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Meteor

  • RinaldoGandolphi
    RinaldoGandolphi
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    These changes were made to force people to either spend more into health, use sets with defensive bonuses, and to counter zergs

    As Fengrush put it:

    If I open up on a ball group by suprise I should be able to kill them

    Know what that means? If your 24 man is taking a flag and my 6-8 man catches you by suprise and meteors you times 8 and proxy det whatever, I should kill you

    On live this isn't possible, on pts it will be

    The changes to proxy det, meteor, and siege were directly aimed at ball groups and zergs.

    This was Wrobels way of sorta giving guys like Fengrush what they wanted without removing AOE caps

    Make no mistake small groups like Fengrush will have an easier time busting these groups then it is on live especially in open world as smart siege will now be viable and charging a choke or breach will be suicide, long overdue. Meteor is just icing on the cake.

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  • Zyle
    Zyle
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    These changes were made to force people to either spend more into health, use sets with defensive bonuses, and to counter zergs

    As Fengrush put it:

    If I open up on a ball group by suprise I should be able to kill them

    Know what that means? If your 24 man is taking a flag and my 6-8 man catches you by suprise and meteors you times 8 and proxy det whatever, I should kill you

    On live this isn't possible, on pts it will be

    The changes to proxy det, meteor, and siege were directly aimed at ball groups and zergs.

    This was Wrobels way of sorta giving guys like Fengrush what they wanted without removing AOE caps

    Make no mistake small groups like Fengrush will have an easier time busting these groups then it is on live especially in open world as smart siege will now be viable and charging a choke or breach will be suicide, long overdue. Meteor is just icing on the cake.

    That's the exact issue though. No one looks at the potential impact this will have other than a 1vX or small scale scenario. You will have full zergs running meteor just because 1-6 people want to be able to stealth bomb a group? As ideal as small scale is, it's not the reality currently. This is not the solution to force people to spread out or to promote small scale. It literally just promotes everyone in group slotting meteor. Just like when proxy went live it took a matter of days before full 24 man groups were running it.

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  • Minno
    Minno
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    OdinForge wrote: »
    Minno wrote: »
    For those thinking there won't be counters, let me remind people that there are sets that will help combat high dmg/meteor( this means tanks have a reason to be viable in cyro):

    1)Brands of Imperium set: (5 items) 6% chance when taking damage to grant yourself and nearby allies a 12040 Damage Shield that lasts for 8 seconds. This effect has a cooldown of 15 seconds.
    http://elderscrollsonline.wiki.fextralife.com/Brands+of+Imperium+Set

    2) Jolting Arm set: 15% chance when blocking an attack to charge your arms, causing your next Bash attack to deal 5805 Shock Damage as well as granting yourself 6450 Spell Resistance for 6 seconds.
    http://elderscrollsonline.wiki.fextralife.com/Jolting+Arms+Set

    3) Reactive set: (stam users will be key counters to meteor now!) (5 items) While affected by Stun, Immobilize, Fear, Knockdown or Disorient effects, damage you take is reduced by 35%.
    http://elderscrollsonline.wiki.fextralife.com/Reactive+Armor+Set

    4) Para Bellum: 5 items) After not taking damage for 10 seconds gain a 12040 Damage Shield.
    http://elderscrollsonline.wiki.fextralife.com/Para+Bellum+Set

    5) parah set:(weakest of the bunch but phy and spell resistance for 3-4 pc isn't bad) 5 items) Increases your Physical and Spell Resistance by up to 8514 based on your missing Health.
    http://elderscrollsonline.wiki.fextralife.com/Mark+of+the+Pariah+Set

    6)bastion set (not sure worth testing though): VR 14 yellow armor wouldn't be too bad
    (5 items) Reduce damage taken from siege weapons and player AoE spells by 20%.
    http://elderscrollsonline.wiki.fextralife.com/Bastion+of+the+Heartland+Set

    7) :beckoning steel (this is the set to test via PTS. If it works, your tanks will be happy to be useful again.) (5 items) 40% to intercept projectiles for allies within 5m
    http://elderscrollsonline.wiki.fextralife.com/Beckoning+Steel+Set

    8) footman set: 5 items) Increase block mitigation by 12%.
    http://elderscrollsonline.wiki.fextralife.com/Footman's+Fortune+Set

    9) juggernaut : (not ideal, but two health bonuses are nice)5items) When Health drops below 30%, heal for 12900. This effect can occur once every 1 minute
    http://elderscrollsonline.wiki.fextralife.com/Juggernaut+Set

    Some are better than others. But there are the possible counters to meteor worth testing.
    You can also just use block? I guess.

    Is this even a serious post?

    Don't see why not it wouldn't be.

    Main things we've been asking for this patch:

    1) gear/build diversity:
    2) chance to burst larger raids to overcome AOE caps
    3) skill consistency.

    Some of those sets are not being used because our current build trend is to stack resource for dps and ignore anything else. Some of those sets give you a bonus to block which is an obvious counter to meteor (that's assuming meteor will be heavily prevailing and players spamming it.)

