if you think that knowing bugs and exploits is even remotely on par with being good then you're part of the problem
I do feel the other 5 things are points that SHOULD cause a disparity in PvP effectiveness though
Are there really any bugs and exploits that create a huge disparity between two players?
Of course the other factors could create a disparity between players, but does that disparity equate to win count?
Lord Xanhorn wrote: »PVP in this game is either one of the best experiences in any MMO or one of the worst. I believe that's due to the very HUGE disparity between the haves and have nots. This chasm is very evident in almost all encounters in small scale PVP and in my opinion should majorly be addressed before small scale events (arenas/BGS) sanctioned by ZOS are implemented. The worst part about it is the disparity between the best and worst PVPers goes well beyond skill. Here are a few things that really make the valley gigantic.
4. Combat system manipulations - This is tied to player skill but considerably different since you are gaming the system. If you are a master of animation cancelling, block casting, or other ways to manipulate the combat system, you are simply just doing more than someone who isnt. Your do more damage and take less damage and it just comes down to understanding how the combat system works better than someone who doesn't. If you don't think this is a big deal, think again. Its a HUGE advantage.
6. Bug knowledge and exploits. - Every game has them and every game has players who exploit them. Even though no one wants them, they are still a considerable disadvantage to people who don't know or use them. Unfortunately ZOS takes its sweet time fixing these and usually only addresses them every major quality of life patch. That would be all well and good but as soon as they fix 3 or 4 of the worst offenders, 3 or 4 pop up in their place. This is just a constant thing that PVPers have to deal with but they offer a huge benefit nonetheless.
dodgehopper_ESO wrote: »I don't recall Karl Marx or Freidrich Engels playing this game.
1. Gear is not all that important. Yes, the Min-Maxers are now all getting a posse together to hunt me down but its the truth. A good player in moderate gear is still better than a moderate player in great gear. Same with Champ points to an extent. Can gear have an impact on the outcome, sure, but is it the prevailing factor as to why one player wins over another? Nope. Look at your Death Recaps, its not 10% less gear that is killing you, its the other players skill rotations.
2. The catch up mechanic for Champ Points is quite good actually. It does not take all that long to get to 300 points. And once at 300 points, your going to be on par with those who are at the current cap of 501. Heck I have gained from 300 to 450 since Orsinium came out and that is with 0 grinding, just doing the quests up there with 4 alts and that is on the lean part of the catch up curve.
3. I guess you have not seen the new AP requirements for levels in the PTS. It will be much easier to obtain these skills with Thieves Guild
4, 5, and 6. Yes, these take practice and it all part of getting good.
I would really like to know where all this expectation of "fairness" comes from.
You want all this you have to work for it. That's how life works.
Kids these days, I swear.
You're not wrong...
... but on the other hand, surely you can see that being continuously roflstomped by superior firepower is going to make a lot of people just walk away.
Global Agenda was a skill-based game, and it was very possible for noobs to take on the best players in the top end gear - because the top-end gear gave something like a meagre +5% damage over the base equipment. Yeah, it's a totally different game, but they recognized that pitting scrubs with crap gear against pro's with gold gear wasn't going to be much fun for half the players...
I get that an MMO requires "work" to get the best stuff - and that's why I very rarely venture into PvP. Because I simply don't have the time to work as hard as some people, and end up with nothing but rage and tears to show for it. I've got better ways to spend my evenings, and learning how to "git gud" while being teabagged is pretty low on my list.
Lord Xanhorn wrote: »Geesh...Everyday is a few more people who totally miss the point of the thread. Its not a whine fest complaining that a gap exists or that new players shouldn't have to work. The point of this thread is that the gap between the high end players and the newbies is too wide. The gap should exist but not be so big. CP free campaigns and faster skill acquisition is a step in the right direction though.
Honestly, I am reading this thread as...
I want a button that lets me be gold v16 501 AVA50 Emperor all campaigns super siege with 50 billion gold and 100 stacks of tripots and i want it NOW
heng14rwb17_ESO wrote: »Have some mercy on the noobs and newbies !
