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[Removed]

Shaggygaming
Shaggygaming
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[Removed]
Edited by Shaggygaming on January 28, 2020 2:47PM
  • BalticBlues
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    While your suggestion makes sense from a logical view,
    this would be the final nail to the Templar's coffin.

    Wrobel degraded Templars from premium healers to mediocre ones,
    removing their shards would take their last usefulness from group play:

    Mediocre DPS, terrible mobility, mediocre healing, no more shards -
    without usefulness, people would probably kick Templars out of groups.

    Why take a slow Templar with mediocre dps and mediocre healing,
    if you can take a fast Sorc with premium dps and premium healing?

    However, as soon as Templars will be removed from the game,
    once no more masochists will be playing them, your suggestion should be a priority.

    Edited by BalticBlues on February 12, 2016 2:13PM
  • kojou
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    I agree with adding a Spear Shard like ability to undaunted. Then I might spend more than the 4 points on the passives in that skill line.

    I disagree with taking it away from the Templar though. Blazing Spear is a useful AoE DOT and stun that gives stamina back on the synergy. I would argue that it is one of the best skills in the Templar's line-up.

    Personally I would like to have Healing Ward heal the caster and 1 ally. That would put it on par with BOL which is really what sets Templars above other classes when healing.
    Playing since beta...
  • Lirkin
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    Putting anything more on the undaunted puts people that don't have the ability to do the group dungeons at a disadvantage.

    Your taking something from a personal line so should add it to a line that doesn't need groups to get leveled.
  • Shaggygaming
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    Lirkin wrote: »
    Putting anything more on the undaunted puts people that don't have the ability to do the group dungeons at a disadvantage.

    Your taking something from a personal line so should add it to a line that doesn't need groups to get leveled.

    Easy solution, replace Blood Altar.
  • kojou
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    While your suggestion makes sense from a logical view,
    this would be the final nail to the Templar's coffin.

    Wrobel degraded Templars from premium healers to mediocre ones,
    removing their shards would take their last usefulness from group play:

    Mediocre DPS, terrible mobility, mediocre healing, no more shards -
    without usefulness, people would probably kick Templars out of groups.

    Why take a slow Templar with mediocre dps and mediocre healing,
    if you can take a fast Sorc with premium dps and premium healing?

    However, as soon as Templars will be removed from the game,
    once no more masochists will be playing them, your suggestion should be a priority.

    I agree with you that Templars need a little help here... My wish list for Templars would be:

    1. Give back the heal 2 allies on BoL.

    2. Grant 3 seconds of Major Expedition with Blazing Shield.

    3. Grant Major Brutality with Javelin.

    4. Reduce cost of Vampires Bane by 20%

    Then I think I would be on par with other classes on my Templar. Until they get a buff my Magi-blade is getting all the action, but I may be switching to DK after Thieve's Guild...
    Playing since beta...
  • Shaggygaming
    Shaggygaming
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    While your suggestion makes sense from a logical view,
    this would be the final nail to the Templar's coffin.

    Wrobel degraded Templars from premium healers to mediocre ones,
    removing their shards would take their last usefulness from group play:

    Mediocre DPS, terrible mobility, mediocre healing, no more shards -
    without usefulness, people would probably kick Templars out of groups.

    Why take a slow Templar with mediocre dps and mediocre healing,
    if you can take a fast Sorc with premium dps and premium healing?

    However, as soon as Templars will be removed from the game,
    once no more masochists will be playing them, your suggestion should be a priority.

    While I do agree with some of what you said I don't think it will be that bad. I think the majority of the PVP Templar community would love to have Spear Shards replaced with a better AOE CC. It will now be easier then ever to dodge Spear Shards with a red ring on the ground. Give Templar's a better AOE CC, maybe something that has a ranged morph and a nearby AOE morph (for Tanks).
  • BalticBlues
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    Adonikam wrote: »
    I think the majority of the PVP Templar community would love to have Spear Shards replaced.
    Do you even play a Templar?
    Probably not, otherwise you would not want to take away one their last usefull skills.

    btw: The "PvP community" killed the Templar class.
    Only because of their moaning, there has been nerf after nerf after nerf - soon into uselessness.

