Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Rofl at the Vicious Death Set..

  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Xsorus wrote: »
    Satiar wrote: »
    Thank god Xsorus is here. He never plays in a decent group but he's graciously decided to be an expert at it and tell us plebs how it's done.

    Tells us more how you are going to quit because you can't Zerg around with 23 other people effectively. Because ya know... God forbid you can't play in a "decent" group.

    So many reasons to quit this game at this point, but I'll still be trying out the patch and seeing how it goes. Still waiting to hear how you're anyone to speak on group play in the game :)
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
    I get the feeling you don't actually participate in keep fights in game, whoever you are.

    yea you're right, in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps *grin*.
    I'm not the one here making stupid claims about how everyone who doesn't find this set to be a good idea is a "zerger" and that all issues can be solved by the magic words "spread out". FYI, if I as an individual want to help defend a keep with my small group in any meaningful way, that usually means setting up a bomb on the inner because that's where the chokes are. Yes we spread out when a bigger group is trying to roll us over, that's just common sense. But we can't spread when we go in to bomb them, we have to concentrate all our damage - even moreso than a big group. Are we supposed to just keep spreading out forever? Should I do like other small groups and just dodge, dodge, shuffle, vigor, jump off the second floor and run away from the keep?

    What happens when trolls grief their own faction by abusing this set, running into friendlies with low health so their friends on the other faction can kill them and turn them into suicide bombers? What happens when a whole raid of people do that? Don't tell me people are more mature than that; remember the trolls that would take scrolls and feed it to the fishes back when people actually cared about scrolls?

    Please think a bit before you parrot "spread out" again.
  • dantator
    dantator
    ✭✭✭
    Magicka sorc group with proxi, db, distanced mines, streak, pulsar, and vicious set proc ;) Time to exploit the *** out of it.

    What is integrity?

    Nirn users had their time to reign in 1.6. IMO, if you were a nirn user don't QQ about this set because that is just hypocritical. Yes, this set will be OP in the game but I won't fall into delusion thinking that I'm better than others while using this setup.

    ZERG DIVING!!!!

    I can imagine how fun this will be hehehe
    +Divine Force+

    +Divines+
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool

    Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.

    Solid strategy mate :joy:
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Thank god Xsorus is here. He never plays in a decent group but he's graciously decided to be an expert at it and tell us plebs how it's done.

    Tells us more how you are going to quit because you can't Zerg around with 23 other people effectively. Because ya know... God forbid you can't play in a "decent" group.

    So many reasons to quit this game at this point, but I'll still be trying out the patch and seeing how it goes. Still waiting to hear how you're anyone to speak on group play in the game :)

    Other then the fact I actually ran in a group..unlike someone who ran in a zerg?

    I think i'm way more qualified to speak on actual Group play

    *grin*
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
    I get the feeling you don't actually participate in keep fights in game, whoever you are.

    yea you're right, in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps *grin*.
    I'm not the one here making stupid claims about how everyone who doesn't find this set to be a good idea is a "zerger" and that all issues can be solved by the magic words "spread out". FYI, if I as an individual want to help defend a keep with my small group in any meaningful way, that usually means setting up a bomb on the inner because that's where the chokes are. Yes we spread out when a bigger group is trying to roll us over, that's just common sense. But we can't spread when we go in to bomb them, we have to concentrate all our damage - even moreso than a big group. Are we supposed to just keep spreading out forever? Should I do like other small groups and just dodge, dodge, shuffle, vigor, jump off the second floor and run away from the keep?

    What happens when trolls grief their own faction by abusing this set, running into friendlies with low health so their friends on the other faction can kill them and turn them into suicide bombers? What happens when a whole raid of people do that? Don't tell me people are more mature than that; remember the trolls that would take scrolls and feed it to the fishes back when people actually cared about scrolls?

    Please think a bit before you parrot "spread out" again.

    Are you asking how Small groups dealt with Big Groups in terms of bombing?

    Ok..I'll explain how it generally works...

    If you don't instantly kill a Large Group right off the bat..You're probably going to die..This generally is how it worked in most of the other MMOs with similar mechanics (DAOC/WAR). If you charge in on them... and don't wipe a large enough portion to make the numbers more even you pretty much end up dying. That's pretty much bombing 101....You're also pretty much going to have to learn how to Extend out Large Groups...Not a whole lot of groups in this game really Extend cause they've never had to before....But its something you're going to have to learn.

