What are y'all talking about, all builds right now are cookie cutter every magicka sorc is a freaking altmer and every stamplar is either imperial or redguard, making racials just some minor thing like faster experience gaining in enchanting for bretons is far less cookie cutter than the thousands of magicka altmer sorcs.

Oreyn_Bearclaw wrote: »Sorry, I cant agree with this one. Your racial choice matters a lot in this game and it should. Dont get me wrong, I would like to see some of the less desirable races like Argonians get a buff, but I certainly dont support making the choice between race meaningless. If you have ever played an ES game, you know that an Altmer is going to be better at magic than a Nord, and the racial passives should reflect that.
ES games are single player this is a competitive mmo so for fair play things must be balanced
I understand racials like swim speed, resists, regens or gain health&stam on hit those are lorefriendly but increased main stats that much just not fair for other races please remove them or remove the percentage and make them numeral.
So because you want to play skyrim you want everyone else nerfed? I bet you wouldn't think so if nord was one of the strongest races. The mentality of "nerf everything" is slowly ruining the game.
Races matter for competitive end game PvE content. PvP it's definitely an advantage but it's not as important. Any race can work out. Skill still matters more, except if you're a crap zergling.
Besides argonian and nords the races seem pretty good balanced atm. Buff those, everything is fine.
corrosivechains wrote: »I understand racials like swim speed, resists, regens or gain health&stam on hit those are lorefriendly but increased main stats that much just not fair for other races please remove them or remove the percentage and make them numeral.
http://elderscrolls.wikia.com/wiki/Altmer_(Skyrim)
Fortify Magicka: Passive increase in magicka by 50 points. If the player is a vampire and the Necromage perk is taken from the Restoration perk tree, this will increase by 25% to 62 points.
Yeah, pretty sure the stat boosts are lore-friendly too. That's the thing about Elder Scrolls, some races are more cut out for specific roles than others, but all races are capable in any role. This is coming from someone who plays orcs near exlusively.
NO.
Trying to make builds identical cause you chose the wrong race for your build is not the answer. Re-roll, wait for race changes, or request a buff to your current race.
*sigh*
As stated before, you can pick your favorite race and play all normal content just fine with whatever build you want. But for end-game content and PvP you must pick a race, class and build that works well together. If you don't like the race, pick another class and/or build, if you don't like the build, pick another race and/or class.
corrosivechains wrote: »I understand racials like swim speed, resists, regens or gain health&stam on hit those are lorefriendly but increased main stats that much just not fair for other races please remove them or remove the percentage and make them numeral.
http://elderscrolls.wikia.com/wiki/Altmer_(Skyrim)
Fortify Magicka: Passive increase in magicka by 50 points. If the player is a vampire and the Necromage perk is taken from the Restoration perk tree, this will increase by 25% to 62 points.
Yeah, pretty sure the stat boosts are lore-friendly too. That's the thing about Elder Scrolls, some races are more cut out for specific roles than others, but all races are capable in any role. This is coming from someone who plays orcs near exlusively.
corrosivechains wrote: »I understand racials like swim speed, resists, regens or gain health&stam on hit those are lorefriendly but increased main stats that much just not fair for other races please remove them or remove the percentage and make them numeral.
http://elderscrolls.wikia.com/wiki/Altmer_(Skyrim)
Fortify Magicka: Passive increase in magicka by 50 points. If the player is a vampire and the Necromage perk is taken from the Restoration perk tree, this will increase by 25% to 62 points.
Yeah, pretty sure the stat boosts are lore-friendly too. That's the thing about Elder Scrolls, some races are more cut out for specific roles than others, but all races are capable in any role. This is coming from someone who plays orcs near exlusively.
Giving me example from a single player games so ridicolous. This is a MMO! There are other players !!!
Also acording to your example Altmers should have flat magicka values not %10 you debunked yourself dude sorry.
NO.
Trying to make builds identical cause you chose the wrong race for your build is not the answer. Re-roll, wait for race changes, or request a buff to your current race.
see bold above. Nords need some love, they are out of balance, like Argonians. All the other races are fine as is. Asking for Nord buffs is the answer. QQing to nerf literally every other race is just too much LOL
corrosivechains wrote: »corrosivechains wrote: »I understand racials like swim speed, resists, regens or gain health&stam on hit those are lorefriendly but increased main stats that much just not fair for other races please remove them or remove the percentage and make them numeral.
http://elderscrolls.wikia.com/wiki/Altmer_(Skyrim)
Fortify Magicka: Passive increase in magicka by 50 points. If the player is a vampire and the Necromage perk is taken from the Restoration perk tree, this will increase by 25% to 62 points.
Yeah, pretty sure the stat boosts are lore-friendly too. That's the thing about Elder Scrolls, some races are more cut out for specific roles than others, but all races are capable in any role. This is coming from someone who plays orcs near exlusively.
Giving me example from a single player games so ridicolous. This is a MMO! There are other players !!!
Also acording to your example Altmers should have flat magicka values not %10 you debunked yourself dude sorry.
Yeah, troll confirmed.
Strider_Roshin wrote: »Honestly they just need to allow us to choose a regen passive, a max stat passive, and have the third passive be an iconic racial passive. That would relieve a lot of tension.
I understand racials like swim speed, resists, regens or gain health&stam
I think all passives should be "swim speed" type, so races dont do so much difference at important stuff, but add some flavour to casual gameplay.