Don't worry. Once TESVI is released they will all don their iron helmets, pick up their 2h battle axe and leave anyway
For a little while maybe - my personal experience is, if I fire up Oblivion or Skyrim now, after a while I am missing other people around. ESO is changing how you view your single-player games.
Not for me. Fallout 4 is amazing.
To a certain degree, I agree with this statement. But it is important to emphasize how some things from the "elder scrolls experience" have be sacrificed in order to make it fit with the MMO setting.The real question is "Why shouldn't it be?" Skyrim is a good game and was a huge success - arguably more successful than ESO.
I think it would make the game better if the world were truly open and you wouldn't be locked in to stamina or magicka builds. ZOS had the great chance to create a truly revolutionary MMO, but instead they decided to re-use many old and out-dated mechanics.
See here for more detailed thoughts: http://forums.elderscrollsonline.com/en/discussion/245689/five-user-experiences-that-are-still-fundamentally-broken-in-eso-an-open-letter
Guilds, you not being the only awesome hero, skill bars and the limitations that come with it, the lack of unique handmade dungeons etc.
That being said, I think (imo) that ESO could use some more attention to detail and add more world interactivness just for the sake of making the world more immersive.
We basically have no clue about how successful ESO really is - so all of that is just guess work. It might be very successful and we don't know about it. With the megaserver concept and phasing you cannot know how many people are in total on a server nor how many people bought the game and are still playing it. What we can say is that it is successful enough to be continued and that is all what really counts.
Well, we know for sure it is not as successful as Skyrim. And not as successful as WoW. And not as successful as Hearthstone. And not as successful as the Fifa franchise.
But after all my posts no ZOS employee has contacted me yet and asked me for consulting work on their game. And they haven't implemented most of the straight forward fixes in terms of game design (that all these games have pioneered). So by now I firmly believe they're just stuck in their own little universe where they design a game for 2005 and hope that people will like it and wonder why it isn't as successful as it could have been.
I've always been saying that ESO, after its release in 2014, became a victim of two things: critically acclaimed Skyrim and many imperfections of ESO during the betas.
As for the first one, everybody was comparing ESO to Skyrim accusing the first one of lack of many flag features of Skyrim (which ESO simply couldn't have as MMO). Single players complained there is too much group (?!) content while MMO players complained about too much solo content. However ZOS did a great job that seemed to be impossible to perform: to find the golden mean and to satisify both the single and MMO players. And despite the fact that initially it wasn't done 100% well, but nowdays this game provides pleasure and entertainment for both MMO and single players.
As for the latter, during the betas ESO had so many flaws and at the same time so many participants that as a result the initial hype turned into disappointment which lowered the people's expectations regarding the final product.
After the official release, ESO was not perfect back then but it surely didn't deserve criticism it got. The reviews of both critics and players have never been objective. Not to mention that the game, in its current state, doesn't resemble ESO after release and during the betas even more. They are like two different games. Since ESO has been so much polished up, it's the best MMO nowdays imo and it really deserves to be the prominent part of the Elder Scrolls series.
Thevampirenight wrote: »I do think also they are adding a dragonbone modif.
Skyrim was made by Bethesda.
The Elder Scrolls Online was made by Zenimax Online Studios.
Notice the difference.
This most defo is not Skyrim Online 2.0, as I loved the combat from Skryim, well with varying combat mods to enhance it as it was way too easy even at legendary.
As a couple of others have said, those of us who came to ESO have always wanted a online version of the game since way back when, probably before Morrowind days far back in the misty depths of time
There are many types of players with differing gaming backgrounds who play ESO, who caes, we are all in it together.
We all bought the game, we all have opinons, fair enough we will not always agree with each other, but hey, at least we are all playing it, considering the vast majority of the players never come near these forums.
Harmony is always better than conflict.
Not for me. Fallout 4 is amazing.
It is, but it is just out for just about 3 months - wait and see if you will not be back in a bit. Once you will have a huge army of minutemen and decided for a certain faction, there is not that much to play any longer in fallout 4. It is smaller than you think.
rager82b14_ESO wrote: »People might not agree with me, but for me Elder Scrolls was about kill cam, and making amazing arrow shots. Oh and Dark Brotherhood stuff.
