Thank god Xsorus is here. He never plays in a decent group but he's graciously decided to be an expert at it and tell us plebs how it's done.
Tells us more how you are going to quit because you can't Zerg around with 23 other people effectively. Because ya know... God forbid you can't play in a "decent" group.
I'm not the one here making stupid claims about how everyone who doesn't find this set to be a good idea is a "zerger" and that all issues can be solved by the magic words "spread out". FYI, if I as an individual want to help defend a keep with my small group in any meaningful way, that usually means setting up a bomb on the inner because that's where the chokes are. Yes we spread out when a bigger group is trying to roll us over, that's just common sense. But we can't spread when we go in to bomb them, we have to concentrate all our damage - even moreso than a big group. Are we supposed to just keep spreading out forever? Should I do like other small groups and just dodge, dodge, shuffle, vigor, jump off the second floor and run away from the keep?HoloYoitsu wrote: »I get the feeling you don't actually participate in keep fights in game, whoever you are.HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
yea you're right, in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps *grin*.
HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
Thank god Xsorus is here. He never plays in a decent group but he's graciously decided to be an expert at it and tell us plebs how it's done.
Tells us more how you are going to quit because you can't Zerg around with 23 other people effectively. Because ya know... God forbid you can't play in a "decent" group.
So many reasons to quit this game at this point, but I'll still be trying out the patch and seeing how it goes. Still waiting to hear how you're anyone to speak on group play in the game
HoloYoitsu wrote: »I'm not the one here making stupid claims about how everyone who doesn't find this set to be a good idea is a "zerger" and that all issues can be solved by the magic words "spread out". FYI, if I as an individual want to help defend a keep with my small group in any meaningful way, that usually means setting up a bomb on the inner because that's where the chokes are. Yes we spread out when a bigger group is trying to roll us over, that's just common sense. But we can't spread when we go in to bomb them, we have to concentrate all our damage - even moreso than a big group. Are we supposed to just keep spreading out forever? Should I do like other small groups and just dodge, dodge, shuffle, vigor, jump off the second floor and run away from the keep?HoloYoitsu wrote: »I get the feeling you don't actually participate in keep fights in game, whoever you are.HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
yea you're right, in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps *grin*.
What happens when trolls grief their own faction by abusing this set, running into friendlies with low health so their friends on the other faction can kill them and turn them into suicide bombers? What happens when a whole raid of people do that? Don't tell me people are more mature than that; remember the trolls that would take scrolls and feed it to the fishes back when people actually cared about scrolls?
Please think a bit before you parrot "spread out" again.
Thank god Xsorus is here. He never plays in a decent group but he's graciously decided to be an expert at it and tell us plebs how it's done.
Tells us more how you are going to quit because you can't Zerg around with 23 other people effectively. Because ya know... God forbid you can't play in a "decent" group.
So many reasons to quit this game at this point, but I'll still be trying out the patch and seeing how it goes. Still waiting to hear how you're anyone to speak on group play in the game
Other then the fact I actually ran in a group..unlike someone who ran in a zerg?
I think i'm way more qualified to speak on actual Group play
*grin*
Septimus_Magna wrote: »HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.
Solid strategy mate
Septimus_Magna wrote: »HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.
Solid strategy mate
Magicka sorc group with proxi, db, distanced mines, streak, pulsar, and vicious set procTime to exploit the *** out of it.
What is integrity?
Nirn users had their time to reign in 1.6. IMO, if you were a nirn user don't QQ about this set because that is just hypocritical. Yes, this set will be OP in the game but I won't fall into delusion thinking that I'm better than others while using this setup.
ZERG DIVING!!!!
I can imagine how fun this will be hehehe
Septimus_Magna wrote: »HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.
Solid strategy mate
I've managed to run into keeps plenty of times just by myself.
Here's an idea..Send an advance team in to draw people...Then rush in....Or send in multiple teams back to back...It'll require more strategy then ya know.."Ball Up/Barrier/Rapid" through the door.
Septimus_Magna wrote: »Septimus_Magna wrote: »HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.
Solid strategy mate
I've managed to run into keeps plenty of times just by myself.
Here's an idea..Send an advance team in to draw people...Then rush in....Or send in multiple teams back to back...It'll require more strategy then ya know.."Ball Up/Barrier/Rapid" through the door.
Grouping up is a simple concept that works to improve survivability, it comes down to lowering your chance to get singled out.
