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The meteor change still doesnt leave all ultimates unreflectable, as stated by ZOS

olsborg
olsborg
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Can someone help find me the quote where a ZOS employee said they changed meteor to unreflectable because every other ultimate wasnt reflectable? Theres still one left if that is true, not saying it shouldnt be, but right is right, thanks in advance.

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  • Strider_Roshin
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    Can they make it so that death stroke can't be dodged? Right now it's the only ultimate that's dodge-able just like meteor is the only ultimate that's reflect-able ;-)
  • Xeven
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    Can they make it so that death stroke can't be dodged? Right now it's the only ultimate that's dodge-able just like meteor is the only ultimate that's reflect-able ;-)

    Overload is both reflectable and dodgable. I'd like to see the tears if they changed that.

    Edited by Xeven on February 15, 2016 2:33PM
  • Azarath_tiberius
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    Can they make it so that death stroke can't be dodged? Right now it's the only ultimate that's dodge-able just like meteor is the only ultimate that's reflect-able ;-)

    Take Flight can also be dodged. Also there is 1 more ultimate that can be reflected. And I really think it should stay that way due to the damage it does..
  • Bashev
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    olsborg wrote: »
    Can someone help find me the quote where a ZOS employee said they changed meteor to unreflectable because every other ultimate wasnt reflectable? Theres still one left if that is true, not saying it shouldnt be, but right is right, thanks in advance.

    Gina Bruno wrote it. I am lazy to search for the source.
    EDIT:
    [*] Meteor: This was the only Ultimate that you were previously able to reflect, so this change was simply bringing it in line with all other Ultimates. We also plan on making a slight reduction to the snare on the Ice Comet morph.
    Can they make it so that death stroke can't be dodged? Right now it's the only ultimate that's dodge-able just like meteor is the only ultimate that's reflect-able ;-)
    Actually there are tons of ultimates which are dogable. Actually the only ones which are not are: soul strike and meteor.
    Edited by Bashev on February 15, 2016 2:37PM
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  • Xeven
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    Take flight got the gap closer treatment. It now snares 60% for 0.75 seconds, and it's aoe. I doubt it's dodgable, it was just possible to move out of range before this change.

    Buff Overload. Yeah right.

    Edited by Xeven on February 15, 2016 2:37PM
  • asneakybanana
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    Can they make it so that death stroke can't be dodged? Right now it's the only ultimate that's dodge-able just like meteor is the only ultimate that's reflect-able ;-)

    Take flight can be dodged as well as overload.
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  • Xeven
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    Can they make it so that death stroke can't be dodged? Right now it's the only ultimate that's dodge-able just like meteor is the only ultimate that's reflect-able ;-)

    Take flight can be dodged as well as overload.

    No, it can't. It's aoe. Read my above post.
  • Bashev
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    Xeven wrote: »
    Can they make it so that death stroke can't be dodged? Right now it's the only ultimate that's dodge-able just like meteor is the only ultimate that's reflect-able ;-)

    Overload is both reflectable and dodgable. I'd like to see the tears if they changed that.

    The game will be like First person shooter for Sorcs if they change overload to be like the other ultimates.
    Because I can!
  • blabafat
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    Take flight can be dodged. It does AoE damage, but if you are targeted by it, and you are the one who is leaped on, you can dodge it
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  • Alucardo
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    Can they make it so that death stroke can't be dodged? Right now it's the only ultimate that's dodge-able just like meteor is the only ultimate that's reflect-able ;-)

    Not only can Take Flight be dodged, but you can literally side step it. Also death stroke won't make you fall through the floor like take flight.
  • Warraxx
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    also, Werewolf...
  • Xeven
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    blabafat wrote: »
    Take flight can be dodged. It does AoE damage, but if you are targeted by it, and you are the one who is leaped on, you can dodge it

    I don't know for certain, but that wouldn't be consistent with every other AOE in the game.

    Edited by Xeven on February 15, 2016 4:23PM
  • Forestd16b14_ESO
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    So as we can see ZOS has 2 options. Make every single ultimate int eh game unreflectable, undodgeable, unadvoidable or make meteor reflectable again.
  • Bashev
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    Xeven wrote: »
    blabafat wrote: »
    Take flight can be dodged. It does AoE damage, but if you are targeted by it, and you are the one who is leaped on, you can dodge it

    I don't know for certain, but that wouldn't be consistent with every other AOE in the game.

