Since when?WarLord2905 wrote: »on a magicka based class
WarLord2905 wrote: »
I totally agree aLi3nZ, why would ZOS wreck an entire MAGIC class for the few people who are playing a left field build. I saw another post saying Overload didnt hit as hard with a stam sorc..... its an ultimate that does magic damage in a class designed for magic users....... of course it doesnt hit as hard, no different to a magic based sorceror who uses werewolve as an ultimate that is based off weapon damage, guess what it is not going to hit as hard a stamina build will. Different builds are all good and fun to play around with but you cant expect them to be as good as someone who builds one specifically design to maximise what the class is all about.
Yeah I think it makes sense that stam sorcs ended up like this because they had to balance magic first. It would be nice if ZOS could end up getting all classes as diverse as NB for STAM or MAG.
But of course I see no fair easy way to do this without adding a third or fourth morph on abilities.
All this calling for static, pronounced skills/subroles will end up making this game more boring, you realise that right? It kills innovation with all the set in stone-ness.
Let people figure out their own builds, stop trying to optimalize and metanize the remaining creative.
When devs set roles in stone by making skilltrees one dimensional as a response to people who find these skills not fit their idea of a static role and lobby for it, it kills creativity.All this calling for static, pronounced skills/subroles will end up making this game more boring, you realise that right? It kills innovation with all the set in stone-ness.
Let people figure out their own builds, stop trying to optimalize and metanize the remaining creative.
How is it stopping people from being "creative"? If you don't want to use the skill, then don't. It's that simple. Stop telling people they shouldn't be asking for changes to a class they primarily play. It's everyone's right to do so. If you don't have anything constructive to say, then get the hell out.
When devs set roles in stone by making skilltrees one dimensional as a response to people who find these skills not fit their idea of a static role and lobby for it, it kills creativity.All this calling for static, pronounced skills/subroles will end up making this game more boring, you realise that right? It kills innovation with all the set in stone-ness.
Let people figure out their own builds, stop trying to optimalize and metanize the remaining creative.
How is it stopping people from being "creative"? If you don't want to use the skill, then don't. It's that simple. Stop telling people they shouldn't be asking for changes to a class they primarily play. It's everyone's right to do so. If you don't have anything constructive to say, then get the hell out.
Is this more clear to you?, Im not going to write it down even simpler.
Apart from a small shield with major mending, the most powerful stam dot in the game, the most powerful reflect skill in the game, the most powerful and only physical ultimate in the game, an ultimate that turns them into an undying tank with 100% armour penetration, then yeah, they are pretty similar.Stam sorc is not in much worse of a place than stam Dk. Two stam dots isn't great to be fair.
Edit: I forgot to mention battle roar and helping hands. I'd like these too.
Apart from a small shield with major mending, the most powerful stam dot in the game, the most powerful reflect skill in the game, the most powerful and only physical ultimate in the game, an ultimate that turns them into an undying tank with 100% armour penetration, then yeah, they are pretty similar.Stam sorc is not in much worse of a place than stam Dk. Two stam dots isn't great to be fair.
Edit: I forgot to mention battle roar and helping hands. I'd like these too.
As far as stam morphs go I mean. Yeh, DKs have way better passives for stam. And two vey good ultimates. Not saying stam DKs aren't stronger. Multiple times I die only stam Sorc I think "could have killed them on my Dk".
I play both in pvp quite a lot, and both basically rely on wrecking blow spam. Which people hate. But until either class get's a stam morph of an instant damage skill, I'm going to have to keep swinging for the fences.
When things need to be balanced, you apply downward balancing (upward has a too steep scale and will in the end require infinite tweaking, ive also seen this happen too much, especially in games like ultima online where upward scaling has even destroyed whole shards/servers)When devs set roles in stone by making skilltrees one dimensional as a response to people who find these skills not fit their idea of a static role and lobby for it, it kills creativity.All this calling for static, pronounced skills/subroles will end up making this game more boring, you realise that right? It kills innovation with all the set in stone-ness.