    Meteor unreflective adheres to those 3 points. And believe it or not, this patch has a level of balance to it if you can accept your build will need to have a level of survivability at expense of DPS. It's almost as if ZOS was implementating a general softcaps utilizing various skill reconfigures/gear choices by forcing obscene amounts of dmg to certain skills and making them accessible.

    Hate this comment, but this patch puts importance on health/stam/magicka utility over DPS.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Takllin
    Takllin
    ✭✭✭✭✭
    These changes were made to force people to either spend more into health, use sets with defensive bonuses, and to counter zergs

    As Fengrush put it:

    If I open up on a ball group by suprise I should be able to kill them

    Know what that means? If your 24 man is taking a flag and my 6-8 man catches you by suprise and meteors you times 8 and proxy det whatever, I should kill you

    On live this isn't possible, on pts it will be

    The changes to proxy det, meteor, and siege were directly aimed at ball groups and zergs.

    This was Wrobels way of sorta giving guys like Fengrush what they wanted without removing AOE caps

    Make no mistake small groups like Fengrush will have an easier time busting these groups then it is on live especially in open world as smart siege will now be viable and charging a choke or breach will be suicide, long overdue. Meteor is just icing on the cake.

    If your group of 6 or 8 people dropping 6 or 8 meteors with an additional 6-8 Proxies going off and you can't wipe a "ball group" or "zerg" then you need to L2P and this will not help you at all.

    Fengrush has issues with healing, this meteor change and change to Proxy Det don't do anything to help him with that. Hell he doesn't even use Proxy Det...

    Are the two of you just pulling this out of your rear about what ZOS and Wrobel wanted? Or do you actually have something to back this up?
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
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    Jasenn - DC Imperial Templar v16 AR 18 (Ret.)
    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • Takllin
    Takllin
    ✭✭✭✭✭
    Minno wrote: »
    OdinForge wrote: »
    Minno wrote: »
    For those thinking there won't be counters, let me remind people that there are sets that will help combat high dmg/meteor( this means tanks have a reason to be viable in cyro):

    1)Brands of Imperium set: (5 items) 6% chance when taking damage to grant yourself and nearby allies a 12040 Damage Shield that lasts for 8 seconds. This effect has a cooldown of 15 seconds.
    http://elderscrollsonline.wiki.fextralife.com/Brands+of+Imperium+Set

    2) Jolting Arm set: 15% chance when blocking an attack to charge your arms, causing your next Bash attack to deal 5805 Shock Damage as well as granting yourself 6450 Spell Resistance for 6 seconds.
    http://elderscrollsonline.wiki.fextralife.com/Jolting+Arms+Set

    3) Reactive set: (stam users will be key counters to meteor now!) (5 items) While affected by Stun, Immobilize, Fear, Knockdown or Disorient effects, damage you take is reduced by 35%.
    http://elderscrollsonline.wiki.fextralife.com/Reactive+Armor+Set

    4) Para Bellum: 5 items) After not taking damage for 10 seconds gain a 12040 Damage Shield.
    http://elderscrollsonline.wiki.fextralife.com/Para+Bellum+Set

    5) parah set:(weakest of the bunch but phy and spell resistance for 3-4 pc isn't bad) 5 items) Increases your Physical and Spell Resistance by up to 8514 based on your missing Health.
    http://elderscrollsonline.wiki.fextralife.com/Mark+of+the+Pariah+Set

    6)bastion set (not sure worth testing though): VR 14 yellow armor wouldn't be too bad
    (5 items) Reduce damage taken from siege weapons and player AoE spells by 20%.
    http://elderscrollsonline.wiki.fextralife.com/Bastion+of+the+Heartland+Set

    7) :beckoning steel (this is the set to test via PTS. If it works, your tanks will be happy to be useful again.) (5 items) 40% to intercept projectiles for allies within 5m
    http://elderscrollsonline.wiki.fextralife.com/Beckoning+Steel+Set

    8) footman set: 5 items) Increase block mitigation by 12%.
    http://elderscrollsonline.wiki.fextralife.com/Footman's+Fortune+Set

    9) juggernaut : (not ideal, but two health bonuses are nice)5items) When Health drops below 30%, heal for 12900. This effect can occur once every 1 minute
    http://elderscrollsonline.wiki.fextralife.com/Juggernaut+Set

    Some are better than others. But there are the possible counters to meteor worth testing.
    You can also just use block? I guess.

    Is this even a serious post?

    Don't see why not it wouldn't be.

    Main things we've been asking for this patch:

    1) gear/build diversity:
    2) chance to burst larger raids to overcome AOE caps
    3) skill consistency.

    Some of those sets are not being used because our current build trend is to stack resource for dps and ignore anything else. Some of those sets give you a bonus to block which is an obvious counter to meteor (that's assuming meteor will be heavily prevailing and players spamming it.)

    Meteor unreflective adheres to those 3 points. And believe it or not, this patch has a level of balance to it if you can accept your build will need to have a level of survivability at expense of DPS. It's almost as if ZOS was implementating a general softcaps utilizing various skill reconfigures/gear choices by forcing obscene amounts of dmg to certain skills and making them accessible.

    Hate this comment, but this patch puts importance on health/stam/magicka utility over DPS.

    Except it's been proven multiple times that Meteor change doesn't adhere to point 1, or point 3.

