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Official Feedback Thread for Maw of Lorkhaj

  • andy_s
    andy_s
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    Fecius wrote: »
    And 3 bosses after 1,5 year from SO came live is not that, much at all… Hope that we will see more bosses in your next Trials or more Trials with same amount of bosses but more bosses. Like 10 bosses a year, maybe, please! o:)

    Yes, only 3 bosses is little disappointing no matter how hard they are. There should be 2 more mini-bosses instead of boring trash packs. But MoL has a lot of improvements compared to previous trials, that's nice :)
    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
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  • Fecius
    Fecius
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    andy.s wrote: »
    Yes, only 3 bosses is little disappointing no matter how hard they are. There should be 2 more mini-bosses instead of boring crash packs. But MoL has a lot of improvements compared to previous trials, that's nice :)

    :D
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  • EgoRush
    EgoRush
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    Fecius wrote: »
    4. Hardly noticeable telegraph for White to Black glow change at 2nd boss. It can be a problem on some monitors with low contrast. And it's OK and noticeable for Black to White change.

    This ^ is a very good point.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Addihul
    Addihul
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    Woeler wrote: »
    Beware the QQ:

    I actually think a compromise between the 2nd boss now and the 2nd boss then would be best seeing how this is going at the moment.
    As far as I've read, HODOR is the only guild calling for a trial buff at this point. Hope ZOS realizes that. The trial is plenty difficult. Non elite guilds are going to get absolutely wrecked.

    Pevara La'Roche - NA / DC - The Order of Mundus - http://orderofmundus.com
  • Fecius
    Fecius
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    Addihul wrote: »
    Woeler wrote: »
    Beware the QQ:

    I actually think a compromise between the 2nd boss now and the 2nd boss then would be best seeing how this is going at the moment.
    As far as I've read, HODOR is the only guild calling for a trial buff at this point. Hope ZOS realizes that. The trial is plenty difficult. Non elite guilds are going to get absolutely wrecked.

    Actually it's not true. I wish I could taste an original difficulty of the vMoL Trial for every boss and be the guild who will pass it "Pre nerf". You can't say "Only Hodor" when some of us just keep silence. Not everyone in this game using forums, etc. Not everyone will go and QQ for every reason. And really few of us will go for forums if they are pleased. 99% of forum posts are from guys who are not pleased with something. It's simply human nature.

    And don't forget that a year ago it was our guild who managed to pass SO HM for World 1st, not Hodor. Never the less I respect every Hodor player and I admit that this time we can become second and they will be first. But this is what makes this Trial even more interesting for us.
    Edited by Fecius on February 19, 2016 4:24PM
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  • Xjcon
    Xjcon
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    Difficulty is certainly top notch. The Elite guilds will be the only ones clearing this in the near future for sure.
    Edited by Xjcon on February 19, 2016 4:35PM
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  • Cinbri
    Cinbri
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    I still didn't see how anyone completed vMoL.
  • Addihul
    Addihul
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    Touche. I rephrase my statement then. Very FEW guilds are calling for a trial buff at this point.
    Pevara La'Roche - NA / DC - The Order of Mundus - http://orderofmundus.com
  • Fecius
    Fecius
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    Xjcon wrote: »
    Are you NA? Have you been to the last boss with Templates in vet?

    Ætherius Eight - Ebonheart Pact EU

    Nope, it's close to impossible on templates and we have bad ping from EU to NA where the PTS is. And yesterday we couldn't even kill a 1st event mob-pack cause of multiple crashes on every pull.

    I guess that full raid should show max numbers: from 501 CP, gold BIS items and really high DPS.
    Cinbri wrote: »
    I still didn't see how anyone completed vMoL.

    This was exactly the same that people were saying about Serpent HM when they saw him a year ago. :) And he died 01.21.2015 if my memory doesn't lie to me.
    Edited by Fecius on February 19, 2016 4:47PM
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  • Xjcon
    Xjcon
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    Fecius wrote: »
    Xjcon wrote: »
    Are you NA? Have you been to the last boss with Templates in vet?

