Ragnarock1982 wrote: »I agree and disagree.
I'm new to mmo's and haven't yet ventured into pvp and/or dungeons. I would like to go through a tutorial, much like the start of the game 'tutorial'.
I am the kinda person who would also take hints and tips from people in order for me to improve.
The only other mmo I played was neverwinter, but only really did the missions.
However, and this is a big however, I have found in the past that a lot if players become abusive when you dont play thier way. If everyone would be more social it might be ok, but this will never happen. If I dont fully understand a build, or how to do a dungeon/work as a team, as I've never done it before, even after a tutorial, then id be really upset if someone had a go and said "go learn how to effin play"
TalonKnight wrote: »Ragnarock1982 wrote: »I agree and disagree.
I'm new to mmo's and haven't yet ventured into pvp and/or dungeons. I would like to go through a tutorial, much like the start of the game 'tutorial'.
I am the kinda person who would also take hints and tips from people in order for me to improve.
The only other mmo I played was neverwinter, but only really did the missions.
However, and this is a big however, I have found in the past that a lot if players become abusive when you dont play thier way. If everyone would be more social it might be ok, but this will never happen. If I dont fully understand a build, or how to do a dungeon/work as a team, as I've never done it before, even after a tutorial, then id be really upset if someone had a go and said "go learn how to effin play"
Would love to help u play the desired role u choose, Im on xbox 1 EP NA, gamer tag v7 KNIGHT 7v
Hand_Bacon wrote: »
The best tutorials are usually players helping players. If people don't like to help people, who might be struggling, then they are doomed to having people who can't help them by filling those roles
NewBlacksmurf wrote: »So I like the thought process but to me, it just needs to be a forced skill bar selection of 3 or more healing skills for healer role. Once placed on the bar they are locked on and can only be moved around.
For tanks....IDK because every encounter doesn't require a tank and not all benefit from a pure tank but healers should have a few heals rdy but as ZOS keeps needing Templars and not buffing Rejuvenate staff....I'm not clear on their overall intent of the so called trinity which doesn't seem to apply in this game
nimander99 wrote: »I think we should have a mandatory tutorial for people before they can post on forums. Not picking on your post in general... just saying.
Apparently they never learned how to spell either...so a console player is basicly just *** with no understanding of roles. lawl
TalonKnight wrote: »Ok 1st of I want to state that I have played many mmos as tank, and heals.... Those being wow, swtor, GW2 (even though gw2 does not count haha), neverwinter, and so on....
With that said I would like a new player to mmos to understand that the learning process to those roles is very demanding. What I think the main problem in ESO dungeon groups is, is the fact, (at least on xbox 1, and ps4), that most console players have not played much in the way of mmos, and do not have the the desired teaching to b a viable member of atleast a descent group.
1. Ok this is Im sure, where alot of you would say this is your time to teach, and YES I would agree with u, but if u play on the xbox 1, or ps4, im sure u already know how many anti social people Q for a PUG. (please dont tell me to get with a guild then, cause this topic is about teaching new comers VIA in game.)
2. What I suggest is once you are the correct level to Q for a dungeon, and u choose a desired role (only 1 at a time until the tutorial of each has been completed of course), you then are put into a tutorial Q for that desired role, which has to be completed at a passable level in order for u to Q for that role. (nothing too demanding, but passable for that role.)
3. I know there are many things in this game that need to be fixed, and this would take away resources from those things to be implemented, but lets face it, most non PC/MAC mmoers, do not have much of a clue on how to fulfill a dedicated role to be a viable team member in a dungeon group, and it is MORE the developers job to implement ways for the player to understand the game then it is for the subscribing/paying players. (not everything should be explained but atleast a base line tutorial that if cant be completed, that person would not be allowed to Q for that certain role.)
This is the only thing that I think could b done to teach those anti social people how to play.... What are u alls thoughts?
eventide03b14a_ESO wrote: »Apparently they never learned how to spell either...so a console player is basicly just *** with no understanding of roles. lawlTalonKnight wrote: »Ok 1st of I want to state that I have played many mmos as tank, and heals.... Those being wow, swtor, GW2 (even though gw2 does not count haha), neverwinter, and so on....
With that said I would like a new player to mmos to understand that the learning process to those roles is very demanding. What I think the main problem in ESO dungeon groups is, is the fact, (at least on xbox 1, and ps4), that most console players have not played much in the way of mmos, and do not have the the desired teaching to b a viable member of atleast a descent group.