    Most Templars I know do only very little or no PvP anymore, because Templars suck in PvP.
    Finally, Templars now suck in PvE too, due to mandatory circles and limited group healing.

    It could have been better to remove Templars entirely from the game,
    instead of crippling them again and again, so that now even PvE sucks.

    With only 3 classes, it could be easier for ZOS to fix the broken game balance. Currently, with the No.1 class (Sorcs) even getting buffed and the underdogs (Templars) even getting nerfed, the unbalance reaches a new level of absurdity.

    However, without Templars, the PTS changes finally would make sense.
    And then your suggestion would be really smart. I would agree to a clean cut:

    1. Remove the broken Templar class, grant players a free class change.
    2. Put the few good Templar skills into the Undaunted.
    3. Finally get a clue about game balance.
    Edited by BalticBlues on February 12, 2016 2:54PM
  • Shaggygaming
    Shaggygaming
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    I think the majority of the PVP Templar community would love to have Spear Shards replaced.
    Do you even play a Templar?
    Probably not, otherwise you would not want to take away one their last usefull skills.

    btw: The "PvP community" killed the Templar class.
    Only because of their moaning, there has been nerf after nerf after nerf.

    Most Templars I know do only very little or no PvP anymore, because Templars suck in PvP.
    Now they suck in PvE too, so there is hardly a reason to play one.

    It probably would have been better to remove Templars entirely from PvP,
    instead of crippling them even more, so that even PvE now sucks.

    Care to explain why spear shards is the last useful skill for Templars? My alliance rank is 30 so I haven't had a lot of PVP experience on my Templar.

    I can pull 20k+ on my magicka Templar in PVE. I run with healers in PVP who can heal and still pull 10-15k.

    Please share why spear shards is the last useful skill and why they suck at PVE?
    Edited by Shaggygaming on February 12, 2016 2:47PM
  • BalticBlues
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    My English is probably not good enough, sorry.

    What I meant is that most Templar skills now are so useless or broken,
    that taking away one the remaining working skills would cripple the class even more.

    However, because the Templar class already is so crippled,
    taking the few good things from it for the Undaunted and retire the class,
    could make overall sense, to get a better game balance.

  • Shaggygaming
    Shaggygaming
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    My English is probably not good enough, sorry.

    What I meant is that most Templar skills now are so useless or broken,
    that taking away one the remaining working skills would cripple the class even more.

    However, because the Templar class already is so crippled,
    taking the few good things from it for the Undaunted and retire the class,
    could make overall sense, to get a better game balance.

    Please go into detail. I thought 20k+ DPS on a magicka Templar was good? I didn't realize I was playing a class that is so crippled. Why is spear shards the last useful Templar skill?
  • vyndral13preub18_ESO
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    I thought all the classes were viable healers? I cant count the number of threads talking about the BoL nerf that had, it isnt a big deal ive healed blah(hard content here) on my nb/sorc/dk and they dont even have BoL.

    If they are doing this how are they not viable?
  • HebrewHatchet
    HebrewHatchet
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    I personally believe that most players that are really offended by the upcoming Templar nerf have only played as Templars. Without context, it may seem like the Templar is underpowered, but that's only in comparison to how Templars used to be. Overall, they're still strong. In fact, I would say that leveling my Templar and doing group content with my Templar was easier than with any other class (in other words, a nerf would only bring it in line with other classes).
    [PS4 NA]
    PSN: HebrewHatchet
  • Talyena
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    My suggestion to bring other classes in line with templar healing. Remove the third line from the other three classes and replace it with one focused around healing. All fixed.
  • Neoauspex
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    First off, just the title of this thread undermines the entire class system. The Spear Shards idea itself isn't necessarily a bad one, but this is the 2nd time in 2 days I've seen somebody make a post that was indirectly suggesting that 3 of the classes should have an identifiable, specialized role but the 4th class, well, "anybody should be good at that." If all classes are equal in healing potential (I know you used the word "viable" but I feel like that is the current climate), fine, but give Templars a new identity. Make them Frost Warriors or Shapeshifters or whatever.
    I personally believe that most players that are really offended by the upcoming Templar nerf have only played as Templars. Without context, it may seem like the Templar is underpowered, but that's only in comparison to how Templars used to be. Overall, they're still strong. In fact, I would say that leveling my Templar and doing group content with my Templar was easier than with any other class (in other words, a nerf would only bring it in line with other classes).

