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Stam sorcs really need more DPS utilities

  • CP5
    CP5
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    tennant94 wrote: »
    @cp5 I meant lore wise a sorcerer is known for using magic but a nightblade for example doesn't imply it having the ''Mage' archetype.

    In all past elder scrolls games 'nightblades' are more or less 'thieves who use magic'. They aren't assassins or another stealth based class, its just in eso they picked up that slack.
  • KatzMainTank
    KatzMainTank
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    Humatiel wrote: »
    Q: So i'm a magicka user right?
    A: Yes, everything about your class from the lore to the class tree is magicka based

    Q: I want to play stamina though, can I do so on a magicka class?
    A: Of course, in eso you can play how like. SO LONG AS YOU REALIZE IT WONT BE OPTIMAL.

    Q: Why isn't my magicka based character getting enough stamina abilities? This must be your fault ZOS
    A: We didn't give magicka based classes many stamina abilities because we have stamina classes

    Q: but..but..but...I want to be OP and stamina and magicka and tank and CP is bad and why cant I one hit things?
    A: Don't worry staminamagickatank class, let me find my carebear and we'll get right on fixing that for you, we wouldn't want you to have to learn to play within your characters focus or anything.

    Just about every class was magicka based in the early days. Sure Sorcerers are traditionally Magicka based, but Elder Scrolls is traditionally a single player game. With the traditional attribute point system, hybrid builds would have been more viable had ZOS done their math a little differently, but they didn't. Therefore, you now have builds dumping all attribute points into either Stamina or Magicka, with little attention to Health.

    This game has been out for too long for that formula to ever change any time soon. We're not asking for another class - that would cost money for EVERYONE, so no. We're simply asking that players are given more options when choosing a class. Having Stamina specific morphs for each class, especially ones that are build-worthy, only expands options for the player.

    Character's focus? Have you ever played Skyrim or any other Elder Scrolls game? Hybrid builds were the most fun to play in those games. There are no classes or "roles", only sweetrolls. You literally chose how to build and customize your character. Yes this is an MMO, but there isn't enough variety in classes for an MMO, hence why there should be open pathways to either Stam or Mag builds for all classes. Unless ZOS wants to give us the option to choose skill lines, but I don't ever seeing that happen.
    tennant94 wrote: »
    Whats the appeal with running a stam sorc. A sorcerer is someone who uses magic anyway.

    What's the appeal of running dual swords as a mage who clearly uses casting abilities based on Magicka that would traditionally fit alongside the image of a Staff in hand anyway?
    EP - V12 - Crafter
    EP - V1 - Stamina NB
    EP - 49 - Stamina Templar
    EP - 46 - StamSorc
    EP - 24 - ManaBlade
    DC - 26 - StamSorc

    PSN: KMT_Drahc
    Left Eye Gang dueling guild recruiter, join us!
  • CP5
    CP5
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    Humatiel wrote: »
    Q: So i'm a magicka user right?
    A: Yes, everything about your class from the lore to the class tree is magicka based

    Q: I want to play stamina though, can I do so on a magicka class?
    A: Of course, in eso you can play how like. SO LONG AS YOU REALIZE IT WONT BE OPTIMAL.

    Q: Why isn't my magicka based character getting enough stamina abilities? This must be your fault ZOS
    A: We didn't give magicka based classes many stamina abilities because we have stamina classes

    Q: but..but..but...I want to be OP and stamina and magicka and tank and CP is bad and why cant I one hit things?
    A: Don't worry staminamagickatank class, let me find my carebear and we'll get right on fixing that for you, we wouldn't want you to have to learn to play within your characters focus or anything.

    Just about every class was magicka based in the early days. Sure Sorcerers are traditionally Magicka based, but Elder Scrolls is traditionally a single player game. With the traditional attribute point system, hybrid builds would have been more viable had ZOS done their math a little differently, but they didn't. Therefore, you now have builds dumping all attribute points into either Stamina or Magicka, with little attention to Health.

    This game has been out for too long for that formula to ever change any time soon. We're not asking for another class - that would cost money for EVERYONE, so no. We're simply asking that players are given more options when choosing a class. Having Stamina specific morphs for each class, especially ones that are build-worthy, only expands options for the player.

