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Vampire Update's in U10?

  • ParaNostram
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    I am curious why they halfway did the skill line. I mean every single skill line in the game has 5 skills but Vamp only has 2? Its like they just quit in the middle of making the skill line.

    Yaaassss! Preach!
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • ParaNostram
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    For reals though, many great suggestions have been made throughout the entirety of this thread (as well as some not so great suggestions *cough*Vamp Lord*cough*). The general consensus seems to be vampires feel incomplete. So why don't they just look to the lore and implement things that make sense for a Vampire to have?

    We know throughout the games, Vampire have been exceptionally talented with Necromancy, Illusion, Stealth, and close quarters combat (sometimes divided into different bloodlines of vampire but overall vampires tend to have at least two of these traits). I personally would go a step further regarding the passive skills in addition to completing the active skill line.

    I propose one tweak that will completely alter the flow of the game. The Undeath passive should have an additional buff to the Vampire's damage towards mortals (say, 4-6%?). Vampires have had a buff to their weapon damage in past TES games, and this helps make up for the fact that EVERYONE and their mother in Cyrodiil makes a point to get that extra 9% damage vs Undead, so we know having a smaller damage buff won't throw things too out of wack, Vampires get beat on with a larger percentage daily and (outside of camo hunter shenanigans) can take it if they're prepared.

    A proposal to in combat feeding, well, the Savage Feeding passive is essentially dirt worthless at the moment. Woo hoo, you stun somebody if you manage to feed - not useful outside of solo play opening against a mob and even then, you're better off just opening with damage. I propose one of two things. One, change it so when an enemy who is mortal is at low health you get an execution synergy ability, be it either in an actual synergy you pop when targeting a low health enemy near you that does X damage, or making it so vampiric abilities deal increased damage to low target enemies turning skills like Vampiric Drain into an execute. Suggestion number two, change it to a percentage chance to have damage done to a mortal heal the vampire for a percentage of the damage done.

    These are my change proposals, and I do hope this thread can continue to be nice and productive.

    P.S. - I just woke up to the sound of construction outside my window after sleeping but a few hours so if there is any difficulty reading//understanding this, I'm sorry, I just woke up and am very tired.
    Edited by ParaNostram on March 11, 2016 8:09PM
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • ParaNostram
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    Edit - I'm a bad person and forgot that bumping was against the rules.
    Edited by ParaNostram on March 12, 2016 6:42PM
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • GreenSoup2HoT
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    Bumping, because still relevant.

    Bumping is technically against the rule's. Thank's though.
    PS4 NA DC
  • MornaBaine
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    Yeah there was nothing going on in that ESO Live regardng any actual changes (let alone improvements) to vampires. /cy
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • charley222
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    vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,
    the wall of the covenant
  • GreenSoup2HoT
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    charley222 wrote: »
    vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,

    vampires should have superior regeneration though. i dont understand why they have reduced health regen :s

    also theres always a "dark" alternative way of healing. blood mages, necromancy etc.
    PS4 NA DC
  • TX12001rwb17_ESO
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    charley222 wrote: »
    vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,
    Vampires have supernatural healing abilities, its even directly mentioned during the vampire quest where the nomads outright claim that Lamae Bal's bones were healing themselves rapidly before their very eyes, the sheer fact as vampires our health regain is lower makes literally no sense at all.

  • jbcrocks
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    jbcrocks wrote: »
    For werewolf:
    Change werewolf leader ultimate morph to

    Werewolf howl- where this ability forces all friendly allies that have the werewolf blood to turn into werewolf form. LOLS

    THE TITLE STATES VAMPIRE. COMMON!

    Seriously. I'd really like to keep this thread vampire only. Vampires and Werewolfs are two different skill lines so...

    Tho I also suggested on what to change for vamps! Long live vamps!
    jbcrocks [EP] - Dunmer DK - Vamp since launch - AvA 37
    Chaboyyyhd [EP]- Altmer Sorcerer - AvA 9
    Jb Shadowcloak [EP] - Imperial Nightblade AvA 9
    Commander Soviets [AD] - Bosmer Nightnlade AvA 5

  • charley222
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    charley222 wrote: »
    vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,

    vampires should have superior regeneration though. i dont understand why they have reduced health regen :s

    also theres always a "dark" alternative way of healing. blood mages, necromancy etc.