    @HebrewHatchet Templars are excellent in PvE, and because of early access to healing skills, are one of the easiest classes to play solo and at low levels. The major complaint is in PvP, where they can be directly compared to the other classes. Remember, the primary function of the class is mitigated 50% the moment a Templar sets foot in Cyrodil.
    Edited by Neoauspex on February 12, 2016 4:09PM
  • Huggalump
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    Adonikam wrote: »
    I think the majority of the PVP Templar community would love to have Spear Shards replaced.
    Do you even play a Templar?
    Probably not, otherwise you would not want to take away one their last usefull skills.

    btw: The "PvP community" killed the Templar class.
    Only because of their moaning, there has been nerf after nerf after nerf - soon into uselessness.

    Most Templars I know do only very little or no PvP anymore, because Templars suck in PvP.
    Finally, Templars now suck in PvE too, due to mandatory circles and limited group healing.

    It could have been better to remove Templars entirely from the game,
    instead of crippling them again and again, so that now even PvE sucks.

    With only 3 classes, it could be easier for ZOS to fix the broken game balance. Currently, with the No.1 class (Sorcs) even getting buffed and the underdogs (Templars) even getting nerfed, the unbalance reaches a new level of absurdity.

    However, without Templars, the PTS changes finally would make sense.
    And then your suggestion would be really smart. I would agree to a clean cut:

    1. Remove the broken Templar class, grant players a free class change.
    2. Put the few good Templar skills into the Undaunted.
    3. Finally get a clue about game balance.

    Templars most certainly don't suck in pvp. They suck in certain pvp situations, but they definitely don't suck in pvp.

    Also, funny thing about the pvp community getting Templars nerfed. You're probably right.... not certainly right because it also looks like ZOS wants healers to be more diverse in pve.... but still you're probably right. But even with that, the nerf isn't at all the nerf PVPers wanted.

    The problem with templars in pvp is auto targeted heals going through walls that spam people back to full health in one cast. So now it's healing one less person, great. It's still going to take a miracle to burst someone down if he has a templar healer because they nerfed the wrong damn thing.
  • Dragnelus
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    I think sorcs can be good healers in TG but I cant any usefull group buffs besides minor sorcery. But that twillight pet heals itself and 2 other persons for around 14k hp each.

    It doesnt stack with spellpower nor does sorcers got a heal buff. But that pet on both bars and spamm it and it doesnt cost much mana isnt that bad.

    So maybe that heal and rest dps spells would do the trick. And combat prayer maybe for the dmg buff.
  • eliisra
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    I personally believe that most players that are really offended by the upcoming Templar nerf have only played as Templars. Without context, it may seem like the Templar is underpowered, but that's only in comparison to how Templars used to be. Overall, they're still strong. In fact, I would say that leveling my Templar and doing group content with my Templar was easier than with any other class (in other words, a nerf would only bring it in line with other classes).

    Most relevant templar feedback comes from players with multiple VR16 characters, experienced with more than one(or all) classes endgame.

    I to have all classes at VR16 and some duplicates. I'm not some halfwit that levels an alt a bit, than thinks my experience with the class is enough to have a relevant opinion. I played both my main sorc and my main NB enough to have all PvP skills unlocked, all PvE skill line passives, completed vMA and most PvE group content.

    I am also offended by upcoming templar nerfs, lack of attention, lack of fixes, lack of buffs and devs general neglect when it comes to the class. Devs been crapping templars in the face for almost a year now.

    I think you're the one that only plays one class. Than you have a templar alt you never really pushed to the limits.

    All classes are braindead easy to level up btw. You can level up naked in ESO.

