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Our First VCOA run

NativeJoe
NativeJoe
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650cp+ Sorcerer 100+ days /played
Broken'Stick North American Server
https://www.twitch.tv/trixytricks
  • remilafo
    remilafo
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    your link is broken
  • nine9six
    nine9six
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    All I see is an "Offline" message. Please fix, love watching first-timers there. =)
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • DRXHarbinger
    DRXHarbinger
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    Just ran COA with 4 sorcs and maced it. Then onto WGT and fried them all. The day of the healer is over if we wreck prison next. On a role....and tanks....well pointless now. ZOS give tanks a free respec or class class change.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Islyn
    Islyn
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    Yeah even though I *also* have a sorc, I am *THISCLOSE* to game over with this game.

    I hated it when people posted ALL DK runs of everything too.

    My Birthday cometh and my Mother in law loves me Very Much. Guess what comes out soooon?

    Edited by Islyn on February 19, 2016 6:54PM
    Member of the Old Guard - Closed Betas 2013
  • nine9six
    nine9six
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    Leisure Suit Islyn?

    hehe, I make myself laugh... :D
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Vaoh
    Vaoh
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    @DRXHarbinger I kinda hope that the newer Vet dungeons (when released) take their difficulty from vICP and vWGT. Not impossible, but fun and farmable. More along vICP.

    I beat vCOA with four sorcs once. Also beat it once with two sorcs.

    Even managed to get to Valkyn Skoria with one Sorc... ahem...
  • DRXHarbinger
    DRXHarbinger
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    Doncellius wrote: »
    @DRXHarbinger I kinda hope that the newer Vet dungeons (when released) take their difficulty from vICP and vWGT. Not impossible, but fun and farmable. More along vICP.

    I beat vCOA with four sorcs once. Also beat it once with two sorcs.

    Even managed to get to Valkyn Skoria with one Sorc... ahem...

    I agree. Dungeons now are too easy. Bar prison. I recall Coa when the ash titan was a real fight to the death. Now I can solo it lol. Even CoH used to be hard but nerenith is really weak in fact. 3 manned banished cells without a healer the other day. Stupid. Still at least healers are needed for fungal grotto. Can't shield through the last boss.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • SanTii.92
    SanTii.92
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    Just ran COA with 4 sorcs and maced it. Then onto WGT and fried them all. The day of the healer is over if we wreck prison next. On a role....and tanks....well pointless now. ZOS give tanks a free respec or class class change.

    You just need to reset all skill points, not that expensive actually..
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • Vaoh
    Vaoh
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    @DRXHarbinger
    I started ESO on console, so I never knew how difficult these dungeons used to be. I also have around 300CP yet still can manage these things.

    You can shield through the DoT from Vet Fungral Grotto's last boss. It's probably one of the easier bosses. I may actually attempt to solo that dungeon tomorrow to see if I can do it. Wish me luck! :smile:

    To be perfectly honest, Vet WGT isn't too crazy either. I have soloed the Dragonknights (LONG fight). The Planar Inhibitor would be soloable if the DoT didn't become so crazy. The Adjucator would be extremely difficult, maybe impossible, yet can't be attempted solo due to the caging mechanic. Molag Kena has always been a lot to handle due to her Storm Atronachs. It is possible to solo this as well though, just insanely difficult.

    I'm trying to put together a build that will make these things much more possible. Material cost for V16 is outrageous though and I only have enough for my normal equipment sets 5x Julianos/4x Magnus. Julianos is horrible for soloing dungeons.
    Edited by Vaoh on February 20, 2016 9:28AM
  • Shogunami
    Shogunami
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    You can watch the clip here.

    First vCoA at CP 422? Whoah, you sure took your time :p
    Edited by Shogunami on February 20, 2016 10:00AM
    -
    "I think Orcs first turned a bear head into food because it looks amazing." -Orzorga.
  • NativeJoe
    NativeJoe
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    Shogunami wrote: »
    You can watch the clip here.