    Character's focus? Have you ever played Skyrim or any other Elder Scrolls game? Hybrid builds were the most fun to play in those games. There are no classes or "roles", only sweetrolls. You literally chose how to build and customize your character. Yes this is an MMO, but there isn't enough variety in classes for an MMO, hence why there should be open pathways to either Stam or Mag builds for all classes. Unless ZOS wants to give us the option to choose skill lines, but I don't ever seeing that happen.
    tennant94 wrote: »
    Whats the appeal with running a stam sorc. A sorcerer is someone who uses magic anyway.

    What's the appeal of running dual swords as a mage who clearly uses casting abilities based on Magicka that would traditionally fit alongside the image of a Staff in hand anyway?

    Even looking at old elder scrolls games the sorcerer class has always been skilled in weapon use and also wore heavy armor. Try being a 'pure mage' who is unable to regen magicka on your own and see how that pans out. Wish some of those old quirks could make it back into the class here, make things interesting.
  • Weng
    Weng
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    Humatiel wrote: »
    Q: So i'm a magicka user right?
    ...

    Q: Why isn't my magicka based character getting enough stamina abilities? This must be your fault ZOS
    A: We didn't give magicka based classes many stamina abilities because we have stamina classes
    ...

    There are no stamina classes. Wait, maybe with the exception of Werewolf, if this counts as a class. But even here there is one magicka based spell.
    Werewolves must have filed a complaint earlier.

    But let's don't derail this thread, it is about Elder Scrolls Online and its sorcerers here.
  • KatzMainTank
    KatzMainTank
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    CP5 wrote: »
    Humatiel wrote: »
    Q: So i'm a magicka user right?
    A: Yes, everything about your class from the lore to the class tree is magicka based

    Q: I want to play stamina though, can I do so on a magicka class?
    A: Of course, in eso you can play how like. SO LONG AS YOU REALIZE IT WONT BE OPTIMAL.

    Q: Why isn't my magicka based character getting enough stamina abilities? This must be your fault ZOS
    A: We didn't give magicka based classes many stamina abilities because we have stamina classes

    Q: but..but..but...I want to be OP and stamina and magicka and tank and CP is bad and why cant I one hit things?
    A: Don't worry staminamagickatank class, let me find my carebear and we'll get right on fixing that for you, we wouldn't want you to have to learn to play within your characters focus or anything.

    Just about every class was magicka based in the early days. Sure Sorcerers are traditionally Magicka based, but Elder Scrolls is traditionally a single player game. With the traditional attribute point system, hybrid builds would have been more viable had ZOS done their math a little differently, but they didn't. Therefore, you now have builds dumping all attribute points into either Stamina or Magicka, with little attention to Health.

    This game has been out for too long for that formula to ever change any time soon. We're not asking for another class - that would cost money for EVERYONE, so no. We're simply asking that players are given more options when choosing a class. Having Stamina specific morphs for each class, especially ones that are build-worthy, only expands options for the player.

    Character's focus? Have you ever played Skyrim or any other Elder Scrolls game? Hybrid builds were the most fun to play in those games. There are no classes or "roles", only sweetrolls. You literally chose how to build and customize your character. Yes this is an MMO, but there isn't enough variety in classes for an MMO, hence why there should be open pathways to either Stam or Mag builds for all classes. Unless ZOS wants to give us the option to choose skill lines, but I don't ever seeing that happen.
    tennant94 wrote: »
    Whats the appeal with running a stam sorc. A sorcerer is someone who uses magic anyway.

    What's the appeal of running dual swords as a mage who clearly uses casting abilities based on Magicka that would traditionally fit alongside the image of a Staff in hand anyway?

    Even looking at old elder scrolls games the sorcerer class has always been skilled in weapon use and also wore heavy armor. Try being a 'pure mage' who is unable to regen magicka on your own and see how that pans out. Wish some of those old quirks could make it back into the class here, make things interesting.

    My point exactly. Sorcerers are being pegged by a form of "correctness" when Stamina is brought into the equation. The Heavy Armor could use some reworking too! Having what is supposed to offer the most resilience not be up to par with either Hardened Ward or the Medium Armor counter-part says a lot about the imbalance of certain mitigations in the game.