    Ætherius Eight - Ebonheart Pact EU

    Nope, it's close to impossible on templates and we have bad ping from EU to NA where the PTS is. And yesterday we couldn't even kill a 1st event mob-pack cause of multiple crashes on every pull.

    I guess that full raid should show max numbers: from 501 CP, gold BIS items and really high DPS.
    Cinbri wrote: »
    I still didn't see how anyone completed vMoL.

    This was exactly the same that people were saying about Serpent HM when they saw him a year ago. :) And he died 01.21.2015 if my memory doesn't lie to me.

    Yea sorry My phone doesn't show signitures. I went to PC and looked then change my post.
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  • Xjcon
    Xjcon
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    Fecius wrote: »
    Xjcon wrote: »
    Are you NA? Have you been to the last boss with Templates in vet?

    Ætherius Eight - Ebonheart Pact EU

    Nope, it's close to impossible on templates and we have bad ping from EU to NA where the PTS is. And yesterday we couldn't even kill a 1st event mob-pack cause of multiple crashes on every pull.

    I guess that full raid should show max numbers: from 501 CP, gold BIS items and really high DPS.
    Cinbri wrote: »
    I still didn't see how anyone completed vMoL.

    This was exactly the same that people were saying about Serpent HM when they saw him a year ago. :) And he died 01.21.2015 if my memory doesn't lie to me.

    On NA we also struggled with the Event before the 2nd boss with Templates. Crashes and low DPS.
    Briza Do'urdenx V16 Dunmer DK
    Jcon V16 Orc DK
    Vierna Do'urdenx V16 Bosmer NB
    Jarlaxle Baenrex V16 Dunmer NB
  • EgoRush
    EgoRush
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    Let's stop with painting everyone with the same brush: Hodor say this, Aetherius say that. Within Hodor we each have an opinion.. Some of our guild think it should be made fairer, some want more of a challenge. If you think your opinion represents Hodor you're severely wrong.
    Edited by EgoRush on February 19, 2016 5:31PM
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • deleted008293
    deleted008293
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    Finished on normal after only 4h half of trials and errors. We were 8 at first but around the last boss we managed to get a full grp. Also had another chance with few NA players few weeks back but we couldn't beat the 2nd boss. Thanks everyone who joined and thanks for the tips. And I hope I didn't spoiled the fun with some tactics here and there.

    What I loved more than bosses themselves were the adds. For the first time adds seems to be more challenging than ever!
    Boss 1... err didn't liked it much. It looks piece of cake on normal at least. But maybe that was me.
    Boss 2 was very very very fun. No spoilers. I... loved it.
    Boss 3. Are you kidding me?

    Extra notes. Except around 2-3 crashes (w7x64, eso64) things went quite well. No massive frame drops. Good performance overall.
    Graphics and design. Awesome indeed. You have to be there to fully understood it.
    Questline. Again something new and interesting.
    Edited by deleted008293 on February 19, 2016 5:44PM
  • timidobserver
    timidobserver
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    Addihul wrote: »
    Woeler wrote: »
    Beware the QQ:

    I actually think a compromise between the 2nd boss now and the 2nd boss then would be best seeing how this is going at the moment.
    As far as I've read, HODOR is the only guild calling for a trial buff at this point. Hope ZOS realizes that. The trial is plenty difficult. Non elite guilds are going to get absolutely wrecked.

