Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

Racial Passives Makes Huge Diffrence

  • KingYogi415
    KingYogi415
    ✭✭✭✭✭
    ✭✭
    Now with the meta changes BOL nerf, and no CP campaigns.

    You can pretty much bet on ZOS doing whatever they want for no reason.

    Just know things change when they want them too and anything you say means nothing.

    Constantly changing meta is the reason I wont play destiny anymore.

    So race changes may or may never be coming.

    Cheers!
  • Ra'Shtar
    Ra'Shtar
    ✭✭✭✭✭
    What are y'all talking about, all builds right now are cookie cutter every magicka sorc is a freaking altmer and every stamplar is either imperial or redguard, making racials just some minor thing like faster experience gaining in enchanting for bretons is far less cookie cutter than the thousands of magicka altmer sorcs.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • flying_ace2
    flying_ace2
    ✭✭
    Same mentality as so many have in RL - I made a bunch of poor decisions, but I still want to be rewarded and treated "fairly" for those decisions. smh........
    AD
    Just Chill
    Victorem (RIP), Misfitz (RIP), Moonlight Crew (RIP)
    PC - NA
    El-phaba - Sorc
    Rammoth - NB
    Daenora - Temp
  • AshTal
    AshTal
    ✭✭✭✭
    As an Argonian player we have known racials are huge and there are some great ones and complete crap - the Argonian's are insanely *** and this was known in beta but nothing has really been done to fix them we are getting a crappy 4% increase to one which is currently worthless, well 4% on a worthless racial is still worthless.

    They should balance them and give the weaker races better racials.

    Don't nerf bring up the crap racials - just for the record Argonians are fighting just to get the health bonus Nords already get.
  • EdmundTowers
    EdmundTowers
    ✭✭✭
    Ya these 10% max attributes annoy me too. When I want to play a specific build, im pretty much forced to play a specific race unless Im like a filthy casual who doesnt care about advatages/disadvantages.

    Would much prefer it if they gave a flat bonus instead. A lot more variety opens up with race choice when making a build.
    Edited by EdmundTowers on February 18, 2016 6:57PM
    Co GM of Imperium of the Eagle, PvP Guild NA PC, ~Aldmeri Dominion~
    Tyrael Allynna Aldmeri Magplar
  • Julianos
    Julianos
    ✭✭✭✭✭
    Ra'Shtar wrote: »
    What are y'all talking about, all builds right now are cookie cutter every magicka sorc is a freaking altmer and every stamplar is either imperial or redguard, making racials just some minor thing like faster experience gaining in enchanting for bretons is far less cookie cutter than the thousands of magicka altmer sorcs.

    My Sorc is altmer too and i hate him i hate imperials and altmers in ES lore most but ZOS forcing me to play with them.

    This is plain dumb

    And i think in this forum people really dont know what does balance mean...
  • Molag_Crow
    Molag_Crow
    ✭✭✭✭✭
    ✭✭
    giphy.gif
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Julianos
    Julianos
    ✭✭✭✭✭
    Molag_Crow wrote: »
    giphy.gif

    YES
  • Rajajshka
    Rajajshka
    ✭✭✭
    Rather then nerfing the other races why not just buff nord?
  • Ra'Shtar
    Ra'Shtar
    ✭✭✭✭✭
    There is two ways of balancing races.
    • You provide a concept i call ''clans'' where you can choose a race and then a clan they belong to which it will affect the racials, example you pick an orc from a very tribal and shamanistic clan the racials associated with this clans would be healing and magicka related while if you choose a clan with a long standing tradition of being warriors you get health and stamina racials.
    • You remove racials that provide a combat enhancement and you substitute them with things like faster mounting speed and increased crafting experience.
    This is the only way balance will ever be achieved and cookie cutter races will be dealt with.
    Some of my favorite screenshots
    My opinions and posts are mostly on a PvE setting.
  • Wollust
    Wollust
    ✭✭✭✭✭
    ✭✭✭✭
    So because you want to play skyrim you want everyone else nerfed? I bet you wouldn't think so if nord was one of the strongest races. The mentality of "nerf everything" is slowly ruining the game.
    Races matter for competitive end game PvE content. PvP it's definitely an advantage but it's not as important. Any race can work out. Skill still matters more, except if you're a crap zergling.
    Besides argonian and nords the races seem pretty good balanced atm. Buff those, everything is fine.
    Susano'o

    Zerg Squad
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
    ✭✭✭✭✭
    ✭✭✭✭✭
    Axorn wrote: »
    Sorry, I cant agree with this one. Your racial choice matters a lot in this game and it should. Dont get me wrong, I would like to see some of the less desirable races like Argonians get a buff, but I certainly dont support making the choice between race meaningless. If you have ever played an ES game, you know that an Altmer is going to be better at magic than a Nord, and the racial passives should reflect that.

