I am a girl gamer
I have giant boobs
I have talent and skill
- and still respect noobs
IrishGirlGamer wrote: »lordrichter wrote: »Wily_Wizard wrote: »Here's an updated gaming demographic from 2015. You will need a PDF viewer to see it.
There's a lot of interesting info in this report.
http://www.theesa.com/wp-content/uploads/2015/04/ESA-Essential-Facts-2015.pdf
Interesting what the #4 computer game by units sold was in 2014.
I was reading through your link and found out something that I didnt know existed:
The Elder Scrolls Anthology
I am now going to buy the entire five game set.Maps and all.It has:
Arena
Daggerfall
Morrowind
Oblivion
Skyrim
All in one neat package.It's for sale at Amazon.com.
I was looking at that the other day, too. The only reason I would buy it would be as collector's item, as I already own the games (except Arena), including all the DLC (and yes, horse armor).
Still I might buy it when I get my tax return. Just because it is cool.
You totally should @IrishGirlGamer It's a beautiful set.
...Wait, did this thread get re-made with another link to the same Cell Phone app/game "news" article ?
...Wait, did this thread get re-made with another link to the same Cell Phone app/game "news" article ?
Its called the Magic of Google, in that search results have little to do with what your searching for and more to do with advertising.
Anyway, @IrishGirlGamer provided a link to a more informed and recent article on gender and gaming. Post #133 on the previous page.
IrishGirlGamer wrote: »...Wait, did this thread get re-made with another link to the same Cell Phone app/game "news" article ?
Its called the Magic of Google, in that search results have little to do with what your searching for and more to do with advertising.
Anyway, @IrishGirlGamer provided a link to a more informed and recent article on gender and gaming. Post #133 on the previous page.
If you're interested in these kinds of things, here is a link to the complete study, which was first published in December of last year:
http://www.pewinternet.org/2015/12/15/gaming-and-gamers/
The study sought to evaluate a number of issues including how the general public views video games and the people who play them, how the public perceives minority and gender representations in video games, and how people view the logical and social benefits of video games.
And yes, the study specifically distinguished between people who play computer and console game versus people who play iPad and tablet/phone games.
If you're interested, there is a complete report of the statistics that you can download.
ADDED:
This is the methodology page for the study:
http://www.pewinternet.org/2015/12/15/methodology-180/
Note that the study sampled 2001 adults, 18 years or older, living in the United States. 701 were interviewed on a landline telephone and 1300 were interview on cell phones. Of the 1300, 749 stated they had no landline service. Interviews were conduct in both English and Spanish.
As much as any survey can be, it was objective and unbiased.
IrishGirlGamer wrote: »...Wait, did this thread get re-made with another link to the same Cell Phone app/game "news" article ?
Its called the Magic of Google, in that search results have little to do with what your searching for and more to do with advertising.
Anyway, @IrishGirlGamer provided a link to a more informed and recent article on gender and gaming. Post #133 on the previous page.
If you're interested in these kinds of things, here is a link to the complete study, which was first published in December of last year:
http://www.pewinternet.org/2015/12/15/gaming-and-gamers/
The study sought to evaluate a number of issues including how the general public views video games and the people who play them, how the public perceives minority and gender representations in video games, and how people view the logical and social benefits of video games.
And yes, the study specifically distinguished between people who play computer and console game versus people who play iPad and tablet/phone games.
If you're interested, there is a complete report of the statistics that you can download.
ADDED:
This is the methodology page for the study:
http://www.pewinternet.org/2015/12/15/methodology-180/
Note that the study sampled 2001 adults, 18 years or older, living in the United States. 701 were interviewed on a landline telephone and 1300 were interview on cell phones. Of the 1300, 749 stated they had no landline service. Interviews were conduct in both English and Spanish.
As much as any survey can be, it was objective and unbiased.
