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Meteor

  • RDMyers65b14_ESO
    RDMyers65b14_ESO
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    I will say that even on Live, meteor is efficient. I didn't notice any extra lag.
  • MountainHound
    MountainHound
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    I will say that even on Live, meteor is efficient. I didn't notice any extra lag.

    You have not witnessed 24 players hitting it at once yet on aa flag on another group of players chucking their own meteors back..
  • MountainHound
    MountainHound
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    Enjoy how you want the game to become guys:

    https://youtu.be/FvrbN6XfXzA?t=173
  • WRX
    WRX
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    Enjoy how you want the game to become guys:

    https://youtu.be/FvrbN6XfXzA?t=173

    Lol those guys run/ran the biggest zerg in the history of the game aside from maybe EG. 50+ all day.

    Then would whisper us yelling about lag. This was somewhat pretty early in the game too.

    Give me the game come march, and lets do a retake.

    Edit: LLD
    Edited by WRX on February 11, 2016 5:49PM
    Decibel GM

    GLUB GLUB
  • Xeven
    Xeven
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    CyrusArya wrote: »
    This new unreflectable meteor is cancerous to balance and makes magicka builds OP as hell. To all the people who think they are clever pointing out that block is a mechanic, clearly you lot are unacquainted with how any decent players will time meteor with a CC to ensure a direct hit. Can be done easily on every class. As it currently stands, meteor has no solid counters and is a brainless 'I win' button. Combine this with proxy det and magicka builds have it wayyy too easy to lay down insane burst. Every magicka build is gonna be running these two skills and it is so disgustingly overpowered and cheesy. I get that you at ZoS probably made this change for sake of performance, but a skill as strong as meteor (a homing aoe ulti with insane burst and dot damage) shouldn't have no counters. Literally not a single other ulti that functions like meteor.

    If you are serious about keeping this change, let meteor do magical or physical damage and scale completely with the higher stat...that is if you really care about balance. Then watch the QQ pour in. Otherwise this tips the scales far too much in magickas favor.

    Same stuff, different thread. DK doesnt like meteor or magicka detonation because they both counter reflective scales. Stamina is king right now. Magicka buffs are justified.
  • eventide03b14a_ESO
    eventide03b14a_ESO
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    Leovolao wrote: »
    Ryuho wrote: »
    Every class hasve a counter to meteor ..

    [*] Templars - Eclipse
    [*] Nightblades - Cloak
    [*] Sorceres - Hardened + Harness
    [*] Dragonknights - Reflect
    [/list]


    There is always S&B Reflect...



    Now, only NBs dont have to worry about it and can go ahead and continue their nasty burst as usual.


    a block..

    You all are still assuming it's going to be like now where you get hit by one Meteor. Let me explain this one more time for those that are too slow to get it.
    Right now the only thing stopping people from using Meteor is because it can get reflected.
    If you take away the reflect then there is no consequence for using Meteor, therefore only idiots or masochists will not slot it.
    So you will not be getting by a single Meteor, but rather by several...all the time.

    There is no amount of blocking, dodging, shielding, etc against 5 or more consecutive/simultaneous Meteors.
    DO WE UNDERSTAND NOW?? I mean seriously, do you really need this explained any more plainly to fully understand what this is not only going to do to PvP in terms of gameplay but more importantly lag?

    I'm not getting hit 5 or more consecutive/simultaneous ultimates on live at the moment, why would it be any different if this change goes through? Even if I were, then I'd most likely die anyways.
    To me, the changes to reflect are dumb this patch and I agree meteor should be tone down a bit. But the amount of tears people are spilling over this is just unbeliavable.
    Okay, so clearly you don't understand or you just have reading comprehension trouble. As I very clearly stated, you will not see it live now, because the changes haven't happened yet. The biggest issue for me personally is the sheer amount of lag it's going to cause. How do I know this? Because there was a time when people were using it a LOT more frequently and it would literally wreak FPS. Maybe you weren't playing back then, I don't know.
    Edited by eventide03b14a_ESO on February 11, 2016 6:02PM
    :trollin:
  • Telel
    Telel
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    Telel thinks that the worst part about this is...