    You need a target for take flight. It is not like the other AoE where you do not need a target to cast them.
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  • RoamingRiverElk
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    I play a DK and I don't want Take Flight to be treated like a gap closer. In fact, I don't want any gap closer to be treated like a gap closer either... -.- Meaning, don't put additional effects on gap closers, other than what the skill actually says it does.

    Making Meteor unreflectable will result in that ultimate becoming WAY too powerful. It does a ton of damage when it hits if it's not blocked, it has a strong area dot, and it CCs. AND IT HAS A LONG TRAVEL TIME, allowing it to be stacked with many other skills, including ones that CC the opponent just before the ultimate hits so they cannot block the damage. The damage is ok for magicka sorcs who can shield stack just before it hits, for others, it is highly dangerous... should I say... OP, after the change. There just isn't a drawback to using that ultimate now - except that nightblades can still cloak from it, IF they can cloak... Meteor was balanced when you could build a defense against it - dks with reflect, 1H+S reflect, cloak, damage shield stacking... Now DKs and templars will be ones that will be suffering from the change a ton.

    It's so typical ZOS to make artificial changes (like saying, we're just making this more consistent with other ultimates, which is not a proper argument - it's an empty one, because these changes don't happen in a vacuum) and not consider the effect on the whole ecosystem.
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  • glavius
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    Info stolen from Soulac but:
    Melee aoe can be dodged.
    Magicka aoe can't.
  • Xeven
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    I play a DK and I don't want Take Flight to be treated like a gap closer. In fact, I don't want any gap closer to be treated like a gap closer either... -.- Meaning, don't put additional effects on gap closers, other than what the skill actually says it does.

    Making Meteor unreflectable will result in that ultimate becoming WAY too powerful. It does a ton of damage when it hits if it's not blocked, it has a strong area dot, and it CCs. AND IT HAS A LONG TRAVEL TIME, allowing it to be stacked with many other skills, including ones that CC the opponent just before the ultimate hits so they cannot block the damage. The damage is ok for magicka sorcs who can shield stack just before it hits, for others, it is highly dangerous... should I say... OP, after the change. There just isn't a drawback to using that ultimate now - except that nightblades can still cloak from it, IF they can cloak... Meteor was balanced when you could build a defense against it - dks with reflect, 1H+S reflect, cloak, damage shield stacking... Now DKs and templars will be ones that will be suffering from the change a ton.

    It's so typical ZOS to make artificial changes (like saying, we're just making this more consistent with other ultimates, which is not a proper argument - it's an empty one, because these changes don't happen in a vacuum) and not consider the effect on the whole ecosystem.

    It's one of three ranged magical abilities that can actually hit a DK. Being completely immune to 99% of a Sorcerer's entire skill tree is not ok. Not just immune mind you, but you actually reflect them back.

    Everything you just accused Meteor of is also true for Dragon Leap. Meteor should be powerful. Everyone should have access to a powerful ultimate.

    Edited by Xeven on February 15, 2016 5:40PM
  • BuggeX
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    Alucardo wrote: »
    Can they make it so that death stroke can't be dodged? Right now it's the only ultimate that's dodge-able just like meteor is the only ultimate that's reflect-able ;-)

    Not only can Take Flight be dodged, but you can literally side step it. Also death stroke won't make you fall through the floor like take flight.

    you could just stun the flying Dk midair and well
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  • BuggeX
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    Xeven wrote: »
    I play a DK and I don't want Take Flight to be treated like a gap closer. In fact, I don't want any gap closer to be treated like a gap closer either... -.- Meaning, don't put additional effects on gap closers, other than what the skill actually says it does.

    Making Meteor unreflectable will result in that ultimate becoming WAY too powerful. It does a ton of damage when it hits if it's not blocked, it has a strong area dot, and it CCs. AND IT HAS A LONG TRAVEL TIME, allowing it to be stacked with many other skills, including ones that CC the opponent just before the ultimate hits so they cannot block the damage. The damage is ok for magicka sorcs who can shield stack just before it hits, for others, it is highly dangerous... should I say... OP, after the change. There just isn't a drawback to using that ultimate now - except that nightblades can still cloak from it, IF they can cloak... Meteor was balanced when you could build a defense against it - dks with reflect, 1H+S reflect, cloak, damage shield stacking... Now DKs and templars will be ones that will be suffering from the change a ton.