Things like that missing makes it feel less like elders.
WalkingLegacy wrote: »Better question is why ISN'T this game just Skyrim online?
It's getting there. Slowly but surely the developers either are having a really hard time designing MMO content or really do want to push this game down the solo player path.
Pretty soon it will be an Elder Scrolls game with an 'over featured' chat room.
Not being able to sit on chairs? Bad.
No kind of social minigames (which actually have a HUGE positive impact in terms of FUN in other MMOS)? Bad.
Spottswoode wrote: »Not for me. Fallout 4 is amazing.
It is, but it is just out for just about 3 months - wait and see if you will not be back in a bit. Once you will have a huge army of minutemen and decided for a certain faction, there is not that much to play any longer in fallout 4. It is smaller than you think.
You can fill the map in a day or two of dedicated play. So, yeah, there's not that much to do once you beat the main story. I'm at the point where I'm just waiting for the DLC.
What I dislike is how SOME PEOPLE use the word EVERYONE to describe a fraction of the player base. I think there is a considerable amount of people who aren't blasting the game in zone chat. I also think there is a large number of players who enjoyed skyrim and still enjoy this game. I don't think there is a single topic about this game where the use of the word EVERYONE would be accurate. Live and let live and if the noise bothers you do what many of us do and turn off zone chat unless you need it for something at the time.
lordrichter wrote: »
Not being able to sit on chairs? Bad.
No kind of social minigames (which actually have a HUGE positive impact in terms of FUN in other MMOS)? Bad.
Out of that whole list, these are the things I think ESO should have (that are not already on the "no ETA list").
One just expects to be able to sit on the benches, chairs, and stools in the world. I have no idea why they did not include this from the start, but my guess is that it was not high enough on the cut list. With every passing DLC, this becomes more and more remote as a possibility. Every chair, every bench, and every stool would have to be examined and re-positioned in the game to make sure that it could be used as an active object before being replaced by an active version of the object.
ESO is an MMO, and one that they marketed as a leading social MMO. I don't consider ESO to very focused on social, forget about being a leading one, and social minigames would be a huge step in that direction. I would like to play games with other players. ZOS should consider adding a dice rolling function to chat so that players can roll a die (1 to x) and have the game roll it and display the number to everyone in the chat channel. We could invent our own games with that ability. There are number of games, without even getting into gambling for gold, that ZOS could implement in various taverns and inns around the world. We should be allowed to play a limited in-game version of Legends. They could sell cards in the Crown Store. This would be, of course, minus any card trading ability.
ESO does not need open world PVP. As a matter of fact, if you want to foster a social Elder Scrolls multiplayer game, you pretty much want to stay away from open world PVP. Of all things that ZOS could do to the game to torpedo the Skyrim 2 players, I think that this one has to be close to, or at, the top of the list. Cooldown, no cooldown, does not matter. When the players are pitted against each other in any fashion, the people coming from the Single Player TES games expecting to find Skyrim shy away. The reason that I say this is that a common comment in the forums early in the life of the game indicated that some people think that ESO already has too much PVP outside of Cyrodiil. Yeah.
Any suggestion that places an object in the world that is expected to persist beyond the length of a reasonable timer (seconds) is a problem in any massively multiplayer game. Chests and containers that players can put loot into simply do not work in this environment, unless in a location that is isolated from all of the other players. Housing would be a prime place that this could work. I would like to see portable campfires (cooking stations) that are not Crown Store items that we could use as social gathering points. Something that would stay until the player moved a certain distance away and would be shared across players.
Musical instruments are in the game now, but they play canned tunes. It would be interesting to be able to compose music, and be able to synchronize multiple players on different instruments, but I expect that the emotes will be all there will be in the game.
Don't worry. Once TESVI is released they will all don their iron helmets, pick up their 2h battle axe and leave anyway
For a little while maybe - my personal experience is, if I fire up Oblivion or Skyrim now, after a while I am missing other people around. ESO is changing how you view your single-player games.
Not for me. Fallout 4 is amazing.