Do not wipe them too often.
Honestly, I am reading this thread as...
I want a button that lets me be gold v16 501 AVA50 Emperor all campaigns super siege with 50 billion gold and 100 stacks of tripots and i want it NOW
This is pretty much all I read.
The fun of this game -- and nearly everything else in life -- is learning, failing, trying again, until you succeed against something really hard. All those "reasons" you just listed are the same for every, single player. How you meet them is part of the measure of your worth as a player.
DisgracefulMind wrote: »DisgracefulMind wrote: »Lord Xanhorn wrote: »Brutusmax1mus wrote: »@Lord Xanhorn
1. Gear disparity should be in an mmo. It does not break anything in pvp as all players can get there.
2. Same as the above. Makes a difference, but there are going to be non cp pvp zones. I like champion points bc, again, all players can get them.
3. All players can get them. Again.
4. All players can and should learn these to be competitive.
5. Not a problem in pvp.
6. Needs fixing.
If you want a pvp have where everyone is symmetrically or asymmetrically balanced with nothing to work towards than player skill then play StarCraft.
Zos is already putting things in game to address cp and skills.
This is an mmo
I think you fail to understand my point. I never said that these gaps were insurmountable and that if you are a have not you can't turn into a have. I am simply saying that each one of the list advantages is sizeable and if you combine all of them, a new player is fighting an unwinnable battle. Yes you can spend hours getting mats to craft v16 gear, and you can spend hours grinding AP to unlock skills, and you can spend hours getting 501 CP, and you can spend countless hours getting better skill and learning the combat effectively, but when you add up all the hours it takes to overcome these advantages, it seems undaunting when you are at the start.
If you stacked all the advantages and you were say 40-50% stronger than me then I would say fine. But in actuality, stacking all the stated advantages realistically makes you 300-400% stronger than me. Its a huge gap and I don't think its as big in any other MMO out there.
What are you wanting, then? All that you have listed (I'm not counting exploits atm) are available to ANY player. Do you want ZoS to find another way to take away from people who have played this game thus far? I'm honestly not sure what you're asking for in this post.
Honestly, I am reading this thread as...
I want a button that lets me be gold v16 501 AVA50 Emperor all campaigns super siege with 50 billion gold and 100 stacks of tripots and i want it NOW
Basically how I've read this post as well.
I remember when I was an AWFUL PvPer and PvEr lol. I literally had no clue. It took me getting roflstomped, learning to duel, learning the inner mechanics of the game, practicing rotations, farming countless mats, trying different gear setups, etc. etc. to become the decent player that I am in this game.
It annoys me more than just a little bit when I read posts such as this that complain about people like us who have spent time and effort into playing and learning this game in and out. You don't have to play all the time to be a good player or to "stand a chance" against experienced players; you just need to use the time you do have to learn the game and to get the materials you need for what you want gear-wise and such.
Not sure what else the OP is wanting. Do you just want ZoS to delete all the accounts of the people who have sustained this game thus far? Because, really, this post is nonsense and quite literally sounds like someone can't handle their own l2p issues.
I think with the CP catch-up mechanic, and the soon removal of Vet Ranks, ZoS is accommodating newer players well enough.
ZOS just needs to fix the game, and have a clear vision for class balance....
Problems solved.
I have said this on countless threads the difference between the 1% and the other 99% is insane. A 1%er can kill 10 99%ers without even having an issue. I know we have issues with gear, racial bonuses, min-maxers and so on but I can see someone being able to beat another player without a struggle but when someone is soaking up damage from 5 players and still kicking out enough damage to take them out 1 at a time I figure something is wrong. They don't appear to be doing anything special just their shields seem to be 25K and they are kicking out the same attacks only they seem to be doing 3 times the damage of anyone else's.
In its self this is just annoying but then the dev's use these characters to decide what needs to be nerfed and whats ok and the people who get hit hardest are the average players.