    I am not be n Hodor and I also think that the first boss is too easy. The hardest mechanic on that fight is crashes at the moment.
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  • EgoRush
    EgoRush
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    The crashes they are working on I hear. We've had some ZOS people in our TS taking ID's of those who crash most to see if they can find a way to stabilise thing. Fingers crossed.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • asneakybanana
    asneakybanana
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    Would love to see the first and second bosses buffed. The first boss has become just another stack and burn dps test with people doing over 30k dps over the course of 6m on it and just burning it down. The 2nd boss while it's not an easy boss it's certainly not hard and if players move properly and are organized it makes the boss incredibly easy and just another stack and burn fight with a tiny bit of movement. The last boss is good though and the mechanics are phenomenal I applaud zos very much for that.
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  • Vezuls
    Vezuls
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    I didn't want to have to comment, but I feel that I must. Before anyone gets butt-hurt or calls me a care bear, I want to establish that I am NOT calling anyone out with disrespect. The players/guilds I will refer to are all inspirations of mine and I respect each and every one of them. Now, let's get into my argument.

    The people calling for a buff need to pause, think logically, and realize how selfish they are sounding. I will start by saying I am a console player, so I will say this from a console player's perspective, but I've seen all the big streams of people trying to do VMoL.

    First boss - yes, this boss is too easy. I think many guilds on console will be able to stack and burn this boss. Perhaps gating his hp for at least one pillar phase, raising health, increasing his damage, increasing his shields, etc... would be fair compromises. Yes, this boss needs to be buffed.

    Second boss - "It's too easy now." That isn't what ya'll were saying before the nerf. (besides Alcast) The nerf is not final, as said before, but I remember many guilds just getting wrecked by the 2nd bosses. "We didn't have our real characters" Simply an excuse. A valid excuse, yes, but an excuse non-the-less. Not many people on console have 501 CP, all yellow gear, and the best players with unparalleled chemistry. Heck, even PC players don't all have 501 + All yellow + 25-30k single target DPS. First and foremost, before thinking about nerfs and buffs, the boss mechanics need to be addressed and fixed ASAP. The white ---> black color change is absolutely way too hard to see and needs to be changed. Secondly, I think the boss is fine as it was pre-nerf. NA guilds with 501 CP and yellow gear were struggling to even get it to half or below health. (I use NA guilds as a reference because I realize EU has terrible fps in there as the PTS is in NA, but even the best EU guilds were struggling). Lastly, it seems as if most people are letting this nerf cloud their judgment. ZoS already stated it will be rolled back, but since noone was clearing the 2nd boss, they had to nerf it to get data for the final boss.

    And no offense @asneakybanana , but nobody beat the 2nd boss until its nerf. A HUGE factor that could jade perception of the fight. Calling it "not hard" seems a bit farfetched as I remember watching you stream and do multiple attempts and not getting the boss to half health or below (albeit you were tanking). You also say "if players move properly and are organized it makes the boss incredibly easy and just another stack and burn fight with a tiny bit of movement." That's a big "if" and very hard to do. That's a mechanic in it of itself for that fight. Get all 12 players on the same page for a 8+ minute fight, while making sure they are all doing their jobs flawlessly, while not running into each other and causing an almost guaranteed wipe. That's almost like saying "If noone dies, group that kills the khajit summoners, and everyone moves to the light pad while killing the mini boss that spawns, the final boss is easy mode. Buff it Zennimax." You see what I mean?

    Likewise, @Alcast, I watched every stream of yours, and you did always say "The boss will be easy once we get our characters, it should be buffed." however, it's impossible to know how well you would have done since the boss was sadly nerfed as soon as you got your characters. I believe you would have beaten it during it's pre - nerf state, but not as easily as you think. Even your first time beating the boss was pretty shaky, as you guys wiped previously, as well as when you completed it you had so many adds up it was such a cluster. Yes, the boss as it is now is definitely too easy, no argument there, but before the nerf it was difficult. The final boss is hard enough to separate the good from the great, and let's not even begin to think about Hard Mode.


    The final boss... Spectacular and needs to say exactly as is.

