A single Meteor doesn't hit hard. It's when an entire zerg casts 12 at the same time. It also has the side effect of breaking the server. We have known this for a long time and it's even been tested and proven. Once DK's and sword and board started reflecting them, people started using other things and it improved (slightly).It doesn't even hit that hard.
Again it's not just the damage from one, it's also the snare that it gives. You get hit with a couple of those as a stampeding zerg approaches and it's pretty much over for a lot of people.PosternHouse wrote: »I don't know what's so hard about just blocking it.
eventide03b14a_ESO wrote: »A single Meteor doesn't hit hard. It's when an entire zerg casts 12 at the same time. It also has the side effect of breaking the server. We have known this for a long time and it's even been tested and proven. Once DK's and sword and board started reflecting them, people started using other things and it improved (slightly).It doesn't even hit that hard.Again it's not just the damage from one, it's also the snare that it gives. You get hit with a couple of those as a stampeding zerg approaches and it's pretty much over for a lot of people.PosternHouse wrote: »I don't know what's so hard about just blocking it.
RinaldoGandolphi wrote: »These changes were made to force people to either spend more into health, use sets with defensive bonuses, and to counter zergs
As Fengrush put it:
If I open up on a ball group by suprise I should be able to kill them
Know what that means? If your 24 man is taking a flag and my 6-8 man catches you by suprise and meteors you times 8 and proxy det whatever, I should kill you
On live this isn't possible, on pts it will be
The changes to proxy det, meteor, and siege were directly aimed at ball groups and zergs.
This was Wrobels way of sorta giving guys like Fengrush what they wanted without removing AOE caps
Make no mistake small groups like Fengrush will have an easier time busting these groups then it is on live especially in open world as smart siege will now be viable and charging a choke or breach will be suicide, long overdue. Meteor is just icing on the cake.
eventide03b14a_ESO wrote: »A single Meteor doesn't hit hard. It's when an entire zerg casts 12 at the same time. It also has the side effect of breaking the server. We have known this for a long time and it's even been tested and proven. Once DK's and sword and board started reflecting them, people started using other things and it improved (slightly).It doesn't even hit that hard.Again it's not just the damage from one, it's also the snare that it gives. You get hit with a couple of those as a stampeding zerg approaches and it's pretty much over for a lot of people.PosternHouse wrote: »I don't know what's so hard about just blocking it.
I've been hit with far worse Ulti bombs than meteors. Animation cancelled dawnbreakers and take flights are far better damage in unison. Agree about the lag spike though.
If I dump 20 meteors on you you're gonna wipe. If it can't be reflected, why not?
Force-Siphon wrote: »RIP ball groups
This is a pretty obvious dumbing down change, I lost the energy to even bother any further though.
A projectile is any object thrown into space (empty or not) by the exertion of a force.[1] Although any object in motion through space (for example a thrown baseball) may be called a projectile, the term more commonly refers to a ranged weapon
What the **** are you even talking about? Let's not argue semantics of a word in a video game, meteor is a projectile. In terms of a healthy and balanced game, we should have the ability to reflect or at the very least dodge this ultimate, NB can still cloak and Templar can still cleanse so WTF. You take a lot of thought out of the game by removing this function.
RinaldoGandolphi wrote: »The Meteor Change was a long time coming, it never should have been reflect able to begin with.
- Blazing Spear - Toss a Spear into the sky that rains down on Enemies and creates a ground AOE and stuns.
- Lighting Flood - Calls a Bolt of Lighting out of the Sky that creates a ground based AOE
- Arrow Barrage - Shoots an Arrow into the Sky that creates an ground based AOE
- Meteor - Call a rock that falls from the sky that creates a ground based AOE and a knockback
Meteor acts, looks, and behaves EXACTLY like Blazing Spear, Lighting Flood, and Arrow Barrage yet none of them are reflectable yet Meteor should be? Thats rich.
Im actually happy that finally ZOS is being "Consistent" about their game that All ground based AOE are finally classified as ground based AOE and not reflectable...Meteor being reflectable was as ridiculous as the Werewolf Howl being reflectable....
Absorb Magic from the Sword and Board line still absorbs Meteor AFAIK, so its not like counters don't still exist. Also it can be dodged if timed correctly (requires a fast block cancel into dodge, but with practice its dodgeable, I have seen people dodge it on the PTS and on live)
Ball of Lighting will still absorb it too if timed correctly. I don't think ground based AOE, let alone an Ultimate should be reflectable. No other ground based AOE that has something fall from the sky is reflectable, so Meteor should follow that paradigm.
However, I will say the Knockback on Meteor should be removed since its no longer reflectable. That would probably be fair.
RinaldoGandolphi wrote: »These changes were made to force people to either spend more into health, use sets with defensive bonuses, and to counter zergs
As Fengrush put it:
If I open up on a ball group by suprise I should be able to kill them
Know what that means? If your 24 man is taking a flag and my 6-8 man catches you by suprise and meteors you times 8 and proxy det whatever, I should kill you
On live this isn't possible, on pts it will be
The changes to proxy det, meteor, and siege were directly aimed at ball groups and zergs.