I found it troublesome that this study is based on a majority of adults, who do not play video games themselves. So this is more about their (unqualified) opinion than about reality. People who do not play video games have opinions about their idea of what these video games might be like, without to know much about the actual content of those games. Ok, the study declares that this was an opinion poll, so I cannot blame them, but we should have in mind, that the results might not reflect reality but just the opinion of people, where more than half of them have no clue what they are talking about and "made up" their minds based on no evidence.
IrishGirlGamer wrote: »IrishGirlGamer wrote: »...Wait, did this thread get re-made with another link to the same Cell Phone app/game "news" article ?
Its called the Magic of Google, in that search results have little to do with what your searching for and more to do with advertising.
Anyway, @IrishGirlGamer provided a link to a more informed and recent article on gender and gaming. Post #133 on the previous page.
If you're interested in these kinds of things, here is a link to the complete study, which was first published in December of last year:
http://www.pewinternet.org/2015/12/15/gaming-and-gamers/
The study sought to evaluate a number of issues including how the general public views video games and the people who play them, how the public perceives minority and gender representations in video games, and how people view the logical and social benefits of video games.
And yes, the study specifically distinguished between people who play computer and console game versus people who play iPad and tablet/phone games.
If you're interested, there is a complete report of the statistics that you can download.
ADDED:
This is the methodology page for the study:
http://www.pewinternet.org/2015/12/15/methodology-180/
Note that the study sampled 2001 adults, 18 years or older, living in the United States. 701 were interviewed on a landline telephone and 1300 were interview on cell phones. Of the 1300, 749 stated they had no landline service. Interviews were conduct in both English and Spanish.
As much as any survey can be, it was objective and unbiased.
I found it troublesome that this study is based on a majority of adults, who do not play video games themselves. So this is more about their (unqualified) opinion than about reality. People who do not play video games have opinions about their idea of what these video games might be like, without to know much about the actual content of those games. Ok, the study declares that this was an opinion poll, so I cannot blame them, but we should have in mind, that the results might not reflect reality but just the opinion of people, where more than half of them have no clue what they are talking about and "made up" their minds based on no evidence.
I don't think that statement is accurate at all.
Yes, the study is only administered to people 18 years old and older (for legal reasons). Of the 2001 total people polled, 49% stated they played video games and another 51% stated they did not play games (I'm assuming that's how you got your majority).
And you're right: any study results including all participants - the "% of all adults" questions - would certainly include that raw majority (51%) of respondents don't play video games. (Example: % of all adults who think video games are a waste of time would include that 51% that say they don't play video games.) But not all the results of the study are that inclusive.
In fact, a large part of the study includes group specific statistics. An example would be: "25% of those who play games (and 39% of self-identified gamers) think most video games help develop good problem solving and strategic thinking skills, compared with just 8% of those who do not play games." So the study clearly separated results based on whether a participant stated they played video games or not.
Another example would be: 26% of those who play video games (and 35% of self-identified gamers) do not think women are portrayed poorly in most games. Meanwhile, 16% of game players (and 24% of self-identified gamers) think most games do portray women poorly. A majority of those who do not play (55%) video games are unsure what to think on this topic.
The point being that the opinion of the majority (the 51% that don't play games) is clearly not controlling the results of the study. That is a misstatement.
The study is an opinion poll because everyone polled, including the 10% who clearly identify themselves as gamers and the 49% who state they play video games, are still asked "opinion" questions (as opposed to factual questions). The study itself recognizes that the 51% who don't play video games might be speculating when asked to give opinions on questions relating to video games.
If the study didn't, at some point, separate the responses by group (people who play games v. people who don't), then I would say you're right about the unqualified speculation. But since the study clearly produces results based on group responses, then I think your point about unqualified opinions is wrong.
IrishGirlGamer wrote: »IrishGirlGamer wrote: »...Wait, did this thread get re-made with another link to the same Cell Phone app/game "news" article ?
Its called the Magic of Google, in that search results have little to do with what your searching for and more to do with advertising.
Anyway, @IrishGirlGamer provided a link to a more informed and recent article on gender and gaming. Post #133 on the previous page.
