@cp5 I meant lore wise a sorcerer is known for using magic but a nightblade for example doesn't imply it having the ''Mage' archetype.
Q: So i'm a magicka user right?
A: Yes, everything about your class from the lore to the class tree is magicka based
Q: I want to play stamina though, can I do so on a magicka class?
A: Of course, in eso you can play how like. SO LONG AS YOU REALIZE IT WONT BE OPTIMAL.
Q: Why isn't my magicka based character getting enough stamina abilities? This must be your fault ZOS
A: We didn't give magicka based classes many stamina abilities because we have stamina classes
Q: but..but..but...I want to be OP and stamina and magicka and tank and CP is bad and why cant I one hit things?
A: Don't worry staminamagickatank class, let me find my carebear and we'll get right on fixing that for you, we wouldn't want you to have to learn to play within your characters focus or anything.
Whats the appeal with running a stam sorc. A sorcerer is someone who uses magic anyway.
KatzMainTank wrote: »Q: So i'm a magicka user right?
A: Yes, everything about your class from the lore to the class tree is magicka based
Q: I want to play stamina though, can I do so on a magicka class?
A: Of course, in eso you can play how like. SO LONG AS YOU REALIZE IT WONT BE OPTIMAL.
Q: Why isn't my magicka based character getting enough stamina abilities? This must be your fault ZOS
A: We didn't give magicka based classes many stamina abilities because we have stamina classes
Q: but..but..but...I want to be OP and stamina and magicka and tank and CP is bad and why cant I one hit things?
A: Don't worry staminamagickatank class, let me find my carebear and we'll get right on fixing that for you, we wouldn't want you to have to learn to play within your characters focus or anything.
Just about every class was magicka based in the early days. Sure Sorcerers are traditionally Magicka based, but Elder Scrolls is traditionally a single player game. With the traditional attribute point system, hybrid builds would have been more viable had ZOS done their math a little differently, but they didn't. Therefore, you now have builds dumping all attribute points into either Stamina or Magicka, with little attention to Health.
This game has been out for too long for that formula to ever change any time soon. We're not asking for another class - that would cost money for EVERYONE, so no. We're simply asking that players are given more options when choosing a class. Having Stamina specific morphs for each class, especially ones that are build-worthy, only expands options for the player.
Character's focus? Have you ever played Skyrim or any other Elder Scrolls game? Hybrid builds were the most fun to play in those games. There are no classes or "roles", only sweetrolls. You literally chose how to build and customize your character. Yes this is an MMO, but there isn't enough variety in classes for an MMO, hence why there should be open pathways to either Stam or Mag builds for all classes. Unless ZOS wants to give us the option to choose skill lines, but I don't ever seeing that happen.Whats the appeal with running a stam sorc. A sorcerer is someone who uses magic anyway.
What's the appeal of running dual swords as a mage who clearly uses casting abilities based on Magicka that would traditionally fit alongside the image of a Staff in hand anyway?
Q: So i'm a magicka user right?
...
Q: Why isn't my magicka based character getting enough stamina abilities? This must be your fault ZOS
A: We didn't give magicka based classes many stamina abilities because we have stamina classes
...
KatzMainTank wrote: »Q: So i'm a magicka user right?
A: Yes, everything about your class from the lore to the class tree is magicka based
Q: I want to play stamina though, can I do so on a magicka class?
A: Of course, in eso you can play how like. SO LONG AS YOU REALIZE IT WONT BE OPTIMAL.
Q: Why isn't my magicka based character getting enough stamina abilities? This must be your fault ZOS
A: We didn't give magicka based classes many stamina abilities because we have stamina classes
Q: but..but..but...I want to be OP and stamina and magicka and tank and CP is bad and why cant I one hit things?
A: Don't worry staminamagickatank class, let me find my carebear and we'll get right on fixing that for you, we wouldn't want you to have to learn to play within your characters focus or anything.
Just about every class was magicka based in the early days. Sure Sorcerers are traditionally Magicka based, but Elder Scrolls is traditionally a single player game. With the traditional attribute point system, hybrid builds would have been more viable had ZOS done their math a little differently, but they didn't. Therefore, you now have builds dumping all attribute points into either Stamina or Magicka, with little attention to Health.
This game has been out for too long for that formula to ever change any time soon. We're not asking for another class - that would cost money for EVERYONE, so no. We're simply asking that players are given more options when choosing a class. Having Stamina specific morphs for each class, especially ones that are build-worthy, only expands options for the player.