    Topic: I wouldn't mind if there was a non-class skill offering stamina back. Stamina management in groups and fixing nerfplars should be two completely different topics. Not offering more ways of restoring stamina for healers and support, because templars are inferior as dps or individually roaming PvP, is such a depressing argument lol.
  • Joy_Division
    Joy_Division
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    I personally believe that most players that are really offended by the upcoming Templar nerf have only played as Templars. Without context, it may seem like the Templar is underpowered, but that's only in comparison to how Templars used to be. Overall, they're still strong. In fact, I would say that leveling my Templar and doing group content with my Templar was easier than with any other class (in other words, a nerf would only bring it in line with other classes).

    Just throwing this out there. Leveling up in Zenimax's instances and open world is not exactly an accurate measurement of a class's strengths and weaknesses.

    https://www.youtube.com/watch?v=MOSzX09QX-g
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • blackcom90
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    You know how you can make other classes viable healers? nerf more the healing and stat rec of the templar. then the templar of as a classes because no one will use it any more. PROBLEM SOLVED

    The templar can't do a good magika dps or stamina dps without spitting blood on the keyboard. As a tank it's good 'till there is a stamina healer to provide spear and repentance...

    But anyone gave a look at the class descriptions at the beginning?
    Because right now Wroebel it's totally ignoring the descriptions and doing a huge mess.
  • tinythinker
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    1. Templars should be the best potential healers and other classes should and do have good options to be great healers (see awesome NB healers and the rising DK healers, only Sorcs lag behind but they are coming up fast with the new pet changes).


    2. Please stop recommending nerfs to Templars because other classes are jealous of one or two abilities (i.e. Breath of Life and Shards). Right now those abilities are among the top reasons why people want to group with Templars and BoL is already getting nerfed.


    3. Someone *already* suggested a fix to this "why can only Templars help tanks regain stam" compaint months and months ago, which was to take the Energy Orb morph from Necrotic Orb in the Undaunted skill line and have it give stamina (the other morph gives magicka). @ZOS_RichLambert liked the idea and said he would take it up with @Wrobel, so, why not ask them about the status of this suggestion rather than trying to steal Shards?
    Edited by tinythinker on February 12, 2016 7:18PM
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  • blackcom90
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    1. Templars should be the best potential healers and other classes should and do have good options to be great healers (see awesome NB healers and the rising DK healers, only Sorcs lag behind but they are coming up fast with the new pet changes).


    2. Please stop recommending nerfs to Templars because other classes are jealous of one or two abilities (i.e. Breath of Life and Shards). Right now those abilities are among the top reasons why people want to group with Templars and BoL is already getting nerfed.


    3. Someone *already* suggested a fix to this "why can only Templars help tanks regain stam" compaint months and months ago, which was to take the Energy Orb morph from Necrotic Orb in the Undaunted skill line and have it give stamina (the other morph gives magicka). @ZOS_RichLambert liked the idea and said he would take it up with @Wrobel, so, why not ask them about the status of this suggestion rather than trying to steal Shards?

    Then Wroebel killed Zos_Lambert and pushed the "nerf templar" button while laughing like a mad man. All the whiner on the forum that want to heal better than the templar began to dance in the blood of lambert while theyr classes got better and better at healing!
  • Shaggygaming
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    The idea of changing Necrotic Orb to a stamina or magicka morph doesn't help resolve the issue. You're going to end up with the same situation you have now where all healers but templar will be forced to take the stamina morph while magicka DPS suffer in your group.

    I've played templar since release and I don't think it is a nerf at all to put shards in the undaunted tree. Replace it with a better AOE CC that people can't simply side step in PVP becuase if you actually get hit with spear shards you're just bad. Templar's in PVP are begging for a better AOE CC, some type of Blinding Flashes, or an escape skill. The first skill in the undaunted line is terrible and can easily be replaced with a stamina regeneration skill.
  • blackcom90
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    Adonikam wrote: »
    The idea of changing Necrotic Orb to a stamina or magicka morph doesn't help resolve the issue. You're going to end up with the same situation you have now where all healers but templar will be forced to take the stamina morph while magicka DPS suffer in your group.

