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Vampire Update's in U10?

GreenSoup2HoT
GreenSoup2HoT
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Title say's it all. What do you want to see done to vampire's? Update 10 has been said to polish Vampire and Werewolf's.

I'll list off 3 thing's i'd like to see:

1: More or less advantage's/disadvantage's based on stage. - All vampire's pretty much stay stage 4 vampire, it would be nice to have incentive to feed.

2: Revered stage timer's: - If stage 1 ever got some buff's, i'd like to see the duration increased for stage one. Feeding every 30 minute's is a pain.

3: Bonuses at Night (Would be nice if the day/night cycle was 50/50 but it's not) - Vampire's or werewolf's imo should be more powerful during the night and possibly weaker during the day.

Bonus: Reduce Dawnbreaker's 60% damage on pvp target's to 25%. I get Dawnbreaker is suppose to be a hard counter but i don't like see'ing it as an easy one shot when used against vampire's imo.


Leave your suggestion's below.


Edited by GreenSoup2HoT on February 16, 2016 2:50AM
PS4 NA DC

Best Answers

  • MornaBaine
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    1. Switch the Stage Timers! Stage 1 should last 90 minutes, Stage 3 should last 30 minutes. Aside from the cosmetics I agree that there should be other incentives to visit the lower stages depending on what you are doing. Maybe for PvP Stage 4 really is best and should remain unchanged. But for PvE there should be some tangible benefits to being in Stage 1 or 2.

    2. Give us a "Mortal" Skin in the Crown Store that, when used, overrides all the Stage appearances and returns the character to its original appearance before acquiring vampirism. Making it a Crown Store purchase makes it fully optional.

    3. Improve Mist Form! NO CCs while in Mist Form! Make the poison really count on the poison morph and give us the ability to SPRINT with the other morph! Also, mist form should mitigate fall damage.

    4. Make day and night of equal length dammit!!!!

    5. Improve the Feeding mechanism. Give vampires the ability to "charm" their target so that they do not aggro unless attacked after your vampire has fed from them. There can be a small percentage chance that the target WILL aggro (maybe some people are simply resistant to such charms)in order to leave it a little risky.

    EDITING TO ADD: Okay this may be just wishful thinking but...FINISH THE SKILL LINE!

    Add 3 of the following skills:

    Summon: A pet summon like Sorcs only the summoned pets can be a wolf, giant bat or bloodfiend.

    Invisibility: Essentially the same as it is for Night Blades.

    Celerity: A gap closer that would let your vampire "blink" up to a target just as the bloodfiends do now.

    Fear: Yes, being attacked by a vampire should scare the sweet bejesus out of people! LOL

    Charm: This is a root/stun that, when it is over, causes the target to NOT aggro unless attacked further.

    The above skills basically mimic the skills of various classes (mostly Sorc and NB) but would allow you to fill out your bar with nothing BUT vampire skills regardless of class if that's how you wanted to play. All the other skill lines have at least 5 skills, I don't think it's out of hand to do the same for vampires and werewolves.

    Edited by MornaBaine on February 18, 2016 12:05PM
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    Answer ✓
  • phreatophile
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    All great ideas!

    Anything to make our characters into vampires rather than red eyed emos with really bad skin.

    But I wouldn't get your hopes up too much, ZOS hates fangs, even more than Templars and (this patch) Nightblades.

    At a minimum we should have:
    1) An actual need to feed, there is no good reason for stage 4 to be the only stage to be in.
    a) With that actual need to feed, some of our bonuses (boni if you prefer)and penalties should scale as well.
    b) They should scale in such a way that there are trade-offs. Example: Stage 4- very high fire damage and all regen debuffs with superior damage output (extreme glass canon)

    2) Some kind of day/night buffs/penalties. I get that this is an MMO and we can't have nice things, but something.
    a) Day/night length should be normalized to be the same length.

    3) Some method of appearing mortal. I don't care if it's a toggle that halves our magicka while active, a skin, a change to the stages, a top tier passive, or something else. The current system makes no sense. All of our social interactions make no sense if we are this obviously undead to everybody we speak to.

    4) A (forgive me) revamp of the skill line. At this point, there is no active skill worth having on my bars, not one. It is only nostalgia and sneak speed that keeps my characters as vampires. That's unfortunate.
    Answer ✓
  • Ethromelb14_ESO
    Ethromelb14_ESO
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    MornaBaine wrote: »
    Lokryn wrote: »
    MornaBaine wrote: »
    Also, does anyone have a link to where official word of this supposed upcoming "polishing" was mentioned???