    That there howls, a melee range knockdown, are still reflectable...
    Character: Telel
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  • Master_Kas
    Master_Kas
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    These changes were made to force people to either spend more into health, use sets with defensive bonuses, and to counter zergs

    As Fengrush put it:

    If I open up on a ball group by suprise I should be able to kill them

    Know what that means? If your 24 man is taking a flag and my 6-8 man catches you by suprise and meteors you times 8 and proxy det whatever, I should kill you

    On live this isn't possible, on pts it will be

    The changes to proxy det, meteor, and siege were directly aimed at ball groups and zergs.

    This was Wrobels way of sorta giving guys like Fengrush what they wanted without removing AOE caps

    Make no mistake small groups like Fengrush will have an easier time busting these groups then it is on live especially in open world as smart siege will now be viable and charging a choke or breach will be suicide, long overdue. Meteor is just icing on the cake.

    Lets turn this around. Lets say those 8-12 people try to take a keep defended by a ballgroup who are waiting with proxies, meteors, sieges and some with vicious death set on. How do you think it will work out?

    Since you have to enter chokepoints/breaches and flip flags, you will be near eachother for that. Meaning it's not just a nerf to ball groups ^^
    EU | PC
  • RinaldoGandolphi
    RinaldoGandolphi
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    True @MasterKas its a direct buff to defensive forces and defensive positions. I don't necessarily see that as a bad thing. Defenders should have an advantage...a big one...they are the ones inside the fortress with the superior defensive positioning afterall.

    Honestly i'd like to see a large keep battles and such and see how things actually go before jumping the gun. thats what the PTS is for, we should zerg it, just to see what happens.

    I think the Vicious Death set is a bit much, but it seems ZOS had that set intended to really hurt people standing close. that could go for anyone really.

    I guess at the end of the day i'd like to see more testing before claiming Meteor changes to be too much. I think Meteor will be most effective when hitting large numbers of people, especially Shooting Star that gives a damage bonus.

    I slotted Meteor but never used it, only slotted it for max magic and magic regen because 8 out 10 people in Cyrodiil are either running Sword and Board or have Wings, so the Ultimate was useless. Reflects were OP as well concerning Meteor. The double reflect thing needed to go.

    Honestly though it comes back to this. Magic users with damage shields will have a far easier time dealing with Meteor then stam builds. I think thats something that needs to be addressed.

    Perhaps make Meteor dodgeable? Like it would have to be a timed dodge, but making it dodgeable at a specific time in the animation may be the way to go. I'd like that idea better then a reflect.

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  • Leovolao
    Leovolao
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    Leovolao wrote: »
    Ryuho wrote: »
    Every class hasve a counter to meteor ..

    [*] Templars - Eclipse
    [*] Nightblades - Cloak
    [*] Sorceres - Hardened + Harness
    [*] Dragonknights - Reflect
    [/list]


    There is always S&B Reflect...



    Now, only NBs dont have to worry about it and can go ahead and continue their nasty burst as usual.


    a block..

    You all are still assuming it's going to be like now where you get hit by one Meteor. Let me explain this one more time for those that are too slow to get it.
    Right now the only thing stopping people from using Meteor is because it can get reflected.
    If you take away the reflect then there is no consequence for using Meteor, therefore only idiots or masochists will not slot it.
    So you will not be getting by a single Meteor, but rather by several...all the time.

    There is no amount of blocking, dodging, shielding, etc against 5 or more consecutive/simultaneous Meteors.
    DO WE UNDERSTAND NOW?? I mean seriously, do you really need this explained any more plainly to fully understand what this is not only going to do to PvP in terms of gameplay but more importantly lag?

    I'm not getting hit 5 or more consecutive/simultaneous ultimates on live at the moment, why would it be any different if this change goes through? Even if I were, then I'd most likely die anyways.
    To me, the changes to reflect are dumb this patch and I agree meteor should be tone down a bit. But the amount of tears people are spilling over this is just unbeliavable.
    Okay, so clearly you don't understand or you just have reading comprehension trouble. As I very clearly stated, you will not see it live now, because the changes haven't happened yet. The biggest issue for me personally is the sheer amount of lag it's going to cause. How do I know this? Because there was a time when people were using it a LOT more frequently and it would literally wreak FPS. Maybe you weren't playing back then, I don't know.

