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Vampire Update's in U10?

  • MornaBaine
    MornaBaine
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    Make a successful feed attempt an automatic kill on npc targets, including guards.

    Mist form should also be a quiet cast, and not a bamf! -breaking stealth and becoming detectable.


    This makes a certain amount of sense BUT I think it's sufficient to just have it as a stun based upon the idea that a vampire does not HAVE to drain someone dry in order to get enough blood from them for a feeding. I WOULD like a charm that actually makes it so the target does not aggro AFTER you have fed on them as this is more consistent with previous TES lore.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • MornaBaine
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    Good ideas and I really like the idea of the gargoyles for, more then anything we need a toggle for vampires and berserker ultimate fixed because I want to be black ;-;
    What about an ultimate where you summon two bloodfriend by your side to fight for you for 30 seconds similair to the storm atronach as a sorcerer?

    Actually bloodfiends would make an awesome "pet" to fight with you. I like that idea so much I'm going to add it to my suggested pets idea!
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • SlayerTheDragon
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    Great post OP.

    I would really like to see the feeding stages swapped around - currently nobody feeds to get the reduce cost buff of stage 4. If that were the buff for stage 1 instead of stage 4....

    Also if bloodfiends/werewolves could spawn in more than just three zones, that would be great.
    Edited by SlayerTheDragon on February 18, 2016 11:27AM
    ¤═══¤ People don't like it when you talk to them with your weapon drawn ¤═══¤
  • RAGUNAnoOne
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    Lokryn wrote: »
    MornaBaine wrote: »
    Also, does anyone have a link to where official word of this supposed upcoming "polishing" was mentioned???

    Wrobel said it in the last ESO Live I believe but he didn't say "polish".

    Oh ***
    PS4 NA
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  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Give vampires Charm, allowing them to charm any one enemy to fight for them for a time. Similar to casting fear on an npc but instead making them in to a thrall for a few seconds. When casted on a player in pvp - a duplicate of the enemy player joins forces with the caster and attacks its original counter-part for 10 seconds. And the original enemy that was charmed has their damage output halved by 50% because halve of it went to the dopple-ganger for the duration, until they break out of the charm using [x] amount of stamina; but the dopple-ganger will continue attacking until the 10 seconds has expired. Charm cannot be re-casted on the same target for 10 seconds. If the pvp player target does not have sufficient stamina to break the charm - it holds until they do or the duration expires. There can only be one dopple-ganger for one pvp enemy player at a time. And one thrall at a time for pve.
    Motto: Make deceivers believers.

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  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Nova Sky wrote: »
    Fangs, Zeni, fangs. Please add them to our vampire toons. Long, wickedly sharp fangs.

    Not too long, though.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

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    The best way to prove someone wrong, is to do better yourself. -E

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  • Thybrinena
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    Why Vamps have to have the continuous vile skin is beyond me and then run around Tamriel with nobody batting an eye lid....stupid. Would be much better if they allowed the skin to remain normal.
  • Slashie
    Slashie
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    a few ideas in the comments I definitely agree with. here's my 2 cents, as a vamp DK and a vamp hunting NB:

    bat swarm- the ult is great, needs no work. except maybe with the new magelight.... invis would be nice here (creating the illusion that the vampire actually turned into a swarm of bats for 6s) however, some people's ult regen can get crazy high and having no counter to this wouldn't be fair (I guess...) also, what's with npc's still attacking you while invisible in bat swarm? seems kind of pointless choosing that morph tbh.

    mist form- no roots and knowndown while in mist form is obvious, but stuns.. maybe? and being able to sprint would be nice too, but having that kind of speed in cyrodiil would be kind of ridiculous. however, I would definitely like to be able to move through npc units while in mist form. similar to how you can dodge roll through. that being said, this ability as it is still provides great mobility.

    drain... this move is kind of underwhelming. using invigorating drain for the 15 ult regen definitely has a good utility, but the heal and damage isn't great. I think a good change would be to make one morph a 1s channel that leaves the target stunned for another 2s. for vampire builds otherwise lacking in CC this would be great for pvp, still have to channel for 1s but have a lingering stun to start your rotation. also, could consider changing one of these morphs to a complete rework of the ability...
    one morph could simply give you a buff, giving your weapon attacks a 10% chance to heal you for 5% of your health. however, with mist form and ranged attacks, this could be maybe too powerful for kiting.