If you're interested in these kinds of things, here is a link to the complete study, which was first published in December of last year:
http://www.pewinternet.org/2015/12/15/gaming-and-gamers/
The study sought to evaluate a number of issues including how the general public views video games and the people who play them, how the public perceives minority and gender representations in video games, and how people view the logical and social benefits of video games.
And yes, the study specifically distinguished between people who play computer and console game versus people who play iPad and tablet/phone games.
If you're interested, there is a complete report of the statistics that you can download.
ADDED:
This is the methodology page for the study:
http://www.pewinternet.org/2015/12/15/methodology-180/
Note that the study sampled 2001 adults, 18 years or older, living in the United States. 701 were interviewed on a landline telephone and 1300 were interview on cell phones. Of the 1300, 749 stated they had no landline service. Interviews were conduct in both English and Spanish.
As much as any survey can be, it was objective and unbiased.
I found it troublesome that this study is based on a majority of adults, who do not play video games themselves. So this is more about their (unqualified) opinion than about reality. People who do not play video games have opinions about their idea of what these video games might be like, without to know much about the actual content of those games. Ok, the study declares that this was an opinion poll, so I cannot blame them, but we should have in mind, that the results might not reflect reality but just the opinion of people, where more than half of them have no clue what they are talking about and "made up" their minds based on no evidence.
I don't think that statement is accurate at all.
Yes, the study is only administered to people 18 years old and older (for legal reasons). Of the 2001 total people polled, 49% stated they played video games and another 51% stated they did not play games (I'm assuming that's how you got your majority).
And you're right: any study results including all participants - the "% of all adults" questions - would certainly include that raw majority (51%) of respondents don't play video games. (Example: % of all adults who think video games are a waste of time would include that 51% that say they don't play video games.) But not all the results of the study are that inclusive.
In fact, a large part of the study includes group specific statistics. An example would be: "25% of those who play games (and 39% of self-identified gamers) think most video games help develop good problem solving and strategic thinking skills, compared with just 8% of those who do not play games." So the study clearly separated results based on whether a participant stated they played video games or not.
Another example would be: 26% of those who play video games (and 35% of self-identified gamers) do not think women are portrayed poorly in most games. Meanwhile, 16% of game players (and 24% of self-identified gamers) think most games do portray women poorly. A majority of those who do not play (55%) video games are unsure what to think on this topic.
The point being that the opinion of the majority (the 51% that don't play games) is clearly not controlling the results of the study. That is a misstatement.
The study is an opinion poll because everyone polled, including the 10% who clearly identify themselves as gamers and the 49% who state they play video games, are still asked "opinion" questions (as opposed to factual questions). The study itself recognizes that the 51% who don't play video games might be speculating when asked to give opinions on questions relating to video games.
If the study didn't, at some point, separate the responses by group (people who play games v. people who don't), then I would say you're right about the unqualified speculation. But since the study clearly produces results based on group responses, then I think your point about unqualified opinions is wrong.
Oh they did - precisely even:
adults who play video games 925
adults who do not play video games 1071
I call this the majority of people asked about it do not play video games - and this correct, those are over 50% of the sample size.
And of course they speculate - if they do not play games, how could they possibly know what the actual real content of such a game is?- they judge on what they hear from others and those might be just of the same kind. I give nothing on such an opinion poll, where people are asked who have mainly no clue of what they are talking about and create opinions out of thin air, I call this based on no evidence.
IrishGirlGamer wrote: »IrishGirlGamer wrote: »...Wait, did this thread get re-made with another link to the same Cell Phone app/game "news" article ?
Its called the Magic of Google, in that search results have little to do with what your searching for and more to do with advertising.
Anyway, @IrishGirlGamer provided a link to a more informed and recent article on gender and gaming. Post #133 on the previous page.
If you're interested in these kinds of things, here is a link to the complete study, which was first published in December of last year:
http://www.pewinternet.org/2015/12/15/gaming-and-gamers/
The study sought to evaluate a number of issues including how the general public views video games and the people who play them, how the public perceives minority and gender representations in video games, and how people view the logical and social benefits of video games.