    Again, @Alcast and @asneakybanana I mean no disrespect to either of you, as you are both some of my favorite ESO players/theorycrafters/streamers, but it seems to me like this nerf clouded your vision, or there's some elitism going on. I'll be the first to admit that I'm elitist at times, but this is going above and beyond in my eyes. If the second boss gets buffed (over its pre-nerfed state), 99% of groups will be stuck farming boss 1 for months. And no, I'm not saying this for me, frankly I want a challenge and if the second boss got buffed I wouldn't QQ about it, I'd simply dedicate more time to strive for excellence, but a LOT of people would be extremely upset and perhaps even quit, because as of now there is no legitimate reason for a buff to even be considered. I'm thinking about the dedicated raiders that aren't as good, aren't as Champion Point stacked, aren't as fortunate with yellow gear, healers aren't blessed with SPC, etc... Again, even if people pass the 2nd boss, it means they had an EXCELLENT group together. Casuals will not be clearing that boss pre-nerf state, I think we can all agree on that, so that means there will still be competition, but beating the second boss means nothing since you still have to face the nightmare at the end. If the final boss wasn't so hard, then by all means a buff would be good, but since the final boss is living up to how a final boss should be, the second boss shouldn't replicate that difficulty.

    Take Mantikora and the Serpant Normal Mode for example. Mantikora is a harder fight in many people's eyes than normal mode Serpant. That shouldn't be the case, or even debateable, that is just poor raid design. First boss should not be the deciding factor in completing a raid. Raid bosses should progressively get harder, which is exactly what MoL is about. First Boss<Second Boss<Third Boss.

    Now, my rant/argument/opinion is over, I look forward to this amazing trial as well as going into debt by the soul gem sink known as Veteran Maw of Lorkaj :smiley:
    Edited by Vezuls on February 20, 2016 8:26AM
  • EgoRush
    EgoRush
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    Some feedback on the final boss now we've had a few good attempts:

    There is a bug for the void area that ZOS have acknowledged, but I thought I'd write it up here so other groups attempting the boss are aware: The DoT placed on you in the void should only happen once all 6 Void Callers are dead. However, at times this is occurring early. ZOS acknowledged this is a bug and will address it. This is the only bug I can think of right now there.

    One huge difficulty is the "Armour Shattered" debuff from the mini boss. Once this happens the "slightest touch of a feather" (quote from Xanti, the off tank) will kill you. This isn't such an issue unless one of the homing blue balls that attaches a beam to you comes after you. This is killing anyone with their armour shattered for >40K DPS. You can't dodge it in time, it is instant. You have to hope the orb doesn't target that person. It spawns from the centre but I can't tell if the target selected is random or not. So at the moment it's incredibly difficult to control for. Another note on this mini boss: we're managing to nuke it down before the bleed DoT becomes too high - I doubt many groups will manage this, so they will need to swap between tanks more often. Perhaps the DoT build up should be slowed to allow other groups more time to kill this mini boss?

    Other than that I think the boss is incredibly fun. I think our best attempt was getting him to 75%. It's usually mistakes or the armour shattered+orb combo that ruined things for us. All phases are easy to heal through provided people aren't running around like headless chickens or stacking too much during the meteor phase. There is no incoming damage I feel is too strong (unless armour shattered...).

    One thing I'm curious about is reaching the rage phase where the boss returns to the middle and creates the orb in the sky. I have no idea what the incoming damage of that will be like and how we'll cope. It won't be long before we make it there though, so I'll provide feedback on that then.

    Good luck everyone in your attempts!
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Alcast
    Alcast
    Class Representative
    @Vezuls I do understand what you mean man. I mean I guess difficulty is fine pre-nerf.

    The main issue what most people miss is that people skip AA/HRC/SO and go into the most difficult content and expect to pass easy mode. They just do not have the same learning curve....which is not entirely their fault as SO/AA/HRC is outdated ><

    Yes it is difficult. But even we only wipe because our people are too *** to not listen to commands or start doing strange stuff once a lot things happen.

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  • Fecius
    Fecius
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    Yes it is difficult. But even we only wipe because our people are too *** to not listen to commands or start doing strange stuff once a lot things happen.

