I turned off shadows, that helped. I run on ultra live, and pts just had big trouble.
We did a run of maw, and we all had issues, lot of drops in fps.
Just did a comparison between live and PTS. All settings are the same (ultra, 1920x1080 full screen). A couple more add-ons enabled on live than on PTS. These aren't exact measurements, just my "feeling" from keeping an eye on the in-game fps counter.
LIVE
Orsinium: ~55 average fps, ~40 fps minimum (indoors: ~60 fps)
Wayrest: ~60 average fps, ~48 fps minimum (indoors: ~60 fps)
PTS
Orsinium: ~30 average fps, ~24 fps minimum (indoors: varies a lot, tends to stay between ~40 and ~70 fps)
Wayrest: ~25 average fps, ~17 fps minimum (indoors: ~40 fps average)
Abah's Landing: ~25 fps, ~18 fps minimum (indoors: fps goes up and down, from 100+ to mid 30s)
I've noticed in PTS the fps are a lot less constant. They rarely stabilise when outdoors, go all the way up to 70+ fps, but mostly stay in the mid-20s to 30s.
This worries, me, as the PTS is getting noticeably lower performance with much fewer players in-game. I can only expect performance to degrade further on live.
Just did a comparison between live and PTS. All settings are the same (ultra, 1920x1080 full screen). A couple more add-ons enabled on live than on PTS. These aren't exact measurements, just my "feeling" from keeping an eye on the in-game fps counter.
LIVE
Orsinium: ~55 average fps, ~40 fps minimum (indoors: ~60 fps)
Wayrest: ~60 average fps, ~48 fps minimum (indoors: ~60 fps)
PTS
Orsinium: ~30 average fps, ~24 fps minimum (indoors: varies a lot, tends to stay between ~40 and ~70 fps)
Wayrest: ~25 average fps, ~17 fps minimum (indoors: ~40 fps average)
Abah's Landing: ~25 fps, ~18 fps minimum (indoors: fps goes up and down, from 100+ to mid 30s)
I've noticed in PTS the fps are a lot less constant. They rarely stabilise when outdoors, go all the way up to 70+ fps, but mostly stay in the mid-20s to 30s.
This worries, me, as the PTS is getting noticeably lower performance with much fewer players in-game. I can only expect performance to degrade further on live.
@ZOS_GinaBruno, @ZOS_RichLambert, @ZOS_JessicaFolsom
This issue really needs to be resolved asap. This CANNOT go to the live server as is. There's a serious problem within the game code that is increased with EVERY patch done.
Just did a comparison between live and PTS. All settings are the same (ultra, 1920x1080 full screen). A couple more add-ons enabled on live than on PTS. These aren't exact measurements, just my "feeling" from keeping an eye on the in-game fps counter.
LIVE
Orsinium: ~55 average fps, ~40 fps minimum (indoors: ~60 fps)
Wayrest: ~60 average fps, ~48 fps minimum (indoors: ~60 fps)
PTS
Orsinium: ~30 average fps, ~24 fps minimum (indoors: varies a lot, tends to stay between ~40 and ~70 fps)
Wayrest: ~25 average fps, ~17 fps minimum (indoors: ~40 fps average)
Abah's Landing: ~25 fps, ~18 fps minimum (indoors: fps goes up and down, from 100+ to mid 30s)
I've noticed in PTS the fps are a lot less constant. They rarely stabilise when outdoors, go all the way up to 70+ fps, but mostly stay in the mid-20s to 30s.
This worries, me, as the PTS is getting noticeably lower performance with much fewer players in-game. I can only expect performance to degrade further on live.
@ZOS_GinaBruno, @ZOS_RichLambert, @ZOS_JessicaFolsom
This issue really needs to be resolved asap. This CANNOT go to the live server as is. There's a serious problem within the game code that is increased with EVERY patch done.
FPS has been getting worse since IC was launched. Was hoping the 64 bit client and DirectX 11 would fix it.
They got even worse with today's patch, now while looking towards the city of Aba's Landing my FPS drop to 15!!!!! how is this possible its getting worse and worse with every patch it used to be 32 with the first patch then 24 and now 15, what are you doing you are killing me!!!!
themdogesbite wrote: »If theese FPS drops go live ZOS can expect to loose a large chunk of players to BDO. This patch is the last chance for a lot of us.
I ran a little test using FRAPS (www.fraps.com) to try and get a more reliable sense of the performance on the PTS client. The following are my PC's specs and the game's settings. The only difference between Live and PTS is that I ran PTS with all add-ons disabled to try and squeeze every bit of performance out of the game. In both cases I was using the 32-bit client (64-bit client isn't working on Win10).
PC specs (same for Live and PTS)Asus Z170-Deluxe MB
Intel Core i7 6700K @4GHz
16GB DDR4-3200
GeForce GTX 980ti
Samsung 950 Pro m.2 SSD
Windows 10 Home x64
Graphics settings (same for Live and PTS)1920*1080 fullscreen, VSync off, AA on
All settings maxed/turned on
Maximum Particle Systems 1024
Particle Suppression Distance 50
View Distance 100
The way I tested was port to the Orsinium wayshrine, start the FRAPS benchmark and do a circuit I often run to pick up, craft and hand in all writs on my main character:- Ride to the provisioning writs board near the temple, pick up all writs;
- Enter the temple, go to the enchanter and open the Enchanting interface as if I were crafting the glyph;
- Exit the enchanter and temple, ride to the crafting writs board, pick up all writs;
- Enter the forge, go to the blacksmithing table, open and close the crafting UI, then do the same with the woodworking table;
- Exit the forge and ride to the clothier, open and close the clothing UI;
- Exit the clothier and ride to the bank, open and close the bank interface (as if picking up previously crafted foods/potions);
- Exit the bank, ride to the writs hand-in zone, then ride back to the bank, open and close the bank interface, stop the benchmark.
This provides both outdoor and indoor areas, with lots of moving around town, so it should represent a typical gaming session.
Results
Like I previously mentioned in this thread, the results showed that the PTS client has noticeably lower minimum, maximum and average FPS compared to the Live client: Below is the graph of FPS values for the duration of the "benchmark". You'll notice that the duration isn't exactly the same (it's hard to do exactly the same path in exactly the same time), but it's still clear that the FPS are lower on the PTS than on the Live client for the majority of the test:
Conclusion
It's clear to me that the PTS currently has a significant performance penalty over the live client, even with an above average system like mine and without the additional stresses of live (like more players on-screen and in nearby areas). I fear that weaker systems might suffer even more and make the game unplayable with reasonable graphics quality settings.
It would be nice to hear from other people using different platforms (e.g. x64 client on Win7, or different hardware configurations). Any insight from the devs would also be particularly appreciated, namely any confirmation that they are aware of the performance issues and whether they expect to address them before Thieves Guild goes live or shortly thereafter.