    answer they try anything too balance stuff but fail :( idk but in my book
    vampire suppose too heal on feeding and draining only , the only healer the vampire have is the necromancer but the game dont have the class , yes they suppose to have better heath regen but vampire suppose take damage vs any cure because cure are light spell . so aoe cure and all type of cure are damage :) i bet is too complicated for them because already so many basic stuff is still not balance ,
    Edited by charley222 on March 15, 2016 1:51PM
    the wall of the covenant
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    charley222 wrote: »
    charley222 wrote: »
    vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,

    vampires should have superior regeneration though. i dont understand why they have reduced health regen :s

    also theres always a "dark" alternative way of healing. blood mages, necromancy etc.

    answer they try anything too balance stuff but fail :( idk but in my book
    vampire suppose too heal on feeding and draining only , the only healer the vampire have is the necromancer but the game dont have the class , yes they suppose to have better heath regen but vampire suppose take damage vs any cure because cure are light spell . so aoe cure and all type of cure are damage :) i bet is too complicated for them because already so many basic stuff is still not balance ,
    umm What?

  • Hawco10
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    Title say's it all. What do you want to see done to vampire's? Update 10 has been said to polish Vampire and Werewolf's.

    I'll list off 3 thing's i'd like to see:

    1: More or less advantage's/disadvantage's based on stage. - All vampire's pretty much stay stage 4 vampire, it would be nice to have incentive to feed.

    2: Revered stage timer's: - If stage 1 ever got some buff's, i'd like to see the duration increased for stage one. Feeding every 30 minute's is a pain.

    3: Bonuses at Night (Would be nice if the day/night cycle was 50/50 but it's not) - Vampire's or werewolf's imo should be more powerful during the night and possibly weaker during the day.

    Bonus: Reduce Dawnbreaker's 60% damage on pvp target's to 25%. I get Dawnbreaker is suppose to be a hard counter but i don't like see'ing it as an easy one shot when used against vampire's imo.


    Leave your suggestion's below.

    And here we go.....

  • charley222
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    charley222 wrote: »
    charley222 wrote: »
    vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,

    vampires should have superior regeneration though. i dont understand why they have reduced health regen :s

    also theres always a "dark" alternative way of healing. blood mages, necromancy etc.

    answer they try anything too balance stuff but fail :( idk but in my book
    vampire suppose too heal on feeding and draining only , the only healer the vampire have is the necromancer but the game dont have the class , yes they suppose to have better heath regen but vampire suppose take damage vs any cure because cure are light spell . so aoe cure and all type of cure are damage :) i bet is too complicated for them because already so many basic stuff is still not balance ,
    umm What?

    vampire=undead =darkness cure =light = damage vs undead
    dark vs light
    let hope now you understand something :) too make this short any light spell hurt undead
    charley222 wrote: »
    charley222 wrote: »
    vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,

    vampires should have superior regeneration though. i dont understand why they have reduced health regen :s

    also theres always a "dark" alternative way of healing. blood mages, necromancy etc.

    answer they try anything too balance stuff but fail :( idk but in my book
    vampire suppose too heal on feeding and draining only , the only healer the vampire have is the necromancer but the game dont have the class , yes they suppose to have better heath regen but vampire suppose take damage vs any cure because cure are light spell . so aoe cure and all type of cure are damage :) i bet is too complicated for them because already so many basic stuff is still not balance ,
    umm What?

    cure are light magic and any light magic make a lot of damage vs undead and vampire are undead :)
    best undead killer are priest , but in this game idk everything look confuse
    Edited by charley222 on March 15, 2016 3:53PM
    the wall of the covenant
  • phreatophile
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    charley222 wrote: »
    vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,
    Vampires have supernatural healing abilities, its even directly mentioned during the vampire quest where the nomads outright claim that Lamae Bal's bones were healing themselves rapidly before their very eyes, the sheer fact as vampires our health regain is lower makes literally no sense at all.
    Very little about ESO vampires makes any sense.
  • ParaNostram
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    You guys... Vampires can be vastly different from each other in so many ways depending on their bloodline and (as proven in the case of Volkiharian Vampire Lords) how close they are to a vampire turned directly by Molag Bal. The powers and attributes change from bloodline to bloodline.