    And why re you asking about friends running into other stacks of friends?

    What part of Don't stack 5 meters from a bunch of people don't you understand?

  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Thank god Xsorus is here. He never plays in a decent group but he's graciously decided to be an expert at it and tell us plebs how it's done.

    Tells us more how you are going to quit because you can't Zerg around with 23 other people effectively. Because ya know... God forbid you can't play in a "decent" group.

    So many reasons to quit this game at this point, but I'll still be trying out the patch and seeing how it goes. Still waiting to hear how you're anyone to speak on group play in the game :)

    Other then the fact I actually ran in a group..unlike someone who ran in a zerg?

    I think i'm way more qualified to speak on actual Group play

    *grin*

    Ah yes, that good old four-man. I'm going to take all my raid-leading.... sorry, ZERG-leading experience and defer. Have fun taking keeps, be sure to spread out when you get to the flags :)
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool

    Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.

    Solid strategy mate :joy:

    I've managed to run into keeps plenty of times just by myself.

    Here's an idea..Send an advance team in to draw people...Then rush in....Or send in multiple teams back to back...It'll require more strategy then ya know.."Ball Up/Barrier/Rapid" through the door.

  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool

    Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.

    Solid strategy mate :joy:

    It says clearly in the Small Man Bible, Chapter II verse 24: "And verily thou shalt spread out when passing through choke points, so that thy enemies may see thy piety and clear for thee a path. Amen."
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    dantator wrote: »
    Magicka sorc group with proxi, db, distanced mines, streak, pulsar, and vicious set proc ;) Time to exploit the *** out of it.

    What is integrity?

    Nirn users had their time to reign in 1.6. IMO, if you were a nirn user don't QQ about this set because that is just hypocritical. Yes, this set will be OP in the game but I won't fall into delusion thinking that I'm better than others while using this setup.

    ZERG DIVING!!!!

    I can imagine how fun this will be hehehe

    I remember when my entire guild had to go stam cuz Deci was so nirned out a full proxy bomb wouldnt even phase their health bars. That sucked. Except for me. Cuz I was already stam. Ha.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool

    Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.

    Solid strategy mate :joy:

    I've managed to run into keeps plenty of times just by myself.

    Here's an idea..Send an advance team in to draw people...Then rush in....Or send in multiple teams back to back...It'll require more strategy then ya know.."Ball Up/Barrier/Rapid" through the door.

    Grouping up is a simple concept that works to improve survivability, it comes down to lowering your chance to get singled out.

    Also siege will hit harder, breath of life+purge+barrier will effect less ppl and you wont get rapids from non-group members. This will significantly lower your chances of getting through the breach on your own.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xsorus wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool

    Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.

    Solid strategy mate :joy:

    I've managed to run into keeps plenty of times just by myself.

    Here's an idea..Send an advance team in to draw people...Then rush in....Or send in multiple teams back to back...It'll require more strategy then ya know.."Ball Up/Barrier/Rapid" through the door.

    Grouping up is a simple concept that works to improve survivability, it comes down to lowering your chance to get singled out.

    Also siege will hit harder, breath of life+purge+barrier will effect less ppl and you wont get rapids from non-group members. This will significantly lower your chances of getting through the breach on your own.

    Considering I didn't have BOL/Purge/Barrier and still managed to get in keeps without it....I'm not sure what you're going on about.

  • dantator
    dantator
    ✭✭✭
    Satiar wrote: »
    dantator wrote: »
    Magicka sorc group with proxi, db, distanced mines, streak, pulsar, and vicious set proc ;) Time to exploit the *** out of it.

    What is integrity?

    Nirn users had their time to reign in 1.6. IMO, if you were a nirn user don't QQ about this set because that is just hypocritical. Yes, this set will be OP in the game but I won't fall into delusion thinking that I'm better than others while using this setup.

    ZERG DIVING!!!!

    I can imagine how fun this will be hehehe

    I remember when my entire guild had to go stam cuz Deci was so nirned out a full proxy bomb wouldnt even phase their health bars. That sucked. Except for me. Cuz I was already stam. Ha.

