Now I'm not a theorycrafter by any means, but if I heard heavy armor are god awful compared to the other armors. So Here's my proposed fixed.
Resolve: Instead of a 2k armor boost. How about some flat damage reduction? So for every piece of armor you wear, you get 1%/1.5%/2%
You get a 14% damage reduction if you wear all 7 Heavy. It's sound decent.
Constitution: Simply add health increase and Hp regen that's already exist in this armor and put those two together.
Juggernaut: Well since the name is called JUGGERNAUT. Why don't this passive get reduce cost to both CC Break and Blocking at the same time? /3% /4% per piece. It can help with stamina management.
Bracing: I thought this one for a bit. Now, I know this sounds like a bad idea. But maybe if we do it right, we can make it work. If blocking get the same nerf treatment as dodge roll, I say let this passive give you some Stam regen back. 25%/50% Maybe you guys can think of something better?
Rapid Mending: Let the healing recived buff stay the way it is. Also, why don't you make getting healed give you some stuff like magicka and stam back? Don't make it op, obviously.
And there you have it. Again, I'm not a theory crafter, so for all I know this is flawed without me realizing it. If you guys have any better suggestion, let me know. (Especally the final 2 passive, because I have no idea what the better effect they should have.)
Edited by Gamerscape2007 on February 10, 2016 10:20PM