    Meteor is not a skill akin to those that the two of you pointed out, and this doesn't create any diversity and will have everyone and their mother, brother and sister slotting meteor.

    It hardly even meets point 2...
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    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
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  • Minno
    Minno
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    Takllin wrote: »
    These changes were made to force people to either spend more into health, use sets with defensive bonuses, and to counter zergs

    As Fengrush put it:

    If I open up on a ball group by suprise I should be able to kill them

    Know what that means? If your 24 man is taking a flag and my 6-8 man catches you by suprise and meteors you times 8 and proxy det whatever, I should kill you

    On live this isn't possible, on pts it will be

    The changes to proxy det, meteor, and siege were directly aimed at ball groups and zergs.

    This was Wrobels way of sorta giving guys like Fengrush what they wanted without removing AOE caps

    Make no mistake small groups like Fengrush will have an easier time busting these groups then it is on live especially in open world as smart siege will now be viable and charging a choke or breach will be suicide, long overdue. Meteor is just icing on the cake.

    If your group of 6 or 8 people dropping 6 or 8 meteors with an additional 6-8 Proxies going off and you can't wipe a "ball group" or "zerg" then you need to L2P and this will not help you at all.

    Fengrush has issues with healing, this meteor change and change to Proxy Det don't do anything to help him with that. Hell he doesn't even use Proxy Det...

    Are the two of you just pulling this out of your rear about what ZOS and Wrobel wanted? Or do you actually have something to back this up?

    Do you need us to hound for a comment? Or should we read the notes, test the skills, and compare everything between how we are currently playing with what the player base focused on voicing?

    A build shouldnt have to always have prox det on their bar in order to burst players down. Meteor helps a build that can't fit prox det achieve prox det lvl burst. It opens up the diversity (which the overall player base wanted). It gives players like Fengrush a way to burst a healer and nulify healing.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Takllin
    Takllin
    ✭✭✭✭✭
    Minno wrote: »
    Takllin wrote: »
    These changes were made to force people to either spend more into health, use sets with defensive bonuses, and to counter zergs

    As Fengrush put it:

    If I open up on a ball group by suprise I should be able to kill them

    Know what that means? If your 24 man is taking a flag and my 6-8 man catches you by suprise and meteors you times 8 and proxy det whatever, I should kill you

    On live this isn't possible, on pts it will be

    The changes to proxy det, meteor, and siege were directly aimed at ball groups and zergs.

    This was Wrobels way of sorta giving guys like Fengrush what they wanted without removing AOE caps

    Make no mistake small groups like Fengrush will have an easier time busting these groups then it is on live especially in open world as smart siege will now be viable and charging a choke or breach will be suicide, long overdue. Meteor is just icing on the cake.

    If your group of 6 or 8 people dropping 6 or 8 meteors with an additional 6-8 Proxies going off and you can't wipe a "ball group" or "zerg" then you need to L2P and this will not help you at all.

    Fengrush has issues with healing, this meteor change and change to Proxy Det don't do anything to help him with that. Hell he doesn't even use Proxy Det...

    Are the two of you just pulling this out of your rear about what ZOS and Wrobel wanted? Or do you actually have something to back this up?

    Do you need us to hound for a comment? Or should we read the notes, test the skills, and compare everything between how we are currently playing with what the player base focused on voicing?

    A build shouldnt have to always have prox det on their bar in order to burst players down. Meteor helps a build that can't fit prox det achieve prox det lvl burst. It opens up the diversity (which the overall player base wanted). It gives players like Fengrush a way to burst a healer and nulify healing.

    Yes please.

    A better explanation could rather be that this reflecting of meteors caused too much stress on the servers so they took it out to alleviate the performance backlash from it. I can back it up with the same stuff that you used for your assumptions.

    Good, so now we went from needing 1 of 10 skills on a bar, to 1 of 2 ultimates to burst people down...

    It literally does nothing for diversity, how do you not understand that this will be the chosen ultimate of those who are a DPS role? If anything it decreases the diversity.

    Fengrush was already using Meteor against healers, more often than not without reflect. Using him as an example doesn't work.
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
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  • Sanct16
    Sanct16
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    @Manoekin

    This thread is lost. Better move out of it, just like you move out of the area of this totally ground target skill that is meteor.
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  • vortexman11
    vortexman11
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    These changes were made to force people to either spend more into health, use sets with defensive bonuses, and to counter zergs

    As Fengrush put it:

    If I open up on a ball group by suprise I should be able to kill them

    Know what that means? If your 24 man is taking a flag and my 6-8 man catches you by suprise and meteors you times 8 and proxy det whatever, I should kill you

    On live this isn't possible, on pts it will be

    The changes to proxy det, meteor, and siege were directly aimed at ball groups and zergs.

    This was Wrobels way of sorta giving guys like Fengrush what they wanted without removing AOE caps

    Make no mistake small groups like Fengrush will have an easier time busting these groups then it is on live especially in open world as smart siege will now be viable and charging a choke or breach will be suicide, long overdue. Meteor is just icing on the cake.

    If you open up on a ball group by surprise with 6-8 people all using meteors then you WILL kill them...... if they're reflecting, purging, cloaking, or moving away, it wasn't much of a surprise.