This was Wrobels way of sorta giving guys like Fengrush what they wanted without removing AOE caps
Make no mistake small groups like Fengrush will have an easier time busting these groups then it is on live especially in open world as smart siege will now be viable and charging a choke or breach will be suicide, long overdue. Meteor is just icing on the cake.
eventide03b14a_ESO wrote: »If I dump 20 meteors on you you're gonna wipe. If it can't be reflected, why not?
The problem isn't that people should or shouldn't use it. The problem is that there is now no reason NOT to use it. That means a lot more people WILL use it and it WILL cause massive amounts of LAG. That is my #1 concern.
eventide03b14a_ESO wrote: »If I dump 20 meteors on you you're gonna wipe. If it can't be reflected, why not?
The problem isn't that people should or shouldn't use it. The problem is that there is now no reason NOT to use it. That means a lot more people WILL use it and it WILL cause massive amounts of LAG. That is my #1 concern.
That's what I mean. No reason not to use them now. Literally no downside
eventide03b14a_ESO wrote: »If I dump 20 meteors on you you're gonna wipe. If it can't be reflected, why not?
The problem isn't that people should or shouldn't use it. The problem is that there is now no reason NOT to use it. That means a lot more people WILL use it and it WILL cause massive amounts of LAG. That is my #1 concern.
That's what I mean. No reason not to use them now. Literally no downside
Don't get it, there's no downside to Prox Det either. Or any other ultimate.
eventide03b14a_ESO wrote: »If I dump 20 meteors on you you're gonna wipe. If it can't be reflected, why not?
The problem isn't that people should or shouldn't use it. The problem is that there is now no reason NOT to use it. That means a lot more people WILL use it and it WILL cause massive amounts of LAG. That is my #1 concern.
That's what I mean. No reason not to use them now. Literally no downside
Don't get it, there's no downside to Prox Det either. Or any other ultimate.
eventide03b14a_ESO wrote: »If I dump 20 meteors on you you're gonna wipe. If it can't be reflected, why not?
The problem isn't that people should or shouldn't use it. The problem is that there is now no reason NOT to use it. That means a lot more people WILL use it and it WILL cause massive amounts of LAG. That is my #1 concern.
That's what I mean. No reason not to use them now. Literally no downside
Don't get it, there's no downside to Prox Det either. Or any other ultimate.
Meteor has literally zero downside without reflect. Range. High Burst. Tracks the target. AoE. Knockback/stun. Leaves a high damage dot. Snare. RETURNS ULTI. Fire damage.
Like, holy sheeeeet.
eventide03b14a_ESO wrote: »If I dump 20 meteors on you you're gonna wipe. If it can't be reflected, why not?
The problem isn't that people should or shouldn't use it. The problem is that there is now no reason NOT to use it. That means a lot more people WILL use it and it WILL cause massive amounts of LAG. That is my #1 concern.
That's what I mean. No reason not to use them now. Literally no downside
Don't get it, there's no downside to Prox Det either. Or any other ultimate.
Downside to prox det: you need to be in melee range
Downside to inevitable det: cast time
Templar Ults:
- Downside to nova, both you and the enemy need to be inside it to be useful. It also locks you and allies to a specific and well telegraphed location for opponents to focus on. You need someone else to synergize it for it to do any significant dmg.
- Downside to empowering sweep, slotting it.
- Downside to remembrance, you cannot move for 4 seconds and announce to the world that you're a healer.
Sorcerer Ults:
- Downside to atro, it's immobile, does relatively low dmg on its own
- Downside to overload, can be reflected, easy to spot and react to
DK Ults:
- Who are we kidding DKs have friggin awesome ults -_-
NB Ults:
- Downside to Soul Harvest, single target, can be dodged
- Downside to Veil, small radius, locks you to a specific location for it to be effective
Dawnbreaker: downside is that the cone can miss pretty easily and a lot of the dmg can be purged off quickly
There are certainly downsides to ultimates. Most ults require you to be within melee-ish range of your enemies/allies and/or are ground targeted. Meteor can be cast safely from range and acts as a heat seeking missile now, there's no risk of you dropping your meteor in the wrong spot like you can with a nova so long as you have the correct person targeted. For ults like bats/soul siphon/etc., you need to be up in their face for them to be of any use and at that point you're committed and have a difficult time disengaging compared to being at max range and dropping an empowered meteor with 14 other people.
eventide03b14a_ESO wrote: »If I dump 20 meteors on you you're gonna wipe. If it can't be reflected, why not?
The problem isn't that people should or shouldn't use it. The problem is that there is now no reason NOT to use it. That means a lot more people WILL use it and it WILL cause massive amounts of LAG. That is my #1 concern.
That's what I mean. No reason not to use them now. Literally no downside
Don't get it, there's no downside to Prox Det either. Or any other ultimate.