It is, but it is just out for just about 3 months - wait and see if you will not be back in a bit. Once you will have a huge army of minutemen and decided for a certain faction, there is not that much to play any longer in fallout 4. It is smaller than you think.
Don't worry. Once TESVI is released they will all don their iron helmets, pick up their 2h battle axe and leave anyway
For a little while maybe - my personal experience is, if I fire up Oblivion or Skyrim now, after a while I am missing other people around. ESO is changing how you view your single-player games.
Not for me. Fallout 4 is amazing.
It is, but it is just out for just about 3 months - wait and see if you will not be back in a bit. Once you will have a huge army of minutemen and decided for a certain faction, there is not that much to play any longer in fallout 4. It is smaller than you think.
Yep, I second this (as someone who played it). At a certain point, I had done almost everything, got bored, and moved on. There is a lot of stuff in Fallout 4, but the world isn't even a fraction of the size of ESO. And there just isn't much left to do after a while. Once you finish the main story, finish the faction quests and all the little side quests, that's all there is really. You can keep building up your settlements and doing the same radiant quests over and over. But why would you?
Even when you finish the massive amount of single player stuff in ESO (through all three faction's zones), there is at least PvP arenas, trials, guilds, DLC, etc. to give you something to do.
Snowstrider wrote: »Don't worry. Once TESVI is released they will all don their iron helmets, pick up their 2h battle axe and leave anyway
For a little while maybe - my personal experience is, if I fire up Oblivion or Skyrim now, after a while I am missing other people around. ESO is changing how you view your single-player games.
Not for me. Fallout 4 is amazing.
It is, but it is just out for just about 3 months - wait and see if you will not be back in a bit. Once you will have a huge army of minutemen and decided for a certain faction, there is not that much to play any longer in fallout 4. It is smaller than you think.
Yep, I second this (as someone who played it). At a certain point, I had done almost everything, got bored, and moved on. There is a lot of stuff in Fallout 4, but the world isn't even a fraction of the size of ESO. And there just isn't much left to do after a while. Once you finish the main story, finish the faction quests and all the little side quests, that's all there is really. You can keep building up your settlements and doing the same radiant quests over and over. But why would you?
Even when you finish the massive amount of single player stuff in ESO (through all three faction's zones), there is at least PvP arenas, trials, guilds, DLC, etc. to give you something to do.
Well eso world is zones not a free open world where anything could happen. And its not really detailed and other than the quests there are no reason or Any fun to just walk around and Explore becouse there isnt much to explore.
Eso world size cannot be compared to a game such as fallout or other elder scrolls games becouse they are built so different.
Snowstrider wrote: »Don't worry. Once TESVI is released they will all don their iron helmets, pick up their 2h battle axe and leave anyway
For a little while maybe - my personal experience is, if I fire up Oblivion or Skyrim now, after a while I am missing other people around. ESO is changing how you view your single-player games.
Not for me. Fallout 4 is amazing.
It is, but it is just out for just about 3 months - wait and see if you will not be back in a bit. Once you will have a huge army of minutemen and decided for a certain faction, there is not that much to play any longer in fallout 4. It is smaller than you think.
Yep, I second this (as someone who played it). At a certain point, I had done almost everything, got bored, and moved on. There is a lot of stuff in Fallout 4, but the world isn't even a fraction of the size of ESO. And there just isn't much left to do after a while. Once you finish the main story, finish the faction quests and all the little side quests, that's all there is really. You can keep building up your settlements and doing the same radiant quests over and over. But why would you?
Even when you finish the massive amount of single player stuff in ESO (through all three faction's zones), there is at least PvP arenas, trials, guilds, DLC, etc. to give you something to do.
Well eso world is zones not a free open world where anything could happen. And its not really detailed and other than the quests there are no reason or Any fun to just walk around and Explore becouse there isnt much to explore.
Eso world size cannot be compared to a game such as fallout or other elder scrolls games becouse they are built so different.
The problem with fallour 4 is, there is too much loot - so much that it is meaningless to even pick it up anymore - and why explore at all, if not for the loot or something interesting to find. But due to your settlements you have all in mass amounts, there is no reason after a while to go out and get more stuff - you are already drowning in stuff.