CtrlAltDlt wrote: »Wait for race change or do what I'm doing : Lvling a redguard
Remember back at release when we had soft caps, and because of them racial passives meant very little and resource management meant a lot?
I kinda miss that.
CtrlAltDlt wrote: »Wait for race change or do what I'm doing : Lvling a redguard
Tired of saying i dont want to change my race i want to play as a nord
dodgehopper_ESO wrote: »NO.
Trying to make builds identical cause you chose the wrong race for your build is not the answer. Re-roll, wait for race changes, or request a buff to your current race.
To be fair, the underlying rules of the game have indirectly damaged the value of many attribute numbers. Things like diminishing returns/caps being removed from the game are another example where this damaged the balance of the game and racial attribute numbers became more disparate. The problem is that ZoS directly imbalanced Races and needs to fix the underlying game or the attributes themselves, so I understand the OP's frustration.
dodgehopper_ESO wrote: »NO.
Trying to make builds identical cause you chose the wrong race for your build is not the answer. Re-roll, wait for race changes, or request a buff to your current race.
To be fair, the underlying rules of the game have indirectly damaged the value of many attribute numbers. Things like diminishing returns/caps being removed from the game are another example where this damaged the balance of the game and racial attribute numbers became more disparate. The problem is that ZoS directly imbalanced Races and needs to fix the underlying game or the attributes themselves, so I understand the OP's frustration.
To be fair, this discussion is ridiculous. Certain race/class combos are and should be better than others. This provides balance by counterweighting (rock, paper, scissors argument), and not simply equating all the races. It provides a statistically meaningful choice during character creation. Not a personally meaningful choice based on how much you love skyrim and nords.
dodgehopper_ESO wrote: »NO.
Trying to make builds identical cause you chose the wrong race for your build is not the answer. Re-roll, wait for race changes, or request a buff to your current race.
To be fair, the underlying rules of the game have indirectly damaged the value of many attribute numbers. Things like diminishing returns/caps being removed from the game are another example where this damaged the balance of the game and racial attribute numbers became more disparate. The problem is that ZoS directly imbalanced Races and needs to fix the underlying game or the attributes themselves, so I understand the OP's frustration.
To be fair, this discussion is ridiculous. Certain race/class combos are and should be better than others. This provides balance by counterweighting (rock, paper, scissors argument), and not simply equating all the races. It provides a statistically meaningful choice during character creation. Not a personally meaningful choice based on how much you love skyrim and nords.
Problem is any race with a flat % bonus to magicka or stamina will just do more damage. Its to one dimensional, the other races need something that makes them interesting choices. Its not "race A is a better mage", its "race A does more damage with magicka skills and always will."
dodgehopper_ESO wrote: »NO.
Trying to make builds identical cause you chose the wrong race for your build is not the answer. Re-roll, wait for race changes, or request a buff to your current race.
To be fair, the underlying rules of the game have indirectly damaged the value of many attribute numbers. Things like diminishing returns/caps being removed from the game are another example where this damaged the balance of the game and racial attribute numbers became more disparate. The problem is that ZoS directly imbalanced Races and needs to fix the underlying game or the attributes themselves, so I understand the OP's frustration.
To be fair, this discussion is ridiculous. Certain race/class combos are and should be better than others. This provides balance by counterweighting (rock, paper, scissors argument), and not simply equating all the races. It provides a statistically meaningful choice during character creation. Not a personally meaningful choice based on how much you love skyrim and nords.
Problem is any race with a flat % bonus to magicka or stamina will just do more damage. Its to one dimensional, the other races need something that makes them interesting choices. Its not "race A is a better mage", its "race A does more damage with magicka skills and always will."
I'm sorry but this BS. If you want to be a mage caster you have more than one option. If you want to be a melee stam you have more than one option. There are already more than one option for every build, each with some sort of flair that makes that particular choice slightly different. OP just wants NORDs to be competitive, but instead of asking for a buff he wants to nerf everything else. LOL
Tormjolnir wrote: »Howdy Folks
I am not entirely sure why some folks are being so venomous towards the OP here? Some of you made great min/max choices when the game launched and some didn't. ZOS removed soft caps and made raw stat bonuses OP. They have tried to balance the races and outside of Nords and Argonians have done a decent job. The point being that any stat or resources tied directly to a characters power (I am looking at you Stam, Magkia and to a lesser degree Health and all regen) should either be balanced amongst the races or removed completely if balance can't be achieved.
I actually think Argonians are in a good spot now with the boost to 12% on potions upcoming. Nords on the other hand have become the worst race in the game againIf Imperials get a 12% boost to health ZOS needs to at least match that on Nords if not beat it if Nords are supposed to be the toughest race. The 6% damage mit is really only 3% if you factor armour. That 6% needs to be additive or made into something else entirely. The 3% frost mit? Is there even a boss or player in the game that uses frost damage? Useless!
