Thevampirenight wrote: »phreatophile wrote: »Thevampirenight wrote: »Vampirism the changes they need to do to it.
Lorewise vampires are immune to disease completely, every strain of vampirism is immune to disease.
Well this is what they need to do with vampires
Vampirism
100% Resistance to Disease damage
100% Resistance to Poison
75% Frost, and shock damage resistance
75% Weakness to fire
75% less healing received by any healing source except vampire abilties and syphon magic, Health potions do nothing.
5% extra damage received by sun magic, 10% from vampires bane ability.
10% physical damage resistance at stage one 25% physical damage resistance at stage two, 35 resistance to physical damage at stage three, and 50% physical damage resistance at stage four.
Vampires would look not as pale at stage one, stage two they would very pale, stage three they would look like stage two vampires, and stage four like stage three vampires. Also they need fangs as well that show when you feed, and your character opens her/his mouth.
This would make vampirism more good for tanking as well.
People would see the healing and fire weakness to strong, and thus won't in pvp spam batswarm.
This would balance out vampires and make them powerful as well.
This needs to be done, this is what they should do with vampirism overhaul.
That's too extreme a change, it would never fly.
MornaBaine wrote: »My expectations are so low at this point that if they'd just swap the Stage 1 and Stage 3 timers and sell us a skin in the cash shop to make us look mortal once again I'd die of bliss. I DESPERATELY want to see the skill line finished for vampires but I don't think any of us will live that long.
I might be a little bitter.
Honestly at this stage I'd just settle for my Redguard not being purple post-vampirism. Oh yes, I'm still on my one-woman mission to save vampiric Redguards from this bizarre design decision!
Id like to see more done with feeding/draining life, it is the core function with a vampire that is not properly portrayed because both are optional choices for the player. they should not be optional, it should be required to use them to make the vampire viable in combat. they could make a fun mini game out of it collecting blood points to use existing and new Vampire abilities for example. something like that would be more immersive to the experience of playing a vampire. it would also weed out the players that only want the passive mechanical benefits, who then come on the forums to *** about their skin tone not looking human...
ParaNostram wrote: »Id like to see more done with feeding/draining life, it is the core function with a vampire that is not properly portrayed because both are optional choices for the player. they should not be optional, it should be required to use them to make the vampire viable in combat. they could make a fun mini game out of it collecting blood points to use existing and new Vampire abilities for example. something like that would be more immersive to the experience of playing a vampire. it would also weed out the players that only want the passive mechanical benefits, who then come on the forums to *** about their skin tone not looking human...
One, your mini game//extra resource to manage idea is stupid. Two, don't just throw shade at somebody complaining about a visual issue.
Ethromelb14_ESO wrote: »MornaBaine wrote: »My expectations are so low at this point that if they'd just swap the Stage 1 and Stage 3 timers and sell us a skin in the cash shop to make us look mortal once again I'd die of bliss. I DESPERATELY want to see the skill line finished for vampires but I don't think any of us will live that long.
I might be a little bitter.
Honestly at this stage I'd just settle for my Redguard not being purple post-vampirism. Oh yes, I'm still on my one-woman mission to save vampiric Redguards from this bizarre design decision!
Why change it? You probably have the only Oompa-Loompa in the game.
"1: Agreed. Makes no sense to be more powerful while starving..."yelloweyedemon wrote: »1: Agreed. Makes no sense to be more powerful while starving...
2: Agreed.
3: Would make sense lore-wise but could cause terrible balance problems especially pvp-wise.
4: Strongly no. You becoming vampire at your own risk. You get to have game-changing passives like dark stalker and undeath plus skills like elusive mist. You got to have strong counters unless you like to see 95% of players being vamps...
Another thing: Vampires (and werewolves) should not have access to fighters guild skill-line.
yelloweyedemon wrote: »1: Agreed. Makes no sense to be more powerful while starving...
.....And yet the vampire lord has to feed and consume life to gain perks.starkerealm wrote: »yelloweyedemon wrote: »1: Agreed. Makes no sense to be more powerful while starving...
To be fair, this is how Vampires in The Elder Scrolls have worked since Oblivion, more or less. The basic idea is, you have penalties and buffs, and as you feed, you suppress your bestial urges and gain the ability to pass for human (or elf). But, as you starve your urge to feed becomes stronger, your humanity fades, and you become more of a supernatural monster. Or, whatever passes for supernatural on Nirn.
TX12001rwb17_ESO wrote: ».....And yet the vampire lord has to feed and consume life to gain perks.starkerealm wrote: »yelloweyedemon wrote: »1: Agreed. Makes no sense to be more powerful while starving...
To be fair, this is how Vampires in The Elder Scrolls have worked since Oblivion, more or less. The basic idea is, you have penalties and buffs, and as you feed, you suppress your bestial urges and gain the ability to pass for human (or elf). But, as you starve your urge to feed becomes stronger, your humanity fades, and you become more of a supernatural monster. Or, whatever passes for supernatural on Nirn.
ParaNostram wrote: »Id like to see more done with feeding/draining life, it is the core function with a vampire that is not properly portrayed because both are optional choices for the player. they should not be optional, it should be required to use them to make the vampire viable in combat. they could make a fun mini game out of it collecting blood points to use existing and new Vampire abilities for example. something like that would be more immersive to the experience of playing a vampire. it would also weed out the players that only want the passive mechanical benefits, who then come on the forums to *** about their skin tone not looking human...
One, your mini game//extra resource to manage idea is stupid. Two, don't just throw shade at somebody complaining about a visual issue.