    I also doubt I'll ever see Fengrush sitting on a meatbag to bust groups.
    Edited by vortexman11 on February 8, 2016 7:50PM
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  • Minno
    Minno
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    Takllin wrote: »
    Minno wrote: »
    Takllin wrote: »
    These changes were made to force people to either spend more into health, use sets with defensive bonuses, and to counter zergs

    As Fengrush put it:

    If I open up on a ball group by suprise I should be able to kill them

    Know what that means? If your 24 man is taking a flag and my 6-8 man catches you by suprise and meteors you times 8 and proxy det whatever, I should kill you

    On live this isn't possible, on pts it will be

    The changes to proxy det, meteor, and siege were directly aimed at ball groups and zergs.

    This was Wrobels way of sorta giving guys like Fengrush what they wanted without removing AOE caps

    Make no mistake small groups like Fengrush will have an easier time busting these groups then it is on live especially in open world as smart siege will now be viable and charging a choke or breach will be suicide, long overdue. Meteor is just icing on the cake.

    If your group of 6 or 8 people dropping 6 or 8 meteors with an additional 6-8 Proxies going off and you can't wipe a "ball group" or "zerg" then you need to L2P and this will not help you at all.

    Fengrush has issues with healing, this meteor change and change to Proxy Det don't do anything to help him with that. Hell he doesn't even use Proxy Det...

    Are the two of you just pulling this out of your rear about what ZOS and Wrobel wanted? Or do you actually have something to back this up?

    Do you need us to hound for a comment? Or should we read the notes, test the skills, and compare everything between how we are currently playing with what the player base focused on voicing?

    A build shouldnt have to always have prox det on their bar in order to burst players down. Meteor helps a build that can't fit prox det achieve prox det lvl burst. It opens up the diversity (which the overall player base wanted). It gives players like Fengrush a way to burst a healer and nulify healing.

    Yes please.

    A better explanation could rather be that this reflecting of meteors caused too much stress on the servers so they took it out to alleviate the performance backlash from it. I can back it up with the same stuff that you used for your assumptions.

    Good, so now we went from needing 1 of 10 skills on a bar, to 1 of 2 ultimates to burst people down...

    It literally does nothing for diversity, how do you not understand that this will be the chosen ultimate of those who are a DPS role? If anything it decreases the diversity.

    Fengrush was already using Meteor against healers, more often than not without reflect. Using him as an example doesn't work.

    @ZOS_GinaBruno @Wrobel @Zos_BrianWheeler for next ESO Live could we get a rundown of the design intent for the changes?

    @Takllin DPS builds are using take flight, dawnbreaker, bats, meteor, and wearwolf for initial burst into their rotations.
    Besides the obvious counters to the other skills, all except meteor are used in higher volume. Due to reflectable nature of meteor, its not used unless you can cover your bases. Such a disincentive for staff dps builds that rely on distance and positioning; using any other ultimate does not synergize with the playstyle since you have to get close.

    Meteor is vital for these builds. Your melee build is not going to use meteor unless it requires the burst dps. With destro staff having reduced dmg over regen bonus and most of its spells reflectable already, it makes sense for the only ultimate that is a target based ranged skill to always hit its mark (at 200 ulti cost, dmg blockable, and dmg mitigated by one CP star.)
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • wharf
    wharf
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    I vote for meteor being reflectable. Making this change takes a layer of skill out of the game and like others have said every single person in cyrodial will be using meteor now...not a good change at all.
  • mike.eso
    mike.eso
    ✭✭✭✭
    ...
    Minno wrote: »
    Takllin wrote: »
    Minno wrote: »
    Takllin wrote: »
    These changes were made to force people to either spend more into health, use sets with defensive bonuses, and to counter zergs

    As Fengrush put it:

    If I open up on a ball group by suprise I should be able to kill them

    Know what that means? If your 24 man is taking a flag and my 6-8 man catches you by suprise and meteors you times 8 and proxy det whatever, I should kill you

    On live this isn't possible, on pts it will be

    The changes to proxy det, meteor, and siege were directly aimed at ball groups and zergs.

    This was Wrobels way of sorta giving guys like Fengrush what they wanted without removing AOE caps

    Make no mistake small groups like Fengrush will have an easier time busting these groups then it is on live especially in open world as smart siege will now be viable and charging a choke or breach will be suicide, long overdue. Meteor is just icing on the cake.

    If your group of 6 or 8 people dropping 6 or 8 meteors with an additional 6-8 Proxies going off and you can't wipe a "ball group" or "zerg" then you need to L2P and this will not help you at all.

    Fengrush has issues with healing, this meteor change and change to Proxy Det don't do anything to help him with that. Hell he doesn't even use Proxy Det...

    Are the two of you just pulling this out of your rear about what ZOS and Wrobel wanted? Or do you actually have something to back this up?

    Do you need us to hound for a comment? Or should we read the notes, test the skills, and compare everything between how we are currently playing with what the player base focused on voicing?

    A build shouldnt have to always have prox det on their bar in order to burst players down. Meteor helps a build that can't fit prox det achieve prox det lvl burst. It opens up the diversity (which the overall player base wanted). It gives players like Fengrush a way to burst a healer and nulify healing.

    Yes please.

