RDMyers65b14_ESO wrote: »I will say that even on Live, meteor is efficient. I didn't notice any extra lag.
MountainHound wrote: »
This new unreflectable meteor is cancerous to balance and makes magicka builds OP as hell. To all the people who think they are clever pointing out that block is a mechanic, clearly you lot are unacquainted with how any decent players will time meteor with a CC to ensure a direct hit. Can be done easily on every class. As it currently stands, meteor has no solid counters and is a brainless 'I win' button. Combine this with proxy det and magicka builds have it wayyy too easy to lay down insane burst. Every magicka build is gonna be running these two skills and it is so disgustingly overpowered and cheesy. I get that you at ZoS probably made this change for sake of performance, but a skill as strong as meteor (a homing aoe ulti with insane burst and dot damage) shouldn't have no counters. Literally not a single other ulti that functions like meteor.
If you are serious about keeping this change, let meteor do magical or physical damage and scale completely with the higher stat...that is if you really care about balance. Then watch the QQ pour in. Otherwise this tips the scales far too much in magickas favor.
Okay, so clearly you don't understand or you just have reading comprehension trouble. As I very clearly stated, you will not see it live now, because the changes haven't happened yet. The biggest issue for me personally is the sheer amount of lag it's going to cause. How do I know this? Because there was a time when people were using it a LOT more frequently and it would literally wreak FPS. Maybe you weren't playing back then, I don't know.eventide03b14a_ESO wrote: »hammayolettuce wrote: »Every class hasve a counter to meteor ..
[*] Templars - Eclipse
[*] Nightblades - Cloak
[*] Sorceres - Hardened + Harness
[*] Dragonknights - Reflect
[/list]
There is always S&B Reflect...
Now, only NBs dont have to worry about it and can go ahead and continue their nasty burst as usual.
a block..
You all are still assuming it's going to be like now where you get hit by one Meteor. Let me explain this one more time for those that are too slow to get it.
Right now the only thing stopping people from using Meteor is because it can get reflected.
If you take away the reflect then there is no consequence for using Meteor, therefore only idiots or masochists will not slot it.
So you will not be getting by a single Meteor, but rather by several...all the time.
There is no amount of blocking, dodging, shielding, etc against 5 or more consecutive/simultaneous Meteors.
DO WE UNDERSTAND NOW?? I mean seriously, do you really need this explained any more plainly to fully understand what this is not only going to do to PvP in terms of gameplay but more importantly lag?
I'm not getting hit 5 or more consecutive/simultaneous ultimates on live at the moment, why would it be any different if this change goes through? Even if I were, then I'd most likely die anyways.
To me, the changes to reflect are dumb this patch and I agree meteor should be tone down a bit. But the amount of tears people are spilling over this is just unbeliavable.
RinaldoGandolphi wrote: »These changes were made to force people to either spend more into health, use sets with defensive bonuses, and to counter zergs
As Fengrush put it:
If I open up on a ball group by suprise I should be able to kill them
Know what that means? If your 24 man is taking a flag and my 6-8 man catches you by suprise and meteors you times 8 and proxy det whatever, I should kill you
On live this isn't possible, on pts it will be
The changes to proxy det, meteor, and siege were directly aimed at ball groups and zergs.
This was Wrobels way of sorta giving guys like Fengrush what they wanted without removing AOE caps
Make no mistake small groups like Fengrush will have an easier time busting these groups then it is on live especially in open world as smart siege will now be viable and charging a choke or breach will be suicide, long overdue. Meteor is just icing on the cake.
eventide03b14a_ESO wrote: »Okay, so clearly you don't understand or you just have reading comprehension trouble. As I very clearly stated, you will not see it live now, because the changes haven't happened yet. The biggest issue for me personally is the sheer amount of lag it's going to cause. How do I know this? Because there was a time when people were using it a LOT more frequently and it would literally wreak FPS. Maybe you weren't playing back then, I don't know.eventide03b14a_ESO wrote: »hammayolettuce wrote: »Every class hasve a counter to meteor ..
[*] Templars - Eclipse
[*] Nightblades - Cloak
[*] Sorceres - Hardened + Harness
[*] Dragonknights - Reflect
[/list]
There is always S&B Reflect...
Now, only NBs dont have to worry about it and can go ahead and continue their nasty burst as usual.
a block..
You all are still assuming it's going to be like now where you get hit by one Meteor. Let me explain this one more time for those that are too slow to get it.
Right now the only thing stopping people from using Meteor is because it can get reflected.
If you take away the reflect then there is no consequence for using Meteor, therefore only idiots or masochists will not slot it.
So you will not be getting by a single Meteor, but rather by several...all the time.
There is no amount of blocking, dodging, shielding, etc against 5 or more consecutive/simultaneous Meteors.
DO WE UNDERSTAND NOW?? I mean seriously, do you really need this explained any more plainly to fully understand what this is not only going to do to PvP in terms of gameplay but more importantly lag?
I'm not getting hit 5 or more consecutive/simultaneous ultimates on live at the moment, why would it be any different if this change goes through? Even if I were, then I'd most likely die anyways.
To me, the changes to reflect are dumb this patch and I agree meteor should be tone down a bit. But the amount of tears people are spilling over this is just unbeliavable.
Joy_Division wrote: »The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.
I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.
Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.
Joy_Division wrote: »The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.
I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.
Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.
It should work as a ground target with the delay it has now. Nova does minimal damage which is why I can tolerate it. Meteor is like dropping an already synergized nova on people as far as damage is concerned. If Nova worked in this way regarding damage it would be nerfed 10 different ways due to the QQ.
Joy_Division wrote: »The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.
I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.
Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.
It should work as a ground target with the delay it has now. Nova does minimal damage which is why I can tolerate it. Meteor is like dropping an already synergized nova on people as far as damage is concerned. If Nova worked in this way regarding damage it would be nerfed 10 different ways due to the QQ.
Yeah I'd love for it to be ground targeted.
Joy_Division wrote: »The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.
I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.
Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.
It should work as a ground target with the delay it has now. Nova does minimal damage which is why I can tolerate it. Meteor is like dropping an already synergized nova on people as far as damage is concerned. If Nova worked in this way regarding damage it would be nerfed 10 different ways due to the QQ.
Yeah I'd love for it to be ground targeted.
Joy_Division wrote: »The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.
I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.
Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.
It should work as a ground target with the delay it has now. Nova does minimal damage which is why I can tolerate it. Meteor is like dropping an already synergized nova on people as far as damage is concerned. If Nova worked in this way regarding damage it would be nerfed 10 different ways due to the QQ.
Yeah I'd love for it to be ground targeted.
Of course you would. Big boom, rune at feet, dodge roll out. Ultimate neutered. Stamina dominance maintained.
Joy_Division wrote: »The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.
I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.
Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.
It should work as a ground target with the delay it has now. Nova does minimal damage which is why I can tolerate it. Meteor is like dropping an already synergized nova on people as far as damage is concerned. If Nova worked in this way regarding damage it would be nerfed 10 different ways due to the QQ.
Yeah I'd love for it to be ground targeted.
Of course you would. Big boom, rune at feet, dodge roll out. Ultimate neutered. Stamina dominance maintained.
Joy_Division wrote: »The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.
I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.
Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.
It should work as a ground target with the delay it has now. Nova does minimal damage which is why I can tolerate it. Meteor is like dropping an already synergized nova on people as far as damage is concerned. If Nova worked in this way regarding damage it would be nerfed 10 different ways due to the QQ.
Yeah I'd love for it to be ground targeted.
Of course you would. Big boom, rune at feet, dodge roll out. Ultimate neutered. Stamina dominance maintained.