    It's so typical ZOS to make artificial changes (like saying, we're just making this more consistent with other ultimates, which is not a proper argument - it's an empty one, because these changes don't happen in a vacuum) and not consider the effect on the whole ecosystem.

    It's one of three ranged magical abilities that can actually hit a DK. Being completely immune to 99% of a Sorcerer's entire skill tree is not ok. Not just immune mind you, but you actually reflect them back.

    Everything you just accused Meteor of is also true for Dragon Leap. Meteor should be powerful. Everyone should have access to a powerful ultimate.

    sorc is also immune to 99% of DKs skills, stop that
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  • olsborg
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    Bashev wrote: »
    olsborg wrote: »
    Can someone help find me the quote where a ZOS employee said they changed meteor to unreflectable because every other ultimate wasnt reflectable? Theres still one left if that is true, not saying it shouldnt be, but right is right, thanks in advance.

    Gina Bruno wrote it. I am lazy to search for the source.
    EDIT:
    [*] Meteor: This was the only Ultimate that you were previously able to reflect, so this change was simply bringing it in line with all other Ultimates. We also plan on making a slight reduction to the snare on the Ice Comet morph.
    Can they make it so that death stroke can't be dodged? Right now it's the only ultimate that's dodge-able just like meteor is the only ultimate that's reflect-able ;-)
    Actually there are tons of ultimates which are dogable. Actually the only ones which are not are: soul strike and meteor.

    thank you, thats the quote I was after. I dont mind overload being reflectable, its a silly ulti, but shes wrong in this respect:) @ZOS_GinaBruno

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  • eventide03b14a_ESO
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    Bashev wrote: »
    Xeven wrote: »
    blabafat wrote: »
    Take flight can be dodged. It does AoE damage, but if you are targeted by it, and you are the one who is leaped on, you can dodge it

    I don't know for certain, but that wouldn't be consistent with every other AOE in the game.

    You need a target for take flight. It is not like the other AoE where you do not need a target to cast them.

    You need a target for Meteor too. It should be ground based, but it isn't.
    :trollin:
  • Didgerion
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    olsborg wrote: »
    Can someone help find me the quote where a ZOS employee said they changed meteor to unreflectable because every other ultimate wasnt reflectable? Theres still one left if that is true, not saying it shouldnt be, but right is right, thanks in advance.

    It is not true. There are no other ultimates that are entirely reflectable....

    Oh and if you mean Overload then:
    1- going to overload state is not reflect-able
    2- heavy overload attacks are not reflect-able
    3- light overload attacks are reflectable but it does not consume all your ultimate.

    So yeah....non reflectable meteor is a good change.
  • eventide03b14a_ESO
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    Xeven wrote: »
    I play a DK and I don't want Take Flight to be treated like a gap closer. In fact, I don't want any gap closer to be treated like a gap closer either... -.- Meaning, don't put additional effects on gap closers, other than what the skill actually says it does.

    Making Meteor unreflectable will result in that ultimate becoming WAY too powerful. It does a ton of damage when it hits if it's not blocked, it has a strong area dot, and it CCs. AND IT HAS A LONG TRAVEL TIME, allowing it to be stacked with many other skills, including ones that CC the opponent just before the ultimate hits so they cannot block the damage. The damage is ok for magicka sorcs who can shield stack just before it hits, for others, it is highly dangerous... should I say... OP, after the change. There just isn't a drawback to using that ultimate now - except that nightblades can still cloak from it, IF they can cloak... Meteor was balanced when you could build a defense against it - dks with reflect, 1H+S reflect, cloak, damage shield stacking... Now DKs and templars will be ones that will be suffering from the change a ton.

    It's so typical ZOS to make artificial changes (like saying, we're just making this more consistent with other ultimates, which is not a proper argument - it's an empty one, because these changes don't happen in a vacuum) and not consider the effect on the whole ecosystem.

    It's one of three ranged magical abilities that can actually hit a DK. Being completely immune to 99% of a Sorcerer's entire skill tree is not ok. Not just immune mind you, but you actually reflect them back.

