hammayolettuce wrote: »Every class hasve a counter to meteor ..
[*] Templars - Eclipse
[*] Nightblades - Cloak
[*] Sorceres - Hardened + Harness
[*] Dragonknights - Reflect
[/list]
There is always S&B Reflect...
Now, only NBs dont have to worry about it and can go ahead and continue their nasty burst as usual.
hammayolettuce wrote: »Every class hasve a counter to meteor ..
[*] Templars - Eclipse
[*] Nightblades - Cloak
[*] Sorceres - Hardened + Harness
[*] Dragonknights - Reflect
[/list]
There is always S&B Reflect...
Now, only NBs dont have to worry about it and can go ahead and continue their nasty burst as usual.
a block..
MountainHound wrote: »People defending must be NBs
hammayolettuce wrote: »Every class had a counter to meteor ..
- Templars - Eclipse
- Nightblades - Cloak
- Sorceres - Hardened + Harness
- Dragonknights - Reflect
There is always S&B Reflect...
Now, only NBs dont have to worry about it and can go ahead and continue their nasty burst as usual.
Forestd16b14_ESO wrote: »And this is a fantasy game with people casting magic left and right and you are seriously trying to bring real life physicals into this game. Really? Just leave I am sorry but just leave.
I play DK and Templar mainly, so I'm not a NB defending meteor change. I'm also not clueless, thanks Snu.
I don't see the issue with it not having a counter. The only issue is that every class can use it, therefore it's easier to stack.
I'll repeat though, if an entire group ulti bombs, you're not going to live regardless of which ultimates the team uses.
Fall damage though, heh, why do I have no confidence that it's fixed...
PosternHouse wrote: »They ought to make it a ground target, like Ash Cloud or Nova.
Oh no. Sorcs have an ultimate that I can't CC or dodge roll. Plz nerf.
OtarTheMad wrote: »hammayolettuce wrote: »Every class had a counter to meteor ..
- Templars - Eclipse
- Nightblades - Cloak
- Sorceres - Hardened + Harness
- Dragonknights - Reflect
There is always S&B Reflect...
Now, only NBs dont have to worry about it and can go ahead and continue their nasty burst as usual.
Right now yes, but when the TG DLC drops most of these counters will be taken away (Reflect fixed/nerfed, magelight taking NBs out of cloak etc.) which leaves just blocking. You can go ahead and block 6-12 meteors coming your way from a group ult-bombing but that means you're stationary and therefore going to get run over anyway, plus usually when you're blocking Meteor you still get shot up into the air for some reason. I predict that if this hits live like this... it's going to get ugly in vet pvp until players figure out a new way to counter besides blocking.
OtarTheMad wrote: »hammayolettuce wrote: »Every class had a counter to meteor ..
- Templars - Eclipse
- Nightblades - Cloak
- Sorceres - Hardened + Harness
- Dragonknights - Reflect
There is always S&B Reflect...
Now, only NBs dont have to worry about it and can go ahead and continue their nasty burst as usual.
Right now yes, but when the TG DLC drops most of these counters will be taken away (Reflect fixed/nerfed, magelight taking NBs out of cloak etc.) which leaves just blocking. You can go ahead and block 6-12 meteors coming your way from a group ult-bombing but that means you're stationary and therefore going to get run over anyway, plus usually when you're blocking Meteor you still get shot up into the air for some reason. I predict that if this hits live like this... it's going to get ugly in vet pvp until players figure out a new way to counter besides blocking.
Absorb magicka still works (but only 6k absorb in cyro.) And requires s+b slotted. But the block with s+B will help mitigate dmg. Making this still a viable tactic. All builds besides DK had to slot S+B anyway for a reliable reflect skill. Just change your morph and add a little more health.
For group vs group combat, no longer do I see this passive counter being viable (popping a reflect and shifting back to dps). Dropping mitigation, popping stam return skills after initial burst(templars), coordinated defense via heals, personal shields/ spell resistance buffs, will be the defense as you will be trying to soften the blow. So as a group, a coordinated meteor bomb will be one death of many if you can't time a viable reaction.
The 1v1 Templar gets shafted the most from this change, because we used purifying ritual to negate projectiles using magicka instead of stam. But that effect wasn't intended in the first place so we have to accept the change for now.
I'm not opposed to the reflect (I know its counters ), but let's not pretend popping a reflect is "skillful"; you stacked reflect chances. The correct direction for this dialogue was "how to make meteor skillful but not reflectable". ZOS gave us an answer by forcing the dmg thereby forcing our builds to learn how to mitigate it instead of hitting one button.
OtarTheMad wrote: »hammayolettuce wrote: »Every class had a counter to meteor ..
- Templars - Eclipse
- Nightblades - Cloak
- Sorceres - Hardened + Harness
- Dragonknights - Reflect
There is always S&B Reflect...
Now, only NBs dont have to worry about it and can go ahead and continue their nasty burst as usual.
Right now yes, but when the TG DLC drops most of these counters will be taken away (Reflect fixed/nerfed, magelight taking NBs out of cloak etc.) which leaves just blocking. You can go ahead and block 6-12 meteors coming your way from a group ult-bombing but that means you're stationary and therefore going to get run over anyway, plus usually when you're blocking Meteor you still get shot up into the air for some reason. I predict that if this hits live like this... it's going to get ugly in vet pvp until players figure out a new way to counter besides blocking.
Absorb magicka still works (but only 6k absorb in cyro.) And requires s+b slotted. But the block with s+B will help mitigate dmg. Making this still a viable tactic. All builds besides DK had to slot S+B anyway for a reliable reflect skill. Just change your morph and add a little more health.