    HOWEVER! As far as I've seen vampires in Tamriel, none of them have heightened health regeneration, having to leech instead off of the life force of the living. Lamae Bal is a very special case. She is the first vampire, all who have followed her are but shadows of what she was.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Uriel_Nocturne
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    charley222 wrote: »
    charley222 wrote: »
    vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,

    vampires should have superior regeneration though. i dont understand why they have reduced health regen :s

    also theres always a "dark" alternative way of healing. blood mages, necromancy etc.

    answer they try anything too balance stuff but fail :( idk but in my book
    vampire suppose too heal on feeding and draining only
    , the only healer the vampire have is the necromancer but the game dont have the class , yes they suppose to have better heath regen but vampire suppose take damage vs any cure because cure are light spell . so aoe cure and all type of cure are damage :) i bet is too complicated for them because already so many basic stuff is still not balance ,
    And that's how Vampire "healing" works in many games.

    So then why the hell Zeni nerfed the crap out of Vampires' Essence Drain a couple of patches ago makes zero sense to me.

    Before the "Vampire Nerf" patch, Essence Drain healed a Vamp character for 150% of the damage done. This made the Skill a utility of most Vampire characters (PvP not withstanding), and fit neatly into the Lore surrounding Vampires.

    Now Essence Drain heal for a meager 10% of the missing damage for three pathetic seconds. Meaning that each second that goes by, you heal for less and less.

    This makes zero sense. I understand that Vampirism is a "curse" to most people, but they curse side of it was balanced by being Undead, having some truly potent supernatural abilities, and being notoriously difficult to kill. That's the very Lore around Vampires for the Elder Scrolls as a whole.

    But Vampires in ESO (especially after the Vampire Nerf Patch...) are easier to kill than most mobs in the game, and makes Player Characters easier to kill overall.

    The nerfs to Vampires are strangling what used to be such a cool path to take a character down... they need to reverse the Vampire Nerf Patch and finish the Skill line by giving Vamps the three skills that they're missing.

    Just my opinion.

    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • MornaBaine
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    charley222 wrote: »
    charley222 wrote: »
    vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,

    vampires should have superior regeneration though. i dont understand why they have reduced health regen :s

    also theres always a "dark" alternative way of healing. blood mages, necromancy etc.

    answer they try anything too balance stuff but fail :( idk but in my book
    vampire suppose too heal on feeding and draining only
    , the only healer the vampire have is the necromancer but the game dont have the class , yes they suppose to have better heath regen but vampire suppose take damage vs any cure because cure are light spell . so aoe cure and all type of cure are damage :) i bet is too complicated for them because already so many basic stuff is still not balance ,
    And that's how Vampire "healing" works in many games.

    So then why the hell Zeni nerfed the crap out of Vampires' Essence Drain a couple of patches ago makes zero sense to me.

    Before the "Vampire Nerf" patch, Essence Drain healed a Vamp character for 150% of the damage done. This made the Skill a utility of most Vampire characters (PvP not withstanding), and fit neatly into the Lore surrounding Vampires.

    Now Essence Drain heal for a meager 10% of the missing damage for three pathetic seconds. Meaning that each second that goes by, you heal for less and less.

    This makes zero sense. I understand that Vampirism is a "curse" to most people, but they curse side of it was balanced by being Undead, having some truly potent supernatural abilities, and being notoriously difficult to kill. That's the very Lore around Vampires for the Elder Scrolls as a whole.

    But Vampires in ESO (especially after the Vampire Nerf Patch...) are easier to kill than most mobs in the game, and makes Player Characters easier to kill overall.

    The nerfs to Vampires are strangling what used to be such a cool path to take a character down... they need to reverse the Vampire Nerf Patch and finish the Skill line by giving Vamps the three skills that they're missing.

    Just my opinion.

    I completely agree about finishing the skill line. Right now it feels like the only way to make a vampire SEEM like a vampire is to start with a Night Blade. If they'd just finish the darn skill line that might not be the case.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Thevampirenight
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    Vampirism the changes they need to do to it.

    Immunity to disease damage
    Immunity to poison damage
    Immunity to being stunned.
    75% fire weakness once again.
    Immunity to the normal effects of the sun but take 5% extra damage from Templar sun abilties and 10% extra damage from vampires bane ability
    10% physical damage resistance at stage one 25% physical damage resistance at stage two, 35 resistance to physical damage at stage three, and 50% physical damage resistance at stage four.
    75% reduced healing across all fronts except vampire abilities.
    Vampire abilties are more powerful when your more well fed, at stage two they would be at there most powerfull, at stage four they would be at there weakest.
    Like someone said, vampires would look not as pale at stage one, stage two they would very pale, stage three they would look like stage two vampires, and stage four like stage three vampires. Also they need fangs as well. That show when you feed, and your character opens her/his mouth.
    Vampirism should be a boon and a curse. Most would possibly not take it because of the weakness I put up but they would take it for the benefits as well.