    Everything you just accused Meteor of is also true for Dragon Leap. Meteor should be powerful. Everyone should have access to a powerful ultimate.
    You know that's not true. The only Sorc spells that DKs can reflect are Overload Light attacks and Crystal Blast. Every single one of our other spells cannot be reflected at all. Which means it's not even close to 99%.
    :trollin:
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    I play a DK and I don't want Take Flight to be treated like a gap closer. In fact, I don't want any gap closer to be treated like a gap closer either... -.- Meaning, don't put additional effects on gap closers, other than what the skill actually says it does.

    Making Meteor unreflectable will result in that ultimate becoming WAY too powerful. It does a ton of damage when it hits if it's not blocked, it has a strong area dot, and it CCs. AND IT HAS A LONG TRAVEL TIME, allowing it to be stacked with many other skills, including ones that CC the opponent just before the ultimate hits so they cannot block the damage. The damage is ok for magicka sorcs who can shield stack just before it hits, for others, it is highly dangerous... should I say... OP, after the change. There just isn't a drawback to using that ultimate now - except that nightblades can still cloak from it, IF they can cloak... Meteor was balanced when you could build a defense against it - dks with reflect, 1H+S reflect, cloak, damage shield stacking... Now DKs and templars will be ones that will be suffering from the change a ton.

    It's so typical ZOS to make artificial changes (like saying, we're just making this more consistent with other ultimates, which is not a proper argument - it's an empty one, because these changes don't happen in a vacuum) and not consider the effect on the whole ecosystem.
    Meteor absolutely needs to be reflected or at the very least make it so that everyone doesn't slot it. It's not the damage that troubles me, but rather the massive amount lag that it's going to generate. Those of us who have been playing this game long enough remember what happens when too many people use meteor at once. You literally break the server.
    :trollin:
  • Didgerion
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    I play a DK and I don't want Take Flight to be treated like a gap closer. In fact, I don't want any gap closer to be treated like a gap closer either... -.- Meaning, don't put additional effects on gap closers, other than what the skill actually says it does.

    Making Meteor unreflectable will result in that ultimate becoming WAY too powerful. It does a ton of damage when it hits if it's not blocked, it has a strong area dot, and it CCs. AND IT HAS A LONG TRAVEL TIME, allowing it to be stacked with many other skills, including ones that CC the opponent just before the ultimate hits so they cannot block the damage. The damage is ok for magicka sorcs who can shield stack just before it hits, for others, it is highly dangerous... should I say... OP, after the change. There just isn't a drawback to using that ultimate now - except that nightblades can still cloak from it, IF they can cloak... Meteor was balanced when you could build a defense against it - dks with reflect, 1H+S reflect, cloak, damage shield stacking... Now DKs and templars will be ones that will be suffering from the change a ton.

    It's so typical ZOS to make artificial changes (like saying, we're just making this more consistent with other ultimates, which is not a proper argument - it's an empty one, because these changes don't happen in a vacuum) and not consider the effect on the whole ecosystem.
    Meteor absolutely needs to be reflected or at the very least make it so that everyone doesn't slot it. It's not the damage that troubles me, but rather the massive amount lag that it's going to generate. Those of us who have been playing this game long enough remember what happens when too many people use meteor at once. You literally break the server.

    Fixing the lag by making meteor reflect-able is a bad solution.

    Meteor should not be reflectable:
    1 - it is a meteor..if you reflect that it has to go back to the sky.
    2 - meteor is slow - and so obvious - the target has ton of time to prepare for the impact or to reflect...
    3 - projectiles can be reflected just once now...it puts attacker in a very bad position if his meteor is reflected - now he cannot take actions against his own ultimate...that's even worse.


    As I said meteor is such a slow and obvious ultimate...a skillful player have a lot of time to prepare for the impact.

    Edited by Didgerion on February 15, 2016 7:24PM
  • Xeven
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    Xeven wrote: »
    I play a DK and I don't want Take Flight to be treated like a gap closer. In fact, I don't want any gap closer to be treated like a gap closer either... -.- Meaning, don't put additional effects on gap closers, other than what the skill actually says it does.