    First vCoA at CP 422? Whoah, you sure took your time :p

    Thanks for fixing the link. I'm apparently *** lol.... Anyway... yeah we took our time. it's not like we havn't tried it before and made it to valk... but we as a group actually did vWGT before this gold pledge just because it's a dps race and we really didn't know if we had made it to that point as a core group yet. it's alot of checks and balances and in the past we where running a half stamina, half magicka group which I feel hurt us quite a bit. DPS could always pull massive 30k+ numbers ...but it simply wasn't enough if the tank is dead lol
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Islyn
    Islyn
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    nine9six wrote: »
    Leisure Suit Islyn?

    hehe, I make myself laugh... :D

    Damn Right.
    Member of the Old Guard - Closed Betas 2013
  • DRXHarbinger
    DRXHarbinger
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    Doncellius wrote: »
    @DRXHarbinger
    I started ESO on console, so I never knew how difficult these dungeons used to be. I also have around 300CP yet still can manage these things.

    You can shield through the DoT from Vet Fungral Grotto's last boss. It's probably one of the easier bosses. I may actually attempt to solo that dungeon tomorrow to see if I can do it. Wish me luck! :smile:

    To be perfectly honest, Vet WGT isn't too crazy either. I have soloed the Dragonknights (LONG fight). The Planar Inhibitor would be soloable if the DoT didn't become so crazy. The Adjucator would be extremely difficult, maybe impossible, yet can't be attempted solo due to the caging mechanic. Molag Kena has always been a lot to handle due to her Storm Atronachs. It is possible to solo this as well though, just insanely difficult.

    I'm trying to put together a build that will make these things much more possible. Material cost for V16 is outrageous though and I only have enough for my normal equipment sets 5x Julianos/4x Magnus. Julianos is horrible for soloing dungeons.

    You can't solo grotto. 2nd boss chains you down and makes it impossible. If you can do it I'd bow down. Same prison can't be solod at all and wayrest due to boss mechanics. Sad really. Would have been a new challenge. Some pve content is proper boring and easy now. Hopefully with vet changes they can be scaled to stupidly hard levels.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • NativeJoe
    NativeJoe
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    You guys do realize...that the content isn't getting easier... it's you thats gotten better for the most part? I mean yes...there have been "some" nerfs to dungeons here and there...and their have also been stealth patch increases in difficulty.

    But the game is still very challenging to new players. Very challenging to casuals who play maybe 10 hours in a week at max. And still has a steep learning curve to people coming from wow and other mmo's and arn't used to the dynamic nature of the character designs and niche builds that can/do exist here. and that "expecting" to get better just by grinding dungeons for gear isn't going to work lol.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Vaoh
    Vaoh
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    @DRXHarbinger
    I forgot about her :neutral:
    The only way to get past this is throwing down a ton of ground AoE Dot damage (Caltrops, volley, WoE, storm atronach lightning splash, nova, etc) but I will experiment in the future to try to pull enough DPS. Stamina builds with Volley/Caltrops might pull this off easier.

    As for difficulty being scaled up @NativeJoe brought up a great point. Probably best to leave current Vet dungeons alone and increase the difficulty of newer dungeons. IC group dungeons were great in that Normal mode was like a typical Vet dungeon, while Vet mode is a different beast.

    Plus anyway, soloing group dungeons is fun! Like Vet Maelstrom just not frustrating.
  • NativeJoe
    NativeJoe
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    Doncellius wrote: »
    @DRXHarbinger
    I started ESO on console, so I never knew how difficult these dungeons used to be. I also have around 300CP yet still can manage these things.

    You can shield through the DoT from Vet Fungral Grotto's last boss. It's probably one of the easier bosses. I may actually attempt to solo that dungeon tomorrow to see if I can do it. Wish me luck! :smile:

    To be perfectly honest, Vet WGT isn't too crazy either. I have soloed the Dragonknights (LONG fight). The Planar Inhibitor would be soloable if the DoT didn't become so crazy. The Adjucator would be extremely difficult, maybe impossible, yet can't be attempted solo due to the caging mechanic. Molag Kena has always been a lot to handle due to her Storm Atronachs. It is possible to solo this as well though, just insanely difficult.