Also siege will hit harder, breath of life+purge+barrier will effect less ppl and you wont get rapids from non-group members. This will significantly lower your chances of getting through the breach on your own.
Magicka sorc group with proxi, db, distanced mines, streak, pulsar, and vicious set procTime to exploit the *** out of it.
What is integrity?
Nirn users had their time to reign in 1.6. IMO, if you were a nirn user don't QQ about this set because that is just hypocritical. Yes, this set will be OP in the game but I won't fall into delusion thinking that I'm better than others while using this setup.
ZERG DIVING!!!!
I can imagine how fun this will be hehehe
I remember when my entire guild had to go stam cuz Deci was so nirned out a full proxy bomb wouldnt even phase their health bars. That sucked. Except for me. Cuz I was already stam. Ha.
Ok, I'll break it down r-e-a-l simple. People are forced to stack to flip flags.And why re you asking about friends running into other stacks of friends?HoloYoitsu wrote: »I'm not the one here making stupid claims about how everyone who doesn't find this set to be a good idea is a "zerger" and that all issues can be solved by the magic words "spread out". FYI, if I as an individual want to help defend a keep with my small group in any meaningful way, that usually means setting up a bomb on the inner because that's where the chokes are. Yes we spread out when a bigger group is trying to roll us over, that's just common sense. But we can't spread when we go in to bomb them, we have to concentrate all our damage - even moreso than a big group. Are we supposed to just keep spreading out forever? Should I do like other small groups and just dodge, dodge, shuffle, vigor, jump off the second floor and run away from the keep?HoloYoitsu wrote: »I get the feeling you don't actually participate in keep fights in game, whoever you are.HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
yea you're right, in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps *grin*.
What happens when trolls grief their own faction by abusing this set, running into friendlies with low health so their friends on the other faction can kill them and turn them into suicide bombers? What happens when a whole raid of people do that? Don't tell me people are more mature than that; remember the trolls that would take scrolls and feed it to the fishes back when people actually cared about scrolls?
Please think a bit before you parrot "spread out" again.
What part of Don't stack 5 meters from a bunch of people don't you understand?
Septimus_Magna wrote: »Septimus_Magna wrote: »HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.
Solid strategy mate
I've managed to run into keeps plenty of times just by myself.
Here's an idea..Send an advance team in to draw people...Then rush in....Or send in multiple teams back to back...It'll require more strategy then ya know.."Ball Up/Barrier/Rapid" through the door.
Grouping up is a simple concept that works to improve survivability, it comes down to lowering your chance to get singled out.
Also siege will hit harder, breath of life+purge+barrier will effect less ppl and you wont get rapids from non-group members. This will significantly lower your chances of getting through the breach on your own.
Considering I didn't have BOL/Purge/Barrier and still managed to get in keeps without it....I'm not sure what you're going on about.
HoloYoitsu wrote: »Ok, I'll break it down r-e-a-l simple. People are forced to stack to flip flags.And why re you asking about friends running into other stacks of friends?HoloYoitsu wrote: »I'm not the one here making stupid claims about how everyone who doesn't find this set to be a good idea is a "zerger" and that all issues can be solved by the magic words "spread out". FYI, if I as an individual want to help defend a keep with my small group in any meaningful way, that usually means setting up a bomb on the inner because that's where the chokes are. Yes we spread out when a bigger group is trying to roll us over, that's just common sense. But we can't spread when we go in to bomb them, we have to concentrate all our damage - even moreso than a big group. Are we supposed to just keep spreading out forever? Should I do like other small groups and just dodge, dodge, shuffle, vigor, jump off the second floor and run away from the keep?HoloYoitsu wrote: »I get the feeling you don't actually participate in keep fights in game, whoever you are.HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
yea you're right, in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps *grin*.
What happens when trolls grief their own faction by abusing this set, running into friendlies with low health so their friends on the other faction can kill them and turn them into suicide bombers? What happens when a whole raid of people do that? Don't tell me people are more mature than that; remember the trolls that would take scrolls and feed it to the fishes back when people actually cared about scrolls?
Please think a bit before you parrot "spread out" again.
What part of Don't stack 5 meters from a bunch of people don't you understand?
Hypothetical Scenario 1:
- Your happy 8 man is capping front flag. You are forced to stack for this, even if it's just measured in seconds.
- Troll on your faction jumps down on you from the archer cubby while his buddy casts Meteor on him.