    A better explanation could rather be that this reflecting of meteors caused too much stress on the servers so they took it out to alleviate the performance backlash from it. I can back it up with the same stuff that you used for your assumptions.

    Good, so now we went from needing 1 of 10 skills on a bar, to 1 of 2 ultimates to burst people down...

    It literally does nothing for diversity, how do you not understand that this will be the chosen ultimate of those who are a DPS role? If anything it decreases the diversity.

    Fengrush was already using Meteor against healers, more often than not without reflect. Using him as an example doesn't work.

    @ZOS_GinaBruno @Wrobel @Zos_BrianWheeler for next ESO Live could we get a rundown of the design intent for the changes?

    @Takllin DPS builds are using take flight, dawnbreaker, bats, meteor, and wearwolf for initial burst into their rotations.
    Besides the obvious counters to the other skills, all except meteor are used in higher volume. Due to reflectable nature of meteor, its not used unless you can cover your bases. Such a disincentive for staff dps builds that rely on distance and positioning; using any other ultimate does not synergize with the playstyle since you have to get close.

    Meteor is vital for these builds. Your melee build is not going to use meteor unless it requires the burst dps. With destro staff having reduced dmg over regen bonus and most of its spells reflectable already, it makes sense for the only ultimate that is a target based ranged skill to always hit its mark (at 200 ulti cost, dmg blockable, and dmg mitigated by one CP star.)

    Um what?

    The whole point is that meteor has always worked well and you just had to pick you targets wisely, time your cc's or counter reflect before it hit...now you don't have to do any of that except maybe cc if the target is trying to block.

    Unless this change was made for server performance issues (which i've said before i'll accept any change for that reason) there was no reason to change meteor...and if it was made for server performance reasons i'll be curious to see if the increased number of people using it out weighs any positive effect of removing the reflections.

    I'm having a very tough time following all of your arguments for this change Minno.
  • Takllin
    Takllin
    ✭✭✭✭✭
    Minno wrote: »
    Takllin wrote: »
    Minno wrote: »
    Takllin wrote: »
    These changes were made to force people to either spend more into health, use sets with defensive bonuses, and to counter zergs

    As Fengrush put it:

    If I open up on a ball group by suprise I should be able to kill them

    Know what that means? If your 24 man is taking a flag and my 6-8 man catches you by suprise and meteors you times 8 and proxy det whatever, I should kill you

    On live this isn't possible, on pts it will be

    The changes to proxy det, meteor, and siege were directly aimed at ball groups and zergs.

    This was Wrobels way of sorta giving guys like Fengrush what they wanted without removing AOE caps

    Make no mistake small groups like Fengrush will have an easier time busting these groups then it is on live especially in open world as smart siege will now be viable and charging a choke or breach will be suicide, long overdue. Meteor is just icing on the cake.

    If your group of 6 or 8 people dropping 6 or 8 meteors with an additional 6-8 Proxies going off and you can't wipe a "ball group" or "zerg" then you need to L2P and this will not help you at all.

    Fengrush has issues with healing, this meteor change and change to Proxy Det don't do anything to help him with that. Hell he doesn't even use Proxy Det...

    Are the two of you just pulling this out of your rear about what ZOS and Wrobel wanted? Or do you actually have something to back this up?

    Do you need us to hound for a comment? Or should we read the notes, test the skills, and compare everything between how we are currently playing with what the player base focused on voicing?

    A build shouldnt have to always have prox det on their bar in order to burst players down. Meteor helps a build that can't fit prox det achieve prox det lvl burst. It opens up the diversity (which the overall player base wanted). It gives players like Fengrush a way to burst a healer and nulify healing.

    Yes please.

    A better explanation could rather be that this reflecting of meteors caused too much stress on the servers so they took it out to alleviate the performance backlash from it. I can back it up with the same stuff that you used for your assumptions.

    Good, so now we went from needing 1 of 10 skills on a bar, to 1 of 2 ultimates to burst people down...

    It literally does nothing for diversity, how do you not understand that this will be the chosen ultimate of those who are a DPS role? If anything it decreases the diversity.

    Fengrush was already using Meteor against healers, more often than not without reflect. Using him as an example doesn't work.

    @ZOS_GinaBruno @Wrobel @Zos_BrianWheeler for next ESO Live could we get a rundown of the design intent for the changes?

    @Takllin DPS builds are using take flight, dawnbreaker, bats, meteor, and wearwolf for initial burst into their rotations.
    Besides the obvious counters to the other skills, all except meteor are used in higher volume. Due to reflectable nature of meteor, its not used unless you can cover your bases. Such a disincentive for staff dps builds that rely on distance and positioning; using any other ultimate does not synergize with the playstyle since you have to get close.

    Meteor is vital for these builds. Your melee build is not going to use meteor unless it requires the burst dps. With destro staff having reduced dmg over regen bonus and most of its spells reflectable already, it makes sense for the only ultimate that is a target based ranged skill to always hit its mark (at 200 ulti cost, dmg blockable, and dmg mitigated by one CP star.)

    Okay, so you proved my point, you have nothing to backup your reasoning except for assumptions. Gotcha.