    I've played templar since release and I don't think it is a nerf at all to put shards in the undaunted tree. Replace it with a better AOE CC that people can't simply side step in PVP becuase if you actually get hit with spear shards you're just bad. Templar's in PVP are begging for a better AOE CC, some type of Blinding Flashes, or an escape skill. The first skill in the undaunted line is terrible and can easily be replaced with a stamina regeneration skill.

    And templar in pve are begging to keep the shards as class skill. Otherways they will became usefull as a tank that use the bow. If they fix in the charge you will have your escape ability. just need to jump to the player that it's further away from the fight and run.

    C'mon... how can you think that removing all the templar distinctive skills is good...

    @rosy_ariete, @Alcast and @EgoRush i need you support... i think the world it's going crazy
  • tinythinker
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    Adonikam wrote: »
    The idea of changing Necrotic Orb to a stamina or magicka morph doesn't help resolve the issue. You're going to end up with the same situation you have now where all healers but templar will be forced to take the stamina morph while magicka DPS suffer in your group.
    So if Energy Orb, which costs magicka, goes from doing this:
    • Project a globe of regeneration that floats forward, dealing (x) healing to nearby allies.
    • An ally can activate the Healing Combustion synergy, healing themselves for [x] and restoring (z) Magicka over 10 seconds, plus additional Magicka based on number of allies healed.
    • Heals allies instead of damaging enemies.
    To this:
    • Project a globe of regeneration that floats forward, dealing (x) healing to nearby allies.
    • An ally can activate the Healing Combustion synergy, healing themselves for [x] and restoring (z) Stamina over 10 seconds, plus additional Stamina based on number of allies healed.
    • Heals allies instead of damaging enemies.

    You now have an ability a non-Templar healer can slot to both heal *and* give back stamina while that non-Templar still has plenty of other skills, including DoTs, that they can weave in. Unless you think the DPS from Shards is more OP than what other classes have access to from staffs or their class skill lines.

    And if that is big concern (???), take out the heal for Energy Orb and have it still do damage. I mean, basically, your argument seems to boil down to "DPS from Shards and stam restore=OP" and the group can't take the DPS hit from a healer who can't toss shards. If that isn't what you are suggesting how does altering an existing skill to give back stamina instead of magicka not resolve the issue for non-Templar healer not being able to give back stam? Why does healer DPS suddenly become central to that issue?

    Edited by tinythinker on February 12, 2016 8:04PM
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    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


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  • Shaggygaming
    Shaggygaming
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    blackcom90 wrote: »
    Adonikam wrote: »
    The idea of changing Necrotic Orb to a stamina or magicka morph doesn't help resolve the issue. You're going to end up with the same situation you have now where all healers but templar will be forced to take the stamina morph while magicka DPS suffer in your group.

    I've played templar since release and I don't think it is a nerf at all to put shards in the undaunted tree. Replace it with a better AOE CC that people can't simply side step in PVP becuase if you actually get hit with spear shards you're just bad. Templar's in PVP are begging for a better AOE CC, some type of Blinding Flashes, or an escape skill. The first skill in the undaunted line is terrible and can easily be replaced with a stamina regeneration skill.

    And templar in pve are begging to keep the shards as class skill. Otherways they will became usefull as a tank that use the bow. If they fix in the charge you will have your escape ability. just need to jump to the player that it's further away from the fight and run.

    C'mon... how can you think that removing all the templar distinctive skills is good...

    @rosy_ariete, @Alcast and @EgoRush i need you support... i think the world it's going crazy


    The sky is falling... Oh no, if shards were available to other classes then there would be no reason to bring a Templar. Spear Shards in PVP is terrible. The only good use for it in PVP is to spam zergs with it. In the next patch it will have a red circle warning everyone where the shard will land like it wasn't already difficult enough to hit someone with it on live. The Templar has "cool" abilities that just don't work. Everyone can see shards and flares coming from a mile away. Give shards to everyone and give Templars a better AOE instant CC.
  • rosy_ariete
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    Adonikam wrote: »
    The sky is falling... Oh no, if shards were available to other classes then there would be no reason to bring a Templar. Spear Shards in PVP is terrible. The only good use for it in PVP is to spam zergs with it. In the next patch it will have a red circle warning everyone where the shard will land like it wasn't already difficult enough to hit someone with it on live. The Templar has "cool" abilities that just don't work. Everyone can see shards and flares coming from a mile away. Give shards to everyone and give Templars a better AOE instant CC.