Let people figure out their own builds, stop trying to optimalize and metanize the remaining creative.
How is it stopping people from being "creative"? If you don't want to use the skill, then don't. It's that simple. Stop telling people they shouldn't be asking for changes to a class they primarily play. It's everyone's right to do so. If you don't have anything constructive to say, then get the hell out.
Is this more clear to you?, Im not going to write it down even simpler.
Wrecking blow or ransack. Please tell me how that is creativity.
Please don't give me that flack about Thundering Presence. The AOE dot on that is laughable, the major expedition for 4 seconds is a joke and all for a high stamina cost. I don't know any stam sorcs who won't use Boundless Storm, the magicka version. So yeah, thanks for that cool utility ZOS. Much appreciated. Really blew our socks off.
We have a few passives. There's 2 decent ones, and I want to highlight them
Daedric Protection
This increases our stamina and health regeneration by 20% while a daedric summoning ability is slotted. We generally have no room for bound armaments because of all the generic weapon skills required to make our builds work, so some actually forfeit an ultimate to slot the atro just for this passive. Other stam sorcs don't even worry about it.
Expert Mage
Increases weapon damage by 1% for each sorcerer ability slotted. Wow, that sounds awesome! Well yeah it does, except stam sorcs rarely have many sorc abilities on their bar except for streak and boundless storm.
You need to remove the passive restrictions or give us another DD ability.
I was testing out DPS with a stam DK yesterday in a few duels, and I found it hard to keep up with him. His unstable flame was burning the entire time, I couldn't use my DoT (Poison Injection) because he'd just flap his wings, he has access to the only major mending in the game making his healing look like it was on steroids, and with a wrecking blow+take flight his ultimate easily hit for over 12k.
So what would be nice?
As I said, if you can't/won't remove the passive restrictions, I'd really like to see some more DPS utilities for us to use, to help keep the pressure on our targets.
Here's some suggestions Magicka sorcs are going to QQ about, but at this point, I really don't care.
1. A stamina morph of Lightning Splash OR Mages Fury that calls down lightning on the opponent, hitting them with a small amount of direct damage and applying a DoT similar to Unstable Flame, but lightning of course. Scales off weapon damage and max stamina. This would help keep pressure on opponents and give us a decent class stam option.
2. A stamina morph of Daedric Curse. Must be within melee range to cast so they can't just stand back shooting at people, which wouldn't make any sense. It would obviously scale off weapon damage and max stamina.
3. Turn Crystal Blast into a stam version that slices an opponent with a crystal sword, inducing bleed damage over time. Can only be cast within melee range and scales off weapon damage/max stamina. This would actually make the Dark Magic tree useful for stam sorcs, which it's currently not. It also means we'll be able to make use of the Blood Magic and Persistence passives, which would be really nice.
These are just some ideas, and I'm getting tired of asking, but something needs to be done. @Wrobel you alive bruh?
WarLord2905 wrote: »Steel_Brightblade wrote: »
I think the rest of his opinions were dragon "knights" should only wear heavy armour and tank, templars only heal and nightblades must only dps, from behind, using daggers...
Some people just don't want to break away from fixed classes and roles.
I totally agree aLi3nZ, why would ZOS wreck an entire MAGIC class for the few people who are playing a left field build. I saw another post saying Overload didnt hit as hard with a stam sorc..... its an ultimate that does magic damage in a class designed for magic users....... of course it doesnt hit as hard, no different to a magic based sorceror who uses werewolve as an ultimate that is based off weapon damage, guess what it is not going to hit as hard a stamina build will. Different builds are all good and fun to play around with but you cant expect them to be as good as someone who builds one specifically design to maximise what the class is all about.
Mojomonkeyman wrote: »I don`t feel gimped as stam sorc. It`s actually not as bad as some of you make it sound.
Peronally, I think we dont need a spamable stam dps ability, which would be just a class based equivalence to wpn skills already available.
