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Healing in ESO = too easy! (Combat Physician + Trinimac's Valor + DK + Igneous Shield + Magma Shell)

Francescolg
Francescolg
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Presumptions: 1. Healing in an MMORPG should require at least "some" skill 2. Game mechanics, which enable very effective group-bubbling (absorb shields) are no good in terms of balance and they promote zerging in PvP

I'll keep this thread as simple as possible: In my opinion, ZOS (or the guys behind the combat team) lack "deeper understanding of PvP".

Healing and the synergies behind it, how healing in groups is done, should not be as easy for groups as they are in ESO.
Too many absorb-shields, especially when playing in a group, are not healthy for the game!
  1. Combat Physician set (IC patch)
  2. Trinimac's Valor set (Wrothgar patch)
  3. DKs very own defensive abilities (reflect "all" projectiles, etc. etc.)
  4. Igneous Shield proc'ing Trinimac's Valor (very cheap and spammable.., mending passive: +30% healing)
  5. Magma Shell proc'ing Trinimac's Valor ("auto" group absorb in PvP being greatly buffed in the next patch)
  6. The very easy way to make ALL THIS work together


(All shield values are wrong and not on max'ed chars! This pictures just serve to give an impression on the procs).
1bd245696943c87d6c2968f8207dd0.png
Trinimacs-Valor-Set-Bonus.png
gK6VVyl.png

Edited by Francescolg on February 9, 2016 4:31PM
  • remilafo
    remilafo
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    this isn't primarily a pvp game, if you think it is well errr sorry i guess.

    Truth though that healing is very powerful and easy in this game but at the same time your examples are entirely unnecessary.

    A templar with 2.5K+ (4.5K+ is obtainable also) magicka regen can easily spam BoL all day and all night anyways. Already accomplishing 1 button I win heals.

    is you point just that healing is too easy and it should be harder? well if it helps any there is an excellent anti-healing set comming next patch and there is already a anti-shield set.
  • SemiD4rkness
    SemiD4rkness
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    Is this a nerf DK thread?
  • Therium104
    Therium104
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    Presumptions: 1. Healing in an MMORPG should require at least "some" skill 2. Game mechanics, which enable very effective group-bubbling (absorb shields) are no good in terms of balance and they promote zerging in PvP

    I'll keep this thread as simple as possible: In my opinion, ZOS (or the guys behind the combat team) lack "deeper understanding of PvP".

    Healing and the synergies behind it, how healing in groups is done, should not be as easy for groups as they are in ESO.
    Too many absorb-shields, especially when playing in a group, are not healthy for the game!
    1. Combat Physician set (IC patch)
    2. Trinimac's Valor set (Wrothgar patch)
    3. DKs very own defensive abilities (reflect "all" projectiles, etc. etc.)
    4. Igneous Shield proc'ing Trinimac's Valor (very cheap and spammable.., mending passive: +30% healing)
    5. Magma Shell proc'ing Trinimac's Valor ("auto" group absorb in PvP being greatly buffed in the next patch)
    6. The very easy way to make ALL THIS work together


    (All shield values are wrong and not on max'ed chars! This pictures just serve to give an impression on the procs).
    1bd245696943c87d6c2968f8207dd0.png
    Trinimacs-Valor-Set-Bonus.png
    gK6VVyl.png

    Lol... Seriously man.
  • Jura23
    Jura23
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    Is this a nerf DK thread?

    I hope so! B)
    Georgion - Bosmer/Templar - PC/EU
  • Humatiel
    Humatiel
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    In what world does a healer just provide health? It's easier because it's meant to be one of three tasks you (as a healer) are responsible for.
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  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    I really don't see the problem here...

    All those shields are cut in half in Cyrodiil anyways
    N64 NA EP
  • remilafo
    remilafo
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    Humatiel wrote: »
    In what world does a healer just provide health? It's easier because it's meant to be one of three tasks you (as a healer) are responsible for.

    oh you again, still hoping that healers (maybe, all players), be perfect and do everything.
  • Bfish22090
    Bfish22090
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    templars shouldnt be the only class that can heal, they need to reduce templar breath or life to 1 target
  • Kasyee
    Kasyee
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    Lol they want to nerf DK now xD
    When sorcerers and nightblades are op and both dk and templars need buff xD.
    At least devs noticed dk buff need and started doing it. Now they need to notice templars too :).


    In my world and in all MMORPGS I played healers were for:
    -healing
    -buffing
    -preventing team from taking dmg (shields or cc)
    - doing some dmg behind all this too

    And I think it's exactly how it should be.
    Edited by Kasyee on February 10, 2016 2:08PM
  • altemriel
    altemriel
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    Jura23 wrote: »
    Is this a nerf DK thread?

