1. Gear is not all that important. Yes, the Min-Maxers are now all getting a posse together to hunt me down but its the truth. A good player in moderate gear is still better than a moderate player in great gear. Same with Champ points to an extent. Can gear have an impact on the outcome, sure, but is it the prevailing factor as to why one player wins over another? Nope. Look at your Death Recaps, its not 10% less gear that is killing you, its the other players skill rotations.
2. The catch up mechanic for Champ Points is quite good actually. It does not take all that long to get to 300 points. And once at 300 points, your going to be on par with those who are at the current cap of 501. Heck I have gained from 300 to 450 since Orsinium came out and that is with 0 grinding, just doing the quests up there with 4 alts and that is on the lean part of the catch up curve.
3. I guess you have not seen the new AP requirements for levels in the PTS. It will be much easier to obtain these skills with Thieves Guild
4, 5, and 6. Yes, these take practice and it all part of getting good.
1. Gear is not all that important. Yes, the Min-Maxers are now all getting a posse together to hunt me down but its the truth. A good player in moderate gear is still better than a moderate player in great gear. Same with Champ points to an extent. Can gear have an impact on the outcome, sure, but is it the prevailing factor as to why one player wins over another? Nope. Look at your Death Recaps, its not 10% less gear that is killing you, its the other players skill rotations.
2. The catch up mechanic for Champ Points is quite good actually. It does not take all that long to get to 300 points. And once at 300 points, your going to be on par with those who are at the current cap of 501. Heck I have gained from 300 to 450 since Orsinium came out and that is with 0 grinding, just doing the quests up there with 4 alts and that is on the lean part of the catch up curve.
3. I guess you have not seen the new AP requirements for levels in the PTS. It will be much easier to obtain these skills with Thieves Guild
4, 5, and 6. Yes, these take practice and it all part of getting good.
if you think that knowing bugs and exploits is even remotely on par with being good then you're part of the problem
I do feel the other 5 things are points that SHOULD cause a disparity in PvP effectiveness though
Lord Xanhorn wrote: »I am looking forward to PVPing on a chamion point less campaign. I am curious how much that adds to the defense of some of these unkillable players.
Lord Xanhorn wrote: »I am looking forward to PVPing on a chamion point less campaign. I am curious how much that adds to the defense of some of these unkillable players.
Yes, that will be interesting.
But some players on the losing side will still try to blame gear, skill points and the phases of the moon rather than examining their own play styles and adapting.
If you work hard and consistently you can get what the haves have. You have to earn it. No one inhererited the having (unless account was bought). They worked hard and they earned it. Anyone can learn to play better if you don't want to play at thier level don't try. There are ppl I will not fight unless they jump me. I am not going down without a fight but might not win and there are ppl I will try from time to time and there were ppl that were awesome at game launch and used to crush me now they can go dozen of fight where I beat them. I know them by name. Anyone can do the same.
Lord Xanhorn wrote: »The fact that my dawnbreaker takes 1+ second to cast and yours is instant cause you know how to cancel it really makes the whole system suck from a PVP perspective. multiply that times all skills and you have 2 players playing 2 different combat systems.
Brutusmax1mus wrote: »@Lord Xanhorn
1. Gear disparity should be in an mmo. It does not break anything in pvp as all players can get there.
2. Same as the above. Makes a difference, but there are going to be non cp pvp zones. I like champion points bc, again, all players can get them.
3. All players can get them. Again.
4. All players can and should learn these to be competitive.
5. Not a problem in pvp.
6. Needs fixing.
If you want a pvp have where everyone is symmetrically or asymmetrically balanced with nothing to work towards than player skill then play StarCraft.
Zos is already putting things in game to address cp and skills.
This is an mmo
Lord Xanhorn wrote: »Brutusmax1mus wrote: »@Lord Xanhorn
1. Gear disparity should be in an mmo. It does not break anything in pvp as all players can get there.
2. Same as the above. Makes a difference, but there are going to be non cp pvp zones. I like champion points bc, again, all players can get them.
3. All players can get them. Again.
4. All players can and should learn these to be competitive.
5. Not a problem in pvp.
6. Needs fixing.
If you want a pvp have where everyone is symmetrically or asymmetrically balanced with nothing to work towards than player skill then play StarCraft.
Zos is already putting things in game to address cp and skills.
This is an mmo
I think you fail to understand my point. I never said that these gaps were insurmountable and that if you are a have not you can't turn into a have. I am simply saying that each one of the list advantages is sizeable and if you combine all of them, a new player is fighting an unwinnable battle. Yes you can spend hours getting mats to craft v16 gear, and you can spend hours grinding AP to unlock skills, and you can spend hours getting 501 CP, and you can spend countless hours getting better skill and learning the combat effectively, but when you add up all the hours it takes to overcome these advantages, it seems undaunting when you are at the start.
If you stacked all the advantages and you were say 40-50% stronger than me then I would say fine. But in actuality, stacking all the stated advantages realistically makes you 300-400% stronger than me. Its a huge gap and I don't think its as big in any other MMO out there.
I would really like to know where all this expectation of "fairness" comes from.
You want all this you have to work for it. That's how life works.
Kids these days, I swear.
Lord Xanhorn wrote: »Brutusmax1mus wrote: »@Lord Xanhorn
1. Gear disparity should be in an mmo. It does not break anything in pvp as all players can get there.
2. Same as the above. Makes a difference, but there are going to be non cp pvp zones. I like champion points bc, again, all players can get them.
3. All players can get them. Again.
4. All players can and should learn these to be competitive.
5. Not a problem in pvp.
6. Needs fixing.
If you want a pvp have where everyone is symmetrically or asymmetrically balanced with nothing to work towards than player skill then play StarCraft.