    Lots of people would love to see some traditional Elder Scrolls play brought to the table, but at the same time ZOS has to fit that into the MMO box which is a monumental task in itself. This is why we see PvE being so lore saturated, because in all aspects that's where the lore and traditions fit best.

    This doesn't mean that StamSorcs & StamPlars shouldn't have some sort of footing in the game. All builds should, but the best way to go about it is by opening up better options for these "left-field" builds. Doing so isn't going to make those classes OP, it'll just make them a viable option for players who either already have or don't want to play other Stamina based classes.

    StamPlars seem to be halfway to the finish line of being available for full Stamina spec. StamSorcs are way behind. There's a lot of potential with these builds, we just need to keep pushing for them. In the end this doesn't just make our own builds workable, but it gives the entire player base more class options and more variety.
    Edited by KatzMainTank on February 8, 2016 10:03PM
    EP - V12 - Crafter
    EP - V1 - Stamina NB
    EP - 49 - Stamina Templar
    EP - 46 - StamSorc
    EP - 24 - ManaBlade
    DC - 26 - StamSorc

    PSN: KMT_Drahc
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  • Acsvf
    Acsvf
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    Humatiel wrote: »
    Q: So i'm a magicka user right?
    A: Yes, everything about your class from the lore to the class tree is magicka based
    The latter can be said about every class.
    @LightArray
    Lightarray Level 50 Dunmer Magicka Templar Healer

    CP: 192

    Add @Acsvf when quoting me to give me a notification!
  • CP5
    CP5
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    Acsvf wrote: »
    Humatiel wrote: »
    Q: So i'm a magicka user right?
    A: Yes, everything about your class from the lore to the class tree is magicka based
    The latter can be said about every class.

    Aside from the fact that DK's and Templar's didn't directly exist in past ES games, that's completely accurate. NB's are magic thieves, sorcs are, guess the term would be magicka 'tanks', templars would probably be tied closest to 'healers' but that's loose at best. And DK's are some mystic akavir technique of manipulating the environment and fire. Anyone who uses the argument 'its a magic class' probably hasn't noticed that.
  • tunepunk
    tunepunk
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    I was trying out a hybrid build the other day that worked quite well. (2H Magicka sorc) I'm still experimenting but so far i found some really nice combos.

    Went all in for weapon damage for high damage light attack weaving. Light attacks hit for 3200-5700. Stamina doesn't do much for your light / heavy attacks, Resource free DPS.
    I didn't use many stamina abilities, so I went all in on Magicka instead, and using stamina abilites more for the effects.
    Skills don't hit as hard as with higher spell damage, but can toss them quite often with some light armor and regen.

    Some Really fun combos i tried was.

    Place Daedric tomb on the ground when enemy is up close - Position yourself wisely. Whack enemy with Wrecking blow. BOOM, BOOM, BOOM. Setting off all the mines on knockback, while they are flying in the air. This works well with any skill that has a knockback effect. Magnum shot, etc. Awesome Burst DPS.

    Another Very fun version of that worked well on Undead.
    Place daedric tomb on the ground. Hit them with Endless Fury, Use, Silver Leach to pull undeads straight over the Mines. BOOM, BOOM, BOOM...

    Another nice combo that worked quite well was.
    Crystal shard > Deadric Curse > Critical Rush (while they are stunned)> (maybe a few light attacks) Finish off with > Endless Fury > Streak out. Rinse & Repeat.

    Keeping weapon power high, adds some nice resource free DPS if you need to manage resources. Heavy attacks with any stamina based weapon seems to be enough to manage stamina.
    Keeping Magicka high Will add some punch to your magicka based skills.

  • Holycannoli
    Holycannoli
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    Stam sorc is very underwhelming. It's basically a 2-hand or dual wield character with maybe one sorcerer ability slotted. You don't even slot sorcerer ultimates a lot of the time.

    I've been saying these examples for a while:

    - What about Bound Weapons as a stamina morph for some skills? Yes it would be a toggle but if powerful enough it could be worth using. Make another Mage's Fury morph that adds a stamina-based Bound Weapon that will seriously buff your equipped weapon (since a stam sorc never needs Mage's Fury). We already have Bound Armor and Bound Weapons are a staple of TES, except in ESO you don't want your armor replaced by the bound armor, just buffed.