    I think the real change that needs to happen is additional abilities. this skill line definitely needs to be completed, and a little added incentive won't hurt.

    I love the idea of having a vampire minion. I think a lot of people who don't roll sorc would love to have the ability of summoning a minion. Considering that fact that it's a vampire minion... it would be badass. this minion should be rootable and stunable, but maybe for 50% the duration. otherwise root spam would make this ability useless.
    Now, the real thing to consider here would be the morphs.
    original ability could summon like a skeleton that does melee light attacks for X damage.
    one morph could summon a diseased zombie doing X damage and who's attacks cause minor defile
    other morph could summon a bloodfiend that does light attacks for X damage and heal the master vampire for 20% of damage caused.
    these minions would have to be easily distinguishable in pvp, so you know right away if it's going to heal them or defile you. similar to how you know right away if you see a NB summon a ranged shade, how to approach the encounter.

    Summoning a gargoyle would be great too, but it would have to be an ult, and having 2 ults in the vampire line would make some people upset.

    having a Vampire stone skin ability would be great as well, granting major ward and major resolve. every class has access to this buff, but this would essentially give Vampires an aesthetic alternative. I love how the unmorphed sword and shield reflect ability looked, made you look impenetrable. something similar to this? not glowing or rippling magic, just stone skin. awesome.

    as far as dawnbreaker goes, yeah... it hurts. but it's supposed to. it's a conal ability and if you're fast enough you can just dodge roll behind the caster and avoid the damage completely.
    as far as camo hunter goes.... this should definitely be looked at. NB with camo hunter can ambush a vamp for basically your whole health. if you're not dead yet they either just execute or SA then execute. if you're super resilient then incapacitating strike, SA, execute. Either way, you're dead and there's nothing you can do about it.
    In my opinion dawnbreaker is fine but camo hunter shouldn't hit so hard in pvp. unless you're running some major defensive abilities, really really good at pvp, or rolling in a zerg, you're basically food.

    here's another one I feel strongly about: illusion potions
    simply an alchemy crafted potion (ingredients: water, guts?) that grants the illusion of humanity for 30 mins.
    lots of people get sick of how the vampires look. I know I do sometimes. make them NOT work in cyro, so it's fair.
    another solution would be a disguise item, an amulet that grants the same effect. backpack bind on pickup, and destroyed when you get rid of vampirism. also dosen't work in cyro.
    hell, you could make it an ability. I wouldn't waste a slot for it when I'm actually doing stuff, but just farming or crafting? sure.
  • GreenSoup2HoT
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    @Slashie

    stage 1 vamps are hot i dunno what your saying. if only there was a reason to be stage 1 though... also a longer duration to stay stage 1 as well.
    Edited by GreenSoup2HoT on February 18, 2016 6:32PM
    PS4 NA DC
  • SmalltalkJava
    SmalltalkJava
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    Fangs. And more active skills. So my bald pointy eared nosferatu sorc with minion pets can be a true vampire. A gap closing magica based bite attack would rule!!!!!!!!!!
  • bryanhaas
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    I would like to see the stage timers lengthened, seems as soon as you feed do a few quests and back at stage 4. This is more of an RP issue though.

    How about for a vamp summon you can summon a gargoyle?