1. Ok this is Im sure, where alot of you would say this is your time to teach, and YES I would agree with u, but if u play on the xbox 1, or ps4, im sure u already know how many anti social people Q for a PUG. (please dont tell me to get with a guild then, cause this topic is about teaching new comers VIA in game.)
2. What I suggest is once you are the correct level to Q for a dungeon, and u choose a desired role (only 1 at a time until the tutorial of each has been completed of course), you then are put into a tutorial Q for that desired role, which has to be completed at a passable level in order for u to Q for that role. (nothing too demanding, but passable for that role.)
3. I know there are many things in this game that need to be fixed, and this would take away resources from those things to be implemented, but lets face it, most non PC/MAC mmoers, do not have much of a clue on how to fulfill a dedicated role to be a viable team member in a dungeon group, and it is MORE the developers job to implement ways for the player to understand the game then it is for the subscribing/paying players. (not everything should be explained but atleast a base line tutorial that if cant be completed, that person would not be allowed to Q for that certain role.)
This is the only thing that I think could b done to teach those anti social people how to play.... What are u alls thoughts?
eventide03b14a_ESO wrote: »Apparently they never learned how to spell either...so a console player is basicly just *** with no understanding of roles. lawlTalonKnight wrote: »Ok 1st of I want to state that I have played many mmos as tank, and heals.... Those being wow, swtor, GW2 (even though gw2 does not count haha), neverwinter, and so on....
With that said I would like a new player to mmos to understand that the learning process to those roles is very demanding. What I think the main problem in ESO dungeon groups is, is the fact, (at least on xbox 1, and ps4), that most console players have not played much in the way of mmos, and do not have the the desired teaching to b a viable member of atleast a descent group.
1. Ok this is Im sure, where alot of you would say this is your time to teach, and YES I would agree with u, but if u play on the xbox 1, or ps4, im sure u already know how many anti social people Q for a PUG. (please dont tell me to get with a guild then, cause this topic is about teaching new comers VIA in game.)
2. What I suggest is once you are the correct level to Q for a dungeon, and u choose a desired role (only 1 at a time until the tutorial of each has been completed of course), you then are put into a tutorial Q for that desired role, which has to be completed at a passable level in order for u to Q for that role. (nothing too demanding, but passable for that role.)
3. I know there are many things in this game that need to be fixed, and this would take away resources from those things to be implemented, but lets face it, most non PC/MAC mmoers, do not have much of a clue on how to fulfill a dedicated role to be a viable team member in a dungeon group, and it is MORE the developers job to implement ways for the player to understand the game then it is for the subscribing/paying players. (not everything should be explained but atleast a base line tutorial that if cant be completed, that person would not be allowed to Q for that certain role.)
This is the only thing that I think could b done to teach those anti social people how to play.... What are u alls thoughts?
Pepper8Jack wrote: »I disagree, players will learn when they want to learn, not because you ran them through a mandatory tutorial. As a player in a PUG, give them a chance to do what they can/want to do in their role. Then, if they don't succeed offer advice and support, if they can't/won't adapt, kick them and queue for a replacement. Simple.
Bottom line is that this would only benefit players interested in learning to begin with, and those players are more likely to look up how to be good in their roles or ask for help anyways, so it wouldn't solve your issue but would instead create an unnecessary and likely tedious barrier between players and the grouping tool.
Pepper8Jack wrote: »I disagree, players will learn when they want to learn, not because you ran them through a mandatory tutorial. As a player in a PUG, give them a chance to do what they can/want to do in their role. Then, if they don't succeed offer advice and support, if they can't/won't adapt, kick them and queue for a replacement. Simple.
Bottom line is that this would only benefit players interested in learning to begin with, and those players are more likely to look up how to be good in their roles or ask for help anyways, so it wouldn't solve your issue but would instead create an unnecessary and likely tedious barrier between players and the grouping tool.
NewBlacksmurf wrote: »So I like the thought process but to me, it just needs to be a forced skill bar selection of 3 or more healing skills for healer role. Once placed on the bar they are locked on and can only be moved around.
OldManJim76 wrote: »There also seems to be issues where some people only want experienced players in their group. How are people supposed to learn when it's nearly impossible to get a group to play with?
KoshkaMurka wrote: »OldManJim76 wrote: »There also seems to be issues where some people only want experienced players in their group. How are people supposed to learn when it's nearly impossible to get a group to play with?
Well, experienced players started as newbies as well and learned somehow.