ZOS_GinaBruno wrote: »
[*] Magelight: We plan on making a few changes to this ability based on some feedback we’ve seen including reducing the radius of the reveal, and increasing the cost of the ability. Ultimately, we want it to be a little more difficult to find stealthed enemies unless you specifically use the Radiant Magelight morph, and want it to be more expensive to get the Major Empower buff from toggling Magelight.
What's the thought process behind the new gear sets which have PvE/PvP specific bonuses? Why are they not viable in both styles of gameplay and will there be a continuation down this route of dividing the gear between the two types of gameplay?
ZOS_GinaBruno wrote: »Hello everyone!
On this Friday’s ESO Live Twitch show, we’ll be joined by Lead Combat Designer Eric Wrobel to discuss some of the ability and balance changes going into the Thieves Guild base game patch. This will include what’s been done so far, some upcoming changes we plan to make, and answering some of your questions live. First, we’d like to address a few popular topics we’ve seen over the past week from the PTS forums:
- Breath of Life: We understand that many of you are frustrated with this change, but we found the ability was a little too powerful as a single ability (both as a single target and AoE healing ability). We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time. We don’t currently have any plans to change Breath of Life beyond what’s already been done.
- Magelight: We plan on making a few changes to this ability based on some feedback we’ve seen including reducing the radius of the reveal, and increasing the cost of the ability. Ultimately, we want it to be a little more difficult to find stealthed enemies unless you specifically use the Radiant Magelight morph, and want it to be more expensive to get the Major Empower buff from toggling Magelight.
- Meteor: This was the only Ultimate that you were previously able to reflect, so this change was simply bringing it in line with all other Ultimates. We also plan on making a slight reduction to the snare on the Ice Comet morph.
- Siphoning Attacks: We plan on increasing the resources provided by this ability in the next incremental patch.
- Leeching Strikes: Also in the next incremental patch, we plan on increasing the amount of health restored from this ability, based on your feedback.
- Alliance War Skill Line: Rich Lambert posted a very detailed response in this thread that we encourage you to check out, but in short, we based our changes on what we found to be the average amount of AP gained based on our data. That said, what’s currently on the PTS is lower than intended, and will be fixed in the next incremental patch.
- Templars: We’ve been reading your feedback across the forums. We understand your frustration, and do appreciate you taking the time to let us know about your pain points. We have some additional changes going in for you in the next patch including increasing the duration of the damage reduction from Empowering Sweep, increasing the bonus to the initial hit from Crescent Sweep, and adjusting the buffs from Rune Focus to stay on you for 8 seconds after leaving the rune.
With all that said, please post any combat or itemization-related questions for Eric in this thread, and we’ll do our best to answer as many as we can on Friday’s show. Remember to check today’s PTS patch notes first as we included a few fixes in this most recent update.
Thanks, everyone, and we look forward to talking with you later this week!
ZOS_GinaBruno wrote: »Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time.
Isn't overload ultimate also reflectable?
This makes no sense to make meteor un-reflectable !
ZOS_GinaBruno wrote: »
[*] Magelight: We plan on making a few changes to this ability based on some feedback we’ve seen including reducing the radius of the reveal, and increasing the cost of the ability. Ultimately, we want it to be a little more difficult to find stealthed enemies unless you specifically use the Radiant Magelight morph, and want it to be more expensive to get the Major Empower buff from toggling Magelight.
This is exactly what I feared! That you'll consider the nightblades' groans as a 'constructive feedback'. You know that ANY nerf to cloak ability (introduced indirectly via magelight or directly to the cloak itself) will cause the discontent among the nightblades' players, no matter how much it is expected by other players and how much it is actually needed to restore the balance to the game. Those grumblings are nothing but subjective opinions and expressions of fears.
Breath of Life: We understand that many of you are frustrated with this change, but we found the ability was a little too powerful as a single ability (both as a single target and AoE healing ability). We’ve been watching a lot of livestreams, and Templars appear to still be very useful using this ability in conjunction with others. This includes using Focused Healing which now grants you the Major Mending buff, or Healing Ritual which has a decreased cast time. We don’t currently have any plans to change Breath of Life beyond what’s already been done.
Oh.
I sincerely hope you did read the feedback given to you once everyone got their marbles together. I still don't understand needing to take away the third heal. Could have just toned down the heal to make it "less effective".
You will not be forsaken - either way these builds fall to the wayside in the next meta with det buffs and necessity on magicka builds but I mean.. come on.
kkravaritieb17_ESO wrote: »Just revert the nerf to bolZOS_GinaBruno wrote: »
[*] Magelight: We plan on making a few changes to this ability based on some feedback we’ve seen including reducing the radius of the reveal, and increasing the cost of the ability. Ultimately, we want it to be a little more difficult to find stealthed enemies unless you specifically use the Radiant Magelight morph, and want it to be more expensive to get the Major Empower buff from toggling Magelight.
This is exactly what I feared! That you'll consider the nightblades' groans as a 'constructive feedback'. You know that ANY nerf to cloak ability (introduced indirectly via magelight or directly to the cloak itself) will cause the discontent among the nightblades' players, no matter how much it is expected by other players and how much it is actually needed to restore the balance to the game. Those grumblings are nothing but subjective opinions and expressions of fears of people who cannot play the nightblades without using the cloak. I can only tell them: L2P. As I've seen lately on the forums, most people were really satisfied with the changes to be made to magelight.
If somebody thinks that the argument to nerf the magelight is the fact that it will be using by most magicka based classes in PvP, I'd like to turn your attention to the fact that nowdays the cloak is the most overused skill in PvP while other classes have also the same or almost the same sets of skills on their bars.
O because non nb players are not su jectective about a drastically large buff to an ability that directly counters one class? OK sure. Let's take an old jective look at it. It cost half as much or more than revealing flare which is the same ability with a travel time essentially whereas magelight is is instant. It even cost less then piercing mark which renders that ability useless for because you get so much more from mage light. So let's see so far we have a very cheap ability that renders 2 other abilities useless in the game because it is so much better. Why is it better? Well let's contknue. Not only does the morph that most players will use have a large range, but it also gives you crit, reduced stealth damage for u AND allies and prevents stun in stealth all while not ever having to activate the ability just merely slotting it. O and not only does it have a very cheap cost, have a large range, prevent players from going into stealth for 5 seconds, decrease damage, immune you to stun, and render 2 other abilities useless in comparison, but it also gives a 20%damage ability. So upon activating this extremely cheap ability you reveal players for x time, have increased defesne, but you also get offensive firepower. I ya and no longer a toggle.
Those are all objective facts about the abikity. This is the type of constructive feedback offered by more than just nb. For many it is about game balance and this ability is not balanced. It does too much for too little. I also don't know what forum posts ur reading but the majority of players did not find it fine as 8s on these forums.
Bfish22090 wrote: »
untrue.
jabs does 10k damage, is an execute, cc and interrupt.
plus javelins hit through roll dodge and they have repentance
do not compare stamina sorcs to stam templars