    And also be able to change the bite animation to a bite, perhaps a morph of blood ritual or something and biting NPC's damages them and heals you while stunning them and having them take more damage for like 15 to 20 seconds. Perhaps that should be another passive instead of a morph. Of course the vampires should also have an actual invisibility ability or perhaps a reduce detection radius passive.
    PS4 NA AD GM formerly known as GM of "The Children of the Void"

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  • Mashille
    Mashille
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    Make it so you can't be rooted in mist form.

    Make Bat swarm give Minor Expedition.

    Add another active Skill.

    Make Drain restore Stamina again
    House Baratheon: 'Ours Is The Fury'
  • Chrlynsch
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    Had an idea with drain...

    No longer a channel, but an instant cast, you do the damage over time as now and keep the strain of essence/stun, but you can do other attacks as well... now that's an ability.
    Edited by Chrlynsch on February 18, 2016 8:24PM
    Caius
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  • GreenSoup2HoT
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    Prothwata wrote: »
    Had an idea with drain...

    No longer a channel, but an instant cast, you do the damage over time as now and keep the strain of essence/stun, but you can do other attacks as well... now that's an ability.

    yeah i agree. vampires need a drain which is active while a vampire attacks. the fact you can cc break the current drain essence kind of ruins the point of using it since it does no damage anyway (for stamina builds anyway).

    it would be nice if you could heal this way with an active drain. breaking distance would be required, also a cd on this drain so you cannot spam it. even 1 drain per person is good. somthing unique to give vampires combat pressence compared to being only known for bat swarm.

    Edited by GreenSoup2HoT on February 18, 2016 9:48PM
    PS4 NA DC
  • DHale
    DHale
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    I think dawn breaker could be buffed against vamps in stage 4 and greatly reduced for vamps stages one to three.
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • GreenSoup2HoT
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    DHale wrote: »
    I think dawn breaker could be buffed against vamps in stage 4 and greatly reduced for vamps stages one to three.

    wooow now. its already op, how about just less damage when you are stages 3 2 and 1. each with its own amount of resistance against fighters guild abilitys, increasing the more you feed.

    i agree, stage 4 should have its disadvantages but you can already 1-2 shot vampires with dawnbreaker.
    PS4 NA DC
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Vampire lord ultimate that works like overload or ww gives a new bar increase its fire weakness while in this form. Add a long range life drain skill, a fear skill, and a fast bat swarm esque teleport. Maybe only usable in stage 1 or 2 and leaving form drops you a stage?

    Change feeding animation so if upclose you bite them and longer range you funnel blood.

    Ditch the health penalty entirely if anything vampires regenerate health as undead immortal ditch the stamina half of supernatural rec and give max magicka and hp rec.

    Werewolf give em a longer form timer or toggle option

    Allow fur to match your hair color within reason no purple ww bosmers lol. Add slightly tweaked argonian and khajiit models like argonian having like a few scale patches on arms and belly and a slightly more feline look but still be a ww
    And give up bat swarm which for years has been a vital part of many vampire based builds? I don't think so, besides VLs float and well how are slaughterfish going to kill you then if you float over the water? not to mention lorewise they are even rarer and very likely more powerful then lichs, it just wouldn't be balanced...while your at it you might as well ask for a God transformation where all your attacks deal 10x as much damage because you have already passed the point of what is way to OP for the player to use.

    What vampires need are this...

    Stage 1 - Your heal rate should be double then what it was as a mortal not slower and timer should be 1 hour, you should also appear identical to how you did as a mortal, all vampire abilities also deal 10% greater damage.

    Stage 2 - You start to get more pale and your healing rate slows down to now be identical to what it was as a mortal, timer is now set to 2 hours until you reach the next stage, you appear as you did now at stage 1 in stage 2 Vampire abilities will cost 10% less to use to use and will deal normal damage, critical chance for weapons and spells is increased by 2.5% as you are slowly becoming feral and vicious.