    Making Meteor unreflectable will result in that ultimate becoming WAY too powerful. It does a ton of damage when it hits if it's not blocked, it has a strong area dot, and it CCs. AND IT HAS A LONG TRAVEL TIME, allowing it to be stacked with many other skills, including ones that CC the opponent just before the ultimate hits so they cannot block the damage. The damage is ok for magicka sorcs who can shield stack just before it hits, for others, it is highly dangerous... should I say... OP, after the change. There just isn't a drawback to using that ultimate now - except that nightblades can still cloak from it, IF they can cloak... Meteor was balanced when you could build a defense against it - dks with reflect, 1H+S reflect, cloak, damage shield stacking... Now DKs and templars will be ones that will be suffering from the change a ton.

    It's so typical ZOS to make artificial changes (like saying, we're just making this more consistent with other ultimates, which is not a proper argument - it's an empty one, because these changes don't happen in a vacuum) and not consider the effect on the whole ecosystem.

    It's one of three ranged magical abilities that can actually hit a DK. Being completely immune to 99% of a Sorcerer's entire skill tree is not ok. Not just immune mind you, but you actually reflect them back.

    Everything you just accused Meteor of is also true for Dragon Leap. Meteor should be powerful. Everyone should have access to a powerful ultimate.
    You know that's not true. The only Sorc spells that DKs can reflect are Overload Light attacks and Crystal Blast. Every single one of our other spells cannot be reflected at all. Which means it's not even close to 99%.

    Lol thats all we have. The ONLY ranged abilities that can hit you are curse and fury.



    Edited by Xeven on February 15, 2016 7:31PM
  • eventide03b14a_ESO
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    Xeven wrote: »
    Xeven wrote: »
    I play a DK and I don't want Take Flight to be treated like a gap closer. In fact, I don't want any gap closer to be treated like a gap closer either... -.- Meaning, don't put additional effects on gap closers, other than what the skill actually says it does.

    Making Meteor unreflectable will result in that ultimate becoming WAY too powerful. It does a ton of damage when it hits if it's not blocked, it has a strong area dot, and it CCs. AND IT HAS A LONG TRAVEL TIME, allowing it to be stacked with many other skills, including ones that CC the opponent just before the ultimate hits so they cannot block the damage. The damage is ok for magicka sorcs who can shield stack just before it hits, for others, it is highly dangerous... should I say... OP, after the change. There just isn't a drawback to using that ultimate now - except that nightblades can still cloak from it, IF they can cloak... Meteor was balanced when you could build a defense against it - dks with reflect, 1H+S reflect, cloak, damage shield stacking... Now DKs and templars will be ones that will be suffering from the change a ton.

    It's so typical ZOS to make artificial changes (like saying, we're just making this more consistent with other ultimates, which is not a proper argument - it's an empty one, because these changes don't happen in a vacuum) and not consider the effect on the whole ecosystem.

    It's one of three ranged magical abilities that can actually hit a DK. Being completely immune to 99% of a Sorcerer's entire skill tree is not ok. Not just immune mind you, but you actually reflect them back.

    Everything you just accused Meteor of is also true for Dragon Leap. Meteor should be powerful. Everyone should have access to a powerful ultimate.
    You know that's not true. The only Sorc spells that DKs can reflect are Overload Light attacks and Crystal Blast. Every single one of our other spells cannot be reflected at all. Which means it's not even close to 99%.

    Lol thats all we have. The ONLY ranged abilities that can hit you are curse and fury.

    Still it's disingenuous to say that 99% can be reflected. The spells you like to use can be reflected sure, but not 99% of sorc abilities.
    :trollin:
  • Xeven
    Xeven
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    Xeven wrote: »
    Xeven wrote: »
    I play a DK and I don't want Take Flight to be treated like a gap closer. In fact, I don't want any gap closer to be treated like a gap closer either... -.- Meaning, don't put additional effects on gap closers, other than what the skill actually says it does.

    Making Meteor unreflectable will result in that ultimate becoming WAY too powerful. It does a ton of damage when it hits if it's not blocked, it has a strong area dot, and it CCs. AND IT HAS A LONG TRAVEL TIME, allowing it to be stacked with many other skills, including ones that CC the opponent just before the ultimate hits so they cannot block the damage. The damage is ok for magicka sorcs who can shield stack just before it hits, for others, it is highly dangerous... should I say... OP, after the change. There just isn't a drawback to using that ultimate now - except that nightblades can still cloak from it, IF they can cloak... Meteor was balanced when you could build a defense against it - dks with reflect, 1H+S reflect, cloak, damage shield stacking... Now DKs and templars will be ones that will be suffering from the change a ton.

