Can we do something about the mobs in our PVP DLC (IC)?

Alucardo
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Currently I find IC the best place to PVP, because there's no running across the map, no lag, pretty good rewards. It's just great. The downside to this magical place is the insane amount of mobs that want to claw your face off.

The Problem
I was chasing a Nightblade through the district. The scum was cloaking past all the angry mobs, and I turn around to find this

Z4advSJ.jpg

Yeah. I had pulled half the districts hostile NPCs with me. Just before I took this shot I had killed 3 mage NPCs while the Nightblade got away.
In that particular district it's near impossible not to get aggro because there wasn't enough room to run around them.
Same goes with the sewers - there are some places where you can't run to without some mobs trying to bash your head in. Oh, but Nightblades can. Just run away, cloak and wait for you to collect a few mobs.

The Solutions

Pick one, or come up with your own.

- Decrease the detection radius of hostile mobs dramatically so you can scoot around them if you wish
- Make them all neutral. This will cause people to play more tactically. If that magblade attempts to spam prox det on you in a 1v1, just run near a group of mobs and let him aggro them all, then use that to your advantage. If you attack just one mob in a group, the group would obviously become hostile as well.

I had another idea to reduce the number of mobs, but that would hinder farmers. The other two solutions means people can still PVE as normal, and those just looking for PVP can PVP without having to do a trial just trying to find a player to kill.
  • Voxicity
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    Alucardo wrote: »
    If that magblade attempts to spam prox det on you in a 1v1, just run near a group of mobs and let him aggro them all, then use that to your advantage.

    Isn't he essentially just doing something incredibly similar to you? Pulling you into hostile mobs for his own advantage?
  • Alucardo
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    Vox wrote: »
    Alucardo wrote: »
    If that magblade attempts to spam prox det on you in a 1v1, just run near a group of mobs and let him aggro them all, then use that to your advantage.

    Isn't he essentially just doing something incredibly similar to you? Pulling you into hostile mobs for his own advantage?

    Yes, but it's ok because I'm not a Nightblade
  • starlizard70ub17_ESO
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    Alucardo wrote: »
    Vox wrote: »
    Alucardo wrote: »
    If that magblade attempts to spam prox det on you in a 1v1, just run near a group of mobs and let him aggro them all, then use that to your advantage.

    Isn't he essentially just doing something incredibly similar to you? Pulling you into hostile mobs for his own advantage?

    Yes, but it's ok because I'm not a Nightblade

    ^LMAO^ Great response,
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Jura23
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    We all know "yellow" mobs from questing areas, which turn hostile only if you hit them. I think this is perfect idea. Personally I hate AoE and this would promote single target gameplay around IC, which is basically my wet dream.

    Now only how to explain Daedra being not hostile the way it would not destroy players immersion.
    Georgion - Bosmer/Templar - PC/EU
  • Alucardo
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    Jura23 wrote: »
    We all know "yellow" mobs from questing areas, which turn hostile only if you hit them. I think this is perfect idea. Personally I hate AoE and this would promote single target gameplay around IC, which is basically my wet dream.
    This is exactly what I was getting at. I had a fight yesterday with 5 AD while I was alone. Their sorc was chasing me around spamming pulsar.

    Yellow mobs would work like an idiot detector.
  • Voxicity
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    Alucardo wrote: »
    Vox wrote: »
    Alucardo wrote: »
    If that magblade attempts to spam prox det on you in a 1v1, just run near a group of mobs and let him aggro them all, then use that to your advantage.

    Isn't he essentially just doing something incredibly similar to you? Pulling you into hostile mobs for his own advantage?

    Yes, but it's ok because I'm not a Nightblade

    Sporadic salty death thread confurmed

    Nah that was pretty funny though
  • Alucardo
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    Vox wrote: »
    Alucardo wrote: »
    Vox wrote: »
    Alucardo wrote: »
    If that magblade attempts to spam prox det on you in a 1v1, just run near a group of mobs and let him aggro them all, then use that to your advantage.