    I'm trying to put together a build that will make these things much more possible. Material cost for V16 is outrageous though and I only have enough for my normal equipment sets 5x Julianos/4x Magnus. Julianos is horrible for soloing dungeons.

    Anyway... on the adjucator part... Yes it is impossible due to caging mechanic. but u can 2 man it.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • DRXHarbinger
    DRXHarbinger
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    Adjudicator wouldn't be impossible with max ledgermain and force lock surely. I wouldn't try it though.
    PC Master Race

    1001CP
    8 Flawless Toons, all Classes.
    Master Angler
    Dro-M'artha Destroyer (at last)
    Tamriel Hero
    Grand Overlord
    Every Skyshard
    Down With BOP!
  • Pyr0xyrecuprotite
    Pyr0xyrecuprotite
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    NativeJoe wrote: »
    You guys do realize...that the content isn't getting easier... it's you thats gotten better for the most part? I mean yes...there have been "some" nerfs to dungeons here and there...and their have also been stealth patch increases in difficulty.

    But the game is still very challenging to new players. Very challenging to casuals who play maybe 10 hours in a week at max. And still has a steep learning curve to people coming from wow and other mmo's and arn't used to the dynamic nature of the character designs and niche builds that can/do exist here. and that "expecting" to get better just by grinding dungeons for gear isn't going to work lol.

    Something that most people overlook is that we now also have a fairly big boost to health/magic/stam, and a few extra useful passives, from all our Champion points, that players did not have back in 1.6 when the level cap was vet 14. So the game IS a bit easier now for experienced players, even if it is also a big factor that the experienced players are just better than they used to be (and have optimized builds etc). Agree that the game can still be challenging to new players tho.

    Re CPs: I finally reached the cap at last (and progress is now very slow), without doing any grinding. Due to the nature of the catchup mechanism, I'd guess that even casual players with a vet rank alt should have 300CP or more by now.
  • NativeJoe
    NativeJoe
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    NativeJoe wrote: »
    You guys do realize...that the content isn't getting easier... it's you thats gotten better for the most part? I mean yes...there have been "some" nerfs to dungeons here and there...and their have also been stealth patch increases in difficulty.

    But the game is still very challenging to new players. Very challenging to casuals who play maybe 10 hours in a week at max. And still has a steep learning curve to people coming from wow and other mmo's and arn't used to the dynamic nature of the character designs and niche builds that can/do exist here. and that "expecting" to get better just by grinding dungeons for gear isn't going to work lol.

    Something that most people overlook is that we now also have a fairly big boost to health/magic/stam, and a few extra useful passives, from all our Champion points, that players did not have back in 1.6 when the level cap was vet 14. So the game IS a bit easier now for experienced players, even if it is also a big factor that the experienced players are just better than they used to be (and have optimized builds etc). Agree that the game can still be challenging to new players tho.

    Re CPs: I finally reached the cap at last (and progress is now very slow), without doing any grinding. Due to the nature of the catchup mechanism, I'd guess that even casual players with a vet rank alt should have 300CP or more by now.

    Actually I activly recruite various people from pugs. the situation is always a whole lot worse then you think it is. I recruited a v16 healer the other day with somewhat decent gear and she only had 150cp, One of our more popular tanks has 250cp, and im sure I'm going to recruite people today via running dungeons with them that are going to be sub 200 CP.

    I have no real explanation for this. but Cap is something casuals are REALLY far from... and probably even farther from understanding how CP works (where to dump it). IE When I talk to various casuals they like putting 5~10 points in everything...o.o

    Anyway... Very steep learning curve for alot of people. The people here on the forums and on the top of the charts are apparently a VERY VERY VERY small minority of the player base at large.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • failkiwib16_ESO
    failkiwib16_ESO
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    It's nice to see first timers do so well in there :3

    I just wonder about the addon that shows numbers with bold large font in the center of the screen - ..why??? lol
  • NativeJoe
    NativeJoe
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    It's nice to see first timers do so well in there :3