    I play as a templar since almost two years now... and I personally don't care for other classes to be able to give stamina back to the group. This is why the class is called "templar". His major skill line is for supporting the group (healing and sustain). So let him support this damn group!
    I'm sick of nerfs and requests about templar skills to be placed in other skill lines, common for all the classes. So give me dk's chains and sorc's pets... why not?
    If ZOS will really give these so-called-suggestions a chance in live (changing templar class skill lines for the worst) I'll quit this game for sure.
    Stop whining about everything and start play your CHOSEN class for the best.
    If you want to use templar skills, SO PLAY AS ONE!
    Edited by rosy_ariete on February 12, 2016 8:15PM
  • Shaggygaming
    Shaggygaming
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    Adonikam wrote: »
    The idea of changing Necrotic Orb to a stamina or magicka morph doesn't help resolve the issue. You're going to end up with the same situation you have now where all healers but templar will be forced to take the stamina morph while magicka DPS suffer in your group.
    So if Energy Orb, which costs magicka, goes from doing this:
    • Project a globe of regeneration that floats forward, dealing (x) healing to nearby allies.
    • An ally can activate the Healing Combustion synergy, healing themselves for [x] and restoring (z) Magicka over 10 seconds, plus additional Magicka based on number of allies healed.
    • Heals allies instead of damaging enemies.
    To this:
    • Project a globe of regeneration that floats forward, dealing (x) healing to nearby allies.
    • An ally can activate the Healing Combustion synergy, healing themselves for [x] and restoring (z) Stamina over 10 seconds, plus additional Stamina based on number of allies healed.
    • Heals allies instead of damaging enemies.

    You now have an ability a non-Templar healer can slot to both heal *and* give back stamina while that non-Templar still has plenty of other skills, including DoTs, that they can weave in. Unless you think the DPS from Shards is more OP than what other classes have access to from staffs or their class skill lines.

    And if that is big concern (???), take out the heal for Energy Orb and have it still do damage. I mean, basically, your argument seems to boil down to "DPS from Shards and stam restore=OP" and the group can't take the DPS hit from a healer who can't toss shards. If that isn't what you are suggesting how does altering an existing skill to give back stamina instead of magicka not resolve the issue for non-Templar healer not being able to give back stam? Why does healer DPS suddenly become central to that issue?

    I don't think you understand... I'm not referring to magicka DPS as the DPS I do as a healer (my Templar healer). I'm talking about the Sorcs and other magicka DPS classes I run with on dungeons that I use Necrotic Orb to help them sustain. When I run my Templar healer I have shards for the tank, orb for my magicka DPS players, jabs/rad op for MY DPS, and repentance after trash packs.


  • Shaggygaming
    Shaggygaming
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    Adonikam wrote: »
    The sky is falling... Oh no, if shards were available to other classes then there would be no reason to bring a Templar. Spear Shards in PVP is terrible. The only good use for it in PVP is to spam zergs with it. In the next patch it will have a red circle warning everyone where the shard will land like it wasn't already difficult enough to hit someone with it on live. The Templar has "cool" abilities that just don't work. Everyone can see shards and flares coming from a mile away. Give shards to everyone and give Templars a better AOE instant CC.

    I play as a templar since almost two years now... and I personally don't care for other classes to be able to give stamina back to the group. This is why the class is called "templar". His major skill line is for supporting the group (healing and sustain). So let him support this damn group!
    I'm sick of nerfs and requests about templar skills to be placed in other skill lines, common for all the classes. So give me dk's chains and sorc's pets... why not?
    If ZOS will really give these so-called-suggestions a chance in live (changing templar class skill lines for the worst) I'll quit this game for sure.
    Stop whining about everything and start play your CHOSEN class for the best.
    If you want to use templar skills, SO PLAY AS ONE!