    Stage 3 - You appear now as you would look now in stage 2, you healing rate 50% that or what it was a mortal and the timer should be set to 3 hours until you reach stage 4, Vampire abilities should cost 20% less to use but deal 5% less damage, Critical Chance for spells and weapons is increased by 5%

    Stage 4 - Your final appearance should be what stage 3 looks like, you shouldn't heal naturally at all (Your dead and dead flesh doesn't heal naturally) but your vampiric abilities will cost 30% less to use but deal 10% less damage, Stage 4 apperance should be reserved for NPC bloodfiends to separate them from proper vampires, vampires should be attacked on sight by guards, critical chance is increased by 10% for Weapons and Spells as you are basically desperate and lusting for blood now.

    Vampires should get some poison and Disease damage Resistances.

    Vampires shouldn't need to slot a vampire ability for their regen boosts.

    All Vampires should have a passive detect mortal ability which acts opposite of what camo hunter does so they can tell who they can feed on who they cant.

    Mistform should be toggable and while its active your magicka goes down.


    Also do people forget about the slayer passive? vampire usually take 9% greater damage in PvP from almost every other player who has it which is nearly everybody, people usually don't mention that when they bring up the 25% fire weakness and the higher damage from fighters guild abilities.
    Edited by TX12001rwb17_ESO on February 19, 2016 5:27AM
  • phreatophile
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    DHale wrote: »
    I think dawn breaker could be buffed against vamps in stage 4 and greatly reduced for vamps stages one to three.

    wooow now. its already op, how about just less damage when you are stages 3 2 and 1. each with its own amount of resistance against fighters guild abilitys, increasing the more you feed.

    i agree, stage 4 should have its disadvantages but you can already 1-2 shot vampires with dawnbreaker.

    IF it was buffed it would have to be very slight. Fire damage and Silver/Fighter's Guild damage should scale by stage.

    I think the root of the problem we have is a lack of vision. I don't see an indication that ZOS had any coherent vision of what a Vampire should be, or maybe they wanted Vampires to be ugly, useless, mosquitos.

    I think a vampire should be at a disadvantage in the daylight and an unholy terror in the dark. I think a vampire should be very dangerous to the unprepared. I think we should have strengths and weaknesses that change with how well fed we are.

    What I would like from Vampires in ESO:TU is for a Vampire character to actually play like a vampire.
    -- NEED to feed on the blood of the living
    -- An ability to blend in. At a cost.
    -- Strength in Darkness and weakness in the light (because MMO we can't actually burn)
    Those 3 things are essential, otherwise we aren't playing Vampires.

    Beyond that:
    -- A feed animation that involves biting instead of whatever that is.
    -- Stage timers that are longer, staying in stage 1 with a 30mn timer isn't fun, it's busywork.
    -- a full compliment of skills focused on draining life, illusion, summoning.

    Some other ideas.
    -- I saw Morna mention a charm ability. It would be a great way to feed without aggro unless we are witnessed or it fails.
    -- This is a shameless ripoff of the Black Blood potion from the Witcher games, but a potion with a couple minute duration that a non-vampire could take that would harm a vampire who tried to feed on them.
    -- ES has many different strains of vampirism, give us a few choices
    -- Give us some vampy animations for a few existing skills. For example give us the blood fiend animation for ambush.
    -- let us raise a corpse to fight for us or summon a wolf or spider.
  • RAGUNAnoOne
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    the biggest problem with strength in darkness and weakness at night is that 2/3 of the game is daytime.

    also new idea

    Teleport: a bolt escape bloodfiend style without the CC. range increases with rank

    Morphs
    Poison smoke: Poisons nearby enemies dealing a DOT

    Escape: grants invis for 1 second and major expidition for 2-5 seconds after use.
    Edited by RAGUNAnoOne on February 18, 2016 11:12PM
    PS4 NA
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  • notimetocare
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    Other than fixing the broken aspects of mist form and clouding swarm, I think vamp is fine (I do both pve and pvp on vamp.).

