
I agree, this would be great. They would have to stop bounty from decaying over time though.Thevampirenight wrote: »I really do think bounty should be done by zone, instead of everywhere.
Like if you have a bounty in stormhaven you might not have one in alkir or wrothgar.
I do think it should be each zone, basically if you have a bounty in stormhaven you get a bounty for that zone, but over time news of your bounty could spread and then the guards in other zones would try and get it off you. So basically fifteen minates for news to spread of bounties, that are over 1000gold. In the zones next to the zone you got the bounty in. So if you got a storm haven bounty if its not paided off and still high, it would then show up as a bounty for the zones near it after a certain amount of time has passed. So basically they tell towns to watch out for you. It would bring great immersion to the game.
I don't think it was ever stated in lore that the Mane was male; it just became assumed because only male lions have a mane. There was a book in Morrowind that specifically didn't reference the gender of the Mane, as it says "The Mane itself" came to the ceremony (Master Zoaraym's Tale).KhajiitiLizard wrote: »One thing that confuses me though is that they had the new Mane be female... lore states that the Mane is always male. Perhaps they changed that in ESO cause they thought it was sexist...
Sure, in the 3rd Era. There's no reason that enchanting practices can't change with the times though. And the whole resurrection thing is new to the lore for ESO, since we've never had a character without a soul before.Also the enchanting changes... enchanting is done using soul gems not these runes. You can't resurrect people with soul gems.
Actually... "canon" is what the licenseholder says it is. They may change their mind, may retcon stuff, may throw away something that used to be canon because they have a (presumedly) better idea... happens all the time.
Pretty much this.KhajiitiLizard wrote: »So basically it's this: the main quests and settings in the games are canon (minus little details), player choices are not. There are errors. Like the locations of some places are moved. Or locations existing when they shouldn't yet (mostly some of the names of the food that suggest they come from a town that isn't even founded yet).
I would have liked that. Though I guess it would have been a way more difficult system to balance and make ready for MMO gameplay... so I can see why they went with "simple and proven" instead...KhajiitiLizard wrote: »I do feel ESO would have been better if the leveling was like the other TES games (before Skyrim) where you had attributes like intelligence, strength, etc as well as skills: the various schools of magic, weapons, stealth, security, etc.
You have access to any build. You could truly "play the way you want." So you build your build, no mindless XP grind.
If you wanted to change your build you'd do training. Imagine the quests this could add! Learn a master level spell...learn a new weapon... IT WOULD BE AMAZING.
I agree but I also choose to believe ESO is not canon in the ES series.
I agree but I also choose to believe ESO is not canon in the ES series.
...and isn't that a shame???eventide03b14a_ESO wrote: »
Community Service?TheShadowScout wrote: »...and isn't that a shame???eventide03b14a_ESO wrote: »
-refers to the many threads asking for some "alternate punishment" features or "prison system" for ESO justice...
myrrrorb14_ESO wrote: »A crime against non combat civilians is universal in Tamriel. Killing someone is a crime in all kingdoms, even if they are Argonians. The same goes for stealing. No one will welcome a known thief into there cities and due to existence of plentiful magic, everyone will know in seconds.
This is as it should be Thief!
Like that one. Or stuff like This or That or Such Other OnesCommunity Service?TheShadowScout wrote: »-refers to the many threads asking for some "alternate punishment" features or "prison system" for ESO justice...