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Vampire Update's in U10?

  • ParaNostram
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    Vampirism the changes they need to do to it.

    Lorewise vampires are immune to disease completely, every strain of vampirism is immune to disease.
    Well this is what they need to do with vampires
    Vampirism
    100% Resistance to Disease damage
    100% Resistance to Poison
    75% Frost, and shock damage resistance
    75% Weakness to fire
    75% less healing received by any healing source except vampire abilties and syphon magic, Health potions do nothing.
    5% extra damage received by sun magic, 10% from vampires bane ability.
    10% physical damage resistance at stage one 25% physical damage resistance at stage two, 35 resistance to physical damage at stage three, and 50% physical damage resistance at stage four.

    Vampires would look not as pale at stage one, stage two they would very pale, stage three they would look like stage two vampires, and stage four like stage three vampires. Also they need fangs as well that show when you feed, and your character opens her/his mouth.

    This would make vampirism more good for tanking as well.
    People would see the healing and fire weakness to strong, and thus won't in pvp spam batswarm.
    This would balance out vampires and make them powerful as well.
    This needs to be done, this is what they should do with vampirism overhaul.

    That's too extreme a change, it would never fly.
    Edited by ParaNostram on March 17, 2016 6:20AM
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Ethromelb14_ESO
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    ListerJMC wrote: »
    MornaBaine wrote: »
    My expectations are so low at this point that if they'd just swap the Stage 1 and Stage 3 timers and sell us a skin in the cash shop to make us look mortal once again I'd die of bliss. I DESPERATELY want to see the skill line finished for vampires but I don't think any of us will live that long.



    I might be a little bitter.

    Honestly at this stage I'd just settle for my Redguard not being purple post-vampirism. Oh yes, I'm still on my one-woman mission to save vampiric Redguards from this bizarre design decision!

    Why change it? You probably have the only Oompa-Loompa in the game. :p
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • starkerealm
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    So, a stray thought. Scale the progression through phases based on the number of equipped vampire skills you have. So if you have 3 equipped, it progresses at the current rates. If you have all six slots equipped with vampiric skills (and, yes, I do remember that's not possible at present), you'd burn ranks much faster, while having no vampiric skills would freeze your current stage, and possibly make you appear to be one stage lower than you actually are (so stage 1 could appear human if you had no skills slotted on your current bar.)
  • nimander99
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    I want to be able to stay in WW form for as long as I'd like...
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Stravokov
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    Id like to see more done with feeding/draining life, it is the core function with a vampire that is not properly portrayed because both are optional choices for the player. they should not be optional, it should be required to use them to make the vampire viable in combat. they could make a fun mini game out of it collecting blood points to use existing and new Vampire abilities for example. something like that would be more immersive to the experience of playing a vampire. it would also weed out the players that only want the passive mechanical benefits, who then come on the forums to *** about their skin tone not looking human...



  • ParaNostram
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    Stravokov wrote: »
    Id like to see more done with feeding/draining life, it is the core function with a vampire that is not properly portrayed because both are optional choices for the player. they should not be optional, it should be required to use them to make the vampire viable in combat. they could make a fun mini game out of it collecting blood points to use existing and new Vampire abilities for example. something like that would be more immersive to the experience of playing a vampire. it would also weed out the players that only want the passive mechanical benefits, who then come on the forums to *** about their skin tone not looking human...



    One, your mini game//extra resource to manage idea is stupid. Two, don't just throw shade at somebody complaining about a visual issue.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • GreenSoup2HoT
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    Stravokov wrote: »
    Id like to see more done with feeding/draining life, it is the core function with a vampire that is not properly portrayed because both are optional choices for the player. they should not be optional, it should be required to use them to make the vampire viable in combat. they could make a fun mini game out of it collecting blood points to use existing and new Vampire abilities for example. something like that would be more immersive to the experience of playing a vampire. it would also weed out the players that only want the passive mechanical benefits, who then come on the forums to *** about their skin tone not looking human...



    One, your mini game//extra resource to manage idea is stupid. Two, don't just throw shade at somebody complaining about a visual issue.

    All idea's are welcome. Even if not possible, it's still fun to suggest concept's.
    PS4 NA DC
  • ListerJMC
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    ListerJMC wrote: »
    MornaBaine wrote: »
    My expectations are so low at this point that if they'd just swap the Stage 1 and Stage 3 timers and sell us a skin in the cash shop to make us look mortal once again I'd die of bliss. I DESPERATELY want to see the skill line finished for vampires but I don't think any of us will live that long.



    I might be a little bitter.

    Honestly at this stage I'd just settle for my Redguard not being purple post-vampirism. Oh yes, I'm still on my one-woman mission to save vampiric Redguards from this bizarre design decision!