    - Lightning Splash can get some sort of earthquake stamina-based AOE physical damage morph.

    - Rune Prison can get some sort of stamina-based damage reflection morph that damages whoever damages the sorcerer with a weapon attack (think Iron Maiden or Thorns from Diablo 2).

    There's no reason why all skills can't have more than two morphs. They can theoretically add as many skills as they want to the game - just give skills more than one morph. Each and every skill in the game can have 10 morphs, there's no limit really except their imaginations and desire to add skills to the game.
  • koby-xxrwb17_ESO
    koby-xxrwb17_ESO
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    Just change the other morph of Crystal Frags to become a Stam morph. Maybe make it like a stam charged up gap closer that hits really hard or something since they're all about mobility
  • dodgehopper_ESO
    dodgehopper_ESO
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    Bound weapons sounds really cool.
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    <And plenty more>
  • Cathexis
    Cathexis
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    I was not saying each class HAS to be built a certian way but unsure why anyone would expect a stam build to work as well as a on a magicka based class and vice versa. Sorceror is one of the best balanced classes because it is spec'd a certain way. If you start messing with that you end up with a class such as the templar that has no real strength except BoL because its trying to be good at everything but ends up only being good, rarely great.

    Point to the stam only class and I will accept your argument.

    Your current argument about screwing up the Sorcerer skill balance has been disproven in the past by the entire community of Stam sorcs who all agree that is something no one wants, and can be easily avoided.
    Humatiel wrote: »
    Q: So i'm a magicka user right?
    A: Yes, everything about your class from the lore to the class tree is magicka based

    Q: I want to play stamina though, can I do so on a magicka class?
    A: Of course, in eso you can play how like. SO LONG AS YOU REALIZE IT WONT BE OPTIMAL.

    Q: Why isn't my magicka based character getting enough stamina abilities? This must be your fault ZOS
    A: We didn't give magicka based classes many stamina abilities because we have stamina classes

    Q: but..but..but...I want to be OP and stamina and magicka and tank and CP is bad and why cant I one hit things?
    A: Don't worry staminamagickatank class, let me find my carebear and we'll get right on fixing that for you, we wouldn't want you to have to learn to play within your characters focus or anything.

    The only thing holding back zos from making the stam sorc optimal is creative skill development and the will to try.
    tennant94 wrote: »
    @cp5 I meant lore wise a sorcerer is known for using magic but a nightblade for example doesn't imply it having the ''Mage' archetype.

    And lastly as always quoting my favourite post of all time: hang on everybody, let's interrupt a positive discussion about class balance so we can circle jerk lore.
    Edited by Cathexis on February 11, 2016 12:55AM
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
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  • LoreRiley
    LoreRiley
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    sor·cer·er

    ˈsôrs(ə)rər/

    noun

    a person who claims or is believed to have magic powers; a wizard.

    synonyms:wizard, witch, magician, warlock, enchanter,enchantress, magus; 

    Either go magicka or hybrid
  • CP5
    CP5
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    LoreRiley wrote: »
    sor·cer·er

    ˈsôrs(ə)rər/

    noun

    a person who claims or is believed to have magic powers; a wizard.

    synonyms:wizard, witch, magician, warlock, enchanter,enchantress, magus; 

    Either go magicka or hybrid

    You asked for this:

    Arena: A game where weapon and armor were limited by class, sorcerer's could use ANY weapon and could use leather or chain armor. But they could use ANY weapon just like all the warrior classes could. "They are those born with the potential of casting spells, but with no power to generate spell points internally" ie, they couldn't regenerate magicka. Tell me that's a pure caster. They are magicka batteries that used weapons heavily since they needed enemies to recharge their magicka off of.

    Daggerfall: Still can't regenerate magicka on their own, try being a pure mage without that perk, and still have a decent array of weapons to pick from. They aren't a pure mage, that is another class entirely.

    Morrowind: They lack the willpower attribute, keeping the theme of low magicka regen and have medium and heavy armor as minor skills, light armor is nowhere to be found. They are also proficient with bows and short swords to back up their casting, and before you say 'well be a hybrid', look at how well zos supports that build type.

