No need to worry. After 2.3.2 goes live,cazlonb16_ESO wrote: »epic rivers of tears this ability will cause if it goes live like this ( 2.3.2 )
I think it will be perfect for PvP. Great opener as often enemy is not even aware of you or is occupied already, they will not know they need to dodge until its too late.
mike.gaziotisb16_ESO wrote: »I think Solar Barrage and Dark Flare seem like two completely different skills instead of different morphs. I think Templars would benefit from having them as separate skills and getting rid of the pretty useless Backlash **
Then flare could be modified like so:
- Base Skill: 1" cast-time, high single target damage and Defile
- Dark Flare: Still high damage and 1" cast time. It loses the Defile but grants 20" of Major Sorcery and Major Breach on the target which reduces target spell res. It would make it extremely useful as a part of PvE rotation (PvE morph)
- New Morph: Lower damage then base skill. But gets insta-cast proc chance for high damage. Keeps the Defile. (PvP morph)
The Solar Barrage skill could be an AoE focused skill now they could tweak each morph to give something different. For example, one morph could self-empower for higher burst damage damage the other morph could add a DoT component or minor Breach against the targets or Minor Maim or something....
That way you can choose a single target skill and an aoe skill and not have to choose one or the other.
** If they want to give a PvE damage buff to Templars to compensate for loss of Eclipse they can do it by buffing Luminous Shards (the other morph of Blazing Spears) to do really strong ground DoT damage without the stun. Like they did with Sorc Liquid Lighting which is extremely good in PvE.
1. no Empower-->20% less dmg. Not necessarily you can adjust the damage
3. Major Sorcery-->potions/DK will buff you. And? what if you don't have a DK cause youre doing vMA or you prefer using tri-stat pots
4. major Breach-->taunt/elemental drain will provide this. Again what if you don't have another tank cause your doing solo PvE or the boss is ranged like Engine Guard or Fungal Grotto so the tank can't Pierce him. What if you want to DD/Heal with DW and don't want to use Destro for Ele Drain?
mike.gaziotisb16_ESO wrote: »1. no Empower-->20% less dmg. Not necessarily you can adjust the damage
3. Major Sorcery-->potions/DK will buff you. And? what if you don't have a DK cause youre doing vMA or you prefer using tri-stat pots
4. major Breach-->taunt/elemental drain will provide this. Again what if you don't have another tank cause your doing solo PvE or the boss is ranged like Engine Guard or Fungal Grotto so the tank can't Pierce him. What if you want to DD/Heal with DW and don't want to use Destro for Ele Drain?
I proposed a list of buffs with no downside the way I see it. You are telling me there are other ways to get those buffs from weapons or other classes which of course applies to everything. Doesn't mean it's not nice to have more options.
Anyway, that's just only my opinion, you're of course welcome to disagree.
mike.gaziotisb16_ESO wrote: »
mike.gaziotisb16_ESO wrote: »
Yeah, DB will be part of it. And prox det.
Thing is, you can do the first rotation from the comfort of 24m away.
EDIT: I forgot to say that you could mash HtD for infinite heals, too.
I don't think this is an issue in PvP really. Every class can access a reflect skill (Templar Total Dark, DK Scales, Sword and Board). Everyone can roll dodge. The thing has a ridiculous telegraph and you can hear it coming a mile off. Wrecking Blow will still be more of an issue than Dark Flare imo.
You'll see us Templars dying to our own Dark Flare if we're not careful than our targets I bet :P
mike.gaziotisb16_ESO wrote: »
Yeah, DB will be part of it. And prox det.
Thing is, you can do the first rotation from the comfort of 24m away.
EDIT: I forgot to say that you could mash HtD for infinite heals, too.
I won't use Darkflare. It's a noobkiller only. Now I won't be able to reflect my Flare back or purify it, so it will be even harder to land this skill. Ofc, I'm telling about average\good players, who knows how to interrupt.
I try to use DF as a change of pace cast in PVP to try to catch players off guard or to hit people in the back when they are fighting other players.
By far the most common outcome of casting DF is that it is entirely avoided by dodge roll, LOS, interrupt, player casually strolling out of range, general CC or reflect.
Still, I keep DF slotted because DF landing gives nearly as much joy as winning the lottery - even if it is less likely.
I don't think this is an issue in PvP really. Every class can access a reflect skill (Templar Total Dark, DK Scales, Sword and Board). Everyone can roll dodge. The thing has a ridiculous telegraph and you can hear it coming a mile off. Wrecking Blow will still be more of an issue than Dark Flare imo.
You'll see us Templars dying to our own Dark Flare if we're not careful than our targets I bet :P
bikerangelo wrote: »You can dodge, block, reflect, LoS, and probably do 8000 other things to counter dark flare, along with the fact that it's a giant yellow puff ball with the most ridiculous travel path in the game. Plus it can be bashed / interrupted and the caster's movement speed is snared.
But no, #nerftemplars.
bikerangelo wrote: »You can dodge, block, reflect, LoS, and probably do 8000 other things to counter dark flare, along with the fact that it's a giant yellow puff ball with the most ridiculous travel path in the game. Plus it can be bashed / interrupted and the caster's movement speed is snared.
But no, #nerftemplars.
That wasn't the point of OP.
He wants to revert the dmg in exchange of higher usability on the skill, like insta-cast proc, faster cast time or harder to interrupt etc.
I totally agree with him. Getting Dark Flare of and actually landing on the target in PvP is like 50/50. If you're under attack&pressured yourself it's more like 0% chance of getting Dark Flare of.
Adding 12% more dmg makes no difference for templars that chooses to fight upfront. You cant land the skill to begin with due to longer than life cast-time and travelling time. Sorc's wont hardcast Frags unless noob. Yet templars are expected to hardcast Dark Flare successfully?
I have no doubt the buff will be nice for PvE. But when it comes to PvP it just promotes a crappy and unfun playstyle. Only way you're getting it of consistently is if playing like a total ***. Back-lining the megazerg with skilled Legolas wannabes and nuking someone already outnumbered, rooted and cc'ed like 40 meters away