    Isn't he essentially just doing something incredibly similar to you? Pulling you into hostile mobs for his own advantage?

    Yes, but it's ok because I'm not a Nightblade

    Sporadic salty death thread confurmed

    Nah that was pretty funny though

    Hah, nah I'm not salty. More jealous they can get around the city unharmed if anything. This thread is perfectly legit and I started it a day after my horrific mob death, so I had time to calm down.
  • Egonieser
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    Nah, I personally love the added danger of the mobs in IC, it becomes a "dump the aggro" minigame.
    Oh and if a NB lures you through all the mobs on purpose and you blatantly fall for his trap then really - you deserved to die.

    I never chase gankblades in IC, I will just wait for him to summon the courage to attack me again, which doesn't really happen 60% of the times, because if he had to spend all the fight to cloak and run - he knows very well he has no chances at all and I count that as a win for me (for my personal ego at least).

    I'm fine with IC - the only thing we need is actual PvP objectives like originally promised in '14 QuakeCon - that would make the zone have actual meaning and bring in players - right now It's a complete ghost town even during prime hours in Azura..
    Edited by Egonieser on February 16, 2016 2:26PM
    Sometimes, I dream about...cheese...

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  • Jura23
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    Egonieser wrote: »
    Nah, I personally love the added danger of the mobs in IC, it becomes a "dump the aggro" minigame.
    Oh and if a NB lures you through all the mobs on purpose and you blatantly fall for his trap then really - you deserved to die.

    I never chase gankblades in IC, I will just wait for him to summon the courage to attack me again, which doesn't really happen 60% of the times, because if he had to spend all the fight to cloak and run - he knows very well he has no chances at all and I count that as a win for me (for my personal ego at least).

    I'm fine with IC - the only thing we need is actual PvP objectives like originally promised in '14 QuakeCon - that would make the zone have actual meaning and bring in players - right now It's a complete ghost town even during prime hours in Azura..
    I always had this opinion as well and I welcomed the PvE element, but the idea of area promoting single target play and punishing AoE is way too intriguing to ignore for me.
    Edited by Jura23 on February 16, 2016 2:28PM
    Georgion - Bosmer/Templar - PC/EU
  • Alucardo
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    Egonieser wrote: »
    I'm fine with IC - the only thing we need is actual PvP objectives like originally promised in '14 QuakeCon - that would make the zone have actual meaning and bring in players - right now It's a complete ghost town even during prime hours in Azura..
    Objectives would be great, and would really top IC off nicely. Population in there has its moments. I mean last night there was so many people my FPS was sitting at 10. It was like a slideshow in the Temple district, which seems to have the most action because the mobs are more spread out. This is also what I mean.. PVPers generally don't want to see mobs, they just want to fight other players. That's why the Temple district is so successful.
  • Egonieser
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    Alucardo wrote: »
    Egonieser wrote: »
    I'm fine with IC - the only thing we need is actual PvP objectives like originally promised in '14 QuakeCon - that would make the zone have actual meaning and bring in players - right now It's a complete ghost town even during prime hours in Azura..
    Objectives would be great, and would really top IC off nicely. Population in there has its moments. I mean last night there was so many people my FPS was sitting at 10. It was like a slideshow in the Temple district, which seems to have the most action because the mobs are more spread out. This is also what I mean.. PVPers generally don't want to see mobs, they just want to fight other players. That's why the Temple district is so successful.

    Damn you must be lucky. Every time I go there at best I find a duo/trio farm group, haven't seen an actual "zerg" in ages.
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • Alucardo
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    Egonieser wrote: »
    Alucardo wrote: »
    Egonieser wrote: »
    I'm fine with IC - the only thing we need is actual PvP objectives like originally promised in '14 QuakeCon - that would make the zone have actual meaning and bring in players - right now It's a complete ghost town even during prime hours in Azura..
    Objectives would be great, and would really top IC off nicely. Population in there has its moments. I mean last night there was so many people my FPS was sitting at 10. It was like a slideshow in the Temple district, which seems to have the most action because the mobs are more spread out. This is also what I mean.. PVPers generally don't want to see mobs, they just want to fight other players. That's why the Temple district is so successful.