    Oblivion: Still low magicka regen, endurance is an attribute for them this time as they have heavy armor as their non-mage skill line. This is the closest they ever got to being the traditional 'mage' many seem to think they should be but they are still heavily focused on physical attributes.

    Skyrim: Even in the game with no player classes the npcs still had them. And guess what, sorcerers still used heavy armor here, and with a throwback to morrowind and the earlier games with weapon skills.

    That rant brought to you by someone who is tired of people trying to define sorcerer's while ignoring how they have been represented in past games, and who seem to want to believe that none of the other classes in this game aren't casters at their core.
  • Cathexis
    Cathexis
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    @CP5 this is the big problem I have with ESO which is that it is so far from the style of play found in elderscrolls games it is almost not distinguishable as part of the series.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
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  • Cathexis
    Cathexis
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    Stam sorc is very underwhelming. It's basically a 2-hand or dual wield character with maybe one sorcerer ability slotted. You don't even slot sorcerer ultimates a lot of the time.

    I've been saying these examples for a while:

    - What about Bound Weapons as a stamina morph for some skills? Yes it would be a toggle but if powerful enough it could be worth using. Make another Mage's Fury morph that adds a stamina-based Bound Weapon that will seriously buff your equipped weapon (since a stam sorc never needs Mage's Fury). We already have Bound Armor and Bound Weapons are a staple of TES, except in ESO you don't want your armor replaced by the bound armor, just buffed.

    - Lightning Splash can get some sort of earthquake stamina-based AOE physical damage morph.

    - Rune Prison can get some sort of stamina-based damage reflection morph that damages whoever damages the sorcerer with a weapon attack (think Iron Maiden or Thorns from Diablo 2).

    There's no reason why all skills can't have more than two morphs. They can theoretically add as many skills as they want to the game - just give skills more than one morph. Each and every skill in the game can have 10 morphs, there's no limit really except their imaginations and desire to add skills to the game.

    I would be fine if defensive rune affected as many targets as dk flappy flap. If it went off like 5 times then stam sorcs might have some capacity to fight greater numbers with effectiveness.
    Edited by Cathexis on February 11, 2016 2:40AM
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
    https://forums.elderscrollsonline.com/en/discussion/520903/tomb-of-fps-alteration-magic-everything-you-need-to-know-about-fps

    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
    https://forums.elderscrollsonline.com/en/discussion/505262/adventures-in-ultra-ultrawide-an-ongoing-series
  • CP5
    CP5
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    Cathexis wrote: »
    @CP5 this is the big problem I have with ESO which is that it is so far from the style of play found in elderscrolls games it is almost not distinguishable as part of the series.

    And i'm not meaning to say the class has to reflect what it was in the past. Heck, NB's in past games were magic thieves, not assassins. But the classes name should not be justification for it being shoehorned into the corner, first because that is not the concept of the game, and second, that past games define the class in such a way that directly supports weapon and heavy armor focused gameplay.
  • Mojomonkeyman
    Mojomonkeyman
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    Cathexis wrote: »
    Stam sorc is very underwhelming. It's basically a 2-hand or dual wield character with maybe one sorcerer ability slotted. You don't even slot sorcerer ultimates a lot of the time.

    I've been saying these examples for a while:

    - What about Bound Weapons as a stamina morph for some skills? Yes it would be a toggle but if powerful enough it could be worth using. Make another Mage's Fury morph that adds a stamina-based Bound Weapon that will seriously buff your equipped weapon (since a stam sorc never needs Mage's Fury). We already have Bound Armor and Bound Weapons are a staple of TES, except in ESO you don't want your armor replaced by the bound armor, just buffed.

    - Lightning Splash can get some sort of earthquake stamina-based AOE physical damage morph.

    - Rune Prison can get some sort of stamina-based damage reflection morph that damages whoever damages the sorcerer with a weapon attack (think Iron Maiden or Thorns from Diablo 2).

    There's no reason why all skills can't have more than two morphs. They can theoretically add as many skills as they want to the game - just give skills more than one morph. Each and every skill in the game can have 10 morphs, there's no limit really except their imaginations and desire to add skills to the game.

    I would be fine if defensive rune affected as many targets as dk flappy flap. If it went off like 5 times then stam sorcs might have some capacity to fight greater numbers with effectiveness.