And yes, the study specifically distinguished between people who play computer and console game versus people who play iPad and tablet/phone games.
If you're interested, there is a complete report of the statistics that you can download.
ADDED:
This is the methodology page for the study:
http://www.pewinternet.org/2015/12/15/methodology-180/
Note that the study sampled 2001 adults, 18 years or older, living in the United States. 701 were interviewed on a landline telephone and 1300 were interview on cell phones. Of the 1300, 749 stated they had no landline service. Interviews were conduct in both English and Spanish.
As much as any survey can be, it was objective and unbiased.
I found it troublesome that this study is based on a majority of adults, who do not play video games themselves. So this is more about their (unqualified) opinion than about reality. People who do not play video games have opinions about their idea of what these video games might be like, without to know much about the actual content of those games. Ok, the study declares that this was an opinion poll, so I cannot blame them, but we should have in mind, that the results might not reflect reality but just the opinion of people, where more than half of them have no clue what they are talking about and "made up" their minds based on no evidence.
I don't think that statement is accurate at all.
Yes, the study is only administered to people 18 years old and older (for legal reasons). Of the 2001 total people polled, 49% stated they played video games and another 51% stated they did not play games (I'm assuming that's how you got your majority).
And you're right: any study results including all participants - the "% of all adults" questions - would certainly include that raw majority (51%) of respondents don't play video games. (Example: % of all adults who think video games are a waste of time would include that 51% that say they don't play video games.) But not all the results of the study are that inclusive.
In fact, a large part of the study includes group specific statistics. An example would be: "25% of those who play games (and 39% of self-identified gamers) think most video games help develop good problem solving and strategic thinking skills, compared with just 8% of those who do not play games." So the study clearly separated results based on whether a participant stated they played video games or not.
Another example would be: 26% of those who play video games (and 35% of self-identified gamers) do not think women are portrayed poorly in most games. Meanwhile, 16% of game players (and 24% of self-identified gamers) think most games do portray women poorly. A majority of those who do not play (55%) video games are unsure what to think on this topic.
The point being that the opinion of the majority (the 51% that don't play games) is clearly not controlling the results of the study. That is a misstatement.
The study is an opinion poll because everyone polled, including the 10% who clearly identify themselves as gamers and the 49% who state they play video games, are still asked "opinion" questions (as opposed to factual questions). The study itself recognizes that the 51% who don't play video games might be speculating when asked to give opinions on questions relating to video games.
If the study didn't, at some point, separate the responses by group (people who play games v. people who don't), then I would say you're right about the unqualified speculation. But since the study clearly produces results based on group responses, then I think your point about unqualified opinions is wrong.
Oh they did - precisely even:
adults who play video games 925
adults who do not play video games 1071
I call this the majority of people asked about it do not play video games - and this correct, those are over 50% of the sample size.
And of course they speculate - if they do not play games, how could they possibly know what the actual real content of such a game is?- they judge on what they hear from others and those might be just of the same kind. I give nothing on such an opinion poll, where people are asked who have mainly no clue of what they are talking about and create opinions out of thin air, I call this based on no evidence.
IrishGirlGamer wrote: »IrishGirlGamer wrote: »IrishGirlGamer wrote: »...Wait, did this thread get re-made with another link to the same Cell Phone app/game "news" article ?
Its called the Magic of Google, in that search results have little to do with what your searching for and more to do with advertising.
Anyway, @IrishGirlGamer provided a link to a more informed and recent article on gender and gaming. Post #133 on the previous page.
If you're interested in these kinds of things, here is a link to the complete study, which was first published in December of last year:
http://www.pewinternet.org/2015/12/15/gaming-and-gamers/
The study sought to evaluate a number of issues including how the general public views video games and the people who play them, how the public perceives minority and gender representations in video games, and how people view the logical and social benefits of video games.