    Damn you must be lucky. Every time I go there at best I find a duo/trio farm group, haven't seen an actual "zerg" in ages.

    It's very far and few between in all honesty. Last night was great though - there was large numbers between all 3 alliances. It gets a bit boring after a while though because when you die, just respawn and jump straight back in. This is why we really need objectives.
    Edited by Alucardo on February 16, 2016 4:21PM
  • Katahdin
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    I think IC is fine as it is. You have to be very strategic to move around, especially if you're solo. They are supposidly going to make the areas capture/defend by faction to make it more interesting for pvp. Not sure if I agree it will do what they say it will. I think it will just end up with the areas perma locked and you won't be able to move between them.
    Edited by Katahdin on February 16, 2016 5:34PM
    Beta tester November 2013
  • Alucardo
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    Katahdin wrote: »
    I think IC is fine as it is. You have to be very strategic to move around, especially if you're solo. They are supposidly going to make the areas capture/defend by faction to make it more interesting for pvp. Not sure if I agree it will do what they say it will. I think it will just end up with the areas perma locked and you won't be able to move between them.

    I believe I heard if you hold the district you earn more TVs and stuff, which gives a nice incentive to capture districts. Of course it'd be even better if they added cooler stuff to buy with TV stones at the same time *hint hint*
  • Volkodav
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    Alucardo wrote: »
    Currently I find IC the best place to PVP, because there's no running across the map, no lag, pretty good rewards. It's just great. The downside to this magical place is the insane amount of mobs that want to claw your face off.

    The Problem
    I was chasing a Nightblade through the district. The scum was cloaking past all the angry mobs, and I turn around to find this

    Z4advSJ.jpg

    Yeah. I had pulled half the districts hostile NPCs with me. Just before I took this shot I had killed 3 mage NPCs while the Nightblade got away.
    In that particular district it's near impossible not to get aggro because there wasn't enough room to run around them.
    Same goes with the sewers - there are some places where you can't run to without some mobs trying to bash your head in. Oh, but Nightblades can. Just run away, cloak and wait for you to collect a few mobs.

    The Solutions

    Pick one, or come up with your own.

    - Decrease the detection radius of hostile mobs dramatically so you can scoot around them if you wish
    - Make them all neutral. This will cause people to play more tactically. If that magblade attempts to spam prox det on you in a 1v1, just run near a group of mobs and let him aggro them all, then use that to your advantage. If you attack just one mob in a group, the group would obviously become hostile as well.

    I had another idea to reduce the number of mobs, but that would hinder farmers. The other two solutions means people can still PVE as normal, and those just looking for PVP can PVP without having to do a trial just trying to find a player to kill.

    Wait,you called the NB scum why? Because he didnt let you kill him? My,oh my. Personally,I applaud the NB for being able to outrun a ganker. If you arent in a PvP battle with your friends against enemies,you shouldnt be annoyed because someone outplayed you and you couldnt get their loot.
  • Alucardo
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    Volkodav wrote: »
    Alucardo wrote: »
    Currently I find IC the best place to PVP, because there's no running across the map, no lag, pretty good rewards. It's just great. The downside to this magical place is the insane amount of mobs that want to claw your face off.

    The Problem
    I was chasing a Nightblade through the district. The scum was cloaking past all the angry mobs, and I turn around to find this

    Z4advSJ.jpg

    Yeah. I had pulled half the districts hostile NPCs with me. Just before I took this shot I had killed 3 mage NPCs while the Nightblade got away.
    In that particular district it's near impossible not to get aggro because there wasn't enough room to run around them.
    Same goes with the sewers - there are some places where you can't run to without some mobs trying to bash your head in. Oh, but Nightblades can. Just run away, cloak and wait for you to collect a few mobs.