    Def rune is one of the best skills available to stam sorc right now, excellent magicka dump and guaranteed hit as soon as cc immunity disappears.

    In small scale scenarios your version would be an active cc for at least 15 seconds vs 2-3 opponents with a single button press. That means potentially the cost of 5 cc breaks for your opponents for the cost of 2k mag since it doesnt trigger on immune targets. Making it have 5 charges is insane... are we like nightblades or dks asking for insane buffs completely forgetting balance?

    Def rune is one of the few examples of a very well balanced skill, not affected by power creep. Dont touch that.

    Stam sorc only speaking who is running def rune & def stance instead of boundless & elude.
    Edited by Mojomonkeyman on February 11, 2016 5:53AM
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • LoreRiley
    LoreRiley
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    CP5 wrote: »
    LoreRiley wrote: »
    sor·cer·er

    ˈsôrs(ə)rər/

    noun

    a person who claims or is believed to have magic powers; a wizard.

    synonyms:wizard, witch, magician, warlock, enchanter,enchantress, magus; 

    Either go magicka or hybrid

    You asked for this:

    Arena: A game where weapon and armor were limited by class, sorcerer's could use ANY weapon and could use leather or chain armor. But they could use ANY weapon just like all the warrior classes could. "They are those born with the potential of casting spells, but with no power to generate spell points internally" ie, they couldn't regenerate magicka. Tell me that's a pure caster. They are magicka batteries that used weapons heavily since they needed enemies to recharge their magicka off of.

    Daggerfall: Still can't regenerate magicka on their own, try being a pure mage without that perk, and still have a decent array of weapons to pick from. They aren't a pure mage, that is another class entirely.

    Morrowind: They lack the willpower attribute, keeping the theme of low magicka regen and have medium and heavy armor as minor skills, light armor is nowhere to be found. They are also proficient with bows and short swords to back up their casting, and before you say 'well be a hybrid', look at how well zos supports that build type.

    Oblivion: Still low magicka regen, endurance is an attribute for them this time as they have heavy armor as their non-mage skill line. This is the closest they ever got to being the traditional 'mage' many seem to think they should be but they are still heavily focused on physical attributes.

    Skyrim: Even in the game with no player classes the npcs still had them. And guess what, sorcerers still used heavy armor here, and with a throwback to morrowind and the earlier games with weapon skills.

    That rant brought to you by someone who is tired of people trying to define sorcerer's while ignoring how they have been represented in past games, and who seem to want to believe that none of the other classes in this game aren't casters at their core.

    When have ZOS ever cared abiut padt titles?
  • CP5
    CP5
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    LoreRiley wrote: »
    CP5 wrote: »
    LoreRiley wrote: »
    sor·cer·er

    ˈsôrs(ə)rər/

    noun

    a person who claims or is believed to have magic powers; a wizard.

    synonyms:wizard, witch, magician, warlock, enchanter,enchantress, magus; 

    Either go magicka or hybrid

    You asked for this:

    Arena: A game where weapon and armor were limited by class, sorcerer's could use ANY weapon and could use leather or chain armor. But they could use ANY weapon just like all the warrior classes could. "They are those born with the potential of casting spells, but with no power to generate spell points internally" ie, they couldn't regenerate magicka. Tell me that's a pure caster. They are magicka batteries that used weapons heavily since they needed enemies to recharge their magicka off of.

    Daggerfall: Still can't regenerate magicka on their own, try being a pure mage without that perk, and still have a decent array of weapons to pick from. They aren't a pure mage, that is another class entirely.

    Morrowind: They lack the willpower attribute, keeping the theme of low magicka regen and have medium and heavy armor as minor skills, light armor is nowhere to be found. They are also proficient with bows and short swords to back up their casting, and before you say 'well be a hybrid', look at how well zos supports that build type.

    Oblivion: Still low magicka regen, endurance is an attribute for them this time as they have heavy armor as their non-mage skill line. This is the closest they ever got to being the traditional 'mage' many seem to think they should be but they are still heavily focused on physical attributes.

    Skyrim: Even in the game with no player classes the npcs still had them. And guess what, sorcerers still used heavy armor here, and with a throwback to morrowind and the earlier games with weapon skills.