    Wrobel said it in the last ESO Live I believe but he didn't say "polish".

    Alrighty then would you (or anyone really!) please link the video here? And if you (or anyone!) knows at about WHERE in the video vampires were mentioned at all, I'd really appreciate it!


    43:43 - 45:48
    Edited by Ethromelb14_ESO on February 26, 2016 8:19PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
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    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
    Answer ✓
  • Mojmir
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    Dawnbreaker is ult in one direction,front. No way that should be changed i agree on other points
  • Skinzz
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    Vampires passives are fine but the class abilities are still garbage. Dawnbreaker is ok but camo hunter needs to be reworked as its more deadly than a frickin ultimate.
    Edited by Skinzz on February 16, 2016 3:15AM
    Anybody got a group? LFG, anybody? Hello?
  • RAGUNAnoOne
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    Tweak mist form to be a toggle using a method similar to guard, buff the poison tics for poison moph(useless now) allow sprinting for expedition morph

    remove the resource nerf as unlike WW vamps can't turn off any weaknesses

    Fix undeath

    you have seen the rest of my suggestions.
    PS4 NA
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  • Chrlynsch
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    Bare with me first change is a nerf to vampires
    But really it will help you define your vampire character.

    Overall gameplay changes:
    -Increase Health regen to tick every one second (nerf vamp), Buffs heavy armor, and several "lesser" races

    Stage changes:
    -Make it more appealing to feed
    -With health regen buffed your character will be missing out on survivability no more "meh, heal regen sucks anyway"
    -longer time gaps for stage's (sink them to in game time), one day in game day per stage.


    Vampires gain 3 new skills
    -Pet for vampires skeleton/s zombie
    -illusion or charm spell/ or shadowy misty teleporty sneaky sneak spell
    -gargoyle skin toggle: Spell resistance/Armor increase, grants a damage shield (kind of makes you look like a vampire lord without adding vampire lords to game)


    Fix mist so no snare, stun, or root effects it, buff poison mist... like a lot, maybe it is now disease cloud, that is a healing debuff. Though poison would cut everyone's new health regen back down.

    Fix drain so it actually does damage and actually heals

    The requirement for vampires to gain their regen should be removed... vampire's should want to use their skills, don't force them to slot broken ones for their regen.

    Undeath: keep as is, but add vampires can't be exicuted aka no bonus execute damage on player vampires (pvp buff)

    Vampire pros and cons:
    Pros
    -Unique and fun powerful abilities
    -Increased recovery stam magic
    -Fast sneaking
    -Less damage at low health/no longer executable

    Cons
    - poor health regen
    - increased damage from players 9% (fighters guild)
    - extra damage from fighters guild abilities (ouch)
    - extra damage from fire (lot of that going around these days)
    - has to feed to stay in desired stage level (could be a pro for some)

    List looks good to me! Print it

    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • SupaSane
    SupaSane
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    Title say's it all. What do you want to see done to vampire's? Update 10 has been said to polish Vampire and Werewolf's.

    I'll list off 3 thing's i'd like to see:

    1: More or less advantage's/disadvantage's based on stage. - All vampire's pretty much stay stage 4 vampire, it would be nice to have incentive to feed.

    2: Revered stage timer's: - If stage 1 ever got some buff's, i'd like to see the duration increased for stage one. Feeding every 30 minute's is a pain.

    3: Bonuses at Night (Would be nice if the day/night cycle was 50/50 but it's not) - Vampire's or werewolf's imo should be more powerful during the night and possibly weaker during the day.

    Bonus: Reduce Dawnbreaker's 60% damage on pvp target's to 25%. I get Dawnbreaker is suppose to be a hard counter but i don't like see'ing it as an easy one shot when used against vampire's imo.


    Leave your suggestion's below.


    I completely agree. I doubt they are going to rework DawnBreaker though.
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  • GreenSoup2HoT
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    @Prothwata

    hp regen is every 2 seconds. so it would be a buff at 1 second. unless you mean stage 4 would not benifit from it being stage 4 compared to 1 if changed to 1 second.

    good suggestions though.

    Edited by GreenSoup2HoT on February 16, 2016 9:58PM
    PS4 NA DC
  • Anhedonie
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    I hope they'll add a set of new vampire abilities. And for the love of Mara, make mist form actually do what's in the tooltip!
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Chrlynsch
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    @Prothwata

    hp regen is every 2 seconds. so it would be a buff at 1 second. unless you mean stage 4 would not benifit from it being stage 4 compared to 1 if changed to 1 second.

    good suggestions though.