- Mr T lands in your group as Meteor hits his low health (from fall damage) and kills him.
- Your group takes the Meteor hit + his potentially 18.9k Vicious Death crit.
Multiply this by however many Mr. Ts & Meteors you want. It's the easiest thing to level an alt to lvl 10 and jump in Cyrodiil, especially since the campaign guest/home restrictions will be removed.
I understand the idea of "spread out" perfectly well, which means that I also understand that there are scenarios where you are compelled to stack, or simply forgo playing the game's objectives. The question is, do you understand that?
Here is a helpful diagram for you.
Septimus_Magna wrote: »Septimus_Magna wrote: »Septimus_Magna wrote: »HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.
Solid strategy mate
I've managed to run into keeps plenty of times just by myself.
Here's an idea..Send an advance team in to draw people...Then rush in....Or send in multiple teams back to back...It'll require more strategy then ya know.."Ball Up/Barrier/Rapid" through the door.
Grouping up is a simple concept that works to improve survivability, it comes down to lowering your chance to get singled out.
Also siege will hit harder, breath of life+purge+barrier will effect less ppl and you wont get rapids from non-group members. This will significantly lower your chances of getting through the breach on your own.
Considering I didn't have BOL/Purge/Barrier and still managed to get in keeps without it....I'm not sure what you're going on about.
Getting through the breach on your tanky build doenst make it a viable option for everyone.
Septimus_Magna wrote: »Septimus_Magna wrote: »Septimus_Magna wrote: »HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.
Solid strategy mate
I've managed to run into keeps plenty of times just by myself.
Here's an idea..Send an advance team in to draw people...Then rush in....Or send in multiple teams back to back...It'll require more strategy then ya know.."Ball Up/Barrier/Rapid" through the door.
Grouping up is a simple concept that works to improve survivability, it comes down to lowering your chance to get singled out.
Also siege will hit harder, breath of life+purge+barrier will effect less ppl and you wont get rapids from non-group members. This will significantly lower your chances of getting through the breach on your own.
Considering I didn't have BOL/Purge/Barrier and still managed to get in keeps without it....I'm not sure what you're going on about.
Getting through the breach on your tanky build doenst make it a viable option for everyone.
I didn't know Medium Armor Shieldbreaker was considered tanky.
MountainHound wrote: »Time to level that Dumner DK
Started mine as soon as I saw this set, no joke
5 vicious Death, 5 kags, 2 skoria seems tasty
CraftMaster wrote: »MountainHound wrote: »Time to level that Dumner DK
Started mine as soon as I saw this set, no joke
5 vicious Death, 5 kags, 2 skoria seems tasty
5 kags 5 vicious and 2 skoria is physically impossible unless Zos has granted you an extra item slot for wishful thinking?
Sounds like a joke to me.
HoloYoitsu wrote: »Ok, I'll break it down r-e-a-l simple. People are forced to stack to flip flags.And why re you asking about friends running into other stacks of friends?HoloYoitsu wrote: »I'm not the one here making stupid claims about how everyone who doesn't find this set to be a good idea is a "zerger" and that all issues can be solved by the magic words "spread out". FYI, if I as an individual want to help defend a keep with my small group in any meaningful way, that usually means setting up a bomb on the inner because that's where the chokes are. Yes we spread out when a bigger group is trying to roll us over, that's just common sense. But we can't spread when we go in to bomb them, we have to concentrate all our damage - even moreso than a big group. Are we supposed to just keep spreading out forever? Should I do like other small groups and just dodge, dodge, shuffle, vigor, jump off the second floor and run away from the keep?HoloYoitsu wrote: »I get the feeling you don't actually participate in keep fights in game, whoever you are.HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
yea you're right, in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps *grin*.
What happens when trolls grief their own faction by abusing this set, running into friendlies with low health so their friends on the other faction can kill them and turn them into suicide bombers? What happens when a whole raid of people do that? Don't tell me people are more mature than that; remember the trolls that would take scrolls and feed it to the fishes back when people actually cared about scrolls?
Please think a bit before you parrot "spread out" again.
What part of Don't stack 5 meters from a bunch of people don't you understand?
Hypothetical Scenario 1:
- Your happy 8 man is capping front flag. You are forced to stack for this, even if it's just measured in seconds.
- Troll on your faction jumps down on you from the archer cubby while his buddy casts Meteor on him.