And yes, the study specifically distinguished between people who play computer and console game versus people who play iPad and tablet/phone games.
If you're interested, there is a complete report of the statistics that you can download.
ADDED:
This is the methodology page for the study:
http://www.pewinternet.org/2015/12/15/methodology-180/
Note that the study sampled 2001 adults, 18 years or older, living in the United States. 701 were interviewed on a landline telephone and 1300 were interview on cell phones. Of the 1300, 749 stated they had no landline service. Interviews were conduct in both English and Spanish.
As much as any survey can be, it was objective and unbiased.
I found it troublesome that this study is based on a majority of adults, who do not play video games themselves. So this is more about their (unqualified) opinion than about reality. People who do not play video games have opinions about their idea of what these video games might be like, without to know much about the actual content of those games. Ok, the study declares that this was an opinion poll, so I cannot blame them, but we should have in mind, that the results might not reflect reality but just the opinion of people, where more than half of them have no clue what they are talking about and "made up" their minds based on no evidence.
I don't think that statement is accurate at all.
Yes, the study is only administered to people 18 years old and older (for legal reasons). Of the 2001 total people polled, 49% stated they played video games and another 51% stated they did not play games (I'm assuming that's how you got your majority).
And you're right: any study results including all participants - the "% of all adults" questions - would certainly include that raw majority (51%) of respondents don't play video games. (Example: % of all adults who think video games are a waste of time would include that 51% that say they don't play video games.) But not all the results of the study are that inclusive.
In fact, a large part of the study includes group specific statistics. An example would be: "25% of those who play games (and 39% of self-identified gamers) think most video games help develop good problem solving and strategic thinking skills, compared with just 8% of those who do not play games." So the study clearly separated results based on whether a participant stated they played video games or not.
Another example would be: 26% of those who play video games (and 35% of self-identified gamers) do not think women are portrayed poorly in most games. Meanwhile, 16% of game players (and 24% of self-identified gamers) think most games do portray women poorly. A majority of those who do not play (55%) video games are unsure what to think on this topic.
The point being that the opinion of the majority (the 51% that don't play games) is clearly not controlling the results of the study. That is a misstatement.
The study is an opinion poll because everyone polled, including the 10% who clearly identify themselves as gamers and the 49% who state they play video games, are still asked "opinion" questions (as opposed to factual questions). The study itself recognizes that the 51% who don't play video games might be speculating when asked to give opinions on questions relating to video games.
If the study didn't, at some point, separate the responses by group (people who play games v. people who don't), then I would say you're right about the unqualified speculation. But since the study clearly produces results based on group responses, then I think your point about unqualified opinions is wrong.
Oh they did - precisely even:
adults who play video games 925
adults who do not play video games 1071
I call this the majority of people asked about it do not play video games - and this correct, those are over 50% of the sample size.
And of course they speculate - if they do not play games, how could they possibly know what the actual real content of such a game is?- they judge on what they hear from others and those might be just of the same kind. I give nothing on such an opinion poll, where people are asked who have mainly no clue of what they are talking about and create opinions out of thin air, I call this based on no evidence.
I'm going to try to explain this one more time and them I'm going to let it go.
"adults who play video games 925
adults who do not play video games 1071"
This statement is correct and I'm not even arguing with that. It was one of the questions on the poll and one of the poll's purposes: to determine how many people within this group plays video games. They got an answer. Let's move on.
From there, the study divides the answers from all polled parties into three sub-groups:
Those who don't play games: the 1071 group
Those who do play games: the 925 group
Those who consider themselves gamers: the 165 group (which is a subgroup included within the 925 group)
This produces a total of 1996 people polled with a standard of deviation of 1.6 percentage points on the poll.
The results are tabulated and the report written based upon which answers are given to which group. So the report can conclude, for example (and this is just one of the study's conclusions), that:
35% of those who play video games (the 921 group) (and 53% of those who identify as gamers (the 165 group)) think most games are not a waste of time. This compares with just 13% of those who do not play video games (the 1071 group).