Downside to prox det: you need to be in melee range
Downside to inevitable det: cast time
Templar Ults:
- Downside to nova, both you and the enemy need to be inside it to be useful. It also locks you and allies to a specific and well telegraphed location for opponents to focus on. You need someone else to synergize it for it to do any significant dmg.
- Downside to empowering sweep, slotting it.
- Downside to remembrance, you cannot move for 4 seconds and announce to the world that you're a healer.
Sorcerer Ults:
- Downside to atro, it's immobile, does relatively low dmg on its own
- Downside to overload, can be reflected, easy to spot and react to
DK Ults:
- Who are we kidding DKs have friggin awesome ults -_-
NB Ults:
- Downside to Soul Harvest, single target, can be dodged
- Downside to Veil, small radius, locks you to a specific location for it to be effective
Dawnbreaker: downside is that the cone can miss pretty easily and a lot of the dmg can be purged off quickly
There are certainly downsides to ultimates. Most ults require you to be within melee-ish range of your enemies/allies and/or are ground targeted. Meteor can be cast safely from range and acts as a heat seeking missile now, there's no risk of you dropping your meteor in the wrong spot like you can with a nova so long as you have the correct person targeted. For ults like bats/soul siphon/etc., you need to be up in their face for them to be of any use and at that point you're committed and have a difficult time disengaging compared to being at max range and dropping an empowered meteor with 14 other people.
Should qualify that, no other ultis can be reflected. I see what you mean and agree. I still don't think this is a massive game changer. I can hardly ever reflect a meteor cos of the ping!
eventide03b14a_ESO wrote: »If I dump 20 meteors on you you're gonna wipe. If it can't be reflected, why not?
The problem isn't that people should or shouldn't use it. The problem is that there is now no reason NOT to use it. That means a lot more people WILL use it and it WILL cause massive amounts of LAG. That is my #1 concern.
That's what I mean. No reason not to use them now. Literally no downside
Don't get it, there's no downside to Prox Det either. Or any other ultimate.
Downside to prox det: you need to be in melee range
Downside to inevitable det: cast time
Templar Ults:
- Downside to nova, both you and the enemy need to be inside it to be useful. It also locks you and allies to a specific and well telegraphed location for opponents to focus on. You need someone else to synergize it for it to do any significant dmg.
- Downside to empowering sweep, slotting it.
- Downside to remembrance, you cannot move for 4 seconds and announce to the world that you're a healer.
Sorcerer Ults:
- Downside to atro, it's immobile, does relatively low dmg on its own
- Downside to overload, can be reflected, easy to spot and react to
DK Ults:
- Who are we kidding DKs have friggin awesome ults -_-
NB Ults:
- Downside to Soul Harvest, single target, can be dodged
- Downside to Veil, small radius, locks you to a specific location for it to be effective
Dawnbreaker: downside is that the cone can miss pretty easily and a lot of the dmg can be purged off quickly
There are certainly downsides to ultimates. Most ults require you to be within melee-ish range of your enemies/allies and/or are ground targeted. Meteor can be cast safely from range and acts as a heat seeking missile now, there's no risk of you dropping your meteor in the wrong spot like you can with a nova so long as you have the correct person targeted. For ults like bats/soul siphon/etc., you need to be up in their face for them to be of any use and at that point you're committed and have a difficult time disengaging compared to being at max range and dropping an empowered meteor with 14 other people.
Should qualify that, no other ultis can be reflected. I see what you mean and agree. I still don't think this is a massive game changer. I can hardly ever reflect a meteor cos of the ping!
I agree the reflect is not that big of a game changer, I could rarely get a reflect to go off (or a purify) even when it's obvious that it's coming because of the poor responsiveness of the game and lag. But that WAS the drawback to the ult, when juxtaposed against the many benefits it has. If they're removing the drawback, I would think you would need to tweak the benefits a little to compensate.
Also, overload can obviously be reflected. And NB can have their soul tether thrown back in their face if a templar can actually get off a well timed eclipse in pvp, not that many even have that skill on their bar (for good reason...).
This is a pretty obvious dumbing down change, I lost the energy to even bother any further though.
A projectile is any object thrown into space (empty or not) by the exertion of a force.[1] Although any object in motion through space (for example a thrown baseball) may be called a projectile, the term more commonly refers to a ranged weapon
What the **** are you even talking about? Let's not argue semantics of a word in a video game, meteor is a projectile. In terms of a healthy and balanced game, we should have the ability to reflect or at the very least dodge this ultimate, NB can still cloak and Templar can still cleanse so WTF. You take a lot of thought out of the game by removing this function.
idk if anyone said this already, but templars can no longer purge this ultimate, or any projectile for that matter.
hammayolettuce wrote: »People defending this change are just clueless as to whats coming their way. Meteors will be 1 shotting left and right.
hammayolettuce wrote: »People defending this change are just clueless as to whats coming their way. Meteors will be 1 shotting left and right.
If they didn't actually fix fall damage like they said they have (for the 4th time mind you, which should say something...), may the lag gods have mercy on all of us.