    ES games are single player this is a competitive mmo so for fair play things must be balanced

    I missed the part in the character creation where someone forced me to pick a race. You had a meaningful choice to make and you made it. Fairness is about giving everyone the same choices, not the same results regardless of the choices made.
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    I'm of the mind, like many others, that some races just flat out need a buff to their racial passives. The current max stat, dps only meta, renders everything outside of the bonus stam/mag or regeneration of the two, entirely useless. I guess you could throw the crit bonus in there on some occasions. Obviously things like not going Nord over Altmer when you're thinking about slinging spells all day is fine. But the moment you have to say, "I want to be a badass melee warrior, better not pick Nord then," we have a problem.
    Edited by Callous2208 on February 18, 2016 7:11PM
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    In my opinion racials should matter more, but each races racials should provide unique perks that are more or less useful to most builds. A flat resource bonus in an environment where damage comes from max resources just means 'this race does more damage' and that is boring. Other races should have perks that make them viable alternatives to raw bonus damage passives seen in some races. And if they do add race changes, we would just see the same handful of race/build combos which i'm going to bet most people would get tired of real fast.
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Cosmetic decisions should not affect stats.
    Edited by khele23eb17_ESO on February 18, 2016 7:15PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • corrosivechains
    corrosivechains
    ✭✭✭✭✭
    Axorn wrote: »
    I understand racials like swim speed, resists, regens or gain health&stam on hit those are lorefriendly but increased main stats that much just not fair for other races please remove them or remove the percentage and make them numeral.

    http://elderscrolls.wikia.com/wiki/Altmer_(Skyrim)
    Fortify Magicka: Passive increase in magicka by 50 points. If the player is a vampire and the Necromage perk is taken from the Restoration perk tree, this will increase by 25% to 62 points.

    Yeah, pretty sure the stat boosts are lore-friendly too. That's the thing about Elder Scrolls, some races are more cut out for specific roles than others, but all races are capable in any role. This is coming from someone who plays orcs near exlusively.
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
  • Julianos
    Julianos
    ✭✭✭✭✭
    Wollust wrote: »
    So because you want to play skyrim you want everyone else nerfed? I bet you wouldn't think so if nord was one of the strongest races. The mentality of "nerf everything" is slowly ruining the game.
    Races matter for competitive end game PvE content. PvP it's definitely an advantage but it's not as important. Any race can work out. Skill still matters more, except if you're a crap zergling.
    Besides argonian and nords the races seem pretty good balanced atm. Buff those, everything is fine.

    It wont ruin anything everyone will be equal in damage and survivability sense why its bothering you these stats should be increased by your items and your efforts not handing over to you by ZOS while others having anything near. This complete BS. And anyone who defends that just a unskilled player to me.
  • Julianos
    Julianos
    ✭✭✭✭✭
    Axorn wrote: »
    I understand racials like swim speed, resists, regens or gain health&stam on hit those are lorefriendly but increased main stats that much just not fair for other races please remove them or remove the percentage and make them numeral.

    http://elderscrolls.wikia.com/wiki/Altmer_(Skyrim)
    Fortify Magicka: Passive increase in magicka by 50 points. If the player is a vampire and the Necromage perk is taken from the Restoration perk tree, this will increase by 25% to 62 points.

    Yeah, pretty sure the stat boosts are lore-friendly too. That's the thing about Elder Scrolls, some races are more cut out for specific roles than others, but all races are capable in any role. This is coming from someone who plays orcs near exlusively.

    Giving me example from a single player games so ridicolous. This is a MMO! There are other players !!!

    Also acording to your example Altmers should have flat magicka values not %10 you debunked yourself dude sorry.
    Edited by Julianos on February 18, 2016 7:24PM
  • Resipsa131
    Resipsa131
    ✭✭✭
    I only play Dunmer but at the very least they are decent at everything.
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Cuyler wrote: »
    NO.

    Trying to make builds identical cause you chose the wrong race for your build is not the answer. Re-roll, wait for race changes, or request a buff to your current race.

    To be fair, the underlying rules of the game have indirectly damaged the value of many attribute numbers. Things like diminishing returns/caps being removed from the game are another example where this damaged the balance of the game and racial attribute numbers became more disparate. The problem is that ZoS directly imbalanced Races and needs to fix the underlying game or the attributes themselves, so I understand the OP's frustration.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    log234 wrote: »
    *sigh*

    As stated before, you can pick your favorite race and play all normal content just fine with whatever build you want. But for end-game content and PvP you must pick a race, class and build that works well together. If you don't like the race, pick another class and/or build, if you don't like the build, pick another race and/or class.

    Again to be fair, the sweeping changes to the game have undermined many builds that were perfectly fine or even excellent before those sweeping changes occurred.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • khele23eb17_ESO
    khele23eb17_ESO
    ✭✭✭✭✭
    ✭✭
    Axorn wrote: »
    I understand racials like swim speed, resists, regens or gain health&stam on hit those are lorefriendly but increased main stats that much just not fair for other races please remove them or remove the percentage and make them numeral.

    http://elderscrolls.wikia.com/wiki/Altmer_(Skyrim)
    Fortify Magicka: Passive increase in magicka by 50 points. If the player is a vampire and the Necromage perk is taken from the Restoration perk tree, this will increase by 25% to 62 points.