    Ture. We have same problem in our raid.

    Raiders should not make any mistakes. At all! That's the point. All of us are so used to Combat Resurrection that we don't think about death like something terrible. But we should do!

    For example, in my best WoW days there were 3 Combat Ress per fight for 25 ppl and 1 Combat Ress for 10 ppl! During the insanely intense 10-15 min fights you should act as one with 25/10ppl not letting any mistake happen or it will be a wipe, cause you simply can't recover those mistakes during the fight.

    vMoL is looking to be the closest to that level of challenge Trial in ESO. Become almost perfect or forget about it! At all! And this is really, really, really cool! This is my wet dream type of PvE content.
    Edited by Fecius on February 20, 2016 11:28AM
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  • Mojmir
    Mojmir
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    Is it the same amount of deaths allowed as previous trials?
  • Fecius
    Fecius
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    Mojmir wrote: »
    Is it the same amount of deaths allowed as previous trials?

    No, the new system allows you to wipe as much as you want, but will reward you with bonus points for leaderboards for low death or even deathless run.
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  • OrphanHelgen
    OrphanHelgen
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    Maybe what Im about to say doesnt belong here but gonna write it anyway.
    What I find a bit funny about eso, is that they reward the very very few percentage of hardcore and good players, and the new players. Nothing in between. And tbh, there are few hardcore good players in ESO compared to other games. ESO have a more grown up comunity with higher average players age too. So why are you listening to the 20 players who can complete the hardest content and reward them, but dont listening to the 100.000 others who struggle too much and dont get to finish?

    I have been in a lot of PVE guilds and pretty much left everyone because its hard to find 12 people who actually cooperate well together, and the guild community gets toxic if we cant do a trial well enough. Not everyone are like this, but believe me, there are too many of them.

    My point is, I really hope that the normal version of this trial gives the same loot as the veteran one, only lederboard difference, so maybe your eso+ members actually can enjoy the sets you have created.

    Im not scared of hard content, and I like a challenge. Only thing that stopped me from completing everything in ESO today is my colorblind (poison in sanctum and stage 7 maelstrom), getting 12 good enough players to do sanctum hardmode, and the maelstrom non save function due to lack of time in life and getting tired after hours of consentration.
    Dont know if I can blame my colorblind for dying in poison all the time, but its the only thing I struggle with because I never see it proparly. Sry for off topic.
    PC, EU server, Ebonheart Pact


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  • EgoRush
    EgoRush
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    @Fecius and @Alcast, you both make a very good point about the steep learning curve from old old content and this latest content being unforgiving of mistakes. It used to be the same with the old trials. When AA first came out I remember needing 3 sorcerers for a Negate rotation. If someone messed up then RIP, the group could go down based on 1 person not doing Negate at the right time. Stone Atro we'd have a Nova and Negate rotation even to survive it.

    The problem people are finding with this latest content is because we've not had a trial in so long that suddenly the jump from Sanctum to vMOL is HUGE. That is a reflection on ZOS more than on the current players. However, I don't think vMOL is as hard as Sanctum was when it first came out with the exception of the final boss perhaps. But we're still figuring out the mechanics there.

    No one can justify calling for a nerf for the "100,000 others who struggle" before the content has even been cleared at all. Gosh, all this talk of buff and nerf is so damn early. Let's iron out the bugs, attempt it on live with minimal-to-no lag, strategies will soon be spread with tactics to make it easier, and then we'll see how many people are still struggling and ZOS can make adjustments based on that.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • elium85
    elium85
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    @EgoRush I definitely agree that before people start calling for buffs/nerfs, the boss needs to be on Live and exposed to a larger audience.