    Yeah, I feel ya on that but it sucked going up against you guys too (no offense intend). Imagine cross and I not having any nirn on in our group while going up against VE with so many steel tornadoes/barrier and a few proxi in the mix . It was rough man... haha

    In Divines if we had 1-3 steel tornadoes in our group, it made me happy. We had a shortage of stamina builds in Divines during 1.6.
    Edited by dantator on February 14, 2016 9:43AM
    +Divine Force+

    +Divines+
  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
    I get the feeling you don't actually participate in keep fights in game, whoever you are.

    yea you're right, in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps *grin*.
    I'm not the one here making stupid claims about how everyone who doesn't find this set to be a good idea is a "zerger" and that all issues can be solved by the magic words "spread out". FYI, if I as an individual want to help defend a keep with my small group in any meaningful way, that usually means setting up a bomb on the inner because that's where the chokes are. Yes we spread out when a bigger group is trying to roll us over, that's just common sense. But we can't spread when we go in to bomb them, we have to concentrate all our damage - even moreso than a big group. Are we supposed to just keep spreading out forever? Should I do like other small groups and just dodge, dodge, shuffle, vigor, jump off the second floor and run away from the keep?

    What happens when trolls grief their own faction by abusing this set, running into friendlies with low health so their friends on the other faction can kill them and turn them into suicide bombers? What happens when a whole raid of people do that? Don't tell me people are more mature than that; remember the trolls that would take scrolls and feed it to the fishes back when people actually cared about scrolls?

    Please think a bit before you parrot "spread out" again.
    And why re you asking about friends running into other stacks of friends?

    What part of Don't stack 5 meters from a bunch of people don't you understand?
    Ok, I'll break it down r-e-a-l simple. People are forced to stack to flip flags.

    Hypothetical Scenario 1:
    - Your happy 8 man is capping front flag. You are forced to stack for this, even if it's just measured in seconds.
    - Troll on your faction jumps down on you from the archer cubby while his buddy casts Meteor on him.
    - Mr T lands in your group as Meteor hits his low health (from fall damage) and kills him.
    - Your group takes the Meteor hit + his potentially 18.9k Vicious Death crit.

    Multiply this by however many Mr. Ts & Meteors you want. It's the easiest thing to level an alt to lvl 10 and jump in Cyrodiil, especially since the campaign guest/home restrictions will be removed.

    I understand the idea of "spread out" perfectly well, which means that I also understand that there are scenarios where you are compelled to stack, or simply forgo playing the game's objectives. The question is, do you understand that?

    Here is a helpful diagram for you.
    d6e78fd183299e391893c3586042b9f2.jpg
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool

    Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.

    Solid strategy mate :joy:

    I've managed to run into keeps plenty of times just by myself.

    Here's an idea..Send an advance team in to draw people...Then rush in....Or send in multiple teams back to back...It'll require more strategy then ya know.."Ball Up/Barrier/Rapid" through the door.

    Grouping up is a simple concept that works to improve survivability, it comes down to lowering your chance to get singled out.

    Also siege will hit harder, breath of life+purge+barrier will effect less ppl and you wont get rapids from non-group members. This will significantly lower your chances of getting through the breach on your own.

    Considering I didn't have BOL/Purge/Barrier and still managed to get in keeps without it....I'm not sure what you're going on about.

    Getting through the breach on your tanky build doenst make it a viable option for everyone.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
    I get the feeling you don't actually participate in keep fights in game, whoever you are.

    yea you're right, in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps *grin*.
    I'm not the one here making stupid claims about how everyone who doesn't find this set to be a good idea is a "zerger" and that all issues can be solved by the magic words "spread out". FYI, if I as an individual want to help defend a keep with my small group in any meaningful way, that usually means setting up a bomb on the inner because that's where the chokes are. Yes we spread out when a bigger group is trying to roll us over, that's just common sense. But we can't spread when we go in to bomb them, we have to concentrate all our damage - even moreso than a big group. Are we supposed to just keep spreading out forever? Should I do like other small groups and just dodge, dodge, shuffle, vigor, jump off the second floor and run away from the keep?

    What happens when trolls grief their own faction by abusing this set, running into friendlies with low health so their friends on the other faction can kill them and turn them into suicide bombers? What happens when a whole raid of people do that? Don't tell me people are more mature than that; remember the trolls that would take scrolls and feed it to the fishes back when people actually cared about scrolls?

    Please think a bit before you parrot "spread out" again.
    And why re you asking about friends running into other stacks of friends?

    What part of Don't stack 5 meters from a bunch of people don't you understand?
    Ok, I'll break it down r-e-a-l simple. People are forced to stack to flip flags.