    1. Meteor is used more often than Dawnbreaker, Bats and WW.
    2. Take Flight hits about 60% of the time because you can either A. Run out, or B. Roll Dodge it
    3. Pick a target who doesn't have reflect and use it on them, it's not hard to find the non DK non shield equipped character.
    4. Nova, Negate, Atro are all ranged ultimates which cannot be reflected, so no, Meteor is not the only ranged ultimate.


    Mikmak wrote: »
    ...
    Minno wrote: »
    Takllin wrote: »
    Minno wrote: »
    Takllin wrote: »
    These changes were made to force people to either spend more into health, use sets with defensive bonuses, and to counter zergs

    As Fengrush put it:

    If I open up on a ball group by suprise I should be able to kill them

    Know what that means? If your 24 man is taking a flag and my 6-8 man catches you by suprise and meteors you times 8 and proxy det whatever, I should kill you

    On live this isn't possible, on pts it will be

    The changes to proxy det, meteor, and siege were directly aimed at ball groups and zergs.

    This was Wrobels way of sorta giving guys like Fengrush what they wanted without removing AOE caps

    Make no mistake small groups like Fengrush will have an easier time busting these groups then it is on live especially in open world as smart siege will now be viable and charging a choke or breach will be suicide, long overdue. Meteor is just icing on the cake.

    If your group of 6 or 8 people dropping 6 or 8 meteors with an additional 6-8 Proxies going off and you can't wipe a "ball group" or "zerg" then you need to L2P and this will not help you at all.

    Fengrush has issues with healing, this meteor change and change to Proxy Det don't do anything to help him with that. Hell he doesn't even use Proxy Det...

    Are the two of you just pulling this out of your rear about what ZOS and Wrobel wanted? Or do you actually have something to back this up?

    Do you need us to hound for a comment? Or should we read the notes, test the skills, and compare everything between how we are currently playing with what the player base focused on voicing?

    A build shouldnt have to always have prox det on their bar in order to burst players down. Meteor helps a build that can't fit prox det achieve prox det lvl burst. It opens up the diversity (which the overall player base wanted). It gives players like Fengrush a way to burst a healer and nulify healing.

    Yes please.

    A better explanation could rather be that this reflecting of meteors caused too much stress on the servers so they took it out to alleviate the performance backlash from it. I can back it up with the same stuff that you used for your assumptions.

    Good, so now we went from needing 1 of 10 skills on a bar, to 1 of 2 ultimates to burst people down...

    It literally does nothing for diversity, how do you not understand that this will be the chosen ultimate of those who are a DPS role? If anything it decreases the diversity.

    Fengrush was already using Meteor against healers, more often than not without reflect. Using him as an example doesn't work.

    @ZOS_GinaBruno @Wrobel @Zos_BrianWheeler for next ESO Live could we get a rundown of the design intent for the changes?

    @Takllin DPS builds are using take flight, dawnbreaker, bats, meteor, and wearwolf for initial burst into their rotations.
    Besides the obvious counters to the other skills, all except meteor are used in higher volume. Due to reflectable nature of meteor, its not used unless you can cover your bases. Such a disincentive for staff dps builds that rely on distance and positioning; using any other ultimate does not synergize with the playstyle since you have to get close.

    Meteor is vital for these builds. Your melee build is not going to use meteor unless it requires the burst dps. With destro staff having reduced dmg over regen bonus and most of its spells reflectable already, it makes sense for the only ultimate that is a target based ranged skill to always hit its mark (at 200 ulti cost, dmg blockable, and dmg mitigated by one CP star.)

    Um what?

    The whole point is that meteor has always worked well and you just had to pick you targets wisely, time your cc's or counter reflect before it hit...now you don't have to do any of that except maybe cc if the target is trying to block.

    Unless this change was made for server performance issues (which i've said before i'll accept any change for that reason) there was no reason to change meteor...and if it was made for server performance reasons i'll be curious to see if the increased number of people using it out weighs any positive effect of removing the reflections.

    I'm having a very tough time following all of your arguments for this change Minno.

    +1 and what @wharf said as well.

    Given ZOS track record, if you wanted to assume why this change was done, there is far more in the bucket of server performance than allowing small mans to kill larger groups.
    Edited by Takllin on February 8, 2016 7:54PM
    Jadokis - AD Redguard DK v16 AR 18
    Jàsènn - AD Orc Templar 47 AR 10
    Jessèn - AD Dunmer DK v16 AR 9 - Former Empress of Blackwater Blade

    Tekllin - AD Altmer Sorcerer v16 AR 18 (Ret.)
    Tekklin - AD Bosmer Nightblade v16 AR 12 (Ret.)
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    Jasènn - DC Orc Sorcerer v16 AR 15 (Ret.)
  • PainfulFAFA
    PainfulFAFA
    ✭✭✭✭✭
    When i read that meteor will not be reflectable i thought that it was intended to fix server lag?
    But damn, now everyone will run it.