    Dude, chill out! I'm saying I don't get hit with 5 or more ultis now, not just meteors, but any ultimate.
    That's not gonna change with the new parch, people will get more ulti from shooting star, but 5+?
    You then say it's gonna cause more lag because it used to wreck FPS? You do know those are not the same thing right? I'm here since beta btw and remember the time you are refering, I remember there was an issue with meteor that was causing *** to go crazy ingame, particles or some other crap. They said it was fixed, so I don't know if it's gonna cause more lag like people are claiming it will.
    Edited by Leovolao on February 11, 2016 8:05PM
    tea pot


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  • Manoekin
    Manoekin
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    The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.

    I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.

    Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.

    It should work as a ground target with the delay it has now. Nova does minimal damage which is why I can tolerate it. Meteor is like dropping an already synergized nova on people as far as damage is concerned. If Nova worked in this way regarding damage it would be nerfed 10 different ways due to the QQ.
  • WRX
    WRX
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    Manoekin wrote: »
    The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.

    I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.

    Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.

    It should work as a ground target with the delay it has now. Nova does minimal damage which is why I can tolerate it. Meteor is like dropping an already synergized nova on people as far as damage is concerned. If Nova worked in this way regarding damage it would be nerfed 10 different ways due to the QQ.

    Yeah I'd love for it to be ground targeted.
    Decibel GM

    GLUB GLUB
  • OdinForge
    OdinForge
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    WRX wrote: »
    Manoekin wrote: »
    The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.

    I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.

    Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.

    It should work as a ground target with the delay it has now. Nova does minimal damage which is why I can tolerate it. Meteor is like dropping an already synergized nova on people as far as damage is concerned. If Nova worked in this way regarding damage it would be nerfed 10 different ways due to the QQ.

    Yeah I'd love for it to be ground targeted.

    For what it's worth, I agree as well.
    The Age of Wrobel.
  • Xeven
    Xeven
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    WRX wrote: »
    Manoekin wrote: »
    The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.

    I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.

    Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.

    It should work as a ground target with the delay it has now. Nova does minimal damage which is why I can tolerate it. Meteor is like dropping an already synergized nova on people as far as damage is concerned. If Nova worked in this way regarding damage it would be nerfed 10 different ways due to the QQ.

    Yeah I'd love for it to be ground targeted.

    Of course you would. Big boom, rune at feet, dodge roll out. Ultimate neutered. Stamina dominance maintained.
  • Takllin
    Takllin
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    Xeven wrote: »
    WRX wrote: »
    Manoekin wrote: »
    The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.

    I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.

    Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.

    It should work as a ground target with the delay it has now. Nova does minimal damage which is why I can tolerate it. Meteor is like dropping an already synergized nova on people as far as damage is concerned. If Nova worked in this way regarding damage it would be nerfed 10 different ways due to the QQ.

    Yeah I'd love for it to be ground targeted.

    Of course you would. Big boom, rune at feet, dodge roll out. Ultimate neutered. Stamina dominance maintained.

    Last I checked Magicka builds can do the same, use shields, or Sorcs can just streak out of it.
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  • WRX
    WRX
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    Xeven wrote: »
    WRX wrote: »
    Manoekin wrote: »
    The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.

    I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.

    Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.

    It should work as a ground target with the delay it has now. Nova does minimal damage which is why I can tolerate it. Meteor is like dropping an already synergized nova on people as far as damage is concerned. If Nova worked in this way regarding damage it would be nerfed 10 different ways due to the QQ.

    Yeah I'd love for it to be ground targeted.

    Of course you would. Big boom, rune at feet, dodge roll out. Ultimate neutered. Stamina dominance maintained.

    But I hate stam dominance?
    Decibel GM

    GLUB GLUB
  • OtarTheMad
    OtarTheMad
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    Xeven wrote: »
    WRX wrote: »
    Manoekin wrote: »
    The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.

    I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.

    Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.

    It should work as a ground target with the delay it has now. Nova does minimal damage which is why I can tolerate it. Meteor is like dropping an already synergized nova on people as far as damage is concerned. If Nova worked in this way regarding damage it would be nerfed 10 different ways due to the QQ.

    Yeah I'd love for it to be ground targeted.

    Of course you would. Big boom, rune at feet, dodge roll out. Ultimate neutered. Stamina dominance maintained.

    stamina dominance because he moved 4 inches to the left or right?

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