    Yup I ment that health regen should be buffed to every second, not every two seconds. This would in turn give less to vamps due to their overall lower health recovery.

    A buff to all, that vampires get less of.

    Vamps should get a short term buff to feeding as well.

    On the werewolf side, wolves should get a temporary boost to health recovery for devouring.
    Caius
    Pack Leader of Scourge Alliance- First Fang of Hircine, The Beast of Bruma
    PC NA
  • sneakymitchell
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    Lets see the dawn-breaker decrease would be nice for just players to a noticeable but not one shoted easy with this killing werewolves might be harder to kill if you decrease the damage but werewolves did increase spell resistance before the patches.

    Maybe have vampire get spell resistance at least 1 to 2 k in one of their passives.
    It makes some sense if vampires are mostly magic base.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
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  • MornaBaine
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    Also, does anyone have a link to where official word of this supposed upcoming "polishing" was mentioned???
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

  • Thevampirenight
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    I would like them to add fangs to players and vampire npcs, they need them and we do too!
    PC NA
    Please add Fangs to Vampires.
  • Lokryn
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    MornaBaine wrote: »
    Also, does anyone have a link to where official word of this supposed upcoming "polishing" was mentioned???

    Wrobel said it in the last ESO Live I believe but he didn't say "polish".

    Edited by Lokryn on February 17, 2016 4:15PM
  • Waseem
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    dawnbreaker: increase the #1 Vamps/WW encounter damage by 100% against daedra and undead
  • phreatophile
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    Lokryn wrote: »
    MornaBaine wrote: »
    Also, does anyone have a link to where official word of this supposed upcoming "polishing" was mentioned???

    Wrobel said it in the last ESO Live I believe but he didn't say "polish".

    Given recent history, I expect his notion of 'polish' involves a rusty flat file and a hammer anyway.
  • flguy147ub17_ESO
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    I am curious why they halfway did the skill line. I mean every single skill line in the game has 5 skills but Vamp only has 2? Its like they just quit in the middle of making the skill line.
  • MornaBaine
    MornaBaine
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    I am curious why they halfway did the skill line. I mean every single skill line in the game has 5 skills but Vamp only has 2? Its like they just quit in the middle of making the skill line.

    So much this. How dearly I would LOVE to be able to play as a full on vampire with nothing but vampiric skills! Give me CHARM for a stun-lock! And allow my vamp to FEED during this lock and, if I do not further attack, the subject does NOT aggro on me but just stands there stunned for a bit while I casually wander off!

    Vampire fighting pets please! Wolf and...need I even say it?... giant bat!

    And we NEED a gap closer! A super cool leap or even the way bloodfiends just kind of suddenly look shadowy and "blink" up on you!

    FINISH the skill line ZOS! Please!
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  • Eejit1331
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    Vampires and werewolves should be buffed but also banned from using the fighters guild. That way people not using either have an incentive.
    Edited by Eejit1331 on February 17, 2016 5:28PM
  • MornaBaine
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    Eejit1331 wrote: »
    Vampires and werewolves should be buffed but also banned from using the fighters guild. That way people not using either have an incentive.

    I'd actually be okay with that but I'm sure plenty of other folks would not be.
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  • GreenSoup2HoT
    GreenSoup2HoT
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    MornaBaine wrote: »
    Eejit1331 wrote: »
    Vampires and werewolves should be buffed but also banned from using the fighters guild. That way people not using either have an incentive.

    I'd actually be okay with that but I'm sure plenty of other folks would not be.

    There's not enough incentive for a vampire to be banned from fighters guild ability's. Even werewolf's since they only have access to their skills while transformed. Kind of a pointless until both skill lines are polished ( more so vamp's then weredog's).

    Edited by GreenSoup2HoT on February 17, 2016 11:56PM
    PS4 NA DC
  • MornaBaine
    MornaBaine
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    MornaBaine wrote: »
    Eejit1331 wrote: »
    Vampires and werewolves should be buffed but also banned from using the fighters guild. That way people not using either have an incentive.

    I'd actually be okay with that but I'm sure plenty of other folks would not be.

    There's not enough incentive to be a vampire to be banned from fighters guild ability's. Even werewolf's since they only have access to their skills while transformed. Kind of a pointless until both skill lines are polished ( more so vamp's then weredog's).