    -100% hit on target Ultimate
    -aoe CC
    -aoe DoT
    -gain ulti back
    -can't be reflected

    Combine that with Vicious Death is it makes for *** gameplay.
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • vortexman11
    vortexman11
    ✭✭✭✭✭
    Anyways, time to step out of this discussion because I see it as another thing devs will never turn back on and will send to live, whether people want it reverted or not.
    Guild of Shadows ~Elite~
    Învictus ~Council~

    EP | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 50 | Former Emperor of Haderus & Chillrend |
    EP | Phobos | Altmer Nightblade | LvL 50 | Rank 26 |
    EP | Cheezus Sliced | Argonian Templar | LvL 50 | Rank 30 |
    EP | Eterno Tempesta | Altmer Sorcerer | LvL 50 | Rank 33 |
    DC | Vortexman | Dunmer DragonKnight | LvL 50 | Rank 12 |
    DC | Divine Storm | Altmer Sorcerer | LvL 50 | Rank 04 |
    EP | Pocket Vortex | Bosmer Templar | LvL 50 | Rank 24 |
    EP | Vortexman | Redguard DragonKnight | LvL 50 | Rank 28 |
    EP | Fungal Growth | Argonian Warden | LvL 50 | Rank 26 |
    EP | Eternal Guardian | Bosmer Warden | LvL 50 | Rank 13 |
    and a few other random toons

    Teaching by example > https://forums.elderscrollsonline.com/en/discussion/comment/5479085#Comment_5479085
  • Leovolao
    Leovolao
    ✭✭✭✭✭
    wharf wrote: »
    I vote for meteor being reflectable. Making this change takes a layer of skill out of the game and like others have said every single person in cyrodial will be using meteor now...not a good change at all.

    A layer of skill? Give me a break, the only thing that has changed is that instead of using your reflect, you have to block when you see the big glowy crap on your feet.
    And please spare me the oh you want an I win button type comment, I've been dealing with not being able to reflect meteor since forever.
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • Jura23
    Jura23
    ✭✭✭✭✭
    Leovolao wrote: »
    wharf wrote: »
    I vote for meteor being reflectable. Making this change takes a layer of skill out of the game and like others have said every single person in cyrodial will be using meteor now...not a good change at all.

    A layer of skill? Give me a break, the only thing that has changed is that instead of using your reflect, you have to block when you see the big glowy crap on your feet.
    And please spare me the oh you want an I win button type comment, I've been dealing with not being able to reflect meteor since forever.

    The thing is, you can block any other ultimate as well. Except they have other drawbacks as well. Meteor does not. I agree with ppl saying everybody and their mother will use meteor now, wait and see. That will be enough proof the skill is OP.
    Georgion - Bosmer/Templar - PC/EU
  • mike.eso
    mike.eso
    ✭✭✭✭
    ...
    Anyways, time to step out of this discussion because I see it as another thing devs will never turn back on and will send to live, whether people want it reverted or not.

    Yup it will definitely make it to live, the days of pugs getting their group wiped with their own meteors...and me getting mine wiped by meteor will be sorely missed.

  • Leovolao
    Leovolao
    ✭✭✭✭✭
    Jura23 wrote: »
    Leovolao wrote: »
    wharf wrote: »
    I vote for meteor being reflectable. Making this change takes a layer of skill out of the game and like others have said every single person in cyrodial will be using meteor now...not a good change at all.

    A layer of skill? Give me a break, the only thing that has changed is that instead of using your reflect, you have to block when you see the big glowy crap on your feet.
    And please spare me the oh you want an I win button type comment, I've been dealing with not being able to reflect meteor since forever.

    The thing is, you can block any other ultimate as well. Except they have other drawbacks as well. Meteor does not. I agree with ppl saying everybody and their mother will use meteor now, wait and see. That will be enough proof the skill is OP.

    I agree it will be too strong, I'm just not being a drama queen about it. I don't mind if they change it back (provided they change the double reflect too). I think it's funny people saying it removes a layer of skill in the game, while being completetly on board with the double reflect thing.
    People cried about ball groups and zergs, literally dozens of threads and salty tears about it. ZoS catered to that and naturally they messed it up (go figure), now people should just enjoy their zerg busting skills and stop crying over it.
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • WRX
    WRX
    ✭✭✭✭✭
    You guys won't find any sympathy from tea pot. He is a Jamaican, exceptionally hardcore.

    As for meteor, Ill still run ultis like bats or banners for bombs with proxy. I can count on my hands the number of times I have actually got a meteor reflected at me. Do I think it should be relfectable, probably. But such is life.
    Decibel GM

    GLUB GLUB
  • Leovolao
    Leovolao
    ✭✭✭✭✭
    WRX wrote: »
    You guys won't find any sympathy from tea pot. He is a Jamaican, exceptionally hardcore.

    As for meteor, Ill still run ultis like bats or banners for bombs with proxy. I can count on my hands the number of times I have actually got a meteor reflected at me. Do I think it should be relfectable, probably. But such is life.

    *** you!
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • mike.eso
    mike.eso
    ✭✭✭✭
    Leovolao wrote: »
    Jura23 wrote: »
    Leovolao wrote: »
    wharf wrote: »
    I vote for meteor being reflectable. Making this change takes a layer of skill out of the game and like others have said every single person in cyrodial will be using meteor now...not a good change at all.

    A layer of skill? Give me a break, the only thing that has changed is that instead of using your reflect, you have to block when you see the big glowy crap on your feet.
    And please spare me the oh you want an I win button type comment, I've been dealing with not being able to reflect meteor since forever.

