NewBlacksmurf wrote: »You may have made an incorrect assumption about what the game planned to offer
Since 2012....this has been the plan and we've seen no interest in that changing.
Sorry
Source - http://www.elderscrollsonline.com/en-us/news/post/2012/10/24/dive-into-the-eso-preview-event-coverage
One of the best parts of this game's combat system IMO is the very small action bar and the ability to weapon swap. I would be very disappointed if they allowed us to fill our screen with 30 action bars like some other MMOs.
If you are a PC player, this addon allows you to make different skill bars and hotkey them so you can swap without changing weapons.
http://www.esoui.com/downloads/info947-SWAPSContinued.html
catalyst10e wrote: »While I'd love to see something like the swap add-on that PC get an official console release, so i can have a PVP and a PVE set-up, adding more bars and giving everyone access to more abilities would just be problematic. Like what wayfarerx said, part of what makes the combat great is the limited number of skills you can slot and use.
NewBlacksmurf wrote: »You may have made an incorrect assumption about what the game planned to offer
Since 2012....this has been the plan and we've seen no interest in that changing.
Sorry
Source - http://www.elderscrollsonline.com/en-us/news/post/2012/10/24/dive-into-the-eso-preview-event-coverage
I make no Assumptions i've played this game since beta, just because i don't come on the forums means nothing. This has been complained about since day 1.
catalyst10e wrote: »While I'd love to see something like the swap add-on that PC get an official console release, so i can have a PVP and a PVE set-up, adding more bars and giving everyone access to more abilities would just be problematic. Like what wayfarerx said, part of what makes the combat great is the limited number of skills you can slot and use.
How is that great though?
Also how would it impact your game play if every one had access to more actions bars?
Like I said you wouldn't have to use more nor should they always be visible they could simply add in the option to add more bars which would be a player choice not some thing that's forced on you, if you're worried about fighting some one with more spells/abilities that they can use..
That wouldn't really matter either as they would still lose magicka/stam at the same rate etc..
NewBlacksmurf wrote: »NewBlacksmurf wrote: »You may have made an incorrect assumption about what the game planned to offer
Since 2012....this has been the plan and we've seen no interest in that changing.
Sorry
Source - http://www.elderscrollsonline.com/en-us/news/post/2012/10/24/dive-into-the-eso-preview-event-coverage
I make no Assumptions i've played this game since beta, just because i don't come on the forums means nothing. This has been complained about since day 1.
I think it does mean you're not familiar with the feedback on this idea you have that so many others have expressed.
I tthought to direct you to the source of the original design which per ZOS feedback is not in the works of changing or in consideration of being changed for the foreseeable future.
Everyone also says here....never say never....just sharing
We don't need them. You need/want them.
No, we don't
The limited number of abilities and bars is a GOOD thing. It means choosing each skill makes a large impact meaning people really think whether they want A or B and how they will benefit them
KhajitFurTrader wrote: »There is no global cooldown client-side like in other MMOs, and this is by design. As long as there are sufficient resources available, abilities can be spammed. Given the usual amount of concurrent skills available in other MMOs, this would lead to a messaging problem for the server. ESO's combat is meant to be more dynamic, more twitchy, so 6/12 skills available at any given time is a good tradeoff: manageable client-server messaging not impeded by any GCD, and lots of interesting choices for players to mix and match their skills (with "interesting choices" being the definition of fun in games, according to Sid Meier).
KhajitFurTrader wrote: »There is no global cooldown client-side like in other MMOs, and this is by design.