flguy147ub17_ESO wrote: »I am curious why they halfway did the skill line. I mean every single skill line in the game has 5 skills but Vamp only has 2? Its like they just quit in the middle of making the skill line.
ParaNostram wrote: »Bumping, because still relevant.
charley222 wrote: »vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,
Vampires have supernatural healing abilities, its even directly mentioned during the vampire quest where the nomads outright claim that Lamae Bal's bones were healing themselves rapidly before their very eyes, the sheer fact as vampires our health regain is lower makes literally no sense at all.charley222 wrote: »vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,
GreenSoup2HoT wrote: »For werewolf:
Change werewolf leader ultimate morph to
Werewolf howl- where this ability forces all friendly allies that have the werewolf blood to turn into werewolf form. LOLS
THE TITLE STATES VAMPIRE. COMMON!
Seriously. I'd really like to keep this thread vampire only. Vampires and Werewolfs are two different skill lines so...
GreenSoup2HoT wrote: »charley222 wrote: »vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,
vampires should have superior regeneration though. i dont understand why they have reduced health regen
also theres always a "dark" alternative way of healing. blood mages, necromancy etc.
umm What?charley222 wrote: »GreenSoup2HoT wrote: »charley222 wrote: »vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,
vampires should have superior regeneration though. i dont understand why they have reduced health regen
also theres always a "dark" alternative way of healing. blood mages, necromancy etc.
answer they try anything too balance stuff but failidk but in my book
vampire suppose too heal on feeding and draining only , the only healer the vampire have is the necromancer but the game dont have the class , yes they suppose to have better heath regen but vampire suppose take damage vs any cure because cure are light spell . so aoe cure and all type of cure are damagei bet is too complicated for them because already so many basic stuff is still not balance ,
And here we go.....GreenSoup2HoT wrote: »Title say's it all. What do you want to see done to vampire's? Update 10 has been said to polish Vampire and Werewolf's.
I'll list off 3 thing's i'd like to see:
1: More or less advantage's/disadvantage's based on stage. - All vampire's pretty much stay stage 4 vampire, it would be nice to have incentive to feed.
2: Revered stage timer's: - If stage 1 ever got some buff's, i'd like to see the duration increased for stage one. Feeding every 30 minute's is a pain.
3: Bonuses at Night (Would be nice if the day/night cycle was 50/50 but it's not) - Vampire's or werewolf's imo should be more powerful during the night and possibly weaker during the day.
Bonus: Reduce Dawnbreaker's 60% damage on pvp target's to 25%. I get Dawnbreaker is suppose to be a hard counter but i don't like see'ing it as an easy one shot when used against vampire's imo.
Leave your suggestion's below.
TX12001rwb17_ESO wrote: »umm What?charley222 wrote: »GreenSoup2HoT wrote: »charley222 wrote: »vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,
vampires should have superior regeneration though. i dont understand why they have reduced health regen
also theres always a "dark" alternative way of healing. blood mages, necromancy etc.
answer they try anything too balance stuff but failidk but in my book
vampire suppose too heal on feeding and draining only , the only healer the vampire have is the necromancer but the game dont have the class , yes they suppose to have better heath regen but vampire suppose take damage vs any cure because cure are light spell . so aoe cure and all type of cure are damagei bet is too complicated for them because already so many basic stuff is still not balance ,
TX12001rwb17_ESO wrote: »umm What?charley222 wrote: »GreenSoup2HoT wrote: »charley222 wrote: »vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,
vampires should have superior regeneration though. i dont understand why they have reduced health regen
also theres always a "dark" alternative way of healing. blood mages, necromancy etc.
answer they try anything too balance stuff but failidk but in my book
vampire suppose too heal on feeding and draining only , the only healer the vampire have is the necromancer but the game dont have the class , yes they suppose to have better heath regen but vampire suppose take damage vs any cure because cure are light spell . so aoe cure and all type of cure are damagei bet is too complicated for them because already so many basic stuff is still not balance ,
Very little about ESO vampires makes any sense.TX12001rwb17_ESO wrote: »Vampires have supernatural healing abilities, its even directly mentioned during the vampire quest where the nomads outright claim that Lamae Bal's bones were healing themselves rapidly before their very eyes, the sheer fact as vampires our health regain is lower makes literally no sense at all.charley222 wrote: »vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,
And that's how Vampire "healing" works in many games.charley222 wrote: »GreenSoup2HoT wrote: »charley222 wrote: »vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,
vampires should have superior regeneration though. i dont understand why they have reduced health regen
also theres always a "dark" alternative way of healing. blood mages, necromancy etc.
answer they try anything too balance stuff but failidk but in my book
vampire suppose too heal on feeding and draining only , the only healer the vampire have is the necromancer but the game dont have the class , yes they suppose to have better heath regen but vampire suppose take damage vs any cure because cure are light spell . so aoe cure and all type of cure are damagei bet is too complicated for them because already so many basic stuff is still not balance ,
Uriel_Nocturne wrote: »And that's how Vampire "healing" works in many games.charley222 wrote: »GreenSoup2HoT wrote: »charley222 wrote: »vampire not suppose too be heal because heal are light spell , in other game healing suppose too hurt undead and creature of the night ,
vampires should have superior regeneration though. i dont understand why they have reduced health regen
also theres always a "dark" alternative way of healing. blood mages, necromancy etc.
answer they try anything too balance stuff but failidk but in my book
vampire suppose too heal on feeding and draining only , the only healer the vampire have is the necromancer but the game dont have the class , yes they suppose to have better heath regen but vampire suppose take damage vs any cure because cure are light spell . so aoe cure and all type of cure are damagei bet is too complicated for them because already so many basic stuff is still not balance ,
So then why the hell Zeni nerfed the crap out of Vampires' Essence Drain a couple of patches ago makes zero sense to me.