Those results are valid (and accurate) because they report results based upon what group the answers come from. So 35% of people polled who play video games think most video games are not a waste of time. That statement is true and valid (and revealing) because the group answering the question plays video games
The study also concludes that 13% of the people who don't play video games (the 1071 group) think most video games are not a waste of time. If your point is that this group has no idea what they're talking about, making their answer next to meaningless, then you're probably right. They don't play video games so they don't know what they're on about.
But if your point is that the study and its conclusions are "based on a majority of adults, who do not play video games themselves," then that answer is simply wrong, because the study and its conclusions are based upon answers to questions depending upon which of the two groups (three actually) the answers came from.
And since one of the purposes of the poll is to determine how many Americans play video games, then that was - logically - the first distinction the poll had to make.
Okay, I'm done. Feel troubled if you want. Disregard it if you want. But the study is probably more (1) objective and (2) accurate than any other study of it's nature that I have seen.
So...about those that report they do not play video games, I wonder what percent are lying?
Not sure if serious...So...about those that report they do not play video games, I wonder what percent are lying?
Hm, that has some truth to it, I would as well not officially claim in the real world to be a gamer or be seen as one - this would be quite bad for my credit ranking. Gamers count as unreliable, because they are thrown in the same category as gamblers, and I do not want that tag on my bank record, I pay rather low interest rates and I want them to stay that way.
Not sure if serious...So...about those that report they do not play video games, I wonder what percent are lying?
Hm, that has some truth to it, I would as well not officially claim in the real world to be a gamer or be seen as one - this would be quite bad for my credit ranking. Gamers count as unreliable, because they are thrown in the same category as gamblers, and I do not want that tag on my bank record, I pay rather low interest rates and I want them to stay that way.
So...about those that report they do not play video games, I wonder what percent are lying?
Hm, that has some truth to it, I would as well not officially claim in the real world to be a gamer or be seen as one - this would be quite bad for my credit ranking. Gamers count as unreliable, because they are thrown in the same category as gamblers, and I do not want that tag on my bank record, I pay rather low interest rates and I want them to stay that way.
What bank even checks this kind of thing? How would they check it? And why on earth would they? They don't just pull risk factors out of thin air, they must have some basis for each of them, so what studies prove that gaming is a problem? If you don't mind, I'd like to know where you live that you deal with absurd rules like this.Not sure if serious...So...about those that report they do not play video games, I wonder what percent are lying?
Hm, that has some truth to it, I would as well not officially claim in the real world to be a gamer or be seen as one - this would be quite bad for my credit ranking. Gamers count as unreliable, because they are thrown in the same category as gamblers, and I do not want that tag on my bank record, I pay rather low interest rates and I want them to stay that way.
I am very serious about this - we work in biotech and a laboratory with all it's sub-buildings costs in the tens of millions dollars, we needed a proper A+ rating to get credit in this amount at all and we have to maintain this rating in order to get (one of) the lowest interest rates. I cannot let my reputation be messed up with dirty spots like "gamer" or "gambler" on it.
What bank even checks this kind of thing? How would they check it? And why on earth would they? They don't just pull risk factors out of thin air, they must have some basis for each of them, so what studies prove that gaming is a problem? If you don't mind, I'd like to know where you live that you deal with absurd rules like this.Not sure if serious...So...about those that report they do not play video games, I wonder what percent are lying?
Hm, that has some truth to it, I would as well not officially claim in the real world to be a gamer or be seen as one - this would be quite bad for my credit ranking. Gamers count as unreliable, because they are thrown in the same category as gamblers, and I do not want that tag on my bank record, I pay rather low interest rates and I want them to stay that way.
I am very serious about this - we work in biotech and a laboratory with all it's sub-buildings costs in the tens of millions dollars, we needed a proper A+ rating to get credit in this amount at all and we have to maintain this rating in order to get (one of) the lowest interest rates. I cannot let my reputation be messed up with dirty spots like "gamer" or "gambler" on it.