    Why change it? You probably have the only Oompa-Loompa in the game. :p

    Hahaha I've started referring to him as the Purple People Eater, but he is short enough to be an Oompa Loompa! :D

    In terms of Willy Wonka I think he's more like:

    67f1dccc76784aa57d6c29768e094cc5.jpg
    Edited by ListerJMC on March 20, 2016 1:17AM
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • yelloweyedemon
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    1: Agreed. Makes no sense to be more powerful while starving...

    2: Agreed.

    3: Would make sense lore-wise but could cause terrible balance problems especially pvp-wise.

    4: Strongly no. You becoming vampire at your own risk. You get to have game-changing passives like dark stalker and undeath plus skills like elusive mist. You got to have strong counters unless you like to see 95% of players being vamps...

    Another thing: Vampires (and werewolves) should not have access to fighters guild skill-line.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    1: Agreed. Makes no sense to be more powerful while starving...

    2: Agreed.

    3: Would make sense lore-wise but could cause terrible balance problems especially pvp-wise.

    4: Strongly no. You becoming vampire at your own risk. You get to have game-changing passives like dark stalker and undeath plus skills like elusive mist. You got to have strong counters unless you like to see 95% of players being vamps...

    Another thing: Vampires (and werewolves) should not have access to fighters guild skill-line.
    "1: Agreed. Makes no sense to be more powerful while starving..."

    Here is a theory on Vampirism...A vampire naturally absorbs magicka at a much faster rate then mortals do and seeing as how sunlight is pure magicka, they absorb it so fast infact that it inevitably causes them to combust from having to much magicka in their system, a vampire drinks weaker mortal blood to thin-out the immense level of magicka in their own blood, making them appear more normal and allowing them to walk in daylight without fear of destruction, A vampire who is blood-starved will combust the moment any more sunlight touches them as sunlight as I said I pure magicka, while they are overloaded with magicka however it makes them incredibly powerful, they don't actually need it and if the sun were blocked out vampires would need not need to ever drink it and their thirst for blood is an evolved survival instinct to defend them from the sunlight, does that make more sense?

    Honestly if Vampires have to drink blood in this game why don't Mortals have to eat food and drink? that would be an interesting twist to add and a way to "stealth" buff vampires without doing anything to them.
    Edited by TX12001rwb17_ESO on March 20, 2016 1:18AM
  • starkerealm
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    1: Agreed. Makes no sense to be more powerful while starving...

    To be fair, this is how Vampires in The Elder Scrolls have worked since Oblivion, more or less. The basic idea is, you have penalties and buffs, and as you feed, you suppress your bestial urges and gain the ability to pass for human (or elf). But, as you starve your urge to feed becomes stronger, your humanity fades, and you become more of a supernatural monster. Or, whatever passes for supernatural on Nirn.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    1: Agreed. Makes no sense to be more powerful while starving...

    To be fair, this is how Vampires in The Elder Scrolls have worked since Oblivion, more or less. The basic idea is, you have penalties and buffs, and as you feed, you suppress your bestial urges and gain the ability to pass for human (or elf). But, as you starve your urge to feed becomes stronger, your humanity fades, and you become more of a supernatural monster. Or, whatever passes for supernatural on Nirn.
    .....And yet the vampire lord has to feed and consume life to gain perks.

  • starkerealm
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    1: Agreed. Makes no sense to be more powerful while starving...

    To be fair, this is how Vampires in The Elder Scrolls have worked since Oblivion, more or less. The basic idea is, you have penalties and buffs, and as you feed, you suppress your bestial urges and gain the ability to pass for human (or elf). But, as you starve your urge to feed becomes stronger, your humanity fades, and you become more of a supernatural monster. Or, whatever passes for supernatural on Nirn.
    .....And yet the vampire lord has to feed and consume life to gain perks.

    Yeah... the vampire lord is a really unique case.

    I mean that. There's not quite enough information in game to reconcile that one completely and explain what's going on. Especially since the Dragonborn already breaks the rules of reality to some extent to begin with.
  • starkerealm
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    Stravokov wrote: »
    Id like to see more done with feeding/draining life, it is the core function with a vampire that is not properly portrayed because both are optional choices for the player. they should not be optional, it should be required to use them to make the vampire viable in combat. they could make a fun mini game out of it collecting blood points to use existing and new Vampire abilities for example. something like that would be more immersive to the experience of playing a vampire. it would also weed out the players that only want the passive mechanical benefits, who then come on the forums to *** about their skin tone not looking human...



    One, your mini game//extra resource to manage idea is stupid. Two, don't just throw shade at somebody complaining about a visual issue.

    To be honest? It's not that stupid. Right now, Vampires don't really feel that different from playing a normal character, except for the visuals. Oh, sure, there are altered stats, but it's not really that different.

    It would be pretty cool to have vampiric powers fed off a third (blood pool type) resource, which didn't regenerate, and requires feeding to continue using. Especially if that resource was what actually pushed you through stages.

    It would be another thing to manage, and it would change the way you had to play vampires, but it would make them very different from just playing a normal human.
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