Morrowind
I'll always remember thinking about how difficult it was, yet i still kept playing. It was also pretty creepy.
I'm looking at you Sixth House caves/Kogoruhn.
I think creepy is not the right term, it was a truely foreign world in Morrowind. Starting with the 2 moons in the sky, the presence of magic everywhere and performed by anyone to a certain degree. These giant mushrooms and the floating Netch. And then again it felt familiar as well, more like in a dream than that it would have been creepy - at least to me it was like that.
Edit: what I liked a lot with Morrowind was that your choices had consequences. You had to be careful which of the offered quests you are actually doing and which to reject - otherwise you could have messed up another quest line for another guild or faction really bad. You had to think in Morrowind.
In a way this concept of consequences has returned in fallout 4 - there it matters as well, what you are doing and for whom. It will change the way factions are relating to you and how the game play will evolve. That was a good step back/forwards by Bethesda in the fallout series.
Morrowind
I'll always remember thinking about how difficult it was, yet i still kept playing. It was also pretty creepy.
I'm looking at you Sixth House caves/Kogoruhn.
I think creepy is not the right term, it was a truely foreign world in Morrowind. Starting with the 2 moons in the sky, the presence of magic everywhere and performed by anyone to a certain degree. These giant mushrooms and the floating Netch. And then again it felt familiar as well, more like in a dream than that it would have been creepy - at least to me it was like that.
Edit: what I liked a lot with Morrowind was that your choices had consequences. You had to be careful which of the offered quests you are actually doing and which to reject - otherwise you could have messed up another quest line for another guild or faction really bad. You had to think in Morrowind.
In a way this concept of consequences has returned in fallout 4 - there it matters as well, what you are doing and for whom. It will change the way factions are relating to you and how the game play will evolve. That was a good step back/forwards by Bethesda in the fallout series.
Like i said, the Sixth House bases and Daedric Ruins were creepy when i was a kid, now i just run through slaughtering everything. And yes, i miss actually having other factions ignore or turn hostile if you side with their enemies. And i loved how vague the directions to places were, it forced you to explore.
....I was very (as in, super extremely) late with the Xbox generation. I had my PS2 and I refused to let it go for the longest time.
I didn't event want Skyrim originally, but it came with those console + game bundles that I only knew a marginal amount about. I thought it was shameless advertising......I was wrong. It was the best accidental purchase ever.
I booted it up, turned it on, and continued to play until my eyes were sore and bloodshot. I even took a loot at Morrowind and Oblivion, but alas--the graphics were too shoddy for me to grime my way through their story. Then steam sold them for dirt cheap.
Spacemonkey wrote: »Morrowind.
I somehow missed the part when in the census excise office he strongly suggests you visit caius cosade, i took it as such. A suggestion, and didnt follow it. Theres so little handhelding in the game that I played 6 months straight without knowing there was a main quest, piecing all these hints and pieces I kept hearing about the blight, dagoth ur, the tribunal and the corprus and started telling one of my freinds how I was pretty sure something would unfold etc.... so umm, he told me I was an idiot and was supposed to talk to caius cosades and give him his packages. I panicked a bit because I had no clue where that package was, scoured eastern Vvardenfell for it and eventually found it in Seyda Neens tradehouse.
Started Main quest at level 20+, that first 6 months was the most freedom I've ever experienced in any game - and Morrowind as a whole is still the rpg that offers the most. F**k user-friendliness in single player games I say. Be bold devs, be bold.
RDMyers65b14_ESO wrote: »Oblivion was the first for me. But I had tried to get Arena when it came out. It looked interesting but my ex husband refused to let me get the game. It would have taken the time from him being able to play the computer. Besides, he said it was my job to raise the kids and women didn't play games, despite the fact that we met playing AD&D.
Then, years later, my youngest son asked me to come watch him play Oblivion. As soon as I heard Sir Patrick Stewart, I was hooked.
Morrowind
I'll always remember thinking about how difficult it was, yet i still kept playing. It was also pretty creepy.
I'm looking at you Sixth House caves/Kogoruhn.
I think creepy is not the right term, it was a truely foreign world in Morrowind. Starting with the 2 moons in the sky, the presence of magic everywhere and performed by anyone to a certain degree. These giant mushrooms and the floating Netch. And then again it felt familiar as well, more like in a dream than that it would have been creepy - at least to me it was like that.
Edit: what I liked a lot with Morrowind was that your choices had consequences. You had to be careful which of the offered quests you are actually doing and which to reject - otherwise you could have messed up another quest line for another guild or faction really bad. You had to think in Morrowind.
In a way this concept of consequences has returned in fallout 4 - there it matters as well, what you are doing and for whom. It will change the way factions are relating to you and how the game play will evolve. That was a good step back/forwards by Bethesda in the fallout series.
Like i said, the Sixth House bases and Daedric Ruins were creepy when i was a kid, now i just run through slaughtering everything. And yes, i miss actually having other factions ignore or turn hostile if you side with their enemies. And i loved how vague the directions to places were, it forced you to explore.
Indeed there was still mystery. I remember that I was struggling to find out more about the dwemer, because I expected at first, that they might have been an alien culture which went extinct or something like this. The true story of them is still not revealed to the very day and might never come to light. Still I am always looking for hints about this culture. And there were rumors as well, which were pointless - this is as well something what is not longer present. Normally you can trust what NPCs tell you, but not so in Morrowind, they were as well telling lies or things for which was no evidence to be found.
https://www.youtube.com/watch?v=iJq0iXOwb9Y
https://www.youtube.com/watch?v=bxRSr_JoPf0
https://www.youtube.com/watch?v=Me9vQlRktVA
https://www.youtube.com/watch?v=jf0jiOpD-AQSpacemonkey wrote: »Morrowind.
I somehow missed the part when in the census excise office he strongly suggests you visit caius cosade, i took it as such. A suggestion, and didnt follow it. Theres so little handhelding in the game that I played 6 months straight without knowing there was a main quest, piecing all these hints and pieces I kept hearing about the blight, dagoth ur, the tribunal and the corprus and started telling one of my freinds how I was pretty sure something would unfold etc.... so umm, he told me I was an idiot and was supposed to talk to caius cosades and give him his packages. I panicked a bit because I had no clue where that package was, scoured eastern Vvardenfell for it and eventually found it in Seyda Neens tradehouse.
Started Main quest at level 20+, that first 6 months was the most freedom I've ever experienced in any game - and Morrowind as a whole is still the rpg that offers the most. F**k user-friendliness in single player games I say. Be bold devs, be bold.