Something a long the lines of magicka sorcerer gameplay of building up burst rotations with a stam curse/dot would make the gameplay much richer, imo. We have mobility, we have utility, we have cc and we have damage thanks to boosted max stam - thats not that bad to build up on and think of meaningful additions to give us more of both, identity and offensive maneuvers.
Mojomonkeyman wrote: »I don`t feel gimped as stam sorc. It`s actually not as bad as some of you make it sound.
Peronally, I think we dont need a spamable stam dps ability, which would be just a class based equivalence to wpn skills already available.
Something a long the lines of magicka sorcerer gameplay of building up burst rotations with a stam curse/dot would make the gameplay much richer, imo. We have mobility, we have utility, we have cc and we have damage thanks to boosted max stam - thats not that bad to build up on and think of meaningful additions to give us more of both, identity and offensive maneuvers.
DKs have the fewest stam morphs but a lot of DKs go stam.
Sorcs need some stam friendlier passives. They're good, but you want great.
Sorcs get the stam morphs for armaments and thundering presence.
DKs get stam morphs for 2 fire based attacks.
The stam morphs for sorcs are more versatile.
What makes the DK great for stam builds are two passives...battle roar and helping hands.
What they need to do is mess around with a sorc passive or two, they don't have to do much.
I'm considering rolling a stam sorc and the reduced cost passives will likely make me slot undaunted and fighter's guild abilities. Dawnbreaker will be a cheaper ultimate. Werewolf would work well, too.
Mojomonkeyman wrote: »I don`t feel gimped as stam sorc. It`s actually not as bad as some of you make it sound.
Peronally, I think we dont need a spamable stam dps ability, which would be just a class based equivalence to wpn skills already available.
Something a long the lines of magicka sorcerer gameplay of building up burst rotations with a stam curse/dot would make the gameplay much richer, imo. We have mobility, we have utility, we have cc and we have damage thanks to boosted max stam - thats not that bad to build up on and think of meaningful additions to give us more of both, identity and offensive maneuvers.
DKs have the fewest stam morphs but a lot of DKs go stam.
Sorcs need some stam friendlier passives. They're good, but you want great.
Sorcs get the stam morphs for armaments and thundering presence.
DKs get stam morphs for 2 fire based attacks.
The stam morphs for sorcs are more versatile.
What makes the DK great for stam builds are two passives...battle roar and helping hands. And Take Flight!
What they need to do is mess around with a sorc passive or two, they don't have to do much.
I'm considering rolling a stam sorc and the reduced cost passives will likely make me slot undaunted and fighter's guild abilities. Dawnbreaker will be a cheaper ultimate. Werewolf would work well, too.
Whats the appeal with running a stam sorc. A sorcerer is someone who uses magic anyway.
Yes, but in this game, not necessarily.Whats the appeal with running a stam sorc. A sorcerer is someone who uses magic anyway.
Teflondon75 wrote: »Whats the appeal with running a stam sorc. A sorcerer is someone who uses magic anyway.
Says who? Gandalf says "Hello"
The statement you just used could substitute in every other class. Watch, I'll show you.
Whats the appeal with running a stam nightblade. A nightblade is someone who uses magic anyway. Whats the appeal with running a stam templar. A templar is someone who uses magic anyway. Whats the appeal with running a stam dragonknight. A dragonknight is someone who uses magic anyway.
Funny how that works, they All use magic. They ALL started with ONLY magic morphs when ESO came out. It's only through people asking for stamina morphs that those classes became both really. The reason stamina sorcs are bottom barrel and weakest stamina spec(Arguably, stamplars Hello) is because of A: The silly notion that wizards/sorcerers/witches etc can Only perform magic....even in our own history stories are filled with "Magic" using type people using melee weapons as well. Witch leads into B: The class is just not played much outside of a small window when @FENGRUSH became a popular streamer and a lot of people really gave it a go. Being Not popular leads to less voice on the forums and elsewhere and so the devs have more important things to do like fixing every other class.
Fair? Not a chance. But that is how MMOs go. The more popular and played a class/spec is the faster it receives changes. Fair or not.