Character's focus? Have you ever played Skyrim or any other Elder Scrolls game? Hybrid builds were the most fun to play in those games. There are no classes or "roles", only sweetrolls. You literally chose how to build and customize your character. Yes this is an MMO, but there isn't enough variety in classes for an MMO, hence why there should be open pathways to either Stam or Mag builds for all classes. Unless ZOS wants to give us the option to choose skill lines, but I don't ever seeing that happen.Whats the appeal with running a stam sorc. A sorcerer is someone who uses magic anyway.
What's the appeal of running dual swords as a mage who clearly uses casting abilities based on Magicka that would traditionally fit alongside the image of a Staff in hand anyway?
Even looking at old elder scrolls games the sorcerer class has always been skilled in weapon use and also wore heavy armor. Try being a 'pure mage' who is unable to regen magicka on your own and see how that pans out. Wish some of those old quirks could make it back into the class here, make things interesting.
The latter can be said about every class.Q: So i'm a magicka user right?
A: Yes, everything about your class from the lore to the class tree is magicka based
WarLord2905 wrote: »I was not saying each class HAS to be built a certian way but unsure why anyone would expect a stam build to work as well as a on a magicka based class and vice versa. Sorceror is one of the best balanced classes because it is spec'd a certain way. If you start messing with that you end up with a class such as the templar that has no real strength except BoL because its trying to be good at everything but ends up only being good, rarely great.
Q: So i'm a magicka user right?
A: Yes, everything about your class from the lore to the class tree is magicka based
Q: I want to play stamina though, can I do so on a magicka class?
A: Of course, in eso you can play how like. SO LONG AS YOU REALIZE IT WONT BE OPTIMAL.
Q: Why isn't my magicka based character getting enough stamina abilities? This must be your fault ZOS
A: We didn't give magicka based classes many stamina abilities because we have stamina classes
Q: but..but..but...I want to be OP and stamina and magicka and tank and CP is bad and why cant I one hit things?
A: Don't worry staminamagickatank class, let me find my carebear and we'll get right on fixing that for you, we wouldn't want you to have to learn to play within your characters focus or anything.
@cp5 I meant lore wise a sorcerer is known for using magic but a nightblade for example doesn't imply it having the ''Mage' archetype.
sor·cer·er
ˈsôrs(ə)rər/
noun
a person who claims or is believed to have magic powers; a wizard.
synonyms:wizard, witch, magician, warlock, enchanter,enchantress, magus;
Either go magicka or hybrid
Holycannoli wrote: »Stam sorc is very underwhelming. It's basically a 2-hand or dual wield character with maybe one sorcerer ability slotted. You don't even slot sorcerer ultimates a lot of the time.
I've been saying these examples for a while:
- What about Bound Weapons as a stamina morph for some skills? Yes it would be a toggle but if powerful enough it could be worth using. Make another Mage's Fury morph that adds a stamina-based Bound Weapon that will seriously buff your equipped weapon (since a stam sorc never needs Mage's Fury). We already have Bound Armor and Bound Weapons are a staple of TES, except in ESO you don't want your armor replaced by the bound armor, just buffed.
- Lightning Splash can get some sort of earthquake stamina-based AOE physical damage morph.
- Rune Prison can get some sort of stamina-based damage reflection morph that damages whoever damages the sorcerer with a weapon attack (think Iron Maiden or Thorns from Diablo 2).
There's no reason why all skills can't have more than two morphs. They can theoretically add as many skills as they want to the game - just give skills more than one morph. Each and every skill in the game can have 10 morphs, there's no limit really except their imaginations and desire to add skills to the game.
@CP5 this is the big problem I have with ESO which is that it is so far from the style of play found in elderscrolls games it is almost not distinguishable as part of the series.
Holycannoli wrote: »Stam sorc is very underwhelming. It's basically a 2-hand or dual wield character with maybe one sorcerer ability slotted. You don't even slot sorcerer ultimates a lot of the time.
I've been saying these examples for a while:
- What about Bound Weapons as a stamina morph for some skills? Yes it would be a toggle but if powerful enough it could be worth using. Make another Mage's Fury morph that adds a stamina-based Bound Weapon that will seriously buff your equipped weapon (since a stam sorc never needs Mage's Fury). We already have Bound Armor and Bound Weapons are a staple of TES, except in ESO you don't want your armor replaced by the bound armor, just buffed.
- Lightning Splash can get some sort of earthquake stamina-based AOE physical damage morph.
- Rune Prison can get some sort of stamina-based damage reflection morph that damages whoever damages the sorcerer with a weapon attack (think Iron Maiden or Thorns from Diablo 2).
There's no reason why all skills can't have more than two morphs. They can theoretically add as many skills as they want to the game - just give skills more than one morph. Each and every skill in the game can have 10 morphs, there's no limit really except their imaginations and desire to add skills to the game.