    Yeah, pretty sure the stat boosts are lore-friendly too. That's the thing about Elder Scrolls, some races are more cut out for specific roles than others, but all races are capable in any role. This is coming from someone who plays orcs near exlusively.

    They are lore friendly but the game itself provides lore that would explain being able to pick a racial passives package of your choice upon finishing Cadwells gold. And I firmly believe your stats should not depend on cosmetic choices.
    Edited by khele23eb17_ESO on February 18, 2016 7:28PM
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • altemriel
    altemriel
    ✭✭✭✭✭
    ✭✭✭
    wait for the barbershop ,which is comming in later Q2 and there will be appearance change, together with race change, and swich to a race that better suits your build!!
  • corrosivechains
    corrosivechains
    ✭✭✭✭✭
    Axorn wrote: »
    Axorn wrote: »
    I understand racials like swim speed, resists, regens or gain health&stam on hit those are lorefriendly but increased main stats that much just not fair for other races please remove them or remove the percentage and make them numeral.

    http://elderscrolls.wikia.com/wiki/Altmer_(Skyrim)
    Fortify Magicka: Passive increase in magicka by 50 points. If the player is a vampire and the Necromage perk is taken from the Restoration perk tree, this will increase by 25% to 62 points.

    Yeah, pretty sure the stat boosts are lore-friendly too. That's the thing about Elder Scrolls, some races are more cut out for specific roles than others, but all races are capable in any role. This is coming from someone who plays orcs near exlusively.

    Giving me example from a single player games so ridicolous. This is a MMO! There are other players !!!

    Also acording to your example Altmers should have flat magicka values not %10 you debunked yourself dude sorry.

    Yeah, troll confirmed.
    "Could you post me a link to the official MMO rule book please." - clayandaudrey_ESO
  • dodgehopper_ESO
    dodgehopper_ESO
    ✭✭✭✭✭
    ✭✭✭
    Cuyler wrote: »
    Cuyler wrote: »
    NO.

    Trying to make builds identical cause you chose the wrong race for your build is not the answer. Re-roll, wait for race changes, or request a buff to your current race.

    see bold above. Nords need some love, they are out of balance, like Argonians. All the other races are fine as is. Asking for Nord buffs is the answer. QQing to nerf literally every other race is just too much LOL

    I can agree with this, but I don't think you should discount the fair point he is making that many races are undermined by changes that have happened to the game. I agree with the notion that the classes which greatly underperform should get a boost.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Julianos
    Julianos
    ✭✭✭✭✭
    Axorn wrote: »
    Axorn wrote: »
    I understand racials like swim speed, resists, regens or gain health&stam on hit those are lorefriendly but increased main stats that much just not fair for other races please remove them or remove the percentage and make them numeral.

    http://elderscrolls.wikia.com/wiki/Altmer_(Skyrim)
    Fortify Magicka: Passive increase in magicka by 50 points. If the player is a vampire and the Necromage perk is taken from the Restoration perk tree, this will increase by 25% to 62 points.

    Yeah, pretty sure the stat boosts are lore-friendly too. That's the thing about Elder Scrolls, some races are more cut out for specific roles than others, but all races are capable in any role. This is coming from someone who plays orcs near exlusively.

    Giving me example from a single player games so ridicolous. This is a MMO! There are other players !!!

    Also acording to your example Altmers should have flat magicka values not %10 you debunked yourself dude sorry.

    Yeah, troll confirmed.

    Im not trolling here not even close...
  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    Honestly they just need to allow us to choose a regen passive, a max stat passive, and have the third passive be an iconic racial passive. That would relieve a lot of tension.
  • CtrlAltDlt
    CtrlAltDlt
    ✭✭✭
    Wait for race change or do what I'm doing : Lvling a redguard
    PC NA - jeazzy

    stamblade outnumbered pvp vol 1. youtu.be/h1ONYfpAJJ8
    Stamblade outbumbered pvp vol 2. No cheese youtu.be/rN4_aRVMvWw
  • Callous2208
    Callous2208
    ✭✭✭✭✭
    ✭✭
    Honestly they just need to allow us to choose a regen passive, a max stat passive, and have the third passive be an iconic racial passive. That would relieve a lot of tension.

    That's actually...a damn good idea.
  • Taryf
    Taryf
    ✭✭✭
    NO
    I understand racials like swim speed, resists, regens or gain health&stam

    Ok... Max stats are WRONG but buff to resist is GOOD?
    Jura23 wrote: »
    I think all passives should be "swim speed" type, so races dont do so much difference at important stuff, but add some flavour to casual gameplay.

    That is quite fun idea. I can "sign" this idea as balance change.
    PS4
    EU
    Imperial Dragonknight Stamina Tank
    Ebonheart Pact

    M'aiq prefers to adventure alone. Others just get in the way. And they talk, talk, talk - M'aiq the Liar
Sign In or Register to comment.