    However, as a console player I had to laugh when you said minimal-to-no lag on Live. I haven't done an SO HM run in weeks where I had animations (could see purple bubbles, my LA's, etc.). I look forward to many, many insta-deaths on boss #2 because no one's color shows on their screen.
  • asneakybanana
    asneakybanana
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    @vezul the main reason for no one clearing is that eu had character copies so they only had 300 cp which is a pretty big dps loss and and even though they had their core group it was too much to over come and then for my guild and what I've seen from most other na guilds is serious roster issues. Having to train 4 new pepe every time we went time we went in so any progress we made the last time was totally wiped out as we had to go through the same silly mistakes with the new people. Once were on live and we don't have to worry about people not having the pts downloaded and can form a core group of people to be there every single time it will only take a few nights to get down. Also the bug with randomly getting the wrong color ruined any momentum we would make and people didn't want to have to deal with that.
    Asneakybanana AD DK Former emperor of Chrysamere and Chillrend. World first hardmode Hel'ra and Quake con winner (Alliance rank 25)
    Asneakyhabenero EP DK Former emperor of Thornblade, Haderus. World first vMA Dk clear (Alliance rank 39)
    Asneakycucumber EP Sorc Former empress of Blackwater Bay and Trueflame (Alliance rank 32)
    Asneakypineapple EP Temp Former empress of Azuras Star and Haderus (Alliance rank 22)
    Asneakypickle EP NB Former empress of Trueflame (Alliance rank 47)
    Sweat Squad
    Crowned 27x on 12 different campaign cycles | 200M+ AP earned
    Fastest AA clear ever: 5:42 | Fastest HRC clear ever: 5:27 | NA first HM MoL
    609k Mag Sorc vMA
    NA first Tick Tock Tormentor
    NA first trinity (All No Death/HM/Speed run trials titles)
    2x Tick Tock Tormentor
  • Woeler
    Woeler
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    Will be trying to get my pug guild through normalmode tonight at 8. Will try to stream

    twitch.tv/woeler
  • Vezuls
    Vezuls
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    @vezul the main reason for no one clearing is that eu had character copies so they only had 300 cp which is a pretty big dps loss and and even though they had their core group it was too much to over come and then for my guild and what I've seen from most other na guilds is serious roster issues. Having to train 4 new pepe every time we went time we went in so any progress we made the last time was totally wiped out as we had to go through the same silly mistakes with the new people. Once were on live and we don't have to worry about people not having the pts downloaded and can form a core group of people to be there every single time it will only take a few nights to get down. Also the bug with randomly getting the wrong color ruined any momentum we would make and people didn't want to have to deal with that.

    That's true, I understand how the constant training can be a struggle, and there is a bug? Well, before buffs/nerfs should be handed out the fights should be fixed, as @egorush said. i just think the difficulty is fine for the second boss at least, since the last boss presents such an insane challenge. I'm sure they don't want it to be too hard so the groups that are hardcore raiders but aren't as good as the top NA and EU guilds will have a slim chance of beating it with proper mechanics.
  • Vezuls
    Vezuls
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    Alcast wrote: »
    @Vezuls I do understand what you mean man. I mean I guess difficulty is fine pre-nerf.

    The main issue what most people miss is that people skip AA/HRC/SO and go into the most difficult content and expect to pass easy mode. They just do not have the same learning curve....which is not entirely their fault as SO/AA/HRC is outdated ><

    Yes it is difficult. But even we only wipe because our people are too *** to not listen to commands or start doing strange stuff once a lot things happen.

    If people skip those trials and go into VmoL they will get squashed. Even beating those 3 does not guarantee to down even the first boss. VmoL seems so hard that the players must be capable of speed running/nuking all the bosses from the previous trials, and there still seems to be a pretty steep learning curve, as on boss 2, all it takes is 1 miscommunication, misunderstanding to wipe the whole group.
  • snejremllov
    snejremllov
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    Cant believe this hasn't been mentioned yet....
    The music in the 2nd boss room is extremely loud and annoying. It makes my head hurt. Disabling music in the options doesn't remove it either as it seems to count as effects of some kind.
    We're only on the second night of attempting this boss and it's unbearable already.
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