Doncellius wrote: »@DRXHarbinger I kinda hope that the newer Vet dungeons (when released) take their difficulty from vICP and vWGT. Not impossible, but fun and farmable. More along vICP.
I beat vCOA with four sorcs once. Also beat it once with two sorcs.
Even managed to get to Valkyn Skoria with one Sorc... ahem...
DRXHarbinger wrote: »Just ran COA with 4 sorcs and maced it. Then onto WGT and fried them all. The day of the healer is over if we wreck prison next. On a role....and tanks....well pointless now. ZOS give tanks a free respec or class class change.
Doncellius wrote: »@DRXHarbinger
I started ESO on console, so I never knew how difficult these dungeons used to be. I also have around 300CP yet still can manage these things.
You can shield through the DoT from Vet Fungral Grotto's last boss. It's probably one of the easier bosses. I may actually attempt to solo that dungeon tomorrow to see if I can do it. Wish me luck!
To be perfectly honest, Vet WGT isn't too crazy either. I have soloed the Dragonknights (LONG fight). The Planar Inhibitor would be soloable if the DoT didn't become so crazy. The Adjucator would be extremely difficult, maybe impossible, yet can't be attempted solo due to the caging mechanic. Molag Kena has always been a lot to handle due to her Storm Atronachs. It is possible to solo this as well though, just insanely difficult.
I'm trying to put together a build that will make these things much more possible. Material cost for V16 is outrageous though and I only have enough for my normal equipment sets 5x Julianos/4x Magnus. Julianos is horrible for soloing dungeons.
Doncellius wrote: »@DRXHarbinger
I started ESO on console, so I never knew how difficult these dungeons used to be. I also have around 300CP yet still can manage these things.
You can shield through the DoT from Vet Fungral Grotto's last boss. It's probably one of the easier bosses. I may actually attempt to solo that dungeon tomorrow to see if I can do it. Wish me luck!
To be perfectly honest, Vet WGT isn't too crazy either. I have soloed the Dragonknights (LONG fight). The Planar Inhibitor would be soloable if the DoT didn't become so crazy. The Adjucator would be extremely difficult, maybe impossible, yet can't be attempted solo due to the caging mechanic. Molag Kena has always been a lot to handle due to her Storm Atronachs. It is possible to solo this as well though, just insanely difficult.
I'm trying to put together a build that will make these things much more possible. Material cost for V16 is outrageous though and I only have enough for my normal equipment sets 5x Julianos/4x Magnus. Julianos is horrible for soloing dungeons.
You guys do realize...that the content isn't getting easier... it's you thats gotten better for the most part? I mean yes...there have been "some" nerfs to dungeons here and there...and their have also been stealth patch increases in difficulty.
But the game is still very challenging to new players. Very challenging to casuals who play maybe 10 hours in a week at max. And still has a steep learning curve to people coming from wow and other mmo's and arn't used to the dynamic nature of the character designs and niche builds that can/do exist here. and that "expecting" to get better just by grinding dungeons for gear isn't going to work lol.
Pyr0xyrecuprotite wrote: »You guys do realize...that the content isn't getting easier... it's you thats gotten better for the most part? I mean yes...there have been "some" nerfs to dungeons here and there...and their have also been stealth patch increases in difficulty.
But the game is still very challenging to new players. Very challenging to casuals who play maybe 10 hours in a week at max. And still has a steep learning curve to people coming from wow and other mmo's and arn't used to the dynamic nature of the character designs and niche builds that can/do exist here. and that "expecting" to get better just by grinding dungeons for gear isn't going to work lol.
Something that most people overlook is that we now also have a fairly big boost to health/magic/stam, and a few extra useful passives, from all our Champion points, that players did not have back in 1.6 when the level cap was vet 14. So the game IS a bit easier now for experienced players, even if it is also a big factor that the experienced players are just better than they used to be (and have optimized builds etc). Agree that the game can still be challenging to new players tho.
Re CPs: I finally reached the cap at last (and progress is now very slow), without doing any grinding. Due to the nature of the catchup mechanism, I'd guess that even casual players with a vet rank alt should have 300CP or more by now.
failkiwib16_ESO wrote: »It's nice to see first timers do so well in there
I just wonder about the addon that shows numbers with bold large font in the center of the screen - ..why??? lol
failkiwib16_ESO wrote: »It's nice to see first timers do so well in there
I just wonder about the addon that shows numbers with bold large font in the center of the screen - ..why??? lol
Ah, thats LUI extended. and the reason is for consistency in doing dps or healing, in some battles you arn't always keeping your eyes on the target, and those combat indicators can help you determine if your doing your job effectivly and if you need to turn your head back towards the action. Also in pvp it helps because if your trying to find a cloaked zerg, or tossing siege over a edge you cannot see over, it is the only way to know if you actually hit something. or ur hunting nightblades... sometimes hitting them with an aoe doesn't bring them out of stealth and you would never have known you actually hit something without it.... etc You sacrefice immersion for personal performance. If your good enough at distinguishing sounds in game(knowing when to dodge roll and know the mechanics of everything), have a spidy sense like some people, and are just generally on top of everything you can totally turn that crap off.
