Nobody forced you to pick a suboptimal race, and nobody else should be punished for your poor decisions except yourself.
This post is basically the equivalent of sitting at a table and opening a fresh game of battleship, then you got all your white and red pegs and my side of the game board only got 10 white pegs and 5 red pegs. Having so few pegs makes it extremely difficult to play the game but rather than encourage balance you blame it on me happening to be sitting on the "suboptimal" side of the board when it opened.
sneakymitchell wrote: »Just buff the nord class or get rid of the mitigation issue we have now that it the max is mostly around 50%. Is like why? The mitigation should be increase a little more cause if a nord has to much mitigation at 50% it the passive rugged only works for 3% instead of 6%.
Here is a buff for nord classes I want to see.
- Increase the mitigation they have to 9% or 12%(My luck the 12% be to much for this race) cause the vet ranks are increased to 16 which makes a difference in damage and mitigation on resistances.
- Increase the health passive to 12%.
- Increase the health recovery to 60%.(This one might be to much but hey you need to show off your race.
)
Also this guy name SkylarkAU is the one who showed me the mitigation issue on nords. He also tested it out with nord as well.
What are y'all talking about, all builds right now are cookie cutter every magicka sorc is a freaking altmer and every stamplar is either imperial or redguard, making racials just some minor thing like faster experience gaining in enchanting for bretons is far less cookie cutter than the thousands of magicka altmer sorcs.
Racials Suck. expecially since Zos can't figure out what the end result will be... I mean if they didn't tinker with them every freaking big patch I wouldn't be so nervous about my choice being invalidated.
problem with the racial passives is that they are getting numbers which rise above the roof. they have removed the softcaps which kept the balance intact between races. now they have removed it you see differences of say 10% 10% isn't as mutch as you might think at first but you must not forget this stacks with:so not only your enchantments on your armor or you 64 atribute points are getting 10% stronger they get further boosted by CP and mundus stones.
- mundus stones
- CP
Just strange the only caps are at armor and mitigration. which shows ZOS only cares about more and more DPS. *** the healer and tank. *** the mechanics in dungeons if you can just outdps it before you need to be aware of them. yes ZOS your way of handeling the game is freaking amasing
bchulettub17_ESO wrote: »What the hell is with this mentality lately? "I don't like it so nerf it!"
Why is it anyones fault but yourself for choosing nord? Push for race changes not nerfs to 1 specific race ffs....
clayandaudrey_ESO wrote: »whiteshadow711jppreub18_ESO wrote: »....and remember now everyone,
the Khajiit Race is the only race now without a Attribute bonus of some sort, we get a bit of regen on health and stamina, the stealthy passive and some extra Crit chance...
the Khajiit race also needs some health or a stamina attribute bonus as well to be inline with the other races... they don't need alot, just something...
I have a vr16 khajiit nightblade and I think we are just fine. Sorry I do not think we need a health or stam bonus.
dodgehopper_ESO wrote: »sneakymitchell wrote: »Just buff the nord class or get rid of the mitigation issue we have now that it the max is mostly around 50%. Is like why? The mitigation should be increase a little more cause if a nord has to much mitigation at 50% it the passive rugged only works for 3% instead of 6%.
Here is a buff for nord classes I want to see.
- Increase the mitigation they have to 9% or 12%(My luck the 12% be to much for this race) cause the vet ranks are increased to 16 which makes a difference in damage and mitigation on resistances.
- Increase the health passive to 12%.
- Increase the health recovery to 60%.(This one might be to much but hey you need to show off your race.
)
Also this guy name SkylarkAU is the one who showed me the mitigation issue on nords. He also tested it out with nord as well.
I'd still rather see Argonians have the superior regeneration above Nord/Orc. Increased damage reduction might make sense, I think also that the Health Multiplier needs to be pumped up a touch to the earlier days of the game as well.
Gilliamtherogue wrote: »"Races with no 10% resources are behind others with" Man this was some quality gold. Fun fact, stamina builds' top DPS pick is Khajiit, 8% crit severely outweighs 10% stamina damage wise (when the passive is actually working) when you look at an actual parse. But don't tell ZoS that, Khajiits need more buffs pls.
Besides the whole DPS humping meta the player base seems to have taken a liking to as of late, Nords are actually more proficient tanks than Imperials as some others have already stated. The 6% damage mitigation (which in unparalleled in game) offers much more artificial health than the difference between Nords and Imperials. The only thing they lack is the stamina and small heal on hit, which the stamina gap between a Nord tank and Imperial isn't that large since tanks don't have the resource pool sizes of a glass cannon build. You are too focused on your opinion to open your eyes and realize that you're mathematically wrong. The only race left in this game that is truly unfavorable to any role is Argonians, because ZoS tried to make them too unique with a very niche build (potions) that isn't efficient at all. But that's the risk for fashion isn't it? Sorry but even in the original ES games your race dictated a lot of the min/max choices you had to make. I loved looking like a Wood Elf but their racials were pure garbage for my playstyle, but I consciously decided to make one anyways. In the end, you chose if you want to min/max or look cool, you can't really have both (except for me and my Khajiit huehueh)
corrosivechains wrote: »Gilliamtherogue wrote: »"Races with no 10% resources are behind others with" Man this was some quality gold. Fun fact, stamina builds' top DPS pick is Khajiit, 8% crit severely outweighs 10% stamina damage wise (when the passive is actually working) when you look at an actual parse. But don't tell ZoS that, Khajiits need more buffs pls.