    Looked through a lot of the suggested changes and none of it seems valuable, especially cosmetic changes. Only thing I think is good is having something like a fed/unfed stage system. System being highly simply: Fed is a buff that lasts until cancelled and is equal to current stage 4 and requires 1 single feeding. Unfed gives no bonuses and retains undead fire/FG weakness and roughly the same in look as stage 1. Gives RPer their oh so desired look without screwing over players. I hate my own idea from a lore perspective, but the mechanic is better.

    And DONT ADD VAMP LORD TRASH.
  • notimetocare
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    Good ideas and I really like the idea of the gargoyles for, more then anything we need a toggle for vampires and berserker ultimate fixed because I want to be black ;-;
    What about an ultimate where you summon two bloodfriend by your side to fight for you for 30 seconds similair to the storm atronach as a sorcerer?

    I would rather keep my swarm, far more effective than 2 pets would be.
  • revonine
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    MornaBaine wrote: »
    I am curious why they halfway did the skill line. I mean every single skill line in the game has 5 skills but Vamp only has 2? Its like they just quit in the middle of making the skill line.

    So much this. How dearly I would LOVE to be able to play as a full on vampire with nothing but vampiric skills! Give me CHARM for a stun-lock! And allow my vamp to FEED during this lock and, if I do not further attack, the subject does NOT aggro on me but just stands there stunned for a bit while I casually wander off!

    Vampire fighting pets please! Wolf and...need I even say it?... giant bat!

    And we NEED a gap closer! A super cool leap or even the way bloodfiends just kind of suddenly look shadowy and "blink" up on you!

    FINISH the skill line ZOS! Please!

    Suggesting PC's get that gap closer that bloodfiends have is a really neat idea. Stamina and magicka morph. I would love this!
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    Can we get a vampirism stage 5 ultimate - Vampire Lord? And then we revert back to our normal form.
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • FleetwoodSmack
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    Nova Sky wrote: »
    Fangs, Zeni, fangs. Please add them to our vampire toons. Long, wickedly sharp fangs.

    THIS. Very much this. Pretty please with sweetrolls?
    Tell me lies, tell me sweet little lies!
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    Can we get a vampirism stage 5 ultimate - Vampire Lord? And then we revert back to our normal form.
    Vampire Lords don't work that way.

  • GreenSoup2HoT
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    I like to stay a away from complete rework's of the vamp skill line with this "vamp-lord form" stuff. This is not skyrim. I'd love to see 3 more skill's but not an ugly transformation.
    PS4 NA DC
  • brtomkin
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    -- Give us some vampy animations for a few existing skills. For example give us the blood fiend animation for ambush.

    Oh man, forget changing the ambush animation... give vampires that blood fiend gap closer as a new skill!!!
    PS5 NA: Pickmans__Model, CP 2000+
  • phreatophile
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    brtomkin wrote: »

    -- Give us some vampy animations for a few existing skills. For example give us the blood fiend animation for ambush.

    Oh man, forget changing the ambush animation... give vampires that blood fiend gap closer as a new skill!!!

    Right, that would be easy as it gets. One more and they have a full skill line instead of the three we have now, and we'd have an actually useful skill.

    Which brings up another point, I really think they should drop the slotted requirement for our regen passive, or give us a skill or two worth slotting besides swarm(barely worth slotting)
  • GrumpyDuckling
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    Vanhelm wrote: »
    Why Vamps have to have the continuous vile skin is beyond me and then run around Tamriel with nobody batting an eye lid....stupid. Would be much better if they allowed the skin to remain normal.

    I'm with you. Sometimes the vamp skin in ESO just doesn't make sense - even as it pertains to lore. The Bonsamu are Bosmer vampires who are indistinguishable from regular Bosmer unless they are seen by candlelight. Ha, yeah right with these vampire skin mechanics.
  • Thevampirenight
    Thevampirenight
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    Screenshot_20160218_135757.png

    This is what my one vampire character looks like.
    All she needs is some fangs!
    PC NA
    Please add Fangs to Vampires.
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