    Hypothetical Scenario 1:
    - Your happy 8 man is capping front flag. You are forced to stack for this, even if it's just measured in seconds.
    - Troll on your faction jumps down on you from the archer cubby while his buddy casts Meteor on him.
    - Mr T lands in your group as Meteor hits his low health (from fall damage) and kills him.
    - Your group takes the Meteor hit + his potentially 18.9k Vicious Death crit.

    Multiply this by however many Mr. Ts & Meteors you want. It's the easiest thing to level an alt to lvl 10 and jump in Cyrodiil, especially since the campaign guest/home restrictions will be removed.

    I understand the idea of "spread out" perfectly well, which means that I also understand that there are scenarios where you are compelled to stack, or simply forgo playing the game's objectives. The question is, do you understand that?

    Here is a helpful diagram for you.
    d6e78fd183299e391893c3586042b9f2.jpg

    You do not at any point have to stack 8 people 5 meters within one another on a flag.

    Though I must admit..i do like your trolling suggestion....
  • Xsorus
    Xsorus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool

    Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.

    Solid strategy mate :joy:

    I've managed to run into keeps plenty of times just by myself.

    Here's an idea..Send an advance team in to draw people...Then rush in....Or send in multiple teams back to back...It'll require more strategy then ya know.."Ball Up/Barrier/Rapid" through the door.

    Grouping up is a simple concept that works to improve survivability, it comes down to lowering your chance to get singled out.

    Also siege will hit harder, breath of life+purge+barrier will effect less ppl and you wont get rapids from non-group members. This will significantly lower your chances of getting through the breach on your own.

    Considering I didn't have BOL/Purge/Barrier and still managed to get in keeps without it....I'm not sure what you're going on about.

    Getting through the breach on your tanky build doenst make it a viable option for everyone.

    I didn't know Medium Armor Shieldbreaker was considered tanky.

  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool

    Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.

    Solid strategy mate :joy:

    I've managed to run into keeps plenty of times just by myself.

    Here's an idea..Send an advance team in to draw people...Then rush in....Or send in multiple teams back to back...It'll require more strategy then ya know.."Ball Up/Barrier/Rapid" through the door.

    Grouping up is a simple concept that works to improve survivability, it comes down to lowering your chance to get singled out.

    Also siege will hit harder, breath of life+purge+barrier will effect less ppl and you wont get rapids from non-group members. This will significantly lower your chances of getting through the breach on your own.

    Considering I didn't have BOL/Purge/Barrier and still managed to get in keeps without it....I'm not sure what you're going on about.

    Getting through the breach on your tanky build doenst make it a viable option for everyone.

    I didn't know Medium Armor Shieldbreaker was considered tanky.

    Oh, my bad. Its a totally viable option now.

    Good luck with mitigating and healing through the siege dmg on your stam build.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • llllADBllll
    llllADBllll
    ✭✭✭
    Lexxypwns wrote: »
    Time to level that Dumner DK

    Started mine as soon as I saw this set, no joke

    5 vicious Death, 5 kags, 2 skoria seems tasty

    5 kags 5 vicious and 2 skoria is physically impossible unless Zos has granted you an extra item slot for wishful thinking?

    Sounds like a joke to me.
    CRAFTMASTER - DAGGERFALL EU XBOX ONE

    GAMERTAG - DJANTBOWMAN

    Tamriel Trading Company Guildmaster
  • Septimus_Magna
    Septimus_Magna
    ✭✭✭✭✭
    ✭✭
    Lexxypwns wrote: »
    Time to level that Dumner DK

    Started mine as soon as I saw this set, no joke

    5 vicious Death, 5 kags, 2 skoria seems tasty

    5 kags 5 vicious and 2 skoria is physically impossible unless Zos has granted you an extra item slot for wishful thinking?

    Sounds like a joke to me.

    3 vicious jewelry
    2 vicious gear, chest+legs
    2 skoria gear, head+shoulder
    3 kagrenacs gear, hands+belt+boots
    2 kagrenacs weapons, 2x sword or sword+shield
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
    I get the feeling you don't actually participate in keep fights in game, whoever you are.

    yea you're right, in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps *grin*.
    I'm not the one here making stupid claims about how everyone who doesn't find this set to be a good idea is a "zerger" and that all issues can be solved by the magic words "spread out". FYI, if I as an individual want to help defend a keep with my small group in any meaningful way, that usually means setting up a bomb on the inner because that's where the chokes are. Yes we spread out when a bigger group is trying to roll us over, that's just common sense. But we can't spread when we go in to bomb them, we have to concentrate all our damage - even moreso than a big group. Are we supposed to just keep spreading out forever? Should I do like other small groups and just dodge, dodge, shuffle, vigor, jump off the second floor and run away from the keep?

