scales requires Timing, Distancing, and Foresight to use. It should have a payoff that is better than these skills for that reason. Ironically, Eclipse is functionally and qualitatively worse, and keeps getting worse with every change they make to it. I use to love this skill. I would go around bubbling up the whole enemy raid of range folks, and I'd keep them bubbled. They either had to properly counter it with a purge or go in melee range. All a DK has to do is keep flapping if he's getting ranged attacks coming from all sides. Eclipse has no where near that defensive viability, yet its cost is the same, and comes with all the other frailties I've just stated. In short I don't think the cc immunity is warranted because the skill just isn't that good, despite my wish that it were. It is just too easily countered, and ends up being more of a cheap buff for your enemies.
If there was no cooldown you could spam it on someone. It would take stam to break and then they'd have nothing left go cc break. Not everyone will run in a group or have those skills.
It needs a cool down, or not be placed on the enemy.
But then all DKs and temps would just reflect and ranged battle would be a thing of the past.
I don't know, you can only apply it to one target at a time, and it's only projectiles. It's also expensive to keep recasting. Rather than CC immunity, they could add a reflect limit like scales, that would pull it into line.