    Incorrect. The Templar's major skill line is Restoring Light which is healing and not sustain. Last time I checked Spear Shards was in the Aedric Spear skill line.
  • tinythinker
    tinythinker
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    Adonikam wrote: »
    Adonikam wrote: »
    The idea of changing Necrotic Orb to a stamina or magicka morph doesn't help resolve the issue. You're going to end up with the same situation you have now where all healers but templar will be forced to take the stamina morph while magicka DPS suffer in your group.
    So if Energy Orb, which costs magicka, goes from doing this:
    • Project a globe of regeneration that floats forward, dealing (x) healing to nearby allies.
    • An ally can activate the Healing Combustion synergy, healing themselves for [x] and restoring (z) Magicka over 10 seconds, plus additional Magicka based on number of allies healed.
    • Heals allies instead of damaging enemies.
    To this:
    • Project a globe of regeneration that floats forward, dealing (x) healing to nearby allies.
    • An ally can activate the Healing Combustion synergy, healing themselves for [x] and restoring (z) Stamina over 10 seconds, plus additional Stamina based on number of allies healed.
    • Heals allies instead of damaging enemies.

    You now have an ability a non-Templar healer can slot to both heal *and* give back stamina while that non-Templar still has plenty of other skills, including DoTs, that they can weave in. Unless you think the DPS from Shards is more OP than what other classes have access to from staffs or their class skill lines.

    And if that is big concern (???), take out the heal for Energy Orb and have it still do damage. I mean, basically, your argument seems to boil down to "DPS from Shards and stam restore=OP" and the group can't take the DPS hit from a healer who can't toss shards. If that isn't what you are suggesting how does altering an existing skill to give back stamina instead of magicka not resolve the issue for non-Templar healer not being able to give back stam? Why does healer DPS suddenly become central to that issue?

    I don't think you understand... I'm not referring to magicka DPS as the DPS I do as a healer (my Templar healer). I'm talking about the Sorcs and other magicka DPS classes I run with on dungeons that I use Necrotic Orb to help them sustain. When I run my Templar healer I have shards for the tank, orb for my magicka DPS players, jabs/rad op for MY DPS, and repentance after trash packs.

    And they can't find other forms of sustain? That sounds like another issue to post a thread about.
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  • dodgehopper_ESO
    dodgehopper_ESO
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    Adonikam wrote: »
    I think the majority of the PVP Templar community would love to have Spear Shards replaced.
    Do you even play a Templar?
    Probably not, otherwise you would not want to take away one their last usefull skills.

    btw: The "PvP community" killed the Templar class.
    Only because of their moaning, there has been nerf after nerf after nerf - soon into uselessness.

    Most Templars I know do only very little or no PvP anymore, because Templars suck in PvP.
    Finally, Templars now suck in PvE too, due to mandatory circles and limited group healing.

    It could have been better to remove Templars entirely from the game,
    instead of crippling them again and again, so that now even PvE sucks.

    With only 3 classes, it could be easier for ZOS to fix the broken game balance. Currently, with the No.1 class (Sorcs) even getting buffed and the underdogs (Templars) even getting nerfed, the unbalance reaches a new level of absurdity.

    However, without Templars, the PTS changes finally would make sense.
    And then your suggestion would be really smart. I would agree to a clean cut:

    1. Remove the broken Templar class, grant players a free class change.
    2. Put the few good Templar skills into the Undaunted.
    3. Finally get a clue about game balance.

    I could almost live with this, except for the fact that I ground out and maxed every morph for every skill on my Templar, and that's a lot of work I want credit for. If they ever did create a system whereby you would switch classes because they ruined Templar, I want all my morphs maxed on that new class. That is 36 different morphs I would have to level all over. What a major downgrade that would be. Then again I find the whole prospect offensive, they should just fix the class already. It should be an extremely high priority. I hope the management is pissed, something action really does need to be taken, and unfortunately as the customer we have no idea what in the hell is going on, or what their long term strategy is.
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