    What happens when trolls grief their own faction by abusing this set, running into friendlies with low health so their friends on the other faction can kill them and turn them into suicide bombers? What happens when a whole raid of people do that? Don't tell me people are more mature than that; remember the trolls that would take scrolls and feed it to the fishes back when people actually cared about scrolls?

    Please think a bit before you parrot "spread out" again.
    And why re you asking about friends running into other stacks of friends?

    What part of Don't stack 5 meters from a bunch of people don't you understand?
    Ok, I'll break it down r-e-a-l simple. People are forced to stack to flip flags.

    Hypothetical Scenario 1:
    - Your happy 8 man is capping front flag. You are forced to stack for this, even if it's just measured in seconds.
    - Troll on your faction jumps down on you from the archer cubby while his buddy casts Meteor on him.
    - Mr T lands in your group as Meteor hits his low health (from fall damage) and kills him.
    - Your group takes the Meteor hit + his potentially 18.9k Vicious Death crit.

    Multiply this by however many Mr. Ts & Meteors you want. It's the easiest thing to level an alt to lvl 10 and jump in Cyrodiil, especially since the campaign guest/home restrictions will be removed.

    I understand the idea of "spread out" perfectly well, which means that I also understand that there are scenarios where you are compelled to stack, or simply forgo playing the game's objectives. The question is, do you understand that?

    Here is a helpful diagram for you.
    d6e78fd183299e391893c3586042b9f2.jpg

    I´m willing to take that risk of trolls over grps of people being able to stack and mitigate 37.sth % of all incoming player aoe dmg any day of the week, month, year and century. Thx.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    HoloYoitsu wrote: »
    Ok, I'll break it down r-e-a-l simple. People are forced to stack to flip flags.

    Hypothetical Scenario 1:
    - Your happy 8 man is capping front flag. You are forced to stack for this, even if it's just measured in seconds.

    One person can cap a flag. Adding more speeds up the process, but only up to six people, anything over that has no effect.
    HoloYoitsu wrote: »
    - Troll on your faction jumps down on you from the archer cubby while his buddy casts Meteor on him.
    - Mr T lands in your group as Meteor hits his low health (from fall damage) and kills him.
    - Your group takes the Meteor hit + his potentially 18.9k Vicious Death crit.

    ... because there will be a troll from your faction waiting for you every single time you want to capture a flag, right?

  • Refuse2GrowUp
    Refuse2GrowUp
    ✭✭✭✭✭
    Big yellow fire balls for all them big yellow zergs...can't wait >:)
    PS4 NA Server

    CP160 DK Firemage
    CP160 StamSorc
    CP160 Templar Healer
    CP160 Stam NB
    CP160 Magica Sorc
    Cp160 Stamplar
    CP160 Magicka NB
    CP160 DK Tank
    CP160 Stam DK
    CP160 Mag Templar
    CP160 Blazing Shield Templar

    EP Loyalist
  • SkylarkAU
    SkylarkAU
    ✭✭✭✭
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
    I get the feeling you don't actually participate in keep fights in game, whoever you are.

    yea you're right, in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps *grin*.
    I'm not the one here making stupid claims about how everyone who doesn't find this set to be a good idea is a "zerger" and that all issues can be solved by the magic words "spread out". FYI, if I as an individual want to help defend a keep with my small group in any meaningful way, that usually means setting up a bomb on the inner because that's where the chokes are. Yes we spread out when a bigger group is trying to roll us over, that's just common sense. But we can't spread when we go in to bomb them, we have to concentrate all our damage - even moreso than a big group. Are we supposed to just keep spreading out forever? Should I do like other small groups and just dodge, dodge, shuffle, vigor, jump off the second floor and run away from the keep?

    What happens when trolls grief their own faction by abusing this set, running into friendlies with low health so their friends on the other faction can kill them and turn them into suicide bombers? What happens when a whole raid of people do that? Don't tell me people are more mature than that; remember the trolls that would take scrolls and feed it to the fishes back when people actually cared about scrolls?