    The thing is, you can block any other ultimate as well. Except they have other drawbacks as well. Meteor does not. I agree with ppl saying everybody and their mother will use meteor now, wait and see. That will be enough proof the skill is OP.

    I agree it will be too strong, I'm just not being a drama queen about it. I don't mind if they change it back (provided they change the double reflect too). I think it's funny people saying it removes a layer of skill in the game, while being completetly on board with the double reflect thing.
    People cried about ball groups and zergs, literally dozens of threads and salty tears about it. ZoS catered to that and naturally they messed it up (go figure), now people should just enjoy their zerg busting skills and stop crying over it.

    Maybe i'm missing something but the ability to reflect meteor and zerg busting has never had anything to do with one another...there are and still will be more effective ways to break up a group.
  • Leovolao
    Leovolao
    ✭✭✭✭✭
    Mikmak wrote: »
    Leovolao wrote: »
    Jura23 wrote: »
    Leovolao wrote: »
    wharf wrote: »
    I vote for meteor being reflectable. Making this change takes a layer of skill out of the game and like others have said every single person in cyrodial will be using meteor now...not a good change at all.

    A layer of skill? Give me a break, the only thing that has changed is that instead of using your reflect, you have to block when you see the big glowy crap on your feet.
    And please spare me the oh you want an I win button type comment, I've been dealing with not being able to reflect meteor since forever.

    The thing is, you can block any other ultimate as well. Except they have other drawbacks as well. Meteor does not. I agree with ppl saying everybody and their mother will use meteor now, wait and see. That will be enough proof the skill is OP.

    I agree it will be too strong, I'm just not being a drama queen about it. I don't mind if they change it back (provided they change the double reflect too). I think it's funny people saying it removes a layer of skill in the game, while being completetly on board with the double reflect thing.
    People cried about ball groups and zergs, literally dozens of threads and salty tears about it. ZoS catered to that and naturally they messed it up (go figure), now people should just enjoy their zerg busting skills and stop crying over it.

    Maybe i'm missing something but the ability to reflect meteor and zerg busting has never had anything to do with one another...there are and still will be more effective ways to break up a group.

    Not in the new patch, a couple of meteors from stealth, plus the new set and some proxies? Yummy.
    tea pot


    "What if my problem wasn't that I don't understand people but that I don't like them?"
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Taking away the reflect on Meteor is going to be a disaster. Everyone is going to slot it now and it's going to cause a tremendous amount of lag. Great job ZOS, you are one step closer to completely ending PvP once and for all!
    apocalyptic-meteors-meteor-shower-outer-2516342-480x320.jpg
    Edited by eventide03b14a_ESO on February 8, 2016 8:38PM
    :trollin:
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    It doesn't even hit that hard.
  • PosternHouse
    PosternHouse
    ✭✭✭✭
    I don't know what's so hard about just blocking it.
  • mchermie
    mchermie
    ✭✭✭✭
    I never saw this one coming. But again, you never know what PvErs dont like in cyrodiil before the nerf/buff/tweak/whatever hits you
    Retired
    NA DC
    K-Hole
    McHermie NB - AR 42
    McHermes DK - AR 18
    Lord Typh Templar - AR 11
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Sanct16 wrote: »
    @Manoekin

    This thread is lost. Better move out of it, just like you move out of the area of this totally ground target skill that is meteor.

    Abandoning ship
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Aleraon wrote: »
    meteor is not a projectile which is what dragon fire scale reflects. Its an ultimate that falls from the sky and therefore should not be reflectable.

    projectile
    [pruh-jek-til, -tahyl]
    noun
    1.
    an object fired from a gun with an explosive propelling charge, such as a bullet, shell, rocket, or grenade.
    2.
    a body projected or impelled forward, as through the air.
    adjective
    3.
    impelling or driving forward, as a force.
    4.
    caused by impulse, as motion.
    5.
    capable of being impelled forward, as a missile.
    6.
    Zoology. protrusile, as the jaws of a fish.

    meteor falls into the 2nd definition.
    Edited by Cody on February 8, 2016 11:56PM
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Aleraon wrote: »
    Soulac wrote: »
    Aleraon wrote: »
    meteor is not a projectile which is what dragon fire scale reflects. Its an ultimate that falls from the sky and therefore should not be reflectable.

    You might research what projectile means.

    A projectile is any object thrown into space (empty or not) by the exertion of a force.[1] Although any object in motion through space (for example a thrown baseball) may be called a projectile, the term more commonly refers to a ranged weapon :wink:

    "the term more commonly refers to a ranged weapon"

    "more commonly" does not = 100% of the time. Meteor is a projectile, it is an object hurled at the player thru the air from space via force from magic.

    If you want to argue semantics we will, and you will lose, and your soul will be sent to the void to be tortured by the Great One(whom is Sithis if you did not know:D)

    in all seriousness, meteor IS a projectile, it does not have to be a bullet or an arrow to be a projectile. I can throw a rock or a pebble across a distance and it would be a projectile, calling a gigantic meteor from space and hurling it down with the force of magic across the planet does indeed make it a projectile.
    Edited by Cody on February 9, 2016 12:01AM
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