    I just wonder about the addon that shows numbers with bold large font in the center of the screen - ..why??? lol

    Ah, thats LUI extended. and the reason is for consistency in doing dps or healing, in some battles you arn't always keeping your eyes on the target, and those combat indicators can help you determine if your doing your job effectivly and if you need to turn your head back towards the action. Also in pvp it helps because if your trying to find a cloaked zerg, or tossing siege over a edge you cannot see over, it is the only way to know if you actually hit something. or ur hunting nightblades... sometimes hitting them with an aoe doesn't bring them out of stealth and you would never have known you actually hit something without it.... etc You sacrefice immersion for personal performance. If your good enough at distinguishing sounds in game(knowing when to dodge roll and know the mechanics of everything), have a spidy sense like some people, and are just generally on top of everything you can totally turn that crap off.

    But I'll take whatever edge we can get.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • Vaoh
    Vaoh
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    @DRXHarbinger The Adjucator resets the fight at the exact moment you are teleported when solo, right? Even if max Legerdemain gave a chance at not resetting the fight for a split second, you'd get one chance each time you're caged (if you even can click on the cage in time). Your odds of winning would be RNG-based and SO FRUSTRATING!

    @Pyr0xyrecuprotite True. However, it's much more difficult for soloing now. Group Dungeons scale to your level (V16). This plus previous vids of NB Permablock/Sap Essence, million dodgeroll Stamina builds, and OP Magicka DKs are no longer valid. Only soloing I have ever heard of people doing over here on PS4 was with the thankfully fixed Camouflage Hunter exploit.
    Edited by Vaoh on February 22, 2016 9:23AM
  • NativeJoe
    NativeJoe
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    If you want a solo challenge. try the first boss of AA. I've done it a few times now. Want more Baddies? perhaps we should all collaborate on a solo challenge list. and put it in order of difficulty.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • failkiwib16_ESO
    failkiwib16_ESO
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    NativeJoe wrote: »
    It's nice to see first timers do so well in there :3

    I just wonder about the addon that shows numbers with bold large font in the center of the screen - ..why??? lol

    Ah, thats LUI extended. and the reason is for consistency in doing dps or healing, in some battles you arn't always keeping your eyes on the target, and those combat indicators can help you determine if your doing your job effectivly and if you need to turn your head back towards the action. Also in pvp it helps because if your trying to find a cloaked zerg, or tossing siege over a edge you cannot see over, it is the only way to know if you actually hit something. or ur hunting nightblades... sometimes hitting them with an aoe doesn't bring them out of stealth and you would never have known you actually hit something without it.... etc You sacrefice immersion for personal performance. If your good enough at distinguishing sounds in game(knowing when to dodge roll and know the mechanics of everything), have a spidy sense like some people, and are just generally on top of everything you can totally turn that crap off.

    But I'll take whatever edge we can get.

    ...sorry I didn't mean that I was against addons, I just wonderd about the large bold font in center of the screen, as it seemed to block the view. I usually set my addons (I use FTC only for the moment) to show damage and heal output around the center, so I don't get a blocked view of what I'm hitting lol
  • NativeJoe
    NativeJoe
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    NativeJoe wrote: »
    It's nice to see first timers do so well in there :3

    I just wonder about the addon that shows numbers with bold large font in the center of the screen - ..why??? lol

    Ah, thats LUI extended. and the reason is for consistency in doing dps or healing, in some battles you arn't always keeping your eyes on the target, and those combat indicators can help you determine if your doing your job effectivly and if you need to turn your head back towards the action. Also in pvp it helps because if your trying to find a cloaked zerg, or tossing siege over a edge you cannot see over, it is the only way to know if you actually hit something. or ur hunting nightblades... sometimes hitting them with an aoe doesn't bring them out of stealth and you would never have known you actually hit something without it.... etc You sacrefice immersion for personal performance. If your good enough at distinguishing sounds in game(knowing when to dodge roll and know the mechanics of everything), have a spidy sense like some people, and are just generally on top of everything you can totally turn that crap off.