    This would greatly overhaul vampirism and its something I want to see them do.
    I want to see true vampires here.

    Edited by Thevampirenight on March 16, 2016 4:51PM
    PC NA
    Please add Fangs to Vampires.
  • phreatophile
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    Vampirism the changes they need to do to it.

    Immunity to disease damage
    Immunity to poison damage
    Immunity to being stunned.
    Might be a little too far, 50% resist might be a little more realistic. I'm the first to criticize the 'because MMO' breaking of lore on Vampires but total immunity, especially to stuns, is probably too far in a game with PVP.
    75% fire weakness once again.
    I agree with this, and I think a 75% resistance to frost should go with it
    Immunity to the normal effects of the sun but take 5% extra damage from Templar sun abilties and 10% extra damage from vampires bane ability
    I'd like to see increased regen for all 3 stats in the dark and decreased in daylight
    10% physical damage resistance at stage one 25% physical damage resistance at stage two, 35 resistance to physical damage at stage three, and 50% physical damage resistance at stage four.
    75% reduced healing across all fronts except vampire abilities.
    This might be a bit much as well, it wouldn't make much sense for Nightblade class abilities either
    Vampire abilties are more powerful when your more well fed, at stage two they would be at there most powerfull, at stage four they would be at there weakest.
    Like someone said, vampires would look not as pale at stage one, stage two they would very pale, stage three they would look like stage two vampires, and stage four like stage three vampires. Also they need fangs as well. That show when you feed, and your character opens her/his mouth.
    Vampirism should be a boon and a curse. Most would possibly not take it because of the weakness I put up but they would take it for the benefits as well.

    This would greatly overhaul vampirism and its something I want to see them do.
    I want to see true vampires here.

    There has to be some ground in between the DK never-ending batswarm meta of the early days and the crap fest we have now. I think you are on the right track, but a few things would have to be toned down a little. IMHO
    Edited by phreatophile on March 16, 2016 5:37PM
  • MornaBaine
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    My expectations are so low at this point that if they'd just swap the Stage 1 and Stage 3 timers and sell us a skin in the cash shop to make us look mortal once again I'd die of bliss. I DESPERATELY want to see the skill line finished for vampires but I don't think any of us will live that long.



    I might be a little bitter.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • GreenSoup2HoT
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    MornaBaine wrote: »
    I DESPERATELY want to see the skill line finished for vampires but I don't think any of us will live that long.

    I might be a little bitter.

    I think everyone who's been here long enough is getting frustrated will little progress towards pvp balance. Just my guess.

    I'm bitter because i love the vampire skill line but it get's so destroyed in pvp. Everyone uses dawnbreaker since it's arguably best in slot for Magicka and Stamina. Kind of defeats the purpose of being just an Anti undead ultimate when everyone use's it, which means playing an undead character is the biggest handicap of all time.

    @Wrobel entered a buddy of mine's stream and he did say fighters guild ability's were going to get toned down / "changes". However this could just be him spit balling.
    Edited by GreenSoup2HoT on March 16, 2016 7:16PM
    PS4 NA DC
  • ListerJMC
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    MornaBaine wrote: »
    My expectations are so low at this point that if they'd just swap the Stage 1 and Stage 3 timers and sell us a skin in the cash shop to make us look mortal once again I'd die of bliss. I DESPERATELY want to see the skill line finished for vampires but I don't think any of us will live that long.



    I might be a little bitter.

    Honestly at this stage I'd just settle for my Redguard not being purple post-vampirism. Oh yes, I'm still on my one-woman mission to save vampiric Redguards from this bizarre design decision!
    PC NA & EU || Mammoth Guilds - Victory or Valhalla || Altmer sorcerer main
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."
  • tinythinker
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    I started a thread at some point suggesting that mist form make you invisible to NPCs. I'd like to toss that idea on this pile.
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  • ParaNostram
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    Well some of these suggestions are fine and dandy but a general rule of thumb is this - the more extreme, the less likely to be taken seriously//implemented. I would highly recommend using the vampire skill line as it presently is as your starting point when discussing changes you would like to see. They're unlikely to scrap the entirety of what they have created and start fresh. I think the best we can hope for is a tweak to passives and (please ZOS this is the important part) a finished skill line.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • phreatophile
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    I started a thread at some point suggesting that mist form make you invisible to NPCs. I'd like to toss that idea on this pile.

    I didn't know that we weren't. Probably because they've ruined the skill to the point that I have no reason to use it. Ever.