Personally, I would completely remove all bonuses to Stam, Magkia, Health and Regen and make the racials more fun. Nobody is loosing any power or stats because every race would be on equal footing. Nothing changes except skill become more important.
Some potential ideas for fun themed racials might include:
XP bonus gains for races in different environments. For example, Nords getting a bonus to xp gains in cold or mountain regions, Dark Elves get a bonus to xp gains in delves, etc. One of the more annoying things about ESO is how long it takes to level. An XP bonus gain would help this some and benefit everyone in the process.
Give magika bases races bonuses to leveling mages guild. Give stam classes bonuses to leveling fighter guild.
Cheers,
Torunnson
corrosivechains wrote: »you guys realize that DPS isn't the only role to play in MMO's, right? If we're going to use the balance argument, there are other means of accomplishing this besides some imaginary high score you believe you'll never get because of racial choice. MMO's used to have real roles besides the tanking dps and heals, and DPS veiled whining whittled that down to what we now call "the trinity", which held out for about 8 years and now you guys are dead set on removing those other 2 as well.
You're not asking for balance, your whining to get your playstyle catered too. This is why now in most MMO's the focus is on solo-player gratification and most group content can be done with groups of just DPS, or completely solo'd if you're a competent player.
dodgehopper_ESO wrote: »NO.
Trying to make builds identical cause you chose the wrong race for your build is not the answer. Re-roll, wait for race changes, or request a buff to your current race.
To be fair, the underlying rules of the game have indirectly damaged the value of many attribute numbers. Things like diminishing returns/caps being removed from the game are another example where this damaged the balance of the game and racial attribute numbers became more disparate. The problem is that ZoS directly imbalanced Races and needs to fix the underlying game or the attributes themselves, so I understand the OP's frustration.
To be fair, this discussion is ridiculous. Certain race/class combos are and should be better than others. This provides balance by counterweighting (rock, paper, scissors argument), and not simply equating all the races. It provides a statistically meaningful choice during character creation. Not a personally meaningful choice based on how much you love skyrim and nords.
Problem is any race with a flat % bonus to magicka or stamina will just do more damage. Its to one dimensional, the other races need something that makes them interesting choices. Its not "race A is a better mage", its "race A does more damage with magicka skills and always will."
I'm sorry but this BS. If you want to be a mage caster you have more than one option. If you want to be a melee stam you have more than one option. There are already more than one option for every build, each with some sort of flair that makes that particular choice slightly different. OP just wants NORDs to be competitive, but instead of asking for a buff he wants to nerf everything else. LOL
My point is among all the unique race passives max resource passives are much harder to replicate and much stronger than the others. There needs to be a significant rework of class racials and I would prefer for racials to matter more. Thing is as it stands the max resource passives are much stronger than what the other races offer.
*sigh*
As stated before, you can pick your favorite race and play all normal content just fine with whatever build you want. But for end-game content and PvP you must pick a race, class and build that works well together. If you don't like the race, pick another class and/or build, if you don't like the build, pick another race and/or class.
MisterBigglesworth wrote: »Yet another reason to
BRING BACK SOFTCAPS!
MisterBigglesworth wrote: »Yet another reason to
BRING BACK SOFTCAPS!
I feel like they are more needed than ever, now with the champion system.
As the champion point cap is raised and we are allowed to reach higher values of magicka and stamina, the racial passives that increase a percentage of our max magicka/stamina become more powerful too. I can definitely see why the OP wants numerical values instead of percentages.
I would rather see Argonians and Nords buffed to the point when there is at least some advantage at using them instead of another race for some builds, even if niche builds, plus soft caps being reintroduced. I feel like the combat was more interesting when resource management was more important, too.
If nothing changes, the issue will only get worse as time goes by, the gap between "less optimal" and "optimal" races growing bigger. My main is an Altmer Magicka DD, so I'm good, but the issue is there, even if I am not hurt by it.
MisterBigglesworth wrote: »Yet another reason to
BRING BACK SOFTCAPS!
I feel like they are more needed than ever, now with the champion system.
As the champion point cap is raised and we are allowed to reach higher values of magicka and stamina, the racial passives that increase a percentage of our max magicka/stamina become more powerful too.
Nobody forced you to pick a suboptimal race, and nobody else should be punished for your poor decisions except yourself.
whiteshadow711jppreub18_ESO wrote: »....and remember now everyone,
the Khajiit Race is the only race now without a Attribute bonus of some sort, we get a bit of regen on health and stamina, the stealthy passive and some extra Crit chance...
the Khajiit race also needs some health or a stamina attribute bonus as well to be inline with the other races... they don't need alot, just something...