For group vs group combat, no longer do I see this passive counter being viable (popping a reflect and shifting back to dps). Dropping mitigation, popping stam return skills after initial burst(templars), coordinated defense via heals, personal shields/ spell resistance buffs, will be the defense as you will be trying to soften the blow. So as a group, a coordinated meteor bomb will be one death of many if you can't time a viable reaction.
The 1v1 Templar gets shafted the most from this change, because we used purifying ritual to negate projectiles using magicka instead of stam. But that effect wasn't intended in the first place so we have to accept the change for now.
I'm not opposed to the reflect (I know its counters ), but let's not pretend popping a reflect is "skillful"; you stacked reflect chances. The correct direction for this dialogue was "how to make meteor skillful but not reflectable". ZOS gave us an answer by forcing the dmg thereby forcing our builds to learn how to mitigate it instead of hitting one button.
You must be joking Minno, carefully choosing a target and slotting a reflect in case your meteor goes awry is far more skilful than popping 3-4 shields and tanking. At least I have to consider what the downsides are in the current system. When the non-reflecting meteor goes live it's going to be a case of lag for days.
They genuinely need to reconsider this. They've already been putting things into the game in an effort to thin out zergs and lag, but this is a giant leap in the opposite direction. With 24 player groups all popping meteor at once it's going to be a slide show. Imagine if a shooting star hits a zerg, the feedback from the ulti gain alone will bump their ulti way back up to have it ready too quickly. I'd be prepping for 1 FPS or worse.
If they want to add in that ultimate as unreflectable, they need to revert it to what it was and make it ground targeted like it used to be.
Joy_Division wrote: »The ground target idea is interesting, but it would have to work differently than abilities like eruption and nova that are instant and thus very difficult not to get hit by them.
I think part of the reason why so many people slot and will slot meteor is that there aren't many burst DPS alternatives, which is very important to have. Many Templars, Sorcs who don't want to slot a reflectable Overload, and magicka DKs are going to want meteor.
Things would be more interesting if more alternatives burst DPS ultis were available other than meteor. The weapon lines always should have had ultimate options and their absence is making meteor too often the only attractive choice.

RinaldoGandolphi wrote: »
On a lighter note, this really isn't a big deal. Folks will adapt, just like they adapted to no stam regen while blocking, dodge roll nerf, damage nerf, sheid nerf, etc...we will adapt to this too. Calm down, the sky is not falling
This is a pretty obvious dumbing down change, I lost the energy to even bother any further though.
A projectile is any object thrown into space (empty or not) by the exertion of a force.[1] Although any object in motion through space (for example a thrown baseball) may be called a projectile, the term more commonly refers to a ranged weapon
What the **** are you even talking about? Let's not argue semantics of a word in a video game, meteor is a projectile. In terms of a healthy and balanced game, we should have the ability to reflect or at the very least dodge this ultimate, NB can still cloak and Templar can still cleanse so WTF. You take a lot of thought out of the game by removing this function.
idk if anyone said this already, but templars can no longer purge this ultimate, or any projectile for that matter.
hammayolettuce wrote: »Every class hasve a counter to meteor ..
[*] Templars - Eclipse
[*] Nightblades - Cloak
[*] Sorceres - Hardened + Harness
[*] Dragonknights - Reflect
[/list]
There is always S&B Reflect...
Now, only NBs dont have to worry about it and can go ahead and continue their nasty burst as usual.
a block..
eventide03b14a_ESO wrote: »hammayolettuce wrote: »Every class hasve a counter to meteor ..
[*] Templars - Eclipse
[*] Nightblades - Cloak
[*] Sorceres - Hardened + Harness
[*] Dragonknights - Reflect
[/list]
There is always S&B Reflect...
Now, only NBs dont have to worry about it and can go ahead and continue their nasty burst as usual.
a block..
You all are still assuming it's going to be like now where you get hit by one Meteor. Let me explain this one more time for those that are too slow to get it.
Right now the only thing stopping people from using Meteor is because it can get reflected.
If you take away the reflect then there is no consequence for using Meteor, therefore only idiots or masochists will not slot it.
So you will not be getting by a single Meteor, but rather by several...all the time.
There is no amount of blocking, dodging, shielding, etc against 5 or more consecutive/simultaneous Meteors.
DO WE UNDERSTAND NOW?? I mean seriously, do you really need this explained any more plainly to fully understand what this is not only going to do to PvP in terms of gameplay but more importantly lag?
eventide03b14a_ESO wrote: »hammayolettuce wrote: »Every class hasve a counter to meteor ..
[*] Templars - Eclipse
[*] Nightblades - Cloak
[*] Sorceres - Hardened + Harness
[*] Dragonknights - Reflect
[/list]
There is always S&B Reflect...
Now, only NBs dont have to worry about it and can go ahead and continue their nasty burst as usual.
a block..
You all are still assuming it's going to be like now where you get hit by one Meteor. Let me explain this one more time for those that are too slow to get it.
Right now the only thing stopping people from using Meteor is because it can get reflected.
If you take away the reflect then there is no consequence for using Meteor, therefore only idiots or masochists will not slot it.
So you will not be getting by a single Meteor, but rather by several...all the time.
There is no amount of blocking, dodging, shielding, etc against 5 or more consecutive/simultaneous Meteors.
DO WE UNDERSTAND NOW?? I mean seriously, do you really need this explained any more plainly to fully understand what this is not only going to do to PvP in terms of gameplay but more importantly lag?
I'm not getting hit 5 or more consecutive/simultaneous ultimates on live at the moment, why would it be any different if this change goes through? Even if I were, then I'd most likely die anyways.
To me, the changes to reflect are dumb this patch and I agree meteor should be tone down a bit. But the amount of tears people are spilling over this is just unbeliavable.