
mr_wazzabi wrote: »This just means that shields need to be fixed so that heals and anything that procs off damage to an enemy's health needs to apply to shields themselves, along with an enemy's health.
I think this also applies to executes not doing 300% damage on shielded enemies who are below 25% health. Can anyone confirm this? I'm on console so I can't see any numbers, but it certainly seems like executes do not scale on shields.
mr_wazzabi wrote: »This just means that shields need to be fixed so that heals and anything that procs off damage to an enemy's health needs to apply to shields themselves, along with an enemy's health.
I think this also applies to executes not doing 300% damage on shielded enemies who are below 25% health. Can anyone confirm this? I'm on console so I can't see any numbers, but it certainly seems like executes do not scale on shields.
Me and @Mumyo can confirm that item sets with on hit effects DO proc on shielded targets, however we did not test executes on shielded targets below 25%.
mr_wazzabi wrote: »mr_wazzabi wrote: »This just means that shields need to be fixed so that heals and anything that procs off damage to an enemy's health needs to apply to shields themselves, along with an enemy's health.
I think this also applies to executes not doing 300% damage on shielded enemies who are below 25% health. Can anyone confirm this? I'm on console so I can't see any numbers, but it certainly seems like executes do not scale on shields.
Me and @Mumyo can confirm that item sets with on hit effects DO proc on shielded targets, however we did not test executes on shielded targets below 25%.
Interesting. It needs to be consistent though. Anything that procs off hitting someone regardless of the effects need to apply to shields to make it fair. This includes executes.
Templars need the spear heals to go toe to toe with sorcs. Right now they lose 9 times out of 10 because sorcs get to use all their advantages but templars can't. Same for magicka nb. Strife spam vs crystal frag and crushing shock with shields up, sorc wins almost every time. Mageblades need to fear or some other cc to get the sorc to stop moving so they can get their shields down, but without the heals, it's a very hard fight.
When a sorc is at execute range and he applies his shields before my execute landes, this kills me. If the execute did 300% damage to the shields, it would be balanced, but right now, it's not. Based on how little my executes damage the shields, it seems that executes do not scale on shielded enemies.
player_klaus wrote: »what about funnel health?
Wreuntzylla wrote: »This is not a bug. This was an originally intended mechanic back when shielding was much less effective than now. Search the forum and you will find the old threads.
I would love confirmation that surge works on shields. How hypocritical would that be?
If something says that it procs on DAMAGE, it will not proc on shields because when you are attacking a shield, you are not doing "damage."
If it says it procs on HIT, then it will proc on shields.
Shields are different than health points. Shields do not calculate physical/spell resistance, cannot be crit on, and are not considered to be taking "damage" when taking damage.
The nb siphon ability (swallow soul) heals based on the damage done, just like puncturing sweeps.
As we can see in the picture my self-heals when based off Puncturing Sweep is 1129 on a normal hit and 1807 on a crit.
However when a Puncturing Sweep procs Burning Light the healing is based off of that instead and heals for 1498 on a normal hit and 2397 on a crit.
Why is this an issue?
All of a sudden your self healing is based even more off crit than it already was. Sure if you get a Burning Light crit then happy days, but if you don't just pray that your Puncturing Sweep wasn't a crit either, otherwise your self-healing is reduced.
There are four possible scenarios(each of them equally likely to happen when burning light procs):
There are four possible scenarios(each of them equally likely to happen when burning light procs):
They are not equally likely to happen, that depends on your crit chance.
As I already said:
For high crit chance builds (so that's primarily PvE) this is indeed extra healing.
For low crit chance build (so that's primarily PvP) this is another roll with the dice.
Burning Light proccs on shields, Zinaroth and i did further testing and we found out it works.
We are sorry for the confusion, we struggle alot with the addons.
But the healing does not.
Sorcs blood magic does heal on shields.
Many 'on-hit' procs only count when the target's health bar gets damaged, for example siphon from the restoration line. And yes, it should be changed.
Many 'on-hit' procs only count when the target's health bar gets damaged, for example siphon from the restoration line. And yes, it should be changed.
Siphon, Ele drain and jabs are the only ones coming to mind. What else am i missing?
There are four possible scenarios(each of them equally likely to happen when burning light procs):
They are not equally likely to happen, that depends on your crit chance.
As I already said:
For high crit chance builds (so that's primarily PvE) this is indeed extra healing.
For low crit chance build (so that's primarily PvP) this is another roll with the dice.
You are right that all four cases are not equally likely to happen, but the two important ones are.
Consider this:
Case 1: Burning light crits, but sweep does not crit. (better than standard healing)
Case 2: Burning light does not crit, but sweep does. (worse than standard healing)
These two cases always have the same chance of happening, regardless of what your crit chance is. One of them benefits you, the other does not.
In addition to that, there are other two cases (both crit, neither crits) but those both benefit you.
This means that the chance of getting a good result is always at least equal to getting a bad result(case 1 and 2 having same chance), and possibly higher(case 3 and 4 happening). So by removing this and making heals be only based on sweep will be a nerf to your overall healing.
Let's look at a low crit chance build (10% spell crit chance)
Chance that BL crits AND SW crits: 0.1*0.1 = 0.01 = 1%
Chance that neither BL nor SW crit: 0.9*0.9 = 0.81 = 81%
Chance that BL crits but SW doesn't: 0.1*0.9 = 0.09 = 9%
Chance that BL does not crit but SW does: 0.9*0.1 = 0.09 = 9%
The only case where you are getting less than standard sweep healing is case 4, which means you have 91% chance of getting better healing than you would without the 'bug'.
Many 'on-hit' procs only count when the target's health bar gets damaged, for example siphon from the restoration line. And yes, it should be changed.
Siphon, Ele drain and jabs are the only ones coming to mind. What else am i missing?
Many 'on-hit' procs only count when the target's health bar gets damaged, for example siphon from the restoration line. And yes, it should be changed.
Siphon, Ele drain and jabs are the only ones coming to mind. What else am i missing?
I dont know how swallow soul is intended to work but it doesnt work on shields either. We tested it but i dont know what the tooltip says (on hit, on damage or use.. or whatsoever). Just saying, so we dont forget about that too.
Many 'on-hit' procs only count when the target's health bar gets damaged, for example siphon from the restoration line. And yes, it should be changed.
Siphon, Ele drain and jabs are the only ones coming to mind. What else am i missing?
I dont know how swallow soul is intended to work but it doesnt work on shields either. We tested it but i dont know what the tooltip says (on hit, on damage or use.. or whatsoever). Just saying, so we dont forget about that too.
wow. never noticed that and im 800k ap on my nb solo on a funnel build. guess sorcs slack to stack.
Many 'on-hit' procs only count when the target's health bar gets damaged, for example siphon from the restoration line. And yes, it should be changed.
Siphon, Ele drain and jabs are the only ones coming to mind. What else am i missing?
I dont know how swallow soul is intended to work but it doesnt work on shields either. We tested it but i dont know what the tooltip says (on hit, on damage or use.. or whatsoever). Just saying, so we dont forget about that too.
wow. never noticed that and im 800k ap on my nb solo on a funnel build. guess sorcs slack to stack.
so what does the tooltip say? is it on hit or use? I dont know if its to be changed with the patch.
You are correct. I considered this when posting aswell. But I would be a hypocrite if I only posted bugs with my class crippled us and kept silent about the ones that actually make us unintentionally stronger.