But I'll take whatever edge we can get.
failkiwib16_ESO wrote: »failkiwib16_ESO wrote: »It's nice to see first timers do so well in there
I just wonder about the addon that shows numbers with bold large font in the center of the screen - ..why??? lol
Ah, thats LUI extended. and the reason is for consistency in doing dps or healing, in some battles you arn't always keeping your eyes on the target, and those combat indicators can help you determine if your doing your job effectivly and if you need to turn your head back towards the action. Also in pvp it helps because if your trying to find a cloaked zerg, or tossing siege over a edge you cannot see over, it is the only way to know if you actually hit something. or ur hunting nightblades... sometimes hitting them with an aoe doesn't bring them out of stealth and you would never have known you actually hit something without it.... etc You sacrefice immersion for personal performance. If your good enough at distinguishing sounds in game(knowing when to dodge roll and know the mechanics of everything), have a spidy sense like some people, and are just generally on top of everything you can totally turn that crap off.
But I'll take whatever edge we can get.
...sorry I didn't mean that I was against addons, I just wonderd about the large bold font in center of the screen, as it seemed to block the view. I usually set my addons (I use FTC only for the moment) to show damage and heal output around the center, so I don't get a blocked view of what I'm hitting lol
Pyr0xyrecuprotite wrote: »You guys do realize...that the content isn't getting easier... it's you thats gotten better for the most part? I mean yes...there have been "some" nerfs to dungeons here and there...and their have also been stealth patch increases in difficulty.
But the game is still very challenging to new players. Very challenging to casuals who play maybe 10 hours in a week at max. And still has a steep learning curve to people coming from wow and other mmo's and arn't used to the dynamic nature of the character designs and niche builds that can/do exist here. and that "expecting" to get better just by grinding dungeons for gear isn't going to work lol.
Something that most people overlook is that we now also have a fairly big boost to health/magic/stam, and a few extra useful passives, from all our Champion points, that players did not have back in 1.6 when the level cap was vet 14. So the game IS a bit easier now for experienced players, even if it is also a big factor that the experienced players are just better than they used to be (and have optimized builds etc). Agree that the game can still be challenging to new players tho.
Re CPs: I finally reached the cap at last (and progress is now very slow), without doing any grinding. Due to the nature of the catchup mechanism, I'd guess that even casual players with a vet rank alt should have 300CP or more by now.
Actually I activly recruite various people from pugs. the situation is always a whole lot worse then you think it is. I recruited a v16 healer the other day with somewhat decent gear and she only had 150cp, One of our more popular tanks has 250cp, and im sure I'm going to recruite people today via running dungeons with them that are going to be sub 200 CP.
I have no real explanation for this. but Cap is something casuals are REALLY far from... and probably even farther from understanding how CP works (where to dump it). IE When I talk to various casuals they like putting 5~10 points in everything...o.o
Anyway... Very steep learning curve for alot of people. The people here on the forums and on the top of the charts are apparently a VERY VERY VERY small minority of the player base at large.
s7732425ub17_ESO wrote: »Pyr0xyrecuprotite wrote: »You guys do realize...that the content isn't getting easier... it's you thats gotten better for the most part? I mean yes...there have been "some" nerfs to dungeons here and there...and their have also been stealth patch increases in difficulty.
But the game is still very challenging to new players. Very challenging to casuals who play maybe 10 hours in a week at max. And still has a steep learning curve to people coming from wow and other mmo's and arn't used to the dynamic nature of the character designs and niche builds that can/do exist here. and that "expecting" to get better just by grinding dungeons for gear isn't going to work lol.
Something that most people overlook is that we now also have a fairly big boost to health/magic/stam, and a few extra useful passives, from all our Champion points, that players did not have back in 1.6 when the level cap was vet 14. So the game IS a bit easier now for experienced players, even if it is also a big factor that the experienced players are just better than they used to be (and have optimized builds etc). Agree that the game can still be challenging to new players tho.
Re CPs: I finally reached the cap at last (and progress is now very slow), without doing any grinding. Due to the nature of the catchup mechanism, I'd guess that even casual players with a vet rank alt should have 300CP or more by now.
Actually I activly recruite various people from pugs. the situation is always a whole lot worse then you think it is. I recruited a v16 healer the other day with somewhat decent gear and she only had 150cp, One of our more popular tanks has 250cp, and im sure I'm going to recruite people today via running dungeons with them that are going to be sub 200 CP.
I have no real explanation for this. but Cap is something casuals are REALLY far from... and probably even farther from understanding how CP works (where to dump it). IE When I talk to various casuals they like putting 5~10 points in everything...o.o
Anyway... Very steep learning curve for alot of people. The people here on the forums and on the top of the charts are apparently a VERY VERY VERY small minority of the player base at large.
Agree. Casuals are very, very far from the hardcore players right now. I just recently ran a VWGT. I play a Sorc and can sustain 15k DPS ranged with 20-30k on bosses depending on how much Overload I use. Did a pug VWGT, finished in roughly 35 minutes. Come to find out our other DPS was a "casual" and was running with 4k DPS (seriously, no joke). I imagine running VWGT with three of my DPS and one healer/tank combo would be a cakewalk. Carrying weak pugs is really the only difficult thing left to do in this game.
Well now I at least know how you play with that. I can't do it, but it's awesome that you can :PAh. well if you do play with it. it's kinda like driving a car in a rain storm. You can focus on the rain drops on your windshield, or you can look "through" them and actually see the road. or when your windows are foggy. etc It's something at first may be ugly or distracting. but after using it for a little bit you don't "feel" like your losing anything. and nothing is being "blocked" because you just adapt I guess. Idk how to really explain it better then that.