Dread_Knight_N7 wrote: »I think people are missing what the OP is trying to convey. I think OP is saying the damage increase is minimal because of the how wonky DF is. Trading the damage for more ease of use would go further than just a straight damage boost.
cazlonb16_ESO wrote: »Considering the epic rivers of tears this ability will cause if it goes live like this ( 2.3.2 ), I believe it deserves a separate thread.
Let's not sugarcoat it: It does too much damage. Dark Flare is quite possibly the hardest hitting ability in the game right now, or very close anyway. I was certain ZOS would nerf it before TG goes live, but atm it doesn't look like it. There will be tons of whine threads literally hours after the servers come up about this skill and we all know what will happen then...Jesus Beam says hi. It is in the interest of Templar players themselves to direct some attention to this issue and hopefully prevent an over nerf ( hopes of success are slim, but you gotta try ).
Unfortunately the handling of Dark Flare is the perfect example of ZOS' modus operandi when it comes to the Templar class. They ignore the enormous amount of often insightful feedback, identify some problem that doesn't exist and ignore the problems that do exist, come up with a half-baked solution to said non-existing problem and then have to spend even more work to clean up the mess their "solution" to a non-existing problem caused, while the actual real problems persist.
Why do people not use Dark Flare ?
The reason is not and never was the damage !
It has always hit hard. Really hard. And now it is over the top.
The reason people don't use it is and has always been the cast and travel time !
Mobility is a crucial element of the combat system in ESO. The new challenging PvE content, solo, group and raid, has been designed specifically around mobility. Standing still and casting your Dark Flare, Sweeps and Healing Ritual inside the cookie-sized Rune Focus just doesn't work. At all. This is even more true in PvP.
So let's try this weird thing with identifying the actual issue again, shall we.
What's not the problem ?
Damage. It's fine on live already.
What is the issue ?
Usability when the Templar is under any pressure by enemies. ( And currently on PTS too much damage by Dark Flare in the few situations the Templar isn't. )
What is to be done ?
Damage buff needs to be reverted. In the long run it will only cause harm to the Templar class itself. As for the usability, we could start with fixing the 1.7 seconds on the first cast...You know, an actual real existing issue with the skill. In addition it would need a mechanic so Templars can use it when under attack. Instant proc, some form of uninteruptability, etc. Maybe the two well known 40+ pages threads might contain some ideas ?
nagarjunna wrote: »Don't worry, it'll be nerfed thoroughly before it goes live!
12% extra damage and now it is OP?
Seriously in U9 their will be so many DK's with wings up reflecting your empowered DF back at you with an additional 20% damage on top of that.
I say leave the skill until people complain. No point in pre-nerfing the super-nerf class. Enjoy it while it lasts, if you don't one-shot yourself first.
Wreuntzylla wrote: »nagarjunna wrote: »Don't worry, it'll be nerfed thoroughly before it goes live!
No, it will go live and 2-4 weeks later they will change it, just after you have learned to properly use and enjoy it, while every other class enjoys their OP skills until the next "balancing patch."
Radiant destruction, blazing spear, etc., etc.
dylanjaygrobbelaarb16_ESO wrote: »its not going to be a problem at all! its bashable so as soon as any stamina build closes with you its not even castable because of bash, then they wb the poor magica dps templar to death becuase they have no defence or mobility. and if they build more like the tank healers then it wont be the most hard hitting ability.
nothing to see here
Justice31st wrote: »We just had another nerf a couple days ago to toppling charge, and now you want another Templar nerf already. LMAO
BalticBlues wrote: »The funny thing is, not even Templars were asking for that damage buff. What Templars were asking for was that Flares should receive the same treatment as Cyrstal Fragments, so that they had a chance to be instant, doing more damage and costing less magicka. This would cause no outcry. However, as usual, the actual wishes of the Templar players are completely ignored.
houimetub17_ESO wrote: »it can be dodged, reflected, flappy winged, LOSed, interrupted...
plenty of counters.
Justice31st wrote: »We just had another nerf a couple days ago to toppling charge, and now you want another Templar nerf already. LMAO
It's a skill that didn't need to be buffed in the first place. If I can get hit with a 9.1K Dark Flare with full heavy on, it doesn't need a damage boost whatsoever. Flare needs more convenience rather than just a buff in damage.