Not sure what your definition of "useless" is. I find this skill to be a must for all magicka NBs. If you can use it correctly, you can outsmart your opponent(s) and win/escape with simple fooling with teleports.
Not sure what your definition of "useless" is. I find this skill to be a must for all magicka NBs. If you can use it correctly, you can outsmart your opponent(s) and win/escape with simple fooling with teleports.
Its low damage, cloak would outwin it in an escape situation (although if the current magelight goes on live, then goodbye any form of stealth), and if you can outsmart them, they are most likely new to the game and therefore easy to take down. And so far it almost feels like i got sent people from the devs, theyre rational is as questionable medieval witchunting.
Not sure what your definition of "useless" is. I find this skill to be a must for all magicka NBs. If you can use it correctly, you can outsmart your opponent(s) and win/escape with simple fooling with teleports.
Its low damage, cloak would outwin it in an escape situation (although if the current magelight goes on live, then goodbye any form of stealth), and if you can outsmart them, they are most likely new to the game and therefore easy to take down. And so far it almost feels like i got sent people from the devs, theyre rational is as questionable medieval witchunting.
Why do you need it to do damage? You have swallow soul, concealed weapon, soul harvest, relentless focus, crippling grasp, and/or prox det for damage. It's used as a debuff and a potential escape plan. Nothing more. What do you want it to do, 2-3K light attacks or something?
Summon shade Is perhaps one of the least used NB skill (the worst being agony, though the change could prove usefull in pvp) First of all the damage from it is pretty low to start with, and the minor maim is not as usefull as mass hysteria(pvp) or heroic slash or dizziyng swing (pve) for duration.
Also it is not considered as any damage, attacks or a dot. This I tested out by having my NB tank some Nereids with 2pc Nereiths, Maw of Infernal and Valkyin sets.
I started with Valkyin since it looked mostly like an dot, however the meteor never came, even after testing it out on 3 Nereids (Note: i was only going towards them and then summoned up the shades).
Then I tried the Maw of the Infernal, thinking theyre attacks could seen as light attacks, 3 nereids tested and not one summoned daedroth.
Then i tried the Nereith set as its it trigger is 10% and that would be easiest to figure out, 2 Nereids this time, not one proc of the set.
Making this skill in its current states useless (since as a tank you would find better use of refreshing path than shades) My suggestion would be to boost up the damage, and make it considered a Dot or attack, and Possibly make the shades stamina based (they are attacking with melee and daggers, so) and the shadow image use a staff, making it more appropriate for magicka users, as well as removing the current minor maim in favor for a better damage setup.
You seem to entirely forget the pvp aspect of the game, where shades are very powerfull and underestimated.
I think its one of the best abilities a nightblade has.
In case it might be not of any use for tanks, keep in mind that templar heals are not usefull for stamina players as whip might not be of any use for dk healers for instance. See where this is going? It is not useless at all, it is just useless for you.
Agony also is not a bad ability.
Wait did all you people who say Shadows are good in theyre current state just came trough a portal of the reallity the devs live in.
Shadow image is only usefull in a few certain occasions in pvp, shadows lose to refreshing path in the tank deparment, And in the dps, a maigcka nb would rather use debialite/ crippling, funnel health, impale, on a pve dps bar, the shades have been mostly useless since the start of the game
Summon shade Is perhaps one of the least used NB skill
Wait did all you people who say Shadows are good in theyre current state just came trough a portal of the reallity the devs live in.
Shadow image is only usefull in a few certain occasions in pvp, shadows lose to refreshing path in the tank deparment, And in the dps, a maigcka nb would rather use debialite/ crippling, funnel health, impale, on a pve dps bar, the shades have been mostly useless since the start of the game
No you are living in a realm where you don't read the tooltips AND you don't test mechanics.
From Shades:
"The shade's attacks cause x magic damage and cause minor maim, reducing the target's damage by 15% for 4 seconds."
I've also tested this personally and seen it's effect. It is probably the single most useful NB tank ability and if you're using low slash on your bar then I'm not sure what you're doing. Major buffs, 3% health + minor maim on one slot not costing stam? Awesome.
Summon shade Is perhaps one of the least used NB skill
Sypher would like to have a word with you.
Doncellius wrote: »@Xeniph If a lot of skill combos and tricks only work on dumb people, then there seems to be PLENTY to go aroundIt makes sacrificing large groups of angry zerglings to slaughterfish a thing!
That teleport from Shadow Image is a really powerful tool for PvP. In the next patch they will find that they cannot always cloak as much, and it will become even more important since positioning is very important in 1vX. As for the morph that summons two shades....well....that could use tweaking, preferably to make it more powerful and Stamina-based+ another buff/debuff.
Have you seen the voodoo magic some nb's can pull with the shadow image morph? And they debuff the target and can drain stamina well.
Summon shade Is perhaps one of the least used NB skill (the worst being agony, though the change could prove usefull in pvp) First of all the damage from it is pretty low to start with, and the minor maim is not as usefull as mass hysteria(pvp) or heroic slash or dizziyng swing (pve) for duration.
Also it is not considered as any damage, attacks or a dot. This I tested out by having my NB tank some Nereids with 2pc Nereiths, Maw of Infernal and Valkyin sets.
I started with Valkyin since it looked mostly like an dot, however the meteor never came, even after testing it out on 3 Nereids (Note: i was only going towards them and then summoned up the shades).
Then I tried the Maw of the Infernal, thinking theyre attacks could seen as light attacks, 3 nereids tested and not one summoned daedroth.
Then i tried the Nereith set as its it trigger is 10% and that would be easiest to figure out, 2 Nereids this time, not one proc of the set.
Making this skill in its current states useless (since as a tank you would find better use of refreshing path than shades) My suggestion would be to boost up the damage, and make it considered a Dot or attack, and Possibly make the shades stamina based (they are attacking with melee and daggers, so) and the shadow image use a staff, making it more appropriate for magicka users, as well as removing the current minor maim in favor for a better damage setup.
I posted this in another thread but I'll re-post it here:
Shadows should be on every defensive bar for a tank as they provide minor maim 15% damage reduction, 3% health from dark vigor and both major ward and major resolve through shadow barrier for up to 11.5 seconds with full heavy armour.
For NB tanks it's an excellent skill, the damage is irrelevant to it's function and replaces other skills that could perform the same function that use stamina and so you keep your stamina reserves up.
As mentioned in the other thread that since they are nerfing Siphoning Attacks having shades and particularly Shadow Image trigger the normal attack component of SA would be an excellent addition to NBs post nerf and make an already excellent skill effectively mandatory.