- Mr T lands in your group as Meteor hits his low health (from fall damage) and kills him.
- Your group takes the Meteor hit + his potentially 18.9k Vicious Death crit.
Multiply this by however many Mr. Ts & Meteors you want. It's the easiest thing to level an alt to lvl 10 and jump in Cyrodiil, especially since the campaign guest/home restrictions will be removed.
I understand the idea of "spread out" perfectly well, which means that I also understand that there are scenarios where you are compelled to stack, or simply forgo playing the game's objectives. The question is, do you understand that?
Here is a helpful diagram for you.
HoloYoitsu wrote: »Ok, I'll break it down r-e-a-l simple. People are forced to stack to flip flags.
Hypothetical Scenario 1:
- Your happy 8 man is capping front flag. You are forced to stack for this, even if it's just measured in seconds.
HoloYoitsu wrote: »- Troll on your faction jumps down on you from the archer cubby while his buddy casts Meteor on him.
- Mr T lands in your group as Meteor hits his low health (from fall damage) and kills him.
- Your group takes the Meteor hit + his potentially 18.9k Vicious Death crit.
HoloYoitsu wrote: »Ok, I'll break it down r-e-a-l simple. People are forced to stack to flip flags.And why re you asking about friends running into other stacks of friends?HoloYoitsu wrote: »I'm not the one here making stupid claims about how everyone who doesn't find this set to be a good idea is a "zerger" and that all issues can be solved by the magic words "spread out". FYI, if I as an individual want to help defend a keep with my small group in any meaningful way, that usually means setting up a bomb on the inner because that's where the chokes are. Yes we spread out when a bigger group is trying to roll us over, that's just common sense. But we can't spread when we go in to bomb them, we have to concentrate all our damage - even moreso than a big group. Are we supposed to just keep spreading out forever? Should I do like other small groups and just dodge, dodge, shuffle, vigor, jump off the second floor and run away from the keep?HoloYoitsu wrote: »I get the feeling you don't actually participate in keep fights in game, whoever you are.HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
yea you're right, in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps *grin*.
What happens when trolls grief their own faction by abusing this set, running into friendlies with low health so their friends on the other faction can kill them and turn them into suicide bombers? What happens when a whole raid of people do that? Don't tell me people are more mature than that; remember the trolls that would take scrolls and feed it to the fishes back when people actually cared about scrolls?
Please think a bit before you parrot "spread out" again.
What part of Don't stack 5 meters from a bunch of people don't you understand?
Hypothetical Scenario 1:
- Your happy 8 man is capping front flag. You are forced to stack for this, even if it's just measured in seconds.
- Troll on your faction jumps down on you from the archer cubby while his buddy casts Meteor on him.
- Mr T lands in your group as Meteor hits his low health (from fall damage) and kills him.
- Your group takes the Meteor hit + his potentially 18.9k Vicious Death crit.
Multiply this by however many Mr. Ts & Meteors you want. It's the easiest thing to level an alt to lvl 10 and jump in Cyrodiil, especially since the campaign guest/home restrictions will be removed.
I understand the idea of "spread out" perfectly well, which means that I also understand that there are scenarios where you are compelled to stack, or simply forgo playing the game's objectives. The question is, do you understand that?
Here is a helpful diagram for you.
HoloYoitsu wrote: »Ok, I'll break it down r-e-a-l simple. People are forced to stack to flip flags.And why re you asking about friends running into other stacks of friends?HoloYoitsu wrote: »I'm not the one here making stupid claims about how everyone who doesn't find this set to be a good idea is a "zerger" and that all issues can be solved by the magic words "spread out". FYI, if I as an individual want to help defend a keep with my small group in any meaningful way, that usually means setting up a bomb on the inner because that's where the chokes are. Yes we spread out when a bigger group is trying to roll us over, that's just common sense. But we can't spread when we go in to bomb them, we have to concentrate all our damage - even moreso than a big group. Are we supposed to just keep spreading out forever? Should I do like other small groups and just dodge, dodge, shuffle, vigor, jump off the second floor and run away from the keep?HoloYoitsu wrote: »I get the feeling you don't actually participate in keep fights in game, whoever you are.HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
yea you're right, in the entire 2 years of playing this game...I decided not to participate in any keep fights and have no idea about the layout of keeps *grin*.