    That rant brought to you by someone who is tired of people trying to define sorcerer's while ignoring how they have been represented in past games, and who seem to want to believe that none of the other classes in this game aren't casters at their core.

    When have ZOS ever cared abiut padt titles?

    I'm only saying if someone says "Sorcerer has to be a mage because that's the definition" I will gladly say that in the universe this game takes place in that is not the case. So saying the class has to just deal with being made only for casters goes against 2 things, the world the game is in and the fundamental design of the game. Take your pick on which zos should flat out ignore in order to keep the class in the corner with no real options outside of it.
  • bsmorrowb14_ESO
    bsmorrowb14_ESO
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    Mmm must be doing my set up a bit differently, but I'd rather they didn't tinker with my stamsorc too much, he does insane aoe damage with dual wield, on single target on my back bar using either bow or 2 hander depending on the situation he also does great. Has just under 40K stamina when fully buffed and procs 5K weapon damage with 70% crit. He is by far the most fun of my 4 rank 16s to play. Haven't golded up his gear yet other than weapons.

    What kinda dps are you seeing on bosses?
  • Steel_Brightblade
    Steel_Brightblade
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    Afraid I'm on console so no numbers, just know that when the guild is struggling on any dungeons they tend to celebrate when I log in and ask me to help. Generally I 2 shot people on pvp and ic sewers each group of mobs take about 4 steel tornado spins.
  • Cody
    Cody
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    tennant94 wrote: »
    Whats the appeal with running a stam sorc. A sorcerer is someone who uses magic anyway.


    mages used swords too:) Gandalf, Arwen, Elrond, the battlemages of the imperial city, I could look up many a list for you.
  • Armann
    Armann
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    every_game_needs_a_battle_mage-433879.jpg
    EU megaserver | XboxNord Nightblade | Ebonheart PactImperial Dragonknight | Ebonheart PactDunmer Sorcerer | Ebonheart PactDunmer Warden | Ebonheart PactOrc Necromancer | Daggerfall CovenantAltmer Templar | Aldmeri Dominion
  • EsoRecon
    EsoRecon
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    Armann wrote: »
    every_game_needs_a_battle_mage-433879.jpg

    I love this
    Xbox One [ NA ]
    Gamertag - Zyzz II Legacy
    Stam Sorc & Stam NB PvP
    (I'm Just Here To 1vX)
  • Teflondon75
    Teflondon75
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    EsoRecon wrote: »
    Armann wrote: »
    every_game_needs_a_battle_mage-433879.jpg

    I love this

    Yup, I like this to. And yet you will STILL have punks saying it's silly(says who? you? LAUGH) or against lore(umm, our own frickin stories etc have mages with melee weapons) or boo hoo it might hurt my Apex class. Nobody is asking for damage to the magicka sorc....so why are people that obviously don't care one way or the other, truly, coming in here or other threads and causing a ruckus. I mean really are people so dense as to think ZOS intended ALL THREE(sorry Temps...you were great once hehe) other classes to be good in both, but not Sorc? LOL. As if.
  • Enimis
    Enimis
    Agree, need more effective stamina morphs for Sorcerers.
  • PainfulFAFA
    PainfulFAFA
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    Armann wrote: »
    every_game_needs_a_battle_mage-433879.jpg

    LMFAO
    Totally Agree.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • tennant94
    tennant94
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    Cody wrote: »
    tennant94 wrote: »
    Whats the appeal with running a stam sorc. A sorcerer is someone who uses magic anyway.


    mages used swords too:) Gandalf, Arwen, Elrond, the battlemages of the imperial city, I could look up many a list for you.

    Arwen and Elrond are not mages. Gandalf is a mage though but he would be a hybrid in eso.
  • DinOwned
    DinOwned
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    Afraid I'm on console so no numbers, just know that when the guild is struggling on any dungeons they tend to celebrate when I log in and ask me to help. Generally I 2 shot people on pvp and ic sewers each group of mobs take about 4 steel tornado spins.
    Care to share your build? I assume your health and stam regen are pretty low with your high numbers in stam, crit, and weapon damage. I tried to go for high weapon damage/high stam, but felt a little too squishy without the high crit chance for good self heals through crit surge. Looks like you were able to balance it out. Just curious, thanks in advance.
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