    The Solutions

    Pick one, or come up with your own.

    - Decrease the detection radius of hostile mobs dramatically so you can scoot around them if you wish
    - Make them all neutral. This will cause people to play more tactically. If that magblade attempts to spam prox det on you in a 1v1, just run near a group of mobs and let him aggro them all, then use that to your advantage. If you attack just one mob in a group, the group would obviously become hostile as well.

    I had another idea to reduce the number of mobs, but that would hinder farmers. The other two solutions means people can still PVE as normal, and those just looking for PVP can PVP without having to do a trial just trying to find a player to kill.

    Wait,you called the NB scum why? Because he didnt let you kill him? My,oh my. Personally,I applaud the NB for being able to outrun a ganker. If you arent in a PvP battle with your friends against enemies,you shouldnt be annoyed because someone outplayed you and you couldnt get their loot.

    He actually attacked me the second I came through the door and sanctuary ran out. I guess because his initial burst failed he decided to make a run for it. Please get your facts right next time to not come across foolish ;)
  • ContraTempo
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    Alucardo wrote: »
    I was chasing a Nightblade through the district. The scum was cloaking past all the angry mobs, and I turn around to find this

    I gotta say kudos to the NB for suckering you into chasing him into a mob.

    The waiting by the door business is kinda cheesy. But when there is only one way in and someone can just stake it out IMO that is poor design of the area.
    ContraTempo
    Carpe DM
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  • Alucardo
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    Alucardo wrote: »
    I was chasing a Nightblade through the district. The scum was cloaking past all the angry mobs, and I turn around to find this

    I gotta say kudos to the NB for suckering you into chasing him into a mob.

    The waiting by the door business is kinda cheesy. But when there is only one way in and someone can just stake it out IMO that is poor design of the area.

    Yeah, I think he knew my weakness was I'd chase him through fire if I had to. Gets me every time.
  • strikeback1247
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    Solution: roll a nightblade or get out :trollface:

    On a serious more note tho, even if the mobs are yellow, I'm pretty sure that the nightblade can aggro them, cloak and the mobs will go for a different target (you)
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Anhedonie
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    Solution: roll a nightblade or get out :trollface:

    On a serious more note tho, even if the mobs are yellow, I'm pretty sure that the nightblade can aggro them, cloak and the mobs will go for a different target (you)

    That's how people wipe zergs in IC using world bosses (or how were they called?).
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  • I_killed_Vivec
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    Alucardo wrote: »
    Jura23 wrote: »
    We all know "yellow" mobs from questing areas, which turn hostile only if you hit them. I think this is perfect idea. Personally I hate AoE and this would promote single target gameplay around IC, which is basically my wet dream.
    This is exactly what I was getting at. I had a fight yesterday with 5 AD while I was alone. Their sorc was chasing me around spamming pulsar.

    Yellow mobs would work like an idiot detector.

    Spamming AOE?

    Standard NB detection method, isn't it? :)
  • Alucardo
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    Alucardo wrote: »
    Jura23 wrote: »
    We all know "yellow" mobs from questing areas, which turn hostile only if you hit them. I think this is perfect idea. Personally I hate AoE and this would promote single target gameplay around IC, which is basically my wet dream.
    This is exactly what I was getting at. I had a fight yesterday with 5 AD while I was alone. Their sorc was chasing me around spamming pulsar.

    Yellow mobs would work like an idiot detector.

    Spamming AOE?

    Standard NB detection method, isn't it? :)

    Yup, except I was on a DK so spamming AOEs seemed a little pointless :smiley:
  • failkiwib16_ESO
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    I have considerate to encourage pve-only players from all 3 factions to park their chars in Azuras Star, and log in before prime time - just to lock pvp'ers out. It would be fun if during prime time, only 1%-2% percent of the pvp crowd could log into their favorite campaign :3

    Or do huge 1.5 patch roleplay events, where pve players from all factions would go in and take over whole campaigns and defend it for their buffs.