    Well my "agreement" was with the caveat that the vamp skill line get the love already discussed. As it stands...no way, I agree with you.
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  • phreatophile
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    Eejit1331 wrote: »
    Vampires and werewolves should be buffed but also banned from using the fighters guild. That way people not using either have an incentive.

    Nah, just let the abilities have a certain chance of proc-ing on the wielder if undead.
  • Ethromelb14_ESO
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    1) Create potions that are exclusively for vampires to take during dungeons, to lower their vampirism stage. Most difficult dungeons take at least 2 hours to complete. And it gets to be annoying to have to teleport out of the dungeon to go feed because there are no humanoids around, nor can we easily sneak up on enemies and just ONE enemy during a dungeon.

    or

    2) Make it so vampiric drain at least extends the vampirism time by 5 or 10 minutes per npc that is fed on.

    or

    3) Allow human players that are teamed up with a vampire player to be fed off of via a request option similar to that of trade. Sort of like asking permission.

    4) Make vampires bare their fangs at stage 4, to undeniably show they are a monster, and far from normal.

    5) Give a vampire passive, that increases health regeneration by 5% per vampire, when 2 or more vampires are on the same team ... for a total of 20% for a full group of vampires.

    6) Make Dark Stalker look like black mist, with the eyes glowing.

    7) Give a passive that allows vampires to run 5% faster per vampirism level, representing their ability to hunt more efficiently. Also allow the passive to affect Mist Form's speed as well.

    8) Let vampires jump a little higher than the average human.

    9) Fall damage should be mitigated for a vampire and negated by Mist Form. Instead it seems like falling in Mist Form, a player takes more damage than normal.

    10) Outside of combat, vampires should be able to WALK and stand upright while using Dark Stalker. And as I said, it would appear as black mist and render them invisible to an NPC, while NOT in combat.
    Edited by Ethromelb14_ESO on February 18, 2016 3:32PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

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  • GreenSoup2HoT
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    4) Make vampires bare their fangs at stage 4, to undeniably show they are a monster, and far from normal.

    6) Make Dark Stalker look like black mist, with the eyes glowing.

    This is something i would love to have.
    PS4 NA DC
  • Leogon
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    Werewolves:
    - Black werewolf with red eyes for the berserker ultimate.
    - The timer should start only if you start fighting, not as soon as you change. Why? Because I'd love to free roam the forests, etc. in my werewolf form.

    Vampires:
    - More active abilities.
    - Stage 1 should last longer or maybe have the ability to stack time so the more you feed the longer you stay at stage 1.
    - Fangs and a new feeding animation, something cool like devour but vampire style.
    Edited by Leogon on February 18, 2016 1:07AM
  • Ethromelb14_ESO
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    Make a successful feed attempt an automatic kill on npc targets, including guards.

    Mist form should also be a quiet cast, and not a *bamf!* -breaking stealth and becoming detectable.


    Edited by Ethromelb14_ESO on February 19, 2016 2:25PM
    Motto: Make deceivers believers.

    Strength of character is not a physical thing. -E
    Walking a mile in someone else's shoes, has nothing to do with the path taken. -E

    An accusation of elitism, is an indirect recognition of one's own inferiority. -E

    The best way to prove someone wrong, is to do better yourself. -E

    I keep forgetting to remember to get a photographic memory.
  • Mettaricana
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    Vampire lord ultimate that works like overload or ww gives a new bar increase its fire weakness while in this form. Add a long range life drain skill, a fear skill, and a fast bat swarm esque teleport. Maybe only usable in stage 1 or 2 and leaving form drops you a stage?

    Change feeding animation so if upclose you bite them and longer range you funnel blood.

    Ditch the health penalty entirely if anything vampires regenerate health as undead immortal ditch the stamina half of supernatural rec and give max magicka and hp rec.

    Werewolf give em a longer form timer or toggle option

    Allow fur to match your hair color within reason no purple ww bosmers lol. Add slightly tweaked argonian and khajiit models like argonian having like a few scale patches on arms and belly and a slightly more feline look but still be a ww
  • TheSwanKing
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    Good ideas and I really like the idea of the gargoyles for, more then anything we need a toggle for vampires and berserker ultimate fixed because I want to be black ;-;
    What about an ultimate where you summon two bloodfriend by your side to fight for you for 30 seconds similair to the storm atronach as a sorcerer?
    Edited by TheSwanKing on February 18, 2016 9:30AM
  • Nova Sky
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    Fangs, Zeni, fangs. Please add them to our vampire toons. Long, wickedly sharp fangs.
    "Wheresoever you go, go with all of your heart."
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