    But I'll take whatever edge we can get.

    ...sorry I didn't mean that I was against addons, I just wonderd about the large bold font in center of the screen, as it seemed to block the view. I usually set my addons (I use FTC only for the moment) to show damage and heal output around the center, so I don't get a blocked view of what I'm hitting lol

    Ah. well if you do play with it. it's kinda like driving a car in a rain storm. You can focus on the rain drops on your windshield, or you can look "through" them and actually see the road. or when your windows are foggy. etc It's something at first may be ugly or distracting. but after using it for a little bit you don't "feel" like your losing anything. and nothing is being "blocked" because you just adapt I guess. Idk how to really explain it better then that.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • s7732425ub17_ESO
    s7732425ub17_ESO
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    NativeJoe wrote: »
    NativeJoe wrote: »
    You guys do realize...that the content isn't getting easier... it's you thats gotten better for the most part? I mean yes...there have been "some" nerfs to dungeons here and there...and their have also been stealth patch increases in difficulty.

    But the game is still very challenging to new players. Very challenging to casuals who play maybe 10 hours in a week at max. And still has a steep learning curve to people coming from wow and other mmo's and arn't used to the dynamic nature of the character designs and niche builds that can/do exist here. and that "expecting" to get better just by grinding dungeons for gear isn't going to work lol.

    Something that most people overlook is that we now also have a fairly big boost to health/magic/stam, and a few extra useful passives, from all our Champion points, that players did not have back in 1.6 when the level cap was vet 14. So the game IS a bit easier now for experienced players, even if it is also a big factor that the experienced players are just better than they used to be (and have optimized builds etc). Agree that the game can still be challenging to new players tho.

    Re CPs: I finally reached the cap at last (and progress is now very slow), without doing any grinding. Due to the nature of the catchup mechanism, I'd guess that even casual players with a vet rank alt should have 300CP or more by now.

    Actually I activly recruite various people from pugs. the situation is always a whole lot worse then you think it is. I recruited a v16 healer the other day with somewhat decent gear and she only had 150cp, One of our more popular tanks has 250cp, and im sure I'm going to recruite people today via running dungeons with them that are going to be sub 200 CP.

    I have no real explanation for this. but Cap is something casuals are REALLY far from... and probably even farther from understanding how CP works (where to dump it). IE When I talk to various casuals they like putting 5~10 points in everything...o.o

    Anyway... Very steep learning curve for alot of people. The people here on the forums and on the top of the charts are apparently a VERY VERY VERY small minority of the player base at large.

    Agree. Casuals are very, very far from the hardcore players right now. I just recently ran a VWGT. I play a Sorc and can sustain 15k DPS ranged with 20-30k on bosses depending on how much Overload I use. Did a pug VWGT, finished in roughly 35 minutes. Come to find out our other DPS was a "casual" and was running with 4k DPS (seriously, no joke). I imagine running VWGT with three of my DPS and one healer/tank combo would be a cakewalk. Carrying weak pugs is really the only difficult thing left to do in this game.
  • NativeJoe
    NativeJoe
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    NativeJoe wrote: »
    NativeJoe wrote: »
    You guys do realize...that the content isn't getting easier... it's you thats gotten better for the most part? I mean yes...there have been "some" nerfs to dungeons here and there...and their have also been stealth patch increases in difficulty.

    But the game is still very challenging to new players. Very challenging to casuals who play maybe 10 hours in a week at max. And still has a steep learning curve to people coming from wow and other mmo's and arn't used to the dynamic nature of the character designs and niche builds that can/do exist here. and that "expecting" to get better just by grinding dungeons for gear isn't going to work lol.

    Something that most people overlook is that we now also have a fairly big boost to health/magic/stam, and a few extra useful passives, from all our Champion points, that players did not have back in 1.6 when the level cap was vet 14. So the game IS a bit easier now for experienced players, even if it is also a big factor that the experienced players are just better than they used to be (and have optimized builds etc). Agree that the game can still be challenging to new players tho.

