snejremllov wrote: »Cant believe this hasn't been mentioned yet....
The music in the 2nd boss room is extremely loud and annoying. It makes my head hurt. Disabling music in the options doesn't remove it either as it seems to count as effects of some kind.
We're only on the second night of attempting this boss and it's unbearable already.
@Vezuls I do understand what you mean man. I mean I guess difficulty is fine pre-nerf.
The main issue what most people miss is that people skip AA/HRC/SO and go into the most difficult content and expect to pass easy mode. They just do not have the same learning curve....which is not entirely their fault as SO/AA/HRC is outdated ><
Yes it is difficult. But even we only wipe because our people are too *** to not listen to commands or start doing strange stuff once a lot things happen.
If people skip those trials and go into VmoL they will get squashed. Even beating those 3 does not guarantee to down even the first boss. VmoL seems so hard that the players must be capable of speed running/nuking all the bosses from the previous trials, and there still seems to be a pretty steep learning curve, as on boss 2, all it takes is 1 miscommunication, misunderstanding to wipe the whole group.
@Vezuls I do understand what you mean man. I mean I guess difficulty is fine pre-nerf.
The main issue what most people miss is that people skip AA/HRC/SO and go into the most difficult content and expect to pass easy mode. They just do not have the same learning curve....which is not entirely their fault as SO/AA/HRC is outdated ><
Yes it is difficult. But even we only wipe because our people are too *** to not listen to commands or start doing strange stuff once a lot things happen.
If people skip those trials and go into VmoL they will get squashed. Even beating those 3 does not guarantee to down even the first boss. VmoL seems so hard that the players must be capable of speed running/nuking all the bosses from the previous trials, and there still seems to be a pretty steep learning curve, as on boss 2, all it takes is 1 miscommunication, misunderstanding to wipe the whole group.
I'm most interested in seeing how in the heck the speed run will be possible with vMOL :P 40 minutes I think. I mean the Sanctum speed run is 30-35 and we're doing that in a little over 10 minutes now, but still, vMOL in 40 minutes will be hilariously difficult! I can't wait to get it done.
@Vezuls I do understand what you mean man. I mean I guess difficulty is fine pre-nerf.
The main issue what most people miss is that people skip AA/HRC/SO and go into the most difficult content and expect to pass easy mode. They just do not have the same learning curve....which is not entirely their fault as SO/AA/HRC is outdated ><
Yes it is difficult. But even we only wipe because our people are too *** to not listen to commands or start doing strange stuff once a lot things happen.
If people skip those trials and go into VmoL they will get squashed. Even beating those 3 does not guarantee to down even the first boss. VmoL seems so hard that the players must be capable of speed running/nuking all the bosses from the previous trials, and there still seems to be a pretty steep learning curve, as on boss 2, all it takes is 1 miscommunication, misunderstanding to wipe the whole group.
I'm most interested in seeing how in the heck the speed run will be possible with vMOL :P 40 minutes I think. I mean the Sanctum speed run is 30-35 and we're doing that in a little over 10 minutes now, but still, vMOL in 40 minutes will be hilariously difficult! I can't wait to get it done.
I believe some people were able to be in the same trial while being from different alliances but it didn't really work 100%. It isn't really supported and won't be in live. I think earliest we'd see cross-faction trials will be with the Dark Brotherhood.Sorry for the OOT question but from the patch notes it is unclear:
Can we group between factions for the trial? If yes will be that possible also on live?
I believe some people were able to be in the same trial while being from different alliances but it didn't really work 100%. It isn't really supported and won't be in live. I think earliest we'd see cross-faction trials will be with the Dark Brotherhood.Sorry for the OOT question but from the patch notes it is unclear:
Can we group between factions for the trial? If yes will be that possible also on live?
I believe some people were able to be in the same trial while being from different alliances but it didn't really work 100%. It isn't really supported and won't be in live. I think earliest we'd see cross-faction trials will be with the Dark Brotherhood.Sorry for the OOT question but from the patch notes it is unclear:
Can we group between factions for the trial? If yes will be that possible also on live?
Deltia in his video said cross alliance trials are supported but I'm unsure so for that I'm asking more opinions
@Vezuls I do understand what you mean man. I mean I guess difficulty is fine pre-nerf.
The main issue what most people miss is that people skip AA/HRC/SO and go into the most difficult content and expect to pass easy mode. They just do not have the same learning curve....which is not entirely their fault as SO/AA/HRC is outdated ><
Yes it is difficult. But even we only wipe because our people are too *** to not listen to commands or start doing strange stuff once a lot things happen.
