ZOS_JessicaFolsom wrote: »We're looking into this, folks (including whether or not it's intended.) Thank you!
ZOS_JessicaFolsom wrote: »We're looking into this, folks (including whether or not it's intended.) Thank you!
You guys don't fully understand the ramifications of your changes before you implement them? That's more than a little troubling.
TheM0rganism wrote: »ZOS_JessicaFolsom wrote: »We're looking into this, folks (including whether or not it's intended.) Thank you!
You guys don't fully understand the ramifications of your changes before you implement them? That's more than a little troubling.
Clearly you've never coded something before
TheM0rganism wrote: »ZOS_JessicaFolsom wrote: »We're looking into this, folks (including whether or not it's intended.) Thank you!
You guys don't fully understand the ramifications of your changes before you implement them? That's more than a little troubling.
Clearly you've never coded something before
No, I haven't but this isn't a coding issue. They designed an ability to negate invisibility. Did they not take into consideration all the aspects and abilities in the game that use invisibility before implementation? It's a design issue, not a coding issue. Clearly you've never thought something through before.
If you're going to change meteor to not be reflectable, you should certainly have clouding swarm keep the caster invisible.
More than that, the invisibility granted by clouding swarm is not the same as stealth or cloak. Mobs can still target you, you gain no stealth/passive advantage, it's just a skin substitution (players can't see you). So, finding the issue and correct it isn't simple, because each particularity has is own ramification and this one isn't the same as the "common" one for invisibility. They need to find exactly how magelight de-stealth you (and trust us, it's difficult on a well-programmed solo game without any patch, so for a MMO…), find how to not de-stealth this particular stealth mechanism without breaking the other, and on top of that without breaking anything else.
It's their job, but we can't just sit and say "it should be easy, fix it now". It's hard, but they indeed have to fix it.
ZOS_JessicaFolsom wrote: »We're looking into this, folks (including whether or not it's intended.) Thank you!
RAGUNAnoOne wrote: »ZOS_JessicaFolsom wrote: »We're looking into this, folks (including whether or not it's intended.) Thank you!
Jessica according to Wrobels logic with meteor, ultimates should not have a counter so it is ether not intended or wrobel must admit he has a very heavy double standard
Lucius_Aelius wrote: »RAGUNAnoOne wrote: »ZOS_JessicaFolsom wrote: »We're looking into this, folks (including whether or not it's intended.) Thank you!
Jessica according to Wrobels logic with meteor, ultimates should not have a counter so it is ether not intended or wrobel must admit he has a very heavy double standard
That's not taking into account how much of a "counter" being made visible is with this ability. Meteor being reflected back at you when you cast it is very different than being made visible during clouding swarm, they would only be equivalent if when using clouding swarm your enemies became invisible instead of you and your own bats started attacking you, which definitely doesn't happen so it's not even close to being the same thing.
Not saying this is a good or bad change either way (I'm not even on PTS) but it definitely isn't as much of a counter as reflecting meteor is.
As stated already above me if ZOS intends to make ultimates not counter-able then Clouding Swarm should not be countered by Piercing Mark, the new Mages Light or detect pots.
I was fine with how it was before with meteors being reflect-able and Clouding having a counter but if they're going to make changes, make the changes consistant.
As stated already above me if ZOS intends to make ultimates not counter-able then Clouding Swarm should not be countered by Piercing Mark, the new Mages Light or detect pots.
I was fine with how it was before with meteors being reflect-able and Clouding having a counter but if they're going to make changes, make the changes consistant.
I agree to have Clouding Swarm not counterable by those skills and potions as it should be ("invisibility regranted even if it's broken").
What stated instead about ultimates not counterable in theory is something not exactly true if you think to Negate.
RAGUNAnoOne wrote: »ZOS_JessicaFolsom wrote: »We're looking into this, folks (including whether or not it's intended.) Thank you!
Jessica according to Wrobels logic with meteor, ultimates should not have a counter so it is ether not intended or wrobel must admit he has a very heavy double standard
ZOS_KNowak wrote: »Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
- Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.
- Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.
ZOS_KNowak wrote: »Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
- Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.
- Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.
ZOS_KNowak wrote: »Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
- Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.
- Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.
ZOS_KNowak wrote: »Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
- Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.
- Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.
ZOS_KNowak wrote: »Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
- Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.
- Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.
ZOS_KNowak wrote: »Thanks for all the feedback on the new reveal ability interactions. We’ve been closely monitoring feedback in this thread (as well as the Nightblade Class thread) and have a number of changes planned for how revealing enemy players will work. These changes will not be in the next PTS patch, but will be changed before the Thieves Guild update goes live.We like the counterplay that Magelight and Revealing Flare have against stealth and invisibility, but agree the current lockout period is too punishing. Also note that the reveal lockout duration cannot be refreshed. The lockout should only occur if you are pulled out of stealth or invisibility – if you cast Magelight or Revealing Flare on a non-invisible target, it should have no effect.
- Enemy players using Magelight and Revealing Flare will reveal you and prevent you from returning to stealth and invisibility for 3 seconds, down from 5 seconds.
Unlike Magelight and Revealing Flare, you can constantly refresh Piercing Mark on an enemy. Being able to indefinitely prevent you from entering stealth or invisibility was too strong, especially since Piercing Mark has an extremely long range and duration.
- Piercing Mark will no longer prevent you from entering stealth or invisibility. It will match its behavior currently on the Live megaservers, and will only give the caster of the Piercing Mark unerring vision of you.
We’d also like to clarify to say that the current interaction of Clouding Swarm and reveal abilities is intended. The global change to revealing noted above will make this less punishing for players who pick this morph, but we will be keeping a close eye on how it performs when compared to the Devouring Swarm morph.