    Re CPs: I finally reached the cap at last (and progress is now very slow), without doing any grinding. Due to the nature of the catchup mechanism, I'd guess that even casual players with a vet rank alt should have 300CP or more by now.

    Actually I activly recruite various people from pugs. the situation is always a whole lot worse then you think it is. I recruited a v16 healer the other day with somewhat decent gear and she only had 150cp, One of our more popular tanks has 250cp, and im sure I'm going to recruite people today via running dungeons with them that are going to be sub 200 CP.

    I have no real explanation for this. but Cap is something casuals are REALLY far from... and probably even farther from understanding how CP works (where to dump it). IE When I talk to various casuals they like putting 5~10 points in everything...o.o

    Anyway... Very steep learning curve for alot of people. The people here on the forums and on the top of the charts are apparently a VERY VERY VERY small minority of the player base at large.

    Agree. Casuals are very, very far from the hardcore players right now. I just recently ran a VWGT. I play a Sorc and can sustain 15k DPS ranged with 20-30k on bosses depending on how much Overload I use. Did a pug VWGT, finished in roughly 35 minutes. Come to find out our other DPS was a "casual" and was running with 4k DPS (seriously, no joke). I imagine running VWGT with three of my DPS and one healer/tank combo would be a cakewalk. Carrying weak pugs is really the only difficult thing left to do in this game.

    indeed. well alot of it has to do with what casuals "expect" playing this game to be like. IE grind dungeons to get gear...which is somewhat true... but your not ALWAYS going to be wearing a full dps outfit, or a full tank out fit, and sometimes (expecially if your group is under geared) you need to have other setups to compensate for the group. Example being, If my pug tank can't handle the flurries from the first boss of ICP, I throw on my sorc tank set, throw taunt and streak on my bar, and tank the boss. every time he flurries I just streak and everything goes smoothly after that. Similarly if my tank can't do the 4th boss of Vwgt (atronoch) , I throw on my heal/tank combo , toss harness magicka and a few heals on my bar and do it myself, while the tank respecs to full dps+ bow for portals.

    Once your character has gotten to a certain gear level on it's primary role, you need to branch out and have atleast 1 other role/utility you can muster to compensate for the weaknesses of others. I've seen plenty of "dps's" hitting as low as 2.5k dps (stamina dks), Seen "healers" that don't heal anyone but themselves, and any healing that does go on is purely collateral healing via proximity, And I've been victim to literally just PILES of "tanks" that believe they are god sends , and any mishap is the healer or dps's fault when they are the ones that are vamps standing in fire~ and taking every shot to the face without blocking at all.

    Dps can be weak for alot of dungeons. Exceptions being dungeons like VCOA.
    Healers can be selfish. exceptions being when they are running with people that havn't done any pvp and don't know how to sustain themselves.
    And Tanks can be terrible if everyone else can compensate for them.

    IT is these people we have to educate... but more often then not, we come off as being the A-holes for pointing out a severe deformity in their build. The best we can do, more often then not in these situations is inform them of addons, and seek to inspire them by our performance... and if they stand dumb-founded and come to us asking the questions, we can then proceed to educate them.
    650cp+ Sorcerer 100+ days /played
    Broken'Stick North American Server
    https://www.twitch.tv/trixytricks
  • failkiwib16_ESO
    failkiwib16_ESO
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    NativeJoe wrote: »
    Ah. well if you do play with it. it's kinda like driving a car in a rain storm. You can focus on the rain drops on your windshield, or you can look "through" them and actually see the road. or when your windows are foggy. etc It's something at first may be ugly or distracting. but after using it for a little bit you don't "feel" like your losing anything. and nothing is being "blocked" because you just adapt I guess. Idk how to really explain it better then that.
    Well now I at least know how you play with that. I can't do it, but it's awesome that you can :P
  • Septimus_Magna
    Septimus_Magna
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    We did vWGT yesterday with a tank who did it for the first time, we only died once on the Planar Inhibitor because he forgot to close the portals.

    Only vICP is kinda hard, the rest of the dungeons is so easy if you have a good build.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
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