karakondzula wrote: »Everyone would agree that these 2 races are still lagging behind others, there are many reasons why, but since its impossible to change the whole system right now we need to keep pressing on devs to buff them.
Nobody who play Argonian is happy with health bonus, since EP side lacks a stamina focused race i think Argonians could be reworked into 1 by changing their current 9% health bonus into 10% stamina just like on Redguard. Pretty sure this would make Argonians viable versatile race.
As for Nords, being a tanky EP race there are 2 possible solutions in my mind.
First: health is really underrated stat so Nords should have much more than 9% health bonus, i'm thinking about 18% would be great (since much smaller imperial have 12%).
Second: keep the 9% health and rework Rugged (its useless) passive to give 6% chance to absorb full damage damage from attack.
What do you guys think?
A white ("normal") VR15 set bonus for Clever Alchemist gives 570 spell and weapon damage. Maybe half that would work for a racial (and keep the swim speed).
Or, add a new buff to the game called Witchcraft or Transmutation for which consuming a potion instantly gives ultimate points. Major = 80 points, Minor = 40. Give Argonians the Major Buff, a 10 second potion-cool down reduction, and keep the swim speed.
Or, allow Argonians to have two potions active at once and keep the swim speed.
Or keep the current 8% recovery to magicka, stamina, and health when using a potion and add a 10 second potion-cool down reduction.
Fire resist does not scale right and is barely useful even against fire damage. 6% all damage resist is pretty cool even if it applies after all other resists.bowmanz607 wrote: »
karakondzula wrote: »Everyone would agree that these 2 races are still lagging behind others, there are many reasons why, but since its impossible to change the whole system right now we need to keep pressing on devs to buff them.
Nobody who play Argonian is happy with health bonus, since EP side lacks a stamina focused race i think Argonians could be reworked into 1 by changing their current 9% health bonus into 10% stamina just like on Redguard. Pretty sure this would make Argonians viable versatile race.
As for Nords, being a tanky EP race there are 2 possible solutions in my mind.
First: health is really underrated stat so Nords should have much more than 9% health bonus, i'm thinking about 18% would be great (since much smaller imperial have 12%).
Second: keep the 9% health and rework Rugged (its useless) passive to give 6% chance to absorb full damage damage from attack.
What do you guys think?
karakondzula wrote: »Everyone would agree that these 2 races are still lagging behind others, there are many reasons why, but since its impossible to change the whole system right now we need to keep pressing on devs to buff them.
Nobody who play Argonian is happy with health bonus, since EP side lacks a stamina focused race i think Argonians could be reworked into 1 by changing their current 9% health bonus into 10% stamina just like on Redguard. Pretty sure this would make Argonians viable versatile race.
As for Nords, being a tanky EP race there are 2 possible solutions in my mind.
First: health is really underrated stat so Nords should have much more than 9% health bonus, i'm thinking about 18% would be great (since much smaller imperial have 12%).
Second: keep the 9% health and rework Rugged (its useless) passive to give 6% chance to absorb full damage damage from attack.
What do you guys think?
Would trade my useless dunmer fire resist for 6% damage resist any day. Just saying.
Forestd16b14_ESO wrote: »Nord and Argonian buffs: Not checked.
Heavy armor buffs: Not checked
Making Meteor reflectable again: Not checked
Making the game Elder Staves Online again: Checked
Stamina nerfs: Checked
Making tanks even more useless: Check.
Hmm weird check list no?
I've been playing this game for almost 2 years now, and spent quite some time in cyrodiil. I have not yet killed 100 nords or orcs, and I think I'm only at around 50 argonians. Meanwhile, I had all the other "kill 100 of race x" achievements for months. Those three races are the three health races. Coincidence? I think not. Health is pretty much a useless stat that noone needs, unless you're trying out a gimmicky build (blazing shield spam for example, which gets hit pretty hard by battle spirit in Cyrodiil anyway), or a tank that doesn't want to get one shot. Even then, you are trading a stat that has only 2 benefits (skills scaling from health, which are very few, and not getting one shot) versus more damage, stronger heals, a larger resource pool for casting skills. In case of stamina that also means more roll dodges, more blocking, more sprinting, more CC breaks. So then. What do you choose? Not nord, orc or argonian, that's for sure. Unless you're dumb like me.
#buffhealth