    Please think a bit before you parrot "spread out" again.
    And why re you asking about friends running into other stacks of friends?

    What part of Don't stack 5 meters from a bunch of people don't you understand?
    Ok, I'll break it down r-e-a-l simple. People are forced to stack to flip flags.

    Hypothetical Scenario 1:
    - Your happy 8 man is capping front flag. You are forced to stack for this, even if it's just measured in seconds.
    - Troll on your faction jumps down on you from the archer cubby while his buddy casts Meteor on him.
    - Mr T lands in your group as Meteor hits his low health (from fall damage) and kills him.
    - Your group takes the Meteor hit + his potentially 18.9k Vicious Death crit.

    Multiply this by however many Mr. Ts & Meteors you want. It's the easiest thing to level an alt to lvl 10 and jump in Cyrodiil, especially since the campaign guest/home restrictions will be removed.

    I understand the idea of "spread out" perfectly well, which means that I also understand that there are scenarios where you are compelled to stack, or simply forgo playing the game's objectives. The question is, do you understand that?

    Here is a helpful diagram for you.
    d6e78fd183299e391893c3586042b9f2.jpg

    I think the implication of the incoming changes mean changing the way certain things are done in pvp ie. ball grouping & stacking on flags

    As far as stacking on flags goes players will soon have 2 choices, storm the keep and stack the flag (as has been the meta for a while) risking a wipe, or clear the keep first THEN take the flag.

    As far as I'm concerned you guys are arguing about the wrong thing, in the next patch you wont take a keep by stacking a flag, you'll take it by winning the fight inside the keep first.
    Skylärk // v16 Stamina DK (AvA 23)
    Elizabeth Skylark // v16 Magicka Sorc (AvA 29)
    Tauriel Skylark // v16 Stamina NB (AvA 12)
    Alexander Skylark // v2 Magicka Templar
    Terra Australis XI // v2 Magicka DK
    Nocturnal | RÀGE
    << PC/NA/AD >>

    Youtube
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    SkylarkAU wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
    I get the feeling you don't actually participate in keep fights in game, whoever you are.

    yea you're right, in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps *grin*.
    I'm not the one here making stupid claims about how everyone who doesn't find this set to be a good idea is a "zerger" and that all issues can be solved by the magic words "spread out". FYI, if I as an individual want to help defend a keep with my small group in any meaningful way, that usually means setting up a bomb on the inner because that's where the chokes are. Yes we spread out when a bigger group is trying to roll us over, that's just common sense. But we can't spread when we go in to bomb them, we have to concentrate all our damage - even moreso than a big group. Are we supposed to just keep spreading out forever? Should I do like other small groups and just dodge, dodge, shuffle, vigor, jump off the second floor and run away from the keep?

    What happens when trolls grief their own faction by abusing this set, running into friendlies with low health so their friends on the other faction can kill them and turn them into suicide bombers? What happens when a whole raid of people do that? Don't tell me people are more mature than that; remember the trolls that would take scrolls and feed it to the fishes back when people actually cared about scrolls?

    Please think a bit before you parrot "spread out" again.
    And why re you asking about friends running into other stacks of friends?

    What part of Don't stack 5 meters from a bunch of people don't you understand?
    Ok, I'll break it down r-e-a-l simple. People are forced to stack to flip flags.

    Hypothetical Scenario 1:
    - Your happy 8 man is capping front flag. You are forced to stack for this, even if it's just measured in seconds.
    - Troll on your faction jumps down on you from the archer cubby while his buddy casts Meteor on him.
    - Mr T lands in your group as Meteor hits his low health (from fall damage) and kills him.
    - Your group takes the Meteor hit + his potentially 18.9k Vicious Death crit.

    Multiply this by however many Mr. Ts & Meteors you want. It's the easiest thing to level an alt to lvl 10 and jump in Cyrodiil, especially since the campaign guest/home restrictions will be removed.

    I understand the idea of "spread out" perfectly well, which means that I also understand that there are scenarios where you are compelled to stack, or simply forgo playing the game's objectives. The question is, do you understand that?

    Here is a helpful diagram for you.
    d6e78fd183299e391893c3586042b9f2.jpg

    I think the implication of the incoming changes mean changing the way certain things are done in pvp ie. ball grouping & stacking on flags

    As far as stacking on flags goes players will soon have 2 choices, storm the keep and stack the flag (as has been the meta for a while) risking a wipe, or clear the keep first THEN take the flag.