Before the "Vampire Nerf" patch, Essence Drain healed a Vamp character for 150% of the damage done. This made the Skill a utility of most Vampire characters (PvP not withstanding), and fit neatly into the Lore surrounding Vampires.
Now Essence Drain heal for a meager 10% of the missing damage for three pathetic seconds. Meaning that each second that goes by, you heal for less and less.
This makes zero sense. I understand that Vampirism is a "curse" to most people, but they curse side of it was balanced by being Undead, having some truly potent supernatural abilities, and being notoriously difficult to kill. That's the very Lore around Vampires for the Elder Scrolls as a whole.
But Vampires in ESO (especially after the Vampire Nerf Patch...) are easier to kill than most mobs in the game, and makes Player Characters easier to kill overall.
The nerfs to Vampires are strangling what used to be such a cool path to take a character down... they need to reverse the Vampire Nerf Patch and finish the Skill line by giving Vamps the three skills that they're missing.
Just my opinion.
Might be a little too far, 50% resist might be a little more realistic. I'm the first to criticize the 'because MMO' breaking of lore on Vampires but total immunity, especially to stuns, is probably too far in a game with PVP.Thevampirenight wrote: »Vampirism the changes they need to do to it.
Immunity to disease damage
Immunity to poison damage
Immunity to being stunned.
I agree with this, and I think a 75% resistance to frost should go with it75% fire weakness once again.
I'd like to see increased regen for all 3 stats in the dark and decreased in daylightImmunity to the normal effects of the sun but take 5% extra damage from Templar sun abilties and 10% extra damage from vampires bane ability
This might be a bit much as well, it wouldn't make much sense for Nightblade class abilities either10% physical damage resistance at stage one 25% physical damage resistance at stage two, 35 resistance to physical damage at stage three, and 50% physical damage resistance at stage four.
75% reduced healing across all fronts except vampire abilities.
Vampire abilties are more powerful when your more well fed, at stage two they would be at there most powerfull, at stage four they would be at there weakest.
Like someone said, vampires would look not as pale at stage one, stage two they would very pale, stage three they would look like stage two vampires, and stage four like stage three vampires. Also they need fangs as well. That show when you feed, and your character opens her/his mouth.
Vampirism should be a boon and a curse. Most would possibly not take it because of the weakness I put up but they would take it for the benefits as well.
This would greatly overhaul vampirism and its something I want to see them do.
I want to see true vampires here.
MornaBaine wrote: »I DESPERATELY want to see the skill line finished for vampires but I don't think any of us will live that long.
I might be a little bitter.
MornaBaine wrote: »My expectations are so low at this point that if they'd just swap the Stage 1 and Stage 3 timers and sell us a skin in the cash shop to make us look mortal once again I'd die of bliss. I DESPERATELY want to see the skill line finished for vampires but I don't think any of us will live that long.
I might be a little bitter.
tinythinker wrote: »I started a thread at some point suggesting that mist form make you invisible to NPCs. I'd like to toss that idea on this pile.
phreatophile wrote: »tinythinker wrote: »I started a thread at some point suggesting that mist form make you invisible to NPCs. I'd like to toss that idea on this pile.
I didn't know that we weren't. Probably because they've ruined the skill to the point that I have no reason to use it. Ever.
Hell! Essence drain only has a place on the bar to lvl the skill line and get the ultimate and passives.
More active skills! 3 active and Ult - this is not enough.
phreatophile wrote: »Might be a little too far, 50% resist might be a little more realistic. I'm the first to criticize the 'because MMO' breaking of lore on Vampires but total immunity, especially to stuns, is probably too far in a game with PVP.Thevampirenight wrote: »Vampirism the changes they need to do to it.
Immunity to disease damage
Immunity to poison damage
Immunity to being stunned.I agree with this, and I think a 75% resistance to frost should go with it75% fire weakness once again.I'd like to see increased regen for all 3 stats in the dark and decreased in daylightImmunity to the normal effects of the sun but take 5% extra damage from Templar sun abilties and 10% extra damage from vampires bane abilityThis might be a bit much as well, it wouldn't make much sense for Nightblade class abilities either10% physical damage resistance at stage one 25% physical damage resistance at stage two, 35 resistance to physical damage at stage three, and 50% physical damage resistance at stage four.
75% reduced healing across all fronts except vampire abilities.Vampire abilties are more powerful when your more well fed, at stage two they would be at there most powerfull, at stage four they would be at there weakest.
Like someone said, vampires would look not as pale at stage one, stage two they would very pale, stage three they would look like stage two vampires, and stage four like stage three vampires. Also they need fangs as well. That show when you feed, and your character opens her/his mouth.
Vampirism should be a boon and a curse. Most would possibly not take it because of the weakness I put up but they would take it for the benefits as well.
This would greatly overhaul vampirism and its something I want to see them do.
I want to see true vampires here.
There has to be some ground in between the DK never-ending batswarm meta of the early days and the crap fest we have now. I think you are on the right track, but a few things would have to be toned down a little. IMHO