    I hope so! B)

    well, as I have read here in the forums, DKs got pretty much nerfed already. so please stop!
  • Septimus_Magna
    Septimus_Magna
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    Trimac and combat phys both offer small bonus towards healing, there are far better sets for healers.
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  • Francescolg
    Francescolg
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    Trimac and combat phys both offer small bonus towards healing, there are far better sets for healers.

    That is not true, the very strong armor proc of Trinimac's Valor procs as good as every time you cast a group absorb (+the synergy with the other armor), that are Igneous Shield or the Ultimate (after patch).

    For spot-healing, the main and imo only, culprit of zerging in PvP, this combination (thread title) has become TOO strong, together with Mutagen + "Healing Field", you obtain very high spot-healing, which (thanks to all the procs, from combat physician + igneous shield + ultimate and Trinimac's) is TOO strong.
    And this combinations work best on a DK-healer (2 group bubbles after patch). Combine it with some templars, and imagine where you go... (surely not anti-zerg)

    I'll not comment any further, as this is no nurf-DK thread!

    Anyone, any DK player, who plays a DK (melee-)healer, will never admit how strong it is. I just wanted to point that out, because VERY soon you'll have pvp-zergs with constant absorb bubbles up, even MORE than in the times of Barrier spamming/rotations.

    I spoke with some DKs and they all giggle :wink: Try it yourself in organized groups, try the combination, if you don't believe me how strong it is! Too many absorb-shields in PvP! The limitation to 6 players, or the armor proc-cooldowns don't matter, just try it yourself!

    This combination might make the one or other (well) organized group unkillable in PvP, much more reliably than within the last years of Barrier-rotations. We'll see this combination very soon in PvP with the new DK Ultimate. Just sit and wait and eat some pop corn! B)

    Edited by Francescolg on February 10, 2016 5:46PM
  • Witar
    Witar
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    Oh lol wow
    Buff to dk is still in pts stage but jelly templars asking for nerf already)
    Please ZoS give them something too. Just anything will do.
    Or they will flood us with their lakes of tears.
    Edited by Witar on February 10, 2016 6:22PM
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  • Waffennacht
    Waffennacht
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    Seriously, lay off Trinimac, my build really doesn't want you to get it nerfed, along with combat physician.

    My Group Sorc Pet Healer will destroy you if any ilk comes his way.
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  • Emma_Overload
    Emma_Overload
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    Is this a nerf DK thread?

    No, it's a nerf PvE thread.
    #CAREBEARMASTERRACE
  • Xvorg
    Xvorg
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    remilafo wrote: »
    this isn't primarily a pvp game, if you think it is well errr sorry i guess.

    Truth though that healing is very powerful and easy in this game but at the same time your examples are entirely unnecessary.

    A templar with 2.5K+ (4.5K+ is obtainable also) magicka regen can easily spam BoL all day and all night anyways. Already accomplishing 1 button I win heals.

    is you point just that healing is too easy and it should be harder? well if it helps any there is an excellent anti-healing set comming next patch and there is already a anti-shield set.

    Really? Cool.

    I was thinking about the combo Major Defile + crest of Cyrodil+ disease enchant
    Sarcasm is something too serious to be taken lightly

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  • Waffennacht
    Waffennacht
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    Xvorg wrote: »
    remilafo wrote: »
    this isn't primarily a pvp game, if you think it is well errr sorry i guess.

    Truth though that healing is very powerful and easy in this game but at the same time your examples are entirely unnecessary.

    A templar with 2.5K+ (4.5K+ is obtainable also) magicka regen can easily spam BoL all day and all night anyways. Already accomplishing 1 button I win heals.

    is you point just that healing is too easy and it should be harder? well if it helps any there is an excellent anti-healing set comming next patch and there is already a anti-shield set.

    Really? Cool.

    I was thinking about the combo Major Defile + crest of Cyrodil+ disease enchant

    Yeah, it's every time you get hit, their healing is reduced
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • code65536
    code65536
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    Um. Good luck getting those sets.

    They're bind-on-pickup. It took me countless runs to get my 5p Spell Power Cure. Combat Physician is even harder to get because vICP is a longer, tougher dungeon than vWGT. And the only way to combine Trinimac with Combat Physician is for the RNG to bless you with all three Trinimac jewelry pieces. I'd wager that the number of people who can wear those two sets at the same time is far, far less than 1%.

    Plus, Combat Physician isn't a very good set. I finally got a 5p set (with crappy traits and non-ideal slots) and tested it--the shield won't proc unless someone is below full health (so no preemptive shielding), and it procs only on one player at a time. Randomly. No healer is going to pick that set over the Spell Power Cure, which is not only better, but also easier to farm.
    Edited by code65536 on February 11, 2016 3:01AM
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  • Therium104
    Therium104
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    Is this a nerf DK thread?