I would be fine if defensive rune affected as many targets as dk flappy flap. If it went off like 5 times then stam sorcs might have some capacity to fight greater numbers with effectiveness.
sor·cer·er
ˈsôrs(ə)rər/
noun
a person who claims or is believed to have magic powers; a wizard.
synonyms:wizard, witch, magician, warlock, enchanter,enchantress, magus;
Either go magicka or hybrid
You asked for this:
Arena: A game where weapon and armor were limited by class, sorcerer's could use ANY weapon and could use leather or chain armor. But they could use ANY weapon just like all the warrior classes could. "They are those born with the potential of casting spells, but with no power to generate spell points internally" ie, they couldn't regenerate magicka. Tell me that's a pure caster. They are magicka batteries that used weapons heavily since they needed enemies to recharge their magicka off of.
Daggerfall: Still can't regenerate magicka on their own, try being a pure mage without that perk, and still have a decent array of weapons to pick from. They aren't a pure mage, that is another class entirely.
Morrowind: They lack the willpower attribute, keeping the theme of low magicka regen and have medium and heavy armor as minor skills, light armor is nowhere to be found. They are also proficient with bows and short swords to back up their casting, and before you say 'well be a hybrid', look at how well zos supports that build type.
Oblivion: Still low magicka regen, endurance is an attribute for them this time as they have heavy armor as their non-mage skill line. This is the closest they ever got to being the traditional 'mage' many seem to think they should be but they are still heavily focused on physical attributes.
Skyrim: Even in the game with no player classes the npcs still had them. And guess what, sorcerers still used heavy armor here, and with a throwback to morrowind and the earlier games with weapon skills.
That rant brought to you by someone who is tired of people trying to define sorcerer's while ignoring how they have been represented in past games, and who seem to want to believe that none of the other classes in this game aren't casters at their core.
sor·cer·er
ˈsôrs(ə)rər/
noun
a person who claims or is believed to have magic powers; a wizard.
synonyms:wizard, witch, magician, warlock, enchanter,enchantress, magus;
Either go magicka or hybrid
You asked for this:
Arena: A game where weapon and armor were limited by class, sorcerer's could use ANY weapon and could use leather or chain armor. But they could use ANY weapon just like all the warrior classes could. "They are those born with the potential of casting spells, but with no power to generate spell points internally" ie, they couldn't regenerate magicka. Tell me that's a pure caster. They are magicka batteries that used weapons heavily since they needed enemies to recharge their magicka off of.
Daggerfall: Still can't regenerate magicka on their own, try being a pure mage without that perk, and still have a decent array of weapons to pick from. They aren't a pure mage, that is another class entirely.
Morrowind: They lack the willpower attribute, keeping the theme of low magicka regen and have medium and heavy armor as minor skills, light armor is nowhere to be found. They are also proficient with bows and short swords to back up their casting, and before you say 'well be a hybrid', look at how well zos supports that build type.
Oblivion: Still low magicka regen, endurance is an attribute for them this time as they have heavy armor as their non-mage skill line. This is the closest they ever got to being the traditional 'mage' many seem to think they should be but they are still heavily focused on physical attributes.
Skyrim: Even in the game with no player classes the npcs still had them. And guess what, sorcerers still used heavy armor here, and with a throwback to morrowind and the earlier games with weapon skills.
That rant brought to you by someone who is tired of people trying to define sorcerer's while ignoring how they have been represented in past games, and who seem to want to believe that none of the other classes in this game aren't casters at their core.
When have ZOS ever cared abiut padt titles?
Steel_Brightblade wrote: »Mmm must be doing my set up a bit differently, but I'd rather they didn't tinker with my stamsorc too much, he does insane aoe damage with dual wield, on single target on my back bar using either bow or 2 hander depending on the situation he also does great. Has just under 40K stamina when fully buffed and procs 5K weapon damage with 70% crit. He is by far the most fun of my 4 rank 16s to play. Haven't golded up his gear yet other than weapons.

Care to share your build? I assume your health and stam regen are pretty low with your high numbers in stam, crit, and weapon damage. I tried to go for high weapon damage/high stam, but felt a little too squishy without the high crit chance for good self heals through crit surge. Looks like you were able to balance it out. Just curious, thanks in advance.Steel_Brightblade wrote: »Afraid I'm on console so no numbers, just know that when the guild is struggling on any dungeons they tend to celebrate when I log in and ask me to help. Generally I 2 shot people on pvp and ic sewers each group of mobs take about 4 steel tornado spins.