If people skip those trials and go into VmoL they will get squashed. Even beating those 3 does not guarantee to down even the first boss. VmoL seems so hard that the players must be capable of speed running/nuking all the bosses from the previous trials, and there still seems to be a pretty steep learning curve, as on boss 2, all it takes is 1 miscommunication, misunderstanding to wipe the whole group.
I'm most interested in seeing how in the heck the speed run will be possible with vMOL :P 40 minutes I think. I mean the Sanctum speed run is 30-35 and we're doing that in a little over 10 minutes now, but still, vMOL in 40 minutes will be hilariously difficult! I can't wait to get it done.
back in the day where Sanctum was hard we actually had like 32minuts to complete it and it was really difficult.
It took us like 2 Months to complete Speedachiev in Sanctum whereas hardmode took 5 easy tries lol. Speedachiev is the difficult thing, not hardmode
40 Minutes seems to be fine.
@Vezuls I do understand what you mean man. I mean I guess difficulty is fine pre-nerf.
The main issue what most people miss is that people skip AA/HRC/SO and go into the most difficult content and expect to pass easy mode. They just do not have the same learning curve....which is not entirely their fault as SO/AA/HRC is outdated ><
Yes it is difficult. But even we only wipe because our people are too *** to not listen to commands or start doing strange stuff once a lot things happen.
If people skip those trials and go into VmoL they will get squashed. Even beating those 3 does not guarantee to down even the first boss. VmoL seems so hard that the players must be capable of speed running/nuking all the bosses from the previous trials, and there still seems to be a pretty steep learning curve, as on boss 2, all it takes is 1 miscommunication, misunderstanding to wipe the whole group.
I'm most interested in seeing how in the heck the speed run will be possible with vMOL :P 40 minutes I think. I mean the Sanctum speed run is 30-35 and we're doing that in a little over 10 minutes now, but still, vMOL in 40 minutes will be hilariously difficult! I can't wait to get it done.
back in the day where Sanctum was hard we actually had like 32minuts to complete it and it was really difficult.
It took us like 2 Months to complete Speedachiev in Sanctum whereas hardmode took 5 easy tries lol. Speedachiev is the difficult thing, not hardmode
40 Minutes seems to be fine.
Ahh yes, I remember when we got like 32:46 or something on Sanctum, back when deaths still added 5 minutes to your time. What a lovely time that was.
1. Annoying bugs with Cats floating in the air after meteor combo.
2. Crashes of both 32 and 64 versions of client.
3. Annoying bugs with self-killing at Black/White glow change at 2nd boss.
4. Hardly noticeable telegraph for White to Black glow change at 2nd boss. It can be a problem on some monitors with low contrast. And it's OK and noticeable for Black to White change.
ESO itemization is the most confusing thing ever. I really don’t know yet do I like those new sets or not. Will they raise my DPS or not? I don’t know and I can’t predict without testing. And testing is hard without DPS Dummy and expensive on live, and even frustrating when you need to make it gold quality for tests and realize after that it’s trash and you’ve just spent a lot of coins for nothing. Clear itemization would make me happy when it would be more obvious that “Item set A” is better than “Item set B”.
I don’t like tons of doors and character teleports inside the Trial. It doesn’t feel as something organic whole or continuous as it was in SO and HRC especially where you even can see some ppl running above you. It feels more like a set of rooms with teleports even though I can see it’s not on my map.
Personofsecrets wrote: »The pillars on the first boss seem to not protect people or whole groups of people sometimes. I was hoping that this was just happening to me because of playing on low FPS, but no, more members of my group are experiencing "I was behind that" moments.
Personofsecrets wrote: »Sounds like you are not blocking @helediron
But i WAS blocking. My shield was up, and i checked it afterwards from video. I wasn't swapping weapon either.Personofsecrets wrote: »Sounds like you are not blocking @helediron
3. Annoying bugs with self-killing at Black/White glow change at 2nd boss.
3. Is this still happening after the last patch? We should have put in place a fix for this issue.
But i WAS blocking. My shield was up, and i checked it afterwards from video. I wasn't swapping weapon either.Personofsecrets wrote: »Sounds like you are not blocking @helediron
But i WAS blocking. My shield was up, and i checked it afterwards from video. I wasn't swapping weapon either.Personofsecrets wrote: »Sounds like you are not blocking @helediron
@Woeler and @Personofsecrets, if he had Shattered armour then his armour value was reduced to zero. Irrespective of blocking he can be one-shot by this mechanic. This is why we have 2 tanks throughout now on trash to specific adds between tanks when the Shattered debuff is placed.
So yes, Helediron, it's a mechanic.