Zos is already putting things in game to address cp and skills.
This is an mmo
I think you fail to understand my point. I never said that these gaps were insurmountable and that if you are a have not you can't turn into a have. I am simply saying that each one of the list advantages is sizeable and if you combine all of them, a new player is fighting an unwinnable battle. Yes you can spend hours getting mats to craft v16 gear, and you can spend hours grinding AP to unlock skills, and you can spend hours getting 501 CP, and you can spend countless hours getting better skill and learning the combat effectively, but when you add up all the hours it takes to overcome these advantages, it seems undaunting when you are at the start.
If you stacked all the advantages and you were say 40-50% stronger than me then I would say fine. But in actuality, stacking all the stated advantages realistically makes you 300-400% stronger than me. Its a huge gap and I don't think its as big in any other MMO out there.
DisgracefulMind wrote: »Lord Xanhorn wrote: »Brutusmax1mus wrote: »@Lord Xanhorn
1. Gear disparity should be in an mmo. It does not break anything in pvp as all players can get there.
2. Same as the above. Makes a difference, but there are going to be non cp pvp zones. I like champion points bc, again, all players can get them.
3. All players can get them. Again.
4. All players can and should learn these to be competitive.
5. Not a problem in pvp.
6. Needs fixing.
If you want a pvp have where everyone is symmetrically or asymmetrically balanced with nothing to work towards than player skill then play StarCraft.
Zos is already putting things in game to address cp and skills.
This is an mmo
I think you fail to understand my point. I never said that these gaps were insurmountable and that if you are a have not you can't turn into a have. I am simply saying that each one of the list advantages is sizeable and if you combine all of them, a new player is fighting an unwinnable battle. Yes you can spend hours getting mats to craft v16 gear, and you can spend hours grinding AP to unlock skills, and you can spend hours getting 501 CP, and you can spend countless hours getting better skill and learning the combat effectively, but when you add up all the hours it takes to overcome these advantages, it seems undaunting when you are at the start.
If you stacked all the advantages and you were say 40-50% stronger than me then I would say fine. But in actuality, stacking all the stated advantages realistically makes you 300-400% stronger than me. Its a huge gap and I don't think its as big in any other MMO out there.
What are you wanting, then? All that you have listed (I'm not counting exploits atm) are available to ANY player. Do you want ZoS to find another way to take away from people who have played this game thus far? I'm honestly not sure what you're asking for in this post.
DisgracefulMind wrote: »Lord Xanhorn wrote: »Brutusmax1mus wrote: »@Lord Xanhorn
1. Gear disparity should be in an mmo. It does not break anything in pvp as all players can get there.
2. Same as the above. Makes a difference, but there are going to be non cp pvp zones. I like champion points bc, again, all players can get them.
3. All players can get them. Again.
4. All players can and should learn these to be competitive.
5. Not a problem in pvp.
6. Needs fixing.
If you want a pvp have where everyone is symmetrically or asymmetrically balanced with nothing to work towards than player skill then play StarCraft.
Zos is already putting things in game to address cp and skills.
This is an mmo
I think you fail to understand my point. I never said that these gaps were insurmountable and that if you are a have not you can't turn into a have. I am simply saying that each one of the list advantages is sizeable and if you combine all of them, a new player is fighting an unwinnable battle. Yes you can spend hours getting mats to craft v16 gear, and you can spend hours grinding AP to unlock skills, and you can spend hours getting 501 CP, and you can spend countless hours getting better skill and learning the combat effectively, but when you add up all the hours it takes to overcome these advantages, it seems undaunting when you are at the start.
If you stacked all the advantages and you were say 40-50% stronger than me then I would say fine. But in actuality, stacking all the stated advantages realistically makes you 300-400% stronger than me. Its a huge gap and I don't think its as big in any other MMO out there.
What are you wanting, then? All that you have listed (I'm not counting exploits atm) are available to ANY player. Do you want ZoS to find another way to take away from people who have played this game thus far? I'm honestly not sure what you're asking for in this post.
Honestly, I am reading this thread as...
I want a button that lets me be gold v16 501 AVA50 Emperor all campaigns super siege with 50 billion gold and 100 stacks of tripots and i want it NOW
Lord Xanhorn wrote: »Brutusmax1mus wrote: »@Lord Xanhorn
1. Gear disparity should be in an mmo. It does not break anything in pvp as all players can get there.
2. Same as the above. Makes a difference, but there are going to be non cp pvp zones. I like champion points bc, again, all players can get them.
3. All players can get them. Again.
4. All players can and should learn these to be competitive.
5. Not a problem in pvp.
6. Needs fixing.
If you want a pvp have where everyone is symmetrically or asymmetrically balanced with nothing to work towards than player skill then play StarCraft.
Zos is already putting things in game to address cp and skills.
This is an mmo
I think you fail to understand my point. I never said that these gaps were insurmountable and that if you are a have not you can't turn into a have. I am simply saying that each one of the list advantages is sizeable and if you combine all of them, a new player is fighting an unwinnable battle. Yes you can spend hours getting mats to craft v16 gear, and you can spend hours grinding AP to unlock skills, and you can spend hours getting 501 CP, and you can spend countless hours getting better skill and learning the combat effectively, but when you add up all the hours it takes to overcome these advantages, it seems undaunting when you are at the start.
If you stacked all the advantages and you were say 40-50% stronger than me then I would say fine. But in actuality, stacking all the stated advantages realistically makes you 300-400% stronger than me. Its a huge gap and I don't think its as big in any other MMO out there.