    Hell! Essence drain only has a place on the bar to lvl the skill line and get the ultimate and passives.
  • ParaNostram
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    I started a thread at some point suggesting that mist form make you invisible to NPCs. I'd like to toss that idea on this pile.

    I didn't know that we weren't. Probably because they've ruined the skill to the point that I have no reason to use it. Ever.

    Hell! Essence drain only has a place on the bar to lvl the skill line and get the ultimate and passives.

    I miss Essence Drain being actually useful... *sigh* They need to change it back to % of damage done as the heal, seriously, and buff the damage a little bit (not too much, just enough to make it comparable, if weaker due to the lack of AoE, to say Templar's sweeps from a damage perspective)
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • dsalter
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    Detector wrote: »
    More active skills! 3 active and Ult - this is not enough.

    we have 2 actives and an ulti...
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • ParaNostram
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    I remember back in the day in PvP if you saw a vampire take the field, everyone ran away careful not to be within range of drains or bats, while Fighter's Guild ability specialists took it down. A mortal without Fighter's Guild moves was at a disadvantage, but the Vampire was at a disadvantage to Dragonknights and Fighter's Guild. It felt like a good rock paper scissors ya know? Granted, Vampires early on did need a little nerf.
    "Your mistake is you begged for your life, not for mercy. I will show you there are many fates worse than death."

    Para Nostram
    Bosmer Sorceress
    Witch of Evermore

    "Death is a privilege that can be denied by it's learned scholars."
    Order of the Black Worm
  • Thevampirenight
    Thevampirenight
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    Vampirism the changes they need to do to it.

    Immunity to disease damage
    Immunity to poison damage
    Immunity to being stunned.
    Might be a little too far, 50% resist might be a little more realistic. I'm the first to criticize the 'because MMO' breaking of lore on Vampires but total immunity, especially to stuns, is probably too far in a game with PVP.
    75% fire weakness once again.
    I agree with this, and I think a 75% resistance to frost should go with it
    Immunity to the normal effects of the sun but take 5% extra damage from Templar sun abilties and 10% extra damage from vampires bane ability
    I'd like to see increased regen for all 3 stats in the dark and decreased in daylight
    10% physical damage resistance at stage one 25% physical damage resistance at stage two, 35 resistance to physical damage at stage three, and 50% physical damage resistance at stage four.
    75% reduced healing across all fronts except vampire abilities.
    This might be a bit much as well, it wouldn't make much sense for Nightblade class abilities either
    Vampire abilties are more powerful when your more well fed, at stage two they would be at there most powerfull, at stage four they would be at there weakest.
    Like someone said, vampires would look not as pale at stage one, stage two they would very pale, stage three they would look like stage two vampires, and stage four like stage three vampires. Also they need fangs as well. That show when you feed, and your character opens her/his mouth.
    Vampirism should be a boon and a curse. Most would possibly not take it because of the weakness I put up but they would take it for the benefits as well.

    This would greatly overhaul vampirism and its something I want to see them do.
    I want to see true vampires here.

    There has to be some ground in between the DK never-ending batswarm meta of the early days and the crap fest we have now. I think you are on the right track, but a few things would have to be toned down a little. IMHO

    Lorewise vampires are immune to disease completely, every strain of vampirism is immune to disease.
    Well this is what they need to do with vampires
    Vampirism
    100% Resistance to Disease damage
    100% Resistance to Poison
    75% Frost, and shock damage resistance
    75% Weakness to fire
    75% less healing received by any healing source except vampire abilties and syphon magic, Health potions do nothing.
    5% extra damage received by sun magic, 10% from vampires bane ability.
    10% physical damage resistance at stage one 25% physical damage resistance at stage two, 35 resistance to physical damage at stage three, and 50% physical damage resistance at stage four.

    Vampires would look not as pale at stage one, stage two they would very pale, stage three they would look like stage two vampires, and stage four like stage three vampires. Also they need fangs as well that show when you feed, and your character opens her/his mouth.

    This would make vampirism more good for tanking as well.
    People would see the healing and fire weakness to strong, and thus won't in pvp spam batswarm.
    This would balance out vampires and make them powerful as well.
    This needs to be done, this is what they should do with vampirism overhaul.

    Edited by Thevampirenight on March 17, 2016 12:34AM
    PC NA
    Please add Fangs to Vampires.
  • Brightxdawn
    Brightxdawn
    ✭✭✭
    Elude mist is a joke. Supposed to be invulnerable to control effects. You can still get semi snared while in mist form.
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