What happens when trolls grief their own faction by abusing this set, running into friendlies with low health so their friends on the other faction can kill them and turn them into suicide bombers? What happens when a whole raid of people do that? Don't tell me people are more mature than that; remember the trolls that would take scrolls and feed it to the fishes back when people actually cared about scrolls?
Please think a bit before you parrot "spread out" again.
What part of Don't stack 5 meters from a bunch of people don't you understand?
Hypothetical Scenario 1:
- Your happy 8 man is capping front flag. You are forced to stack for this, even if it's just measured in seconds.
- Troll on your faction jumps down on you from the archer cubby while his buddy casts Meteor on him.
- Mr T lands in your group as Meteor hits his low health (from fall damage) and kills him.
- Your group takes the Meteor hit + his potentially 18.9k Vicious Death crit.
Multiply this by however many Mr. Ts & Meteors you want. It's the easiest thing to level an alt to lvl 10 and jump in Cyrodiil, especially since the campaign guest/home restrictions will be removed.
I understand the idea of "spread out" perfectly well, which means that I also understand that there are scenarios where you are compelled to stack, or simply forgo playing the game's objectives. The question is, do you understand that?
Here is a helpful diagram for you.
I think the implication of the incoming changes mean changing the way certain things are done in pvp ie. ball grouping & stacking on flags
As far as stacking on flags goes players will soon have 2 choices, storm the keep and stack the flag (as has been the meta for a while) risking a wipe, or clear the keep first THEN take the flag.
As far as I'm concerned you guys are arguing about the wrong thing, in the next patch you wont take a keep by stacking a flag, you'll take it by winning the fight inside the keep first.
Thank god Xsorus is here. He never plays in a decent group but he's graciously decided to be an expert at it and tell us plebs how it's done.
Tells us more how you are going to quit because you can't Zerg around with 23 other people effectively. Because ya know... God forbid you can't play in a "decent" group.
So many reasons to quit this game at this point, but I'll still be trying out the patch and seeing how it goes. Still waiting to hear how you're anyone to speak on group play in the game
Other then the fact I actually ran in a group..unlike someone who ran in a zerg?
I think i'm way more qualified to speak on actual Group play
*grin*
Most of the asinine comments I'm seeing are coming from people that likely play in off hours with low pop or against terribad players (which also holds true for wrobel's comments). I have one of the tankiest builds in pvp at the moment and there are keep fights where even I struggle to poke my head in the breach to scout. Anyone that's a serious pvper is rolling their eyes at xsorus' comments (which is par for the course). The next time people like xsorus can take a small man into chalman when there are 65 pact militia folks inside the inner, and then 'spread out', I'll maybe start to take them seriously. Till then, you're pure entertainment for those of us that actually know what the eff we're talking about.
Thank you for demonstrating that you have literally no idea what you're talking about.One person can cap a flag. Adding more speeds up the process, but only up to six people, anything over that has no effect.HoloYoitsu wrote: »Ok, I'll break it down r-e-a-l simple. People are forced to stack to flip flags.
Hypothetical Scenario 1:
- Your happy 8 man is capping front flag. You are forced to stack for this, even if it's just measured in seconds.
Septimus_Magna wrote: »HoloYoitsu wrote: »Do I need to draw a diagram of a keep inner for you?HoloYoitsu wrote: »Why are we arguing about this?
The way the set is, that's basically a 1 shot on anyone who isn't full health or stacking shields. God forbid if you're a vampire. Such mechanics just aren't healthy for a PvP game. It's basically going to reduce GvG meta to just hide in stealth with your raid, then dump 20 unreflectable meteors and watch the fire works.
Healing is already going to be severely gimped because every group will run a couple tanks in Fasalla's Guile for the 50% heal debuff on anyone who touches them. Tell me how you like your small mans when your Templars are stuck healing 1 less target, and everyone has 50% heal debuffs on them almost constantly.
The solution to 'fighting against bigger numbers' shouldn't be in the form of a gear set. It should be in the form of tweaking the base game mechanics - things like AoE caps. I mean, let's just play devil's advocate here: where does this leave stam builds in competitive group play? HAHAAHAHAHAHAHAHAH, "Vicious Death or gtfo", that's where.
Don't stack within 5 meters of a bunch of people?
You might want to draw it, study it, and then learn how not to stack up on a bunch of people.. Then maybe you won't die like a fool
Yeah, just go in 1 by 1, its not like there will be 20 guys all hitting the exact same person while other poor oil on them.
Solid strategy mate
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"