I'll have to summarize it up because the full video isn't up for me to replay and do a direct quote but here are some close ones.
"We don't want to homogenize the classes so that's why DKs don't have an execute." Goes on to give a game-play example of how player A won't have to worry about Player B using an execute at low HP since player B is a DK.
Every and I mean
EVERY single class aside from DKs has an execute. Sorcs have mage's fury, NBs have two impale/killer's blade, and templars has Radiant Destruction (Jesus beam).
So I love how he talked about not trying to homogenize the classes when a prime example of his contradiction is flames of oblivion and it's other morphs; all-though they both do damage they're both the same as a mage light, actually in-fact mage light is definitely better than the two.
Wrobel has also confirmed that those who play Stamina DK will not receive a stamina version of molten whip or flame lash as it will "Homogenize" the classes. I don't agree as DKs have two class abilities that are stamina based but rely on DoTs and even on PTS they are still not worth going for unless you can reduce healing after applying them; on top of the fact the CP tree affects it 2x over anyway.
A good thing wrobel did talk about how percentage based heals (Dragons blood) will receive changes as it's not cutting it so I applaud him for that as 16.5% isn't good but unfortunately the question about the overriding of dragon's blood and morphs when it came to potions didn't get to his ears.
He did speak about more stamina morph changes in the future but was as vague/nervous as ever . He also spoke about possibilities of weapon ultimates but yet again was a bit vague on it.
One thing was funny that he had this idea of DKs having an alternative DoT for stamina (Poison) I'm looking at him with my head shaking at this point as passives pertain to flame damage. If you go dunmer DK you want this to not happen for obvious reasons if you so happen to try stamina DK for experimental theory crafting.
My idea is why not have stamina morphs do a blue fire that gives a reduction to healing maybe 10-15% when used for x amount of seconds.@Wrobel Glad to have you on the show I still wish you'd listen to some feedback regarding flames of oblivion if anything since you have no intention on adding a stamina version of whip and would rather me use Wrecking Blow.
If you remember there's a passive called "World in Flame" because of changes to flames of oblivion that passive is practically useless since one ultimate procs that and that's standard of might.Note: Before all you "Trolls" coming here spouting the nonsense that stamina DK is top of some 1v1 food chain because of every little scenario you program to make it seem that way please note that every class has options to use weapon abilities therefore the notion that "Wrecking blow synergizes so well with dragon leap" is immediately voided as any class can use it. The only thing stamina DK has going for it is the passives that the DK class has as a whole (2 battle roar and mountains blessing, a close 2nd place would be helping hands but every earthen heart ability is magicka therefore that's ruled out). 1h/shield meta is the best when used by a NB sap tanking with it
IMO especially with added bonuses to physical resistance.
Using 1 v 1s as the sole basis for your feedback is also hilarious so please stop, try to gather more information from not only 1 v 1s but from group PvP and PvE content; in other words don't be so narrow minded with your feedback.
This is what flames of oblivion used to be for those who aren't aware.
https://www.youtube.com/watch?v=VdfAjTwe3Rk
Edited by MaxwellC on February 13, 2016 2:15PM 不動の Steadfast - Unwavering
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「Retired」
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
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