    It seems like ZOS really want pve players to be in pvp area, and considering that the majority of the playerbase are pve players, it could be fun to explore our options. The best pve xp + farming spot is in IC DLC so :trollface:

  • Enodoc
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    In my proposal for District Control, any controlled district would have fewer mobs in it that a neutral district. Then the districts that are used more for PvP would have less mobs in them, but rather than setting the mob density as fixed for certain districts, it would adapt to the current PvP situation as the contested districts change around.

    Having neutral mobs is a nice idea, and could also work with District Control. Mobs in an Alliance-controlled district could be neutral, while mobs in a Daedra-controlled district would be hostile. If mob reaction was changed, then the number of mobs wouldn't need to be reduced in a controlled district. I would say though that a boss or elite should never be neutral.
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  • Tyrion87
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    I have never considered IC as 'PvP DLC' as the title of your thread states.
    It has always been PvP/PvE content and it should stay as it is.
    In Cyrodiil you have plenty of pure PvP so if you want only this, go back to Cyro.
    I mean of course the mobs can be the pain in the arse, especially when you fight with another player but come on - it is the only zone in the whole game where those two worlds meet together. You need to be more careful, apply different strategy/technique. Those mobs may be either your undoing or victory over another players.
    Not to mention that the solutions you proposed are... incomprehensible, inconsistent and illogical. If the daedra mobs were neutral or had their detection radius significantly decreased, it would be completely unnatural. I mean which daedra wouldn't kill you in sight, especially in the city enslaved and conquered by such.
  • failkiwib16_ESO
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  • Tyrion87
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    @Tyrion87 there are no pvp-only areas in ESO. There are pve quests and dungeons all over the map in Cyrodiil.

    I know but I meant that those PvE areas across Cyrodiil don't affect your PvP experience at all. Even during the siege, you focus mainly on enemy players, cause enemy NPCs are taken down first and they're gone pretty fast.
    There is a huge difference between PvE in Cyro and PvE in Imperial City. While the first one is almost unnoticeable for a regular PvP player, the latter has a huge impact on your PvP gameplay in IC.
    Edited by Tyrion87 on February 24, 2016 10:41AM
  • Tonnopesce
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    I feel your pain... yesterday i was fighting a nightblade in the arena district and to pull him out of cloak i've used an aoe too close to a group of mobs and, i've lost 2k TV stones...

    PVP zone with PVE is not balanced right imho
    How about erase all the mobs upstairs in the district except for the bosses?
    Signature


  • Alucardo
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    I feel your pain... yesterday i was fighting a nightblade in the arena district and to pull him out of cloak i've used an aoe too close to a group of mobs and, i've lost 2k TV stones...

    PVP zone with PVE is not balanced right imho
    How about erase all the mobs upstairs in the district except for the bosses?

    That's actually a pretty good example of why the number of mobs in IC is stupid. I usually get caught out dumping my caltrops, and then a mob just happens to walk by and spawn on top of them.

    Removing the mobs upstairs would be interesting, but would have to wait until we've got more objectives in the districts. With no mobs to farm, everyone in the districts would be PVPers with no stones, so fighting would just be pointless. Just an endless slaughter of people ressing and jumping back down.
  • Tonnopesce
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    Alucardo wrote: »
    I feel your pain... yesterday i was fighting a nightblade in the arena district and to pull him out of cloak i've used an aoe too close to a group of mobs and, i've lost 2k TV stones...

    PVP zone with PVE is not balanced right imho
    How about erase all the mobs upstairs in the district except for the bosses?

    That's actually a pretty good example of why the number of mobs in IC is stupid. I usually get caught out dumping my caltrops, and then a mob just happens to walk by and spawn on top of them.

    Removing the mobs upstairs would be interesting, but would have to wait until we've got more objectives in the districts. With no mobs to farm, everyone in the districts would be PVPers with no stones, so fighting would just be pointless. Just an endless slaughter of people ressing and jumping back down.

    Unfortunately we have no ETA for the district capture and other stuff
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