Besides the whole DPS humping meta the player base seems to have taken a liking to as of late, Nords are actually more proficient tanks than Imperials as some others have already stated. The 6% damage mitigation (which in unparalleled in game) offers much more artificial health than the difference between Nords and Imperials. The only thing they lack is the stamina and small heal on hit, which the stamina gap between a Nord tank and Imperial isn't that large since tanks don't have the resource pool sizes of a glass cannon build. You are too focused on your opinion to open your eyes and realize that you're mathematically wrong. The only race left in this game that is truly unfavorable to any role is Argonians, because ZoS tried to make them too unique with a very niche build (potions) that isn't efficient at all. But that's the risk for fashion isn't it? Sorry but even in the original ES games your race dictated a lot of the min/max choices you had to make. I loved looking like a Wood Elf but their racials were pure garbage for my playstyle, but I consciously decided to make one anyways. In the end, you chose if you want to min/max or look cool, you can't really have both (except for me and my Khajiit huehueh)
see, I really really wish more people understood this, that DPS isn't the only role in an MMO. I miss the days when there were other roles, buffers, debuffers, controllers, tanks, healers, damage....too many participation trophies for people who never really want to participate.
So wait sense your a skyrim fanboy they should nerf other passives like Redguards and Imperials who are noted for being athletic and good stamina because your race doesn't have those accolades?I say no nerf nords.%10 max magicka, stamina passives are just too over power ZOS you need to remove them from the game. I got 35k stamina on my Nord DK if i was a redguard or imperial it would given me 35000*%10= 3500 extra stamina which equal to 3,5 truly superb glyph on a infused legendary chest legs or helm or 3,5x max stamina armor set bonus. These are huge buffs for a racial passive and causes obvious advantages over other races. Its almost second food buff.
I understand racials like swim speed, resists, regens or gain health&stam on hit those are lorefriendly but increased main stats that much just not fair for other races please remove them or remove the percentage and make them numeral.
MMO's need diversity to create balanceOreyn_Bearclaw wrote: »Sorry, I cant agree with this one. Your racial choice matters a lot in this game and it should. Dont get me wrong, I would like to see some of the less desirable races like Argonians get a buff, but I certainly dont support making the choice between race meaningless. If you have ever played an ES game, you know that an Altmer is going to be better at magic than a Nord, and the racial passives should reflect that.
ES games are single player this is a competitive mmo so for fair play things must be balanced
IMO ZOSe should just add race passives table/description in the character creation menu- so you know which race is best at whatever (and which race is trash).
Tormjolnir wrote: »Howdy Folks
I am not entirely sure why some folks are being so venomous towards the OP here? Some of you made great min/max choices when the game launched and some didn't. ZOS removed soft caps and made raw stat bonuses OP. They have tried to balance the races and outside of Nords and Argonians have done a decent job. The point being that any stat or resources tied directly to a characters power (I am looking at you Stam, Magkia and to a lesser degree Health and all regen) should either be balanced amongst the races or removed completely if balance can't be achieved.
I actually think Argonians are in a good spot now with the boost to 12% on potions upcoming. Nords on the other hand have become the worst race in the game againIf Imperials get a 12% boost to health ZOS needs to at least match that on Nords if not beat it if Nords are supposed to be the toughest race. The 6% damage mit is really only 3% if you factor armour. That 6% needs to be additive or made into something else entirely. The 3% frost mit? Is there even a boss or player in the game that uses frost damage? Useless!
Personally, I would completely remove all bonuses to Stam, Magkia, Health and Regen and make the racials more fun. Nobody is loosing any power or stats because every race would be on equal footing. Nothing changes except skill become more important.
Some potential ideas for fun themed racials might include:
XP bonus gains for races in different environments. For example, Nords getting a bonus to xp gains in cold or mountain regions, Dark Elves get a bonus to xp gains in delves, etc. One of the more annoying things about ESO is how long it takes to level. An XP bonus gain would help this some and benefit everyone in the process.
Give magika bases races bonuses to leveling mages guild. Give stam classes bonuses to leveling fighter guild.
Cheers,
Torunnson
If you don't vendor them, the dropped potions are significantly better than nothing and will be enough if you only use them in fights where they're actually relevant.PlagueMonk wrote: »Add to that the fact we only get to use that ability once every 45 secs at BEST but who in their right mind can chug a potion once very minute.
rfennell_ESO wrote: »Ultimately the differences in races isn't quite as big as some assume.
An additional 3k stamina is what in dps? If you don't know you really are worrying about not as much as you think it is.
Nobody forced you to pick a suboptimal race, and nobody else should be punished for your poor decisions except yourself.
This post is basically the equivalent of sitting at a table and opening a fresh game of battleship, then you got all your white and red pegs and my side of the game board only got 10 white pegs and 5 red pegs. Having so few pegs makes it extremely difficult to play the game but rather than encourage balance you blame it on me happening to be sitting on the "suboptimal" side of the board when it opened.
Stupid men are often capable of things the clever would not dare to contemplate...
Terry Pratchett, Feet of Clay