    As far as I'm concerned you guys are arguing about the wrong thing, in the next patch you wont take a keep by stacking a flag, you'll take it by winning the fight inside the keep first.

    But they cant clear the keep while stacked bc ppl can outmaneuver them and res!!!!!! Terrible those elusive smallgrps might be able to make their day uncomfy.
    No more pvp motto raids!! Rip stoner steeltornado saturday, drunken detonation tuesday and all the other fun stuff.
    Why do you want to ruin the fun of big grps just because they did that for years now with smaller ones...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Zheg
    Zheg
    ✭✭✭✭✭
    ✭✭✭✭
    Most of the asinine comments I'm seeing are coming from people that likely play in off hours with low pop or against terribad players (which also holds true for wrobel's comments). I have one of the tankiest builds in pvp at the moment and there are keep fights where even I struggle to poke my head in the breach to scout. Anyone that's a serious pvper is rolling their eyes at xsorus' comments (which is par for the course). The next time people like xsorus can take a small man into chalman when there are 65 pact militia folks inside the inner, and then 'spread out', I'll maybe start to take them seriously. Till then, you're pure entertainment for those of us that actually know what the eff we're talking about.
    Edited by Zheg on February 14, 2016 4:41PM
  • Poxheart
    Poxheart
    ✭✭✭✭✭
    Xsorus wrote: »
    Satiar wrote: »
    Xsorus wrote: »
    Satiar wrote: »
    Thank god Xsorus is here. He never plays in a decent group but he's graciously decided to be an expert at it and tell us plebs how it's done.

    Tells us more how you are going to quit because you can't Zerg around with 23 other people effectively. Because ya know... God forbid you can't play in a "decent" group.

    So many reasons to quit this game at this point, but I'll still be trying out the patch and seeing how it goes. Still waiting to hear how you're anyone to speak on group play in the game :)

    Other then the fact I actually ran in a group..unlike someone who ran in a zerg?

    I think i'm way more qualified to speak on actual Group play

    *grin*

    After the game launched and well into the first year @Satiar ran one of the best small man groups on EP, so he is equally qualified to speak on "group" play.
    Unsubbed and no longer playing, but still checking the Alliance War forum for the lulz.

    Pox Dragon Knight
    Poxheart Nightblade
    The Murder Hobo Dragon Knight - Blackwater Blade
    Knights of the WhiteWolf
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Zheg wrote: »
    Most of the asinine comments I'm seeing are coming from people that likely play in off hours with low pop or against terribad players (which also holds true for wrobel's comments). I have one of the tankiest builds in pvp at the moment and there are keep fights where even I struggle to poke my head in the breach to scout. Anyone that's a serious pvper is rolling their eyes at xsorus' comments (which is par for the course). The next time people like xsorus can take a small man into chalman when there are 65 pact militia folks inside the inner, and then 'spread out', I'll maybe start to take them seriously. Till then, you're pure entertainment for those of us that actually know what the eff we're talking about.

    Yeah they play on off hours against some of the players later seen in those 24+++ grps that make the game unplayable (if you want to use weaponswitch or gapclosers) during primetime. Indeed those are often terribad.
    Edited by Derra on February 14, 2016 4:56PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • HoloYoitsu
    HoloYoitsu
    ✭✭✭✭✭
    ✭✭✭
    Sharee wrote: »
    HoloYoitsu wrote: »
    Ok, I'll break it down r-e-a-l simple. People are forced to stack to flip flags.

    Hypothetical Scenario 1:
    - Your happy 8 man is capping front flag. You are forced to stack for this, even if it's just measured in seconds.
    One person can cap a flag. Adding more speeds up the process, but only up to six people, anything over that has no effect.
    Thank you for demonstrating that you have literally no idea what you're talking about.
  • Tankqull
    Tankqull
    ✭✭✭✭✭
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Xsorus wrote: »
    HoloYoitsu wrote: »
    Why are we arguing about this?
    JrQeaSq.png
    The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.

    Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.

    The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.

    Don't stack within 5 meters of a bunch of people?
    Do I need to draw a diagram of a keep inner for you?

    You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool

    Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.

    Solid strategy mate :joy:

    well if there are 20man in the breach waiting for you - you made two mistakes:
    mindlessly run into it and
    not clearing the breach with your siege

    so do not blame others for your failures.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


This discussion has been closed.