Bit of an 80-20 rule. 80% of the issues are caused by 20% of the population.
The idea is that the entire gaming industry must change to suit one particular demographic/perspective rather than suiting many demographics and perspectives. You can imagine why this might be upsetting to some people; even those who do belong to those demographics.
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Why do people even feel the need to exclaim this kind of stuff? I'm honestly asking.
You see people going on about this 'equal rights, etc' stuff. Then see them making a big deal of out a particular gender doing X, or Y activities, or such.
sigh x sigh x sigh ³
It's usually a self-affirmation thing. If you're part of a demographic that's been abused, mistreated, demonized, or excluded from something, finding anything positive about people in your demographic participating in the thing they're excluded from is really a healing experience. So the people who like these kinds of articles have likely been mistreated at some (or many) points in their life, and find this empowering, putting them on the same level as everyone else. It can also go a long way towards deconstructing the trend of marginalization.
I agree very strongly with this. I play video games. I've played video games for most of my life. Never felt the need to advertise my gender. I want people's opinion about me to be based on how I conduct myself. I do not want to be coddled or handicapped because of age, gender or race.Quoted content removed
Once again. Very strongly agree. Gender equality shouldn't be a "trend" it should be a normal part of life. You don't need to point out statistic to make that happen, you just have to be a decent human being. Far too many people take things like this and use them to promote a personal agenda, which only serves to hamper any real progress towards true gender equality.Quoted content removed
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It's usually a self-affirmation thing. If you're part of a demographic that's been abused, mistreated, demonized, or excluded from something, finding anything positive about people in your demographic participating in the thing they're excluded from is really a healing experience. So the people who like these kinds of articles have likely been mistreated at some (or many) points in their life, and find this empowering, putting them on the same level as everyone else. It can also go a long way towards deconstructing the trend of marginalization.
To me, the question seems to be whether it's actually a trend, or if people are trying too hard to make it a trend when it really isn't. I'm sure many individuals have indeed felt marginalized, and it's probably a big deal for them when it happens. But in all my years as a gamer, I've witnessed far more acceptance than malice.
If true malice is a trend, it's among a tiny minority of gamers, and not the community as a whole. What creates more malice is when people are forced to pick sides. Particularly if the conversation is framed in terms of "gamers" versus "good people".
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It's usually a self-affirmation thing. If you're part of a demographic that's been abused, mistreated, demonized, or excluded from something, finding anything positive about people in your demographic participating in the thing they're excluded from is really a healing experience. So the people who like these kinds of articles have likely been mistreated at some (or many) points in their life, and find this empowering, putting them on the same level as everyone else. It can also go a long way towards deconstructing the trend of marginalization.
To me, the question seems to be whether it's actually a trend, or if people are trying too hard to make it a trend when it really isn't. I'm sure many individuals have indeed felt marginalized, and it's probably a big deal for them when it happens. But in all my years as a gamer, I've witnessed far more acceptance than malice.
If true malice is a trend, it's among a tiny minority of gamers, and not the community as a whole. What creates more malice is when people are forced to pick sides. Particularly if the conversation is framed in terms of "gamers" versus "good people".
It's definitely difficult to find out if it's a trend or not, but if it's just people coming forward, talking about their experiences, asking for games that represent more diverse interests, etc., I don't much see the harm. You don't necessarily need a trend of uninteresting, objectified female characters to criticize a game for having them, for instance, any more than you need a trend in baby-eating games to point out that games featuring baby eating are not appreciated. I really think it's all just a normal part of the development feedback loop, nothing to really worry about. Like if someone developed a cupholder that didn't hold half the cups you'd want to put in it, except that in this case the cups are women and the cupholders are engaging video game narratives. Or something.
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ParaNostram wrote: »