    It's so typical ZOS to make artificial changes (like saying, we're just making this more consistent with other ultimates, which is not a proper argument - it's an empty one, because these changes don't happen in a vacuum) and not consider the effect on the whole ecosystem.

    It's one of three ranged magical abilities that can actually hit a DK. Being completely immune to 99% of a Sorcerer's entire skill tree is not ok. Not just immune mind you, but you actually reflect them back.

    Everything you just accused Meteor of is also true for Dragon Leap. Meteor should be powerful. Everyone should have access to a powerful ultimate.
    You know that's not true. The only Sorc spells that DKs can reflect are Overload Light attacks and Crystal Blast. Every single one of our other spells cannot be reflected at all. Which means it's not even close to 99%.

    Lol thats all we have. The ONLY ranged abilities that can hit you are curse and fury.

    Still it's disingenuous to say that 99% can be reflected. The spells you like to use can be reflected sure, but not 99% of sorc abilities.


    You cry about magdet and you cry about meteor. I wonder why? God forbid sorcs will have 4 ranged skills that can actually hit you, one of which is an ultimate, one of which is a POS execute.

    Edited by Xeven on February 15, 2016 7:32PM
  • eventide03b14a_ESO
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    Xeven wrote: »
    Xeven wrote: »
    Xeven wrote: »
    I play a DK and I don't want Take Flight to be treated like a gap closer. In fact, I don't want any gap closer to be treated like a gap closer either... -.- Meaning, don't put additional effects on gap closers, other than what the skill actually says it does.

    Making Meteor unreflectable will result in that ultimate becoming WAY too powerful. It does a ton of damage when it hits if it's not blocked, it has a strong area dot, and it CCs. AND IT HAS A LONG TRAVEL TIME, allowing it to be stacked with many other skills, including ones that CC the opponent just before the ultimate hits so they cannot block the damage. The damage is ok for magicka sorcs who can shield stack just before it hits, for others, it is highly dangerous... should I say... OP, after the change. There just isn't a drawback to using that ultimate now - except that nightblades can still cloak from it, IF they can cloak... Meteor was balanced when you could build a defense against it - dks with reflect, 1H+S reflect, cloak, damage shield stacking... Now DKs and templars will be ones that will be suffering from the change a ton.

    It's so typical ZOS to make artificial changes (like saying, we're just making this more consistent with other ultimates, which is not a proper argument - it's an empty one, because these changes don't happen in a vacuum) and not consider the effect on the whole ecosystem.

    It's one of three ranged magical abilities that can actually hit a DK. Being completely immune to 99% of a Sorcerer's entire skill tree is not ok. Not just immune mind you, but you actually reflect them back.

    Everything you just accused Meteor of is also true for Dragon Leap. Meteor should be powerful. Everyone should have access to a powerful ultimate.
    You know that's not true. The only Sorc spells that DKs can reflect are Overload Light attacks and Crystal Blast. Every single one of our other spells cannot be reflected at all. Which means it's not even close to 99%.

    Lol thats all we have. The ONLY ranged abilities that can hit you are curse and fury.

    Still it's disingenuous to say that 99% can be reflected. The spells you like to use can be reflected sure, but not 99% of sorc abilities.


    You cry about magdet and you cry about meteor. I wonder why? God forbid sorcs will have 4 ranged skills that can actually hit you, one of which is an ultimate, one of which is a POS execute.

    I'm not crying about anything. What are you talking about? If people make dumb arguments I'm going to correct it. You're like that guy who peaked in high school, except for you it was in 1.6. You have to adapt man. You can't expect things to just stay the way they are because they happen to favor you.
    Edited by eventide03b14a_ESO on February 15, 2016 10:12PM
    :trollin:
  • Xeven
    Xeven
    ✭✭✭✭✭
    Name me just one long range or short range magicka based spammable DPS ability available to a Sorc that can hit a DK.

    You can't.

    Who's disingenuous?

    Get over Meteor. Get over Magdet. You're still holding all the cards vs sorc.


    Edited by Xeven on February 15, 2016 7:40PM
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