    No, it's a nerf PvE thread.

    Wtf. DK healing? Templar due to the ultimate makes healing easy mode. That is a good idea. The devs should really nerf that Templar ultimate.
  • remilafo
    remilafo
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    Xvorg wrote: »
    remilafo wrote: »
    this isn't primarily a pvp game, if you think it is well errr sorry i guess.

    Truth though that healing is very powerful and easy in this game but at the same time your examples are entirely unnecessary.

    A templar with 2.5K+ (4.5K+ is obtainable also) magicka regen can easily spam BoL all day and all night anyways. Already accomplishing 1 button I win heals.

    is you point just that healing is too easy and it should be harder? well if it helps any there is an excellent anti-healing set comming next patch and there is already a anti-shield set.

    Really? Cool.

    I was thinking about the combo Major Defile + crest of Cyrodil+ disease enchant

    feel like a big man that there is a counter...?

    ---> Purge.

    not that it matters, a pve templar would be running that build i mentioned.
  • Humatiel
    Humatiel
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    remilafo wrote: »
    Humatiel wrote: »
    In what world does a healer just provide health? It's easier because it's meant to be one of three tasks you (as a healer) are responsible for.

    oh you again, still hoping that healers (maybe, all players), be perfect and do everything.

    difference in perfect and basic resource return and an execute at some point before a boss dies. Way to not make it personal though :D
    Edited by Humatiel on February 11, 2016 11:06PM
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  • Almagest
    Almagest
    Soul Shriven
    Increasing the skill required for healing would hopefully create a bigger differential between a good and bad healer.

    Healing involves a lot of guesswork because of the lack of combat information provided in game. As console players don’t have the benefit of add-ons I won’t accept that as a remedy for that issue.

    Things that are difficult to determine because of the lack of combat information.
    Determining what buff or debuff is active on a player.
    The amount of health a player has. (enabling the healer to create the appropriate heal for the injuries)
    If a player is afflicted by bleed, poison, or disease damage.
    What status effect might affect a player.
    The status of players resources. (do they need increased regeneration or a burst of resources to maintain a battle)

    There’s probably a lot of other information that could potentially be beneficial to a healer to maximize their efficiency within groups but these are some of the first that come to mind.

  • Septimus_Magna
    Septimus_Magna
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    Trimac and combat phys both offer small bonus towards healing, there are far better sets for healers.

    That is not true, the very strong armor proc of Trinimac's Valor procs as good as every time you cast a group absorb (+the synergy with the other armor), that are Igneous Shield or the Ultimate (after patch).

    For spot-healing, the main and imo only, culprit of zerging in PvP, this combination (thread title) has become TOO strong, together with Mutagen + "Healing Field", you obtain very high spot-healing, which (thanks to all the procs, from combat physician + igneous shield + ultimate and Trinimac's) is TOO strong.
    And this combinations work best on a DK-healer (2 group bubbles after patch). Combine it with some templars, and imagine where you go... (surely not anti-zerg)

    Trinimac - 20% chance when you cast a Damage Shield on an ally to call down a fragment of Trinimac that heals allies and damages enemies in the area for 3667. Can only occur once every 3 seconds.

    Even if it procs 100% of the time you cast a dmg shield you will only heal 3667 x 50% = 1834 healing once every 3 seconds. This is 611 healing per second for the allies in the heal area, how can this be considered OP?

    Combat Physcian - Critically Healing an ally grants them a 8195 Damage Shield for 8 seconds. This effect has a cooldown of 6 seconds.

    Even if you always crit heal an ally you only give them a 8195 x 50% = 4098 dmg shield, once every 6 seconds. One single 4k dmg shield isnt going to save your entire group. Again, how can this be considered to be OP?

    I agree that Magma Shell will be strong but you have to remember that Barrier is limited to only 6 guys now, so in practice this wont change that much because groups will run less Barriers and replace them with Magma Shells.

    Robe of Transmutation could be interesting for pvp healers though, you can basically give players crit resist worth of 6 pieces gold impenetrable gear with HOTs.
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    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Waffennacht
    Waffennacht
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    @Septimus_Magna i think most players look to use the sets in PvE and refer to it that way

    In pvp i wouldn't be using it. Just imo
    Gamer tag: DasPanzerKat NA Xbox One
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  • Eejit1331
    Eejit1331
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    Already tried that set up. Combat Physician does not work as the description leads the reader to believe. Spell cure is better. Maybe Trinimac and shield for your twilight to proc Trinimac.
    Edited by Eejit1331 on February 12, 2016 4:36PM
  • Autolycus
    Autolycus
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    I think healing in this game is too easy as well. Healing should be further reduced by an additional 95%. That way when the healer gets blamed it'll